OpenSubdiv/opensubdiv/osd/cudaVertexBuffer.cpp
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

93 lines
2.4 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#include "../osd/cudaVertexBuffer.h"
#include <cuda_runtime.h>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCudaVertexBuffer::OsdCudaVertexBuffer(int numElements, int numVertices)
: _numElements(numElements),
_numVertices(numVertices),
_cudaMem(0) {
}
OsdCudaVertexBuffer::~OsdCudaVertexBuffer() {
if (_cudaMem) cudaFree(_cudaMem);
}
OsdCudaVertexBuffer *
OsdCudaVertexBuffer::Create(int numElements, int numVertices) {
OsdCudaVertexBuffer *instance =
new OsdCudaVertexBuffer(numElements, numVertices);
if (instance->allocate()) return instance;
delete instance;
return NULL;
}
void
OsdCudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
size_t size = _numElements * numVertices * sizeof(float);
cudaMemcpy((float*)_cudaMem + _numElements * startVertex,
src, size, cudaMemcpyHostToDevice);
}
int
OsdCudaVertexBuffer::GetNumElements() const {
return _numElements;
}
int
OsdCudaVertexBuffer::GetNumVertices() const {
return _numVertices;
}
float *
OsdCudaVertexBuffer::BindCudaBuffer() {
return static_cast<float*>(_cudaMem);
}
bool
OsdCudaVertexBuffer::allocate() {
int size = _numElements * _numVertices * sizeof(float);
cudaError_t err = cudaMalloc(&_cudaMem, size);
if (err != cudaSuccess) return false;
return true;
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv