OpenSubdiv/opensubdiv/osd/CMakeLists.txt
manuelk c399655dcc Landing 3.0.0.alpha
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a

The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
2014-09-05 15:07:46 -07:00

432 lines
11 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# source & headers
set(CPU_SOURCE_FILES
cpuKernel.cpp
cpuComputeController.cpp
cpuComputeContext.cpp
cpuEvalLimitContext.cpp
cpuEvalLimitController.cpp
cpuEvalLimitKernel.cpp
cpuSmoothNormalContext.cpp
cpuSmoothNormalController.cpp
cpuVertexBuffer.cpp
drawContext.cpp
drawRegistry.cpp
error.cpp
evalLimitContext.cpp
)
set(GPU_SOURCE_FILES )
set(INC_FILES )
set(PRIVATE_HEADER_FILES
debug.h
cpuKernel.h
cpuEvalLimitKernel.h
)
set(PUBLIC_HEADER_FILES
computeController.h
cpuComputeContext.h
cpuComputeController.h
cpuEvalLimitContext.h
cpuEvalLimitController.h
cpuSmoothNormalContext.h
cpuSmoothNormalController.h
cpuVertexBuffer.h
error.h
evalLimitContext.h
mesh.h
nonCopyable.h
opengl.h
drawContext.h
drawRegistry.h
vertex.h
vertexDescriptor.h
)
set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
#-------------------------------------------------------------------------------
set(GL_PTEX_PUBLIC_HEADERS
glPtexTexture.h
glPtexMipmapTexture.h
)
set(DX_PTEX_PUBLIC_HEADERS
d3d11PtexTexture.h
d3d11PtexMipmapTexture.h
)
if( PTEX_FOUND )
list(APPEND PUBLIC_HEADER_FILES
ptexTextureLoader.h
ptexMipmapTextureLoader.h
)
list(APPEND CPU_SOURCE_FILES
ptexTextureLoader.cpp
ptexMipmapTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
glPtexTexture.cpp
glPtexMipmapTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${GL_PTEX_PUBLIC_HEADERS}
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
d3d11PtexTexture.cpp
d3d11PtexMipmapTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${DX_PTEX_PUBLIC_HEADERS}
)
endif()
include_directories( "${PTEX_INCLUDE_DIR}" )
list(APPEND PLATFORM_CPU_LIBRARIES
${PTEX_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PTEX_PUBLIC_HEADERS} ${DX_PTEX_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
set(OPENMP_PUBLIC_HEADERS
ompKernel.h
ompComputeController.h
# ompEvalStencilsController.h
ompSmoothNormalController.h
)
if(OPENMP_FOUND )
list(APPEND CPU_SOURCE_FILES
ompKernel.cpp
ompComputeController.cpp
# ompEvalStencilsController.cpp
ompSmoothNormalController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
set(TBB_PUBLIC_HEADERS
tbbKernel.h
tbbComputeController.h
# tbbEvalStencilsController.h
tbbSmoothNormalController.h
)
if( TBB_FOUND )
include_directories("${TBB_INCLUDE_DIR}")
list(APPEND CPU_SOURCE_FILES
tbbKernel.cpp
tbbComputeController.cpp
# tbbEvalStencilsController.cpp
tbbSmoothNormalController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${TBB_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
list(APPEND PLATFORM_CPU_LIBRARIES
${TBB_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${TBB_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# GL code & dependencies
set(GL_PUBLIC_HEADERS
cpuGLVertexBuffer.h
glDrawContext.h
glDrawRegistry.h
glVertexBuffer.h
glMesh.h
)
if( OPENGL_FOUND OR OPENGLES_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuGLVertexBuffer.cpp
glDrawContext.cpp
glDrawRegistry.cpp
glVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
if ( OPENGL_FOUND )
list(APPEND KERNEL_FILES
glslPatchCommon.glsl
glslPatchBSpline.glsl
glslPatchGregory.glsl
glslPatchTransition.glsl
glslPtexCommon.glsl
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.2 dependencies
# note : (GLSL transform feedback kernels require GL 4.2)
set(GL_4_2_PUBLIC_HEADERS
glslTransformFeedbackComputeContext.h
glslTransformFeedbackComputeController.h
)
if( OPENGL_4_2_FOUND )
list(APPEND GPU_SOURCE_FILES
glslTransformFeedbackComputeContext.cpp
glslTransformFeedbackComputeController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslTransformFeedbackKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.3 dependencies
# note : (GLSL compute shader kernels require GL 4.3)
set(GL_4_3_PUBLIC_HEADERS
glslComputeContext.h
glslComputeController.h
)
if( OPENGL_4_3_FOUND )
list(APPEND GPU_SOURCE_FILES
glslComputeContext.cpp
glslComputeController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslComputeKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# DX11 code & dependencies
set(DXSDK_PUBLIC_HEADERS
cpuD3D11VertexBuffer.h
d3d11ComputeContext.h
d3d11ComputeController.h
d3d11DrawContext.h
d3d11DrawRegistry.h
d3d11VertexBuffer.h
d3d11Mesh.h
)
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuD3D11VertexBuffer.cpp
d3d11ComputeContext.cpp
d3d11ComputeController.cpp
d3d11DrawContext.cpp
d3d11DrawRegistry.cpp
d3d11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
hlslComputeKernel.hlsl
hlslPatchCommon.hlsl
hlslPatchBSpline.hlsl
hlslPatchGregory.hlsl
hlslPatchTransition.hlsl
hlslPtexCommon.hlsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${DXSDK_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenCL code & dependencies
set(OPENCL_PUBLIC_HEADERS
clComputeContext.h
clComputeController.h
clVertexBuffer.h
opencl.h
)
if ( OPENCL_FOUND )
list(APPEND GPU_SOURCE_FILES
clComputeContext.cpp
clComputeController.cpp
clVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
clKernel.cl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENCL_LIBRARIES}
)
include_directories( "${OPENCL_INCLUDE_DIRS}" )
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES clGLVertexBuffer.cpp)
list(APPEND PUBLIC_HEADER_FILES clGLVertexBuffer.h)
endif()
# OpenCL D3D11 interop needs work...
#if ( DXSDK_FOUND )
# list(APPEND GPU_SOURCE_FILES
# clD3D11VertexBuffer.cpp
# )
# list(APPEND PUBLIC_HEADER_FILES
# clD3D11VertexBuffer.h)
# )
#endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# CUDA code & dependencies
set(CUDA_PUBLIC_HEADERS
cudaComputeContext.h
cudaComputeController.h
cudaVertexBuffer.h
)
if( CUDA_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaComputeController.cpp
cudaComputeContext.cpp
cudaVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
list(APPEND CUDA_KERNEL_FILES
osd/cudaKernel.cu
)
set (CUDA_KERNEL_FILES ${CUDA_KERNEL_FILES} PARENT_SCOPE)
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaGLVertexBuffer.h
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaD3D11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaD3D11VertexBuffer.h
)
endif()
if (UNIX)
list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
_stringify("${KERNEL_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
#-------------------------------------------------------------------------------
source_group("Kernels" FILES ${KERNEL_FILES})
source_group("Inc" FILES ${INC_FILES})
# Compile objs first for both the CPU and GPU libs -----
add_library(osd_cpu_obj
OBJECT
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
add_library(osd_gpu_obj
OBJECT
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${INC_FILES}
)
_add_doxy_headers( "${DOXY_HEADER_FILES}" )
install(
FILES
${PUBLIC_HEADER_FILES}
DESTINATION
"${CMAKE_INCDIR_BASE}/osd"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
if (ANDROID)
install(
FILES
Android.mk
DESTINATION
"${LIBRARY_OUTPUT_PATH_ROOT}"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
endif()
#-------------------------------------------------------------------------------