mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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c399655dcc
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
177 lines
5.2 KiB
C++
177 lines
5.2 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_PTEX_TEXTURE_LOADER_H
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#define OSD_PTEX_TEXTURE_LOADER_H
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#include "../version.h"
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#include <vector>
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class PtexTexture;
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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// Ptex reader helper - manages up/down sizing and texel packing of blocks into
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// texel pages and generate the GL texture buffers for rendering :
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//
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// Pages table : maps the face (quad) to a page based on gl_PrimitiveID
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//
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// face idx = 1
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// V
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// 0 1 2 ...
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// |----------|----------|----------|--------
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// | page idx | page idx | page idx | ...
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// |----------|----------|----------|--------
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//
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// Layout table : coordinates of the gprim in the page
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//
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// - layout coords = vec4 normalized(top left (u,v), ures, vres))
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//
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// face idx = 1
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// V
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// 0 1 2 ...
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// |--------|--------|--------|--------
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// | layout | layout | layout | ...
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// |--------|--------|--------|--------
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//
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// Texels buffer : the packed texels
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//
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// page 0 page 1
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// |------------|-------------||------------|-------------||------
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// |............|.............||............|.............||
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// |............|.............||............|.............||
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// |............|.............||............|..... ( X ) .||
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// |.... B 0 ...|.... B 1 ....||.... B 3 ...|.............||
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// |............|.............||............|.............||
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// |............|.............||............|.............||
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// |............|.............||............|.............||
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// |------------|-------------||------------|.... B 5 ....||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |.......... B 2 ...........||.... B 4 ...|.............||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |..........................||............|.............||
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// |--------------------------||--------------------------||-------
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//
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// GLSL shader computes texel coordinates with :
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// * vec3 ( X ) = ( layout.u + X, layout.v + Y, page idx )
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//
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class PtexTextureLoader {
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public:
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struct block;
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struct page;
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PtexTextureLoader( PtexTexture *ptex, int gutterWidth, int pageMargin );
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~PtexTextureLoader();
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unsigned short GetPageSize( ) const {
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return _pagesize;
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}
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unsigned long int GetNumBlocks( ) const;
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unsigned long int GetNumPages( ) const;
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unsigned int * GetIndexBuffer( ) const {
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return _indexBuffer;
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}
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const float * GetLayoutBuffer( ) const {
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return _layoutBuffer;
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}
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const unsigned char * GetTexelBuffer( ) const {
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return _texelBuffer;
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}
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unsigned long int GetUncompressedSize() const {
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return _txc * _bpp;
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}
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unsigned long int GetNativeUncompressedSize() const {
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return _txn * _bpp;
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}
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int GetGutterWidth() const { return _gutterWidth; }
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int GetPageMargin() const { return _pageMargin; }
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void OptimizeResolution( unsigned long int memrec );
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void OptimizePacking( int maxnumpages );
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bool GenerateBuffers( );
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float EvaluateWaste( ) const;
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void ClearPages( );
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void ClearBuffers();
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void PrintBlocks() const;
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void PrintPages() const;
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protected:
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friend struct block;
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PtexTexture * _ptex;
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private:
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int _bpp; // bits per pixel
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unsigned long int _txc, // texel count for current resolution
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_txn; // texel count for native resolution
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std::vector<block> _blocks;
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std::vector<page *> _pages;
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unsigned short _pagesize;
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unsigned int * _indexBuffer;
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float * _layoutBuffer;
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unsigned char * _texelBuffer;
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int _gutterWidth, _pageMargin;
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};
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_PTEX_TEXTURE_LOADER_H
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