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Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
2276 lines
90 KiB
C++
2276 lines
90 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../sdc/crease.h"
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#include "../sdc/catmarkScheme.h"
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#include "../sdc/bilinearScheme.h"
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#include "../vtr/types.h"
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#include "../vtr/level.h"
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#include "../vtr/refinement.h"
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#include "../vtr/fvarLevel.h"
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#include "../vtr/fvarRefinement.h"
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#include "../vtr/maskInterfaces.h"
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#include <cassert>
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#include <cstdio>
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//
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// NOTES on short-cuts and assumptions...
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// This was developed to prototype some ideas, and some issues were simplified
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// (or just plain ignored) in order to validate the more general cases first. Use
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// the following list of keywords to search for notes in comments where these issues
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// are discussed:
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//
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// ORDERING:
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// - shortcuts that may not order incident components as ultimately desired
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// - typically the vert-face and/or vert-edge relations
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// - vert-face much more critical than vert-edge (which is debatable)
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// - these won't affect refinement but will affect patch construction
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// - failure to address will lead to topology validation failures once ordering
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// has been added to validation
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//
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Vtr {
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//
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// Simple constructor and destructor -- consider inline if they remain simple...
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//
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Refinement::Refinement() :
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_parent(0),
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_child(0),
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_schemeType(Sdc::TYPE_CATMARK),
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_schemeOptions(),
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_quadSplit(true),
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_childFaceFromFaceCount(0),
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_childEdgeFromFaceCount(0),
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_childEdgeFromEdgeCount(0),
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_childVertFromFaceCount(0),
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_childVertFromEdgeCount(0),
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_childVertFromVertCount(0) {
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}
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Refinement::~Refinement() {
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for (int i = 0; i < (int)_fvarChannels.size(); ++i) {
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delete _fvarChannels[i];
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}
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}
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void
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Refinement::initialize(Level& parent, Level& child) {
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// Make sure we are getting a fresh child...
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assert((child.getDepth() == 0) && (child.getNumVertices() == 0));
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//
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// Do we want anything more here for "initialization", e.g. the subd scheme,
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// options, etc. -- or will those be specified/assigned on refinement?
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//
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_parent = &parent;
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_child = &child;
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child._depth = 1 + parent.getDepth();
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}
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void
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Refinement::setScheme(Sdc::Type const& schemeType, Sdc::Options const& schemeOptions) {
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_schemeType = schemeType;
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_schemeOptions = schemeOptions;
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}
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//
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// Methods for preparing for refinement:
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//
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void
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Refinement::allocateParentToChildMapping() {
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//
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// Initialize the vectors of indices mapping parent components to those child components
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// that will originate from each.
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//
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// There is some history here regarding whether to initialize all entries or not, and if
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// so, what default value to use (marking for sparse refinement):
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//
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int faceChildFaceCount;
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int faceChildEdgeCount;
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int edgeChildEdgeCount;
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int faceChildVertCount;
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int edgeChildVertCount;
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int vertChildVertCount;
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if (_quadSplit) {
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faceChildFaceCount = (int) _parent->_faceVertIndices.size();
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faceChildEdgeCount = (int) _parent->_faceEdgeIndices.size();
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edgeChildEdgeCount = (int) _parent->_edgeVertIndices.size();
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faceChildVertCount = _parent->getNumFaces();
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edgeChildVertCount = _parent->getNumEdges();
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vertChildVertCount = _parent->getNumVertices();
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} else {
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assert("Non-quad splitting not yet supported\n" == 0);
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faceChildFaceCount = _parent->getNumFaces() * 4;
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faceChildEdgeCount = (int) _parent->_faceEdgeIndices.size();
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edgeChildEdgeCount = (int) _parent->_edgeVertIndices.size();
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faceChildVertCount = 0;
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edgeChildVertCount = _parent->getNumEdges();
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vertChildVertCount = _parent->getNumVertices();
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}
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//
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// Given we will be ignoring initial values with uniform refinement and assigning all
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// directly, initializing here is a waste...
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//
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Index initValue = 0;
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_faceChildFaceIndices.resize(faceChildFaceCount, initValue);
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_faceChildEdgeIndices.resize(faceChildEdgeCount, initValue);
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_edgeChildEdgeIndices.resize(edgeChildEdgeCount, initValue);
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_faceChildVertIndex.resize(faceChildVertCount, initValue);
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_edgeChildVertIndex.resize(edgeChildVertCount, initValue);
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_vertChildVertIndex.resize(vertChildVertCount, initValue);
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}
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void
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Refinement::printParentToChildMapping() const {
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printf("Parent-to-child component mapping:\n");
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for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
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printf(" Face %d:\n", pFace);
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printf(" Child vert: %d\n", _faceChildVertIndex[pFace]);
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printf(" Child faces: ");
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IndexArray const childFaces = getFaceChildFaces(pFace);
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for (int i = 0; i < childFaces.size(); ++i) {
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printf(" %d", childFaces[i]);
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}
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printf("\n");
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printf(" Child edges: ");
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IndexArray const childEdges = getFaceChildEdges(pFace);
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for (int i = 0; i < childEdges.size(); ++i) {
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printf(" %d", childEdges[i]);
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}
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printf("\n");
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}
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for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) {
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printf(" Edge %d:\n", pEdge);
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printf(" Child vert: %d\n", _edgeChildVertIndex[pEdge]);
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IndexArray const childEdges = getEdgeChildEdges(pEdge);
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printf(" Child edges: %d %d\n", childEdges[0], childEdges[1]);
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}
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for (Index pVert = 0; pVert < _parent->getNumVertices(); ++pVert) {
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printf(" Vert %d:\n", pVert);
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printf(" Child vert: %d\n", _vertChildVertIndex[pVert]);
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}
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}
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namespace {
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inline bool isSparseIndexMarked(Index index) { return index != 0; }
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inline int
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sequenceSparseIndexVector(IndexVector& indexVector, int baseValue = 0) {
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int validCount = 0;
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for (int i = 0; i < (int) indexVector.size(); ++i) {
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indexVector[i] = isSparseIndexMarked(indexVector[i])
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? (baseValue + validCount++) : INDEX_INVALID;
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}
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return validCount;
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}
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inline int
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sequenceFullIndexVector(IndexVector& indexVector, int baseValue = 0) {
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int indexCount = (int) indexVector.size();
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for (int i = 0; i < indexCount; ++i) {
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indexVector[i] = baseValue++;
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}
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return indexCount;
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}
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}
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void
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Refinement::initializeSparseSelectionTags() {
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_parentFaceTag.resize(_parent->getNumFaces());
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_parentEdgeTag.resize(_parent->getNumEdges());
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_parentVertexTag.resize(_parent->getNumVertices());
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}
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void
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Refinement::populateParentToChildMapping() {
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allocateParentToChildMapping();
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if (_uniform) {
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//
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// We should be able to replace this separate initialization and sequencing in one
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// iteration -- we just need to separate the allocation and initialization that are
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// currently combined in the following initialization method:
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//
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// child faces:
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_childFaceFromFaceCount = sequenceFullIndexVector(_faceChildFaceIndices);
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// child edges:
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_childEdgeFromFaceCount = sequenceFullIndexVector(_faceChildEdgeIndices);
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_childEdgeFromEdgeCount = sequenceFullIndexVector(_edgeChildEdgeIndices, _childEdgeFromFaceCount);
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// child vertices:
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_childVertFromFaceCount = sequenceFullIndexVector(_faceChildVertIndex);
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_childVertFromEdgeCount = sequenceFullIndexVector(_edgeChildVertIndex, _childVertFromFaceCount);
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_childVertFromVertCount = sequenceFullIndexVector(_vertChildVertIndex, _childVertFromFaceCount +
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_childVertFromEdgeCount);
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} else {
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//
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// Since the parent-to-child mapping is not sparse, we initialize it and then mark
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// child components that are required from the parent components selected, or the
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// neighborhoods around them to support their limit.
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//
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// Make sure the selection was non-empty -- currently unsupported...
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if (_parentVertexTag.size() == 0) {
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assert("Unsupported empty sparse refinement detected in Refinement" == 0);
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}
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markSparseChildComponents();
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//
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// Assign the sequences of child components by inspecting what was marked:
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//
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// Note that for vertices (and edges) the sequence is assembled from three source vectors
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// for vertices originating from faces, edges and vertices:
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//
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// child faces:
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_childFaceFromFaceCount = sequenceSparseIndexVector(_faceChildFaceIndices);
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// child edges:
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_childEdgeFromFaceCount = sequenceSparseIndexVector(_faceChildEdgeIndices);
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_childEdgeFromEdgeCount = sequenceSparseIndexVector(_edgeChildEdgeIndices, _childEdgeFromFaceCount);
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// child vertices:
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_childVertFromFaceCount = sequenceSparseIndexVector(_faceChildVertIndex);
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_childVertFromEdgeCount = sequenceSparseIndexVector(_edgeChildVertIndex, _childVertFromFaceCount);
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_childVertFromVertCount = sequenceSparseIndexVector(_vertChildVertIndex, _childVertFromFaceCount +
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_childVertFromEdgeCount);
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}
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}
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void
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Refinement::createChildComponents() {
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//
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// Assign the child's component counts/inventory based on the child components identified:
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//
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_child->_faceCount = _childFaceFromFaceCount;
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_child->_edgeCount = _childEdgeFromFaceCount + _childEdgeFromEdgeCount;
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_child->_vertCount = _childVertFromFaceCount + _childVertFromEdgeCount + _childVertFromVertCount;
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}
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//
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// Before we can refine the topological relations, we want to have the vectors
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// sized appropriately so that we can (potentially) distribute the computation
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// over chunks of these vectors.
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//
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// This is non-trivial in the case of sparse subdivision, but there are still
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// some opportunities for concurrency within these...
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//
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// We will know the maximal size of each relation based on the origin of the
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// child component -- so we could over-allocate. If the refinement is very
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// sparse the greatest savings will come from the small number of components
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// and the overhead in the relations of each should be miminal (there should
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// be a mix between maximal and minimal size given the mix of both interior
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// and exterior components when sparse).
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//
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// Is it worth populating the counts concurrently, then making a single
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// pass through them to assemble the offsets?
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//
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void
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Refinement::initializeFaceVertexCountsAndOffsets() {
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Level& child = *_child;
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//
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// Be aware of scheme-specific decisions here, e.g. the current use
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// of 4 for quads for Catmark -- must adjust for Loop, Bilinear and
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// account for possibility of both quads and tris...
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//
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child._faceVertCountsAndOffsets.resize(child.getNumFaces() * 2);
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for (int i = 0; i < child.getNumFaces(); ++i) {
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child._faceVertCountsAndOffsets[i*2 + 0] = 4;
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child._faceVertCountsAndOffsets[i*2 + 1] = i << 2;
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}
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}
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void
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Refinement::initializeEdgeFaceCountsAndOffsets() {
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//
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// Be aware of scheme-specific decisions here, e.g.:
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// - inspection of sparse child faces for edges from faces
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// - no guaranteed "neighborhood" around Bilinear verts from verts
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//
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// If uniform subdivision, face count of a child edge will be:
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// - 2 for edges from parent faces
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// - same as parent edge for edges from parent edges
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// If sparse subdivision, face count of a child edge will be:
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// - 1 or 2 depending on child faces in parent face
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// - requires inspection if not all child faces present
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// ? same as parent edge for edges from parent edges
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// - given end vertex must have its full set of child faces
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// - not for Bilinear -- only if neighborhood is non-zero
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//
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}
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void
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Refinement::initializeVertexFaceCountsAndOffsets() {
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//
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// Be aware of scheme-specific decisions here, e.g.:
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// - no verts from parent faces for Loop
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// - more interior edges and faces for verts from parent edges for Loop
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// - no guaranteed "neighborhood" around Bilinear verts from verts
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//
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// If uniform subdivision, vert-face count will be:
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// - 4 for verts from parent faces (for catmark)
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// - 2x number in parent edge for verts from parent edges
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// - same as parent vert for verts from parent verts
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// If sparse subdivision, vert-face count will be:
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// - the number of child faces in parent face
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// - 1 or 2x number in parent edge for verts from parent edges
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// - where the 1 or 2 is number of child edges of parent edge
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// - same as parent vert for verts from parent verts (catmark)
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//
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}
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void
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Refinement::initializeVertexEdgeCountsAndOffsets() {
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//
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// Be aware of scheme-specific decisions here, e.g.:
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// - no verts from parent faces for Loop
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// - more interior edges and faces for verts from parent edges for Loop
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// - no guaranteed "neighborhood" around Bilinear verts from verts
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//
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// If uniform subdivision, vert-edge count will be:
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// - 4 for verts from parent faces (for catmark)
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// - 2 + N faces incident parent edge for verts from parent edges
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// - same as parent vert for verts from parent verts
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// If sparse subdivision, vert-edge count will be:
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// - non-trivial function of child faces in parent face
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// - 1 child face will always result in 2 child edges
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// * 2 child faces can mean 3 or 4 child edges
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// - 3 child faces will always result in 4 child edges
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// - 1 or 2 + N faces incident parent edge for verts from parent edges
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// - where the 1 or 2 is number of child edges of parent edge
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// - any end vertex will require all N child faces (catmark)
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// - same as parent vert for verts from parent verts (catmark)
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//
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}
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//
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// Face-vert and face-edge topology propagation -- faces only originate from faces:
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//
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void
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Refinement::populateFaceVerticesFromParentFaces() {
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//
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// Algorithm:
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// - iterate through parent face-child-face vector (could use back-vector)
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// - use parent components incident the parent face:
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// - use the interior face-vert, corner vert-vert and two edge-verts
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//
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for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
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IndexArray const pFaceVerts = _parent->getFaceVertices(pFace);
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IndexArray const pFaceEdges = _parent->getFaceEdges(pFace);
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IndexArray const pFaceChildren = getFaceChildFaces(pFace);
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int pFaceVertCount = pFaceVerts.size();
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for (int j = 0; j < pFaceVertCount; ++j) {
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Index cFace = pFaceChildren[j];
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if (IndexIsValid(cFace)) {
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int jPrev = j ? (j - 1) : (pFaceVertCount - 1);
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Index cVertOfFace = _faceChildVertIndex[pFace];
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Index cVertOfEPrev = _edgeChildVertIndex[pFaceEdges[jPrev]];
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Index cVertOfVert = _vertChildVertIndex[pFaceVerts[j]];
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Index cVertOfENext = _edgeChildVertIndex[pFaceEdges[j]];
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IndexArray cFaceVerts = _child->getFaceVertices(cFace);
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// Note orientation wrt parent face -- quad vs non-quad...
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if (pFaceVertCount == 4) {
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int jOpp = jPrev ? (jPrev - 1) : 3;
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int jNext = jOpp ? (jOpp - 1) : 3;
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cFaceVerts[j] = cVertOfVert;
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cFaceVerts[jNext] = cVertOfENext;
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cFaceVerts[jOpp] = cVertOfFace;
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cFaceVerts[jPrev] = cVertOfEPrev;
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} else {
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cFaceVerts[0] = cVertOfVert;
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cFaceVerts[1] = cVertOfENext;
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cFaceVerts[2] = cVertOfFace;
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cFaceVerts[3] = cVertOfEPrev;
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}
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}
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}
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}
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}
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void
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Refinement::populateFaceEdgesFromParentFaces() {
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//
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// Algorithm:
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// - iterate through parent face-child-face vector (could use back-vector)
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// - use parent components incident the parent face:
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// - use the two interior face-edges and the two boundary edge-edges
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//
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for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
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IndexArray const pFaceVerts = _parent->getFaceVertices(pFace);
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IndexArray const pFaceEdges = _parent->getFaceEdges(pFace);
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IndexArray const pFaceChildFaces = getFaceChildFaces(pFace);
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IndexArray const pFaceChildEdges = getFaceChildEdges(pFace);
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int pFaceVertCount = pFaceVerts.size();
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for (int j = 0; j < pFaceVertCount; ++j) {
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Index cFace = pFaceChildFaces[j];
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if (IndexIsValid(cFace)) {
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IndexArray cFaceEdges = _child->getFaceEdges(cFace);
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int jPrev = j ? (j - 1) : (pFaceVertCount - 1);
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//
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// We have two edges thate are children of parent edges, and two child
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// edges perpendicular to these from the interior of the parent face:
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//
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// Identifying the former should be simpler -- after identifying the two
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// parent edges, we have to identify which child-edge corresponds to this
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// vertex. This may be ambiguous with a degenerate edge (DEGEN) if tested
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// this way, and may warrant higher level inspection of the parent face...
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//
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Index pCornerVert = pFaceVerts[j];
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Index pPrevEdge = pFaceEdges[jPrev];
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IndexArray const pPrevEdgeVerts = _parent->getEdgeVertices(pPrevEdge);
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Index pNextEdge = pFaceEdges[j];
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IndexArray const pNextEdgeVerts = _parent->getEdgeVertices(pNextEdge);
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|
|
int cornerInPrevEdge = (pPrevEdgeVerts[0] != pCornerVert);
|
|
int cornerInNextEdge = (pNextEdgeVerts[0] != pCornerVert);
|
|
|
|
Index cEdgeOfEdgePrev = getEdgeChildEdges(pPrevEdge)[cornerInPrevEdge];
|
|
Index cEdgeOfEdgeNext = getEdgeChildEdges(pNextEdge)[cornerInNextEdge];
|
|
|
|
Index cEdgePerpEdgePrev = pFaceChildEdges[jPrev];
|
|
Index cEdgePerpEdgeNext = pFaceChildEdges[j];
|
|
|
|
// Note orientation wrt parent face -- quad vs non-quad...
|
|
if (pFaceVertCount == 4) {
|
|
int jOpp = jPrev ? (jPrev - 1) : 3;
|
|
int jNext = jOpp ? (jOpp - 1) : 3;
|
|
|
|
cFaceEdges[j] = cEdgeOfEdgeNext;
|
|
cFaceEdges[jNext] = cEdgePerpEdgeNext;
|
|
cFaceEdges[jOpp] = cEdgePerpEdgePrev;
|
|
cFaceEdges[jPrev] = cEdgeOfEdgePrev;
|
|
} else {
|
|
cFaceEdges[0] = cEdgeOfEdgeNext;
|
|
cFaceEdges[1] = cEdgePerpEdgeNext;
|
|
cFaceEdges[2] = cEdgePerpEdgePrev;
|
|
cFaceEdges[3] = cEdgeOfEdgePrev;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Edge-vert topology propagation -- two functions for face or edge origin:
|
|
//
|
|
void
|
|
Refinement::populateEdgeVerticesFromParentFaces() {
|
|
|
|
//
|
|
// For each parent face's edge-children:
|
|
// - identify parent face's vert-child (note it is shared by all)
|
|
// - identify parent edge perpendicular to face's child edge:
|
|
// - identify parent edge's vert-child
|
|
//
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
IndexArray const pFaceEdges = _parent->getFaceEdges(pFace);
|
|
|
|
IndexArray const pFaceChildren = getFaceChildEdges(pFace);
|
|
|
|
for (int j = 0; j < pFaceEdges.size(); ++j) {
|
|
Index cEdge = pFaceChildren[j];
|
|
if (IndexIsValid(cEdge)) {
|
|
IndexArray cEdgeVerts = _child->getEdgeVertices(cEdge);
|
|
|
|
cEdgeVerts[0] = _faceChildVertIndex[pFace];
|
|
cEdgeVerts[1] = _edgeChildVertIndex[pFaceEdges[j]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::populateEdgeVerticesFromParentEdges() {
|
|
|
|
//
|
|
// For each parent edge's edge-children:
|
|
// - identify parent edge's vert-child (potentially shared by both)
|
|
// - identify parent vert at end of child edge:
|
|
// - identify parent vert's vert-child
|
|
//
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) {
|
|
IndexArray const pEdgeVerts = _parent->getEdgeVertices(pEdge);
|
|
|
|
IndexArray const pEdgeChildren = getEdgeChildEdges(pEdge);
|
|
|
|
// May want to unroll this trivial loop of 2...
|
|
for (int j = 0; j < 2; ++j) {
|
|
Index cEdge = pEdgeChildren[j];
|
|
if (IndexIsValid(cEdge)) {
|
|
IndexArray cEdgeVerts = _child->getEdgeVertices(cEdge);
|
|
|
|
cEdgeVerts[0] = _edgeChildVertIndex[pEdge];
|
|
cEdgeVerts[1] = _vertChildVertIndex[pEdgeVerts[j]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Edge-face topology propagation -- two functions for face or edge origin:
|
|
//
|
|
void
|
|
Refinement::populateEdgeFacesFromParentFaces() {
|
|
|
|
//
|
|
// Note -- the edge-face counts/offsets vector is not known
|
|
// ahead of time and is populated incrementally, so we cannot
|
|
// thread this yet...
|
|
//
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
IndexArray const pFaceChildFaces = getFaceChildFaces(pFace);
|
|
IndexArray const pFaceChildEdges = getFaceChildEdges(pFace);
|
|
|
|
int pFaceValence = _parent->getFaceVertices(pFace).size();
|
|
|
|
for (int j = 0; j < pFaceValence; ++j) {
|
|
Index cEdge = pFaceChildEdges[j];
|
|
if (IndexIsValid(cEdge)) {
|
|
//
|
|
// Reserve enough edge-faces, populate and trim as needed:
|
|
//
|
|
_child->resizeEdgeFaces(cEdge, 2);
|
|
|
|
IndexArray cEdgeFaces = _child->getEdgeFaces(cEdge);
|
|
|
|
// One or two child faces may be assigned:
|
|
int jNext = ((j + 1) < pFaceValence) ? (j + 1) : 0;
|
|
|
|
int cEdgeFaceCount = 0;
|
|
if (IndexIsValid(pFaceChildFaces[j])) {
|
|
cEdgeFaces[cEdgeFaceCount++] = pFaceChildFaces[j];
|
|
}
|
|
if (IndexIsValid(pFaceChildFaces[jNext])) {
|
|
cEdgeFaces[cEdgeFaceCount++] = pFaceChildFaces[jNext];
|
|
}
|
|
_child->trimEdgeFaces(cEdge, cEdgeFaceCount);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::populateEdgeFacesFromParentEdges() {
|
|
|
|
//
|
|
// Note -- the edge-face counts/offsets vector is not known
|
|
// ahead of time and is populated incrementally, so we cannot
|
|
// thread this yet...
|
|
//
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) {
|
|
IndexArray const pEdgeVerts = _parent->getEdgeVertices(pEdge);
|
|
IndexArray const pEdgeFaces = _parent->getEdgeFaces(pEdge);
|
|
|
|
IndexArray const pEdgeChildEdges = getEdgeChildEdges(pEdge);
|
|
|
|
for (int j = 0; j < 2; ++j) {
|
|
Index cEdge = pEdgeChildEdges[j];
|
|
if (!IndexIsValid(cEdge)) continue;
|
|
|
|
//
|
|
// Reserve enough edge-faces, populate and trim as needed:
|
|
//
|
|
_child->resizeEdgeFaces(cEdge, pEdgeFaces.size());
|
|
|
|
IndexArray cEdgeFaces = _child->getEdgeFaces(cEdge);
|
|
|
|
//
|
|
// Each parent face may contribute an incident child face:
|
|
//
|
|
// This is awkward, and would be greatly simplified by storing the
|
|
// "edge in face" for each edge-face (as we do for "vert in face" of
|
|
// the vert-faces, etc.). For each incident face we then immediately
|
|
// know the two child faces that are associated with the two child
|
|
// edges -- we just need to identify how to pair them based on the
|
|
// edge direction.
|
|
//
|
|
// Note also here, that we could identify the pairs of child faces
|
|
// once for the parent before dealing with each child edge (we do the
|
|
// "find edge in face search" twice here as a result). We will
|
|
// generally have 2 or 1 incident face to the parent edge so we
|
|
// can put the child-pairs on the stack.
|
|
//
|
|
// Here's a more promising alternative -- instead of iterating
|
|
// through the child edges to "pull" data from the parent, iterate
|
|
// through the parent edges' faces and apply valid child faces to
|
|
// the appropriate child edge. We should be able to use end-verts
|
|
// of the parent edge to get the corresponding child face for each,
|
|
// but we can't avoid a vert-in-face search and a subsequent parity
|
|
// test of the end-vert.
|
|
//
|
|
int cEdgeFaceCount = 0;
|
|
|
|
for (int i = 0; i < pEdgeFaces.size(); ++i) {
|
|
Index pFace = pEdgeFaces[i];
|
|
|
|
IndexArray const pFaceEdges = _parent->getFaceEdges(pFace);
|
|
IndexArray const pFaceVerts = _parent->getFaceVertices(pFace);
|
|
|
|
IndexArray const pFaceChildren = getFaceChildFaces(pFace);
|
|
|
|
int pFaceValence = pFaceVerts.size();
|
|
|
|
int edgeInFace = 0;
|
|
for ( ; pFaceEdges[edgeInFace] != pEdge; ++edgeInFace) ;
|
|
|
|
// Inspect either this child of the face or the next:
|
|
int childInFace = edgeInFace + (pFaceVerts[edgeInFace] != pEdgeVerts[j]);
|
|
if (childInFace == pFaceValence) childInFace = 0;
|
|
|
|
if (IndexIsValid(pFaceChildren[childInFace])) {
|
|
cEdgeFaces[cEdgeFaceCount++] = pFaceChildren[childInFace];
|
|
}
|
|
}
|
|
_child->trimEdgeFaces(cEdge, cEdgeFaceCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Vert-face topology propagation -- three functions for face, edge or vert origin:
|
|
//
|
|
// Remember for these that the corresponding counts/offsets for each component are
|
|
// not yet known and so are also populated by these functions. This does impose an
|
|
// ordering requirement here and inhibits concurrency.
|
|
//
|
|
void
|
|
Refinement::populateVertexFacesFromParentFaces() {
|
|
|
|
const Level& parent = *this->_parent;
|
|
Level& child = *this->_child;
|
|
|
|
for (int fIndex = 0; fIndex < parent.getNumFaces(); ++fIndex) {
|
|
int cVertIndex = this->_faceChildVertIndex[fIndex];
|
|
if (!IndexIsValid(cVertIndex)) continue;
|
|
|
|
//
|
|
// Inspect the parent face first:
|
|
//
|
|
int pFaceVertCount = parent.getFaceVertices(fIndex).size();
|
|
|
|
IndexArray const pFaceChildren = this->getFaceChildFaces(fIndex);
|
|
|
|
//
|
|
// Reserve enough vert-faces, populate and trim to the actual size:
|
|
//
|
|
child.resizeVertexFaces(cVertIndex, pFaceVertCount);
|
|
|
|
IndexArray cVertFaces = child.getVertexFaces(cVertIndex);
|
|
LocalIndexArray cVertInFace = child.getVertexFaceLocalIndices(cVertIndex);
|
|
|
|
int cVertFaceCount = 0;
|
|
for (int j = 0; j < pFaceVertCount; ++j) {
|
|
if (IndexIsValid(pFaceChildren[j])) {
|
|
// Note orientation wrt parent face -- quad vs non-quad...
|
|
LocalIndex vertInFace =
|
|
(LocalIndex)((pFaceVertCount == 4) ? ((j+2) & 3) : 2);
|
|
|
|
cVertFaces[cVertFaceCount] = pFaceChildren[j];
|
|
cVertInFace[cVertFaceCount] = vertInFace;
|
|
cVertFaceCount++;
|
|
}
|
|
}
|
|
child.trimVertexFaces(cVertIndex, cVertFaceCount);
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::populateVertexFacesFromParentEdges() {
|
|
|
|
const Level& parent = *this->_parent;
|
|
Level& child = *this->_child;
|
|
|
|
for (int pEdgeIndex = 0; pEdgeIndex < parent.getNumEdges(); ++pEdgeIndex) {
|
|
int cVertIndex = this->_edgeChildVertIndex[pEdgeIndex];
|
|
if (!IndexIsValid(cVertIndex)) continue;
|
|
|
|
//
|
|
// Inspect the parent edge first:
|
|
//
|
|
IndexArray const pEdgeFaces = parent.getEdgeFaces(pEdgeIndex);
|
|
|
|
//
|
|
// Reserve enough vert-faces, populate and trim to the actual size:
|
|
//
|
|
child.resizeVertexFaces(cVertIndex, 2 * pEdgeFaces.size());
|
|
|
|
IndexArray cVertFaces = child.getVertexFaces(cVertIndex);
|
|
LocalIndexArray cVertInFace = child.getVertexFaceLocalIndices(cVertIndex);
|
|
|
|
int cVertFaceCount = 0;
|
|
for (int i = 0; i < pEdgeFaces.size(); ++i) {
|
|
//
|
|
// identify the parent edge within this parent face -- this is where
|
|
// augmenting the edge-face relation with the "child index" is useful:
|
|
//
|
|
Index pFaceIndex = pEdgeFaces[i];
|
|
|
|
IndexArray const pFaceEdges = parent.getFaceEdges(pFaceIndex);
|
|
|
|
IndexArray const pFaceChildren = this->getFaceChildFaces(pFaceIndex);
|
|
|
|
//
|
|
// Identify the corresponding two child faces for this parent face and
|
|
// assign those of the two that are valid:
|
|
//
|
|
int pFaceEdgeCount = pFaceEdges.size();
|
|
|
|
int faceChild0 = 0;
|
|
for ( ; pFaceEdges[faceChild0] != pEdgeIndex; ++faceChild0) ;
|
|
|
|
int faceChild1 = faceChild0 + 1;
|
|
if (faceChild1 == pFaceEdgeCount) faceChild1 = 0;
|
|
|
|
// For counter-clockwise ordering of faces, consider the second face first:
|
|
//
|
|
// Note orientation wrt incident parent faces -- quad vs non-quad...
|
|
if (IndexIsValid(pFaceChildren[faceChild1])) {
|
|
cVertFaces[cVertFaceCount] = pFaceChildren[faceChild1];
|
|
cVertInFace[cVertFaceCount] = (LocalIndex)((pFaceEdgeCount == 4) ? faceChild0 : 3);
|
|
cVertFaceCount++;
|
|
}
|
|
if (IndexIsValid(pFaceChildren[faceChild0])) {
|
|
cVertFaces[cVertFaceCount] = pFaceChildren[faceChild0];
|
|
cVertInFace[cVertFaceCount] = (LocalIndex)((pFaceEdgeCount == 4) ? faceChild1 : 1);
|
|
cVertFaceCount++;
|
|
}
|
|
}
|
|
child.trimVertexFaces(cVertIndex, cVertFaceCount);
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::populateVertexFacesFromParentVertices() {
|
|
|
|
const Level& parent = *this->_parent;
|
|
Level& child = *this->_child;
|
|
|
|
for (int vIndex = 0; vIndex < parent.getNumVertices(); ++vIndex) {
|
|
int cVertIndex = this->_vertChildVertIndex[vIndex];
|
|
if (!IndexIsValid(cVertIndex)) continue;
|
|
|
|
//
|
|
// Inspect the parent vert's faces:
|
|
//
|
|
IndexArray const pVertFaces = parent.getVertexFaces(vIndex);
|
|
LocalIndexArray const pVertInFace = parent.getVertexFaceLocalIndices(vIndex);
|
|
|
|
//
|
|
// Reserve enough vert-faces, populate and trim to the actual size:
|
|
//
|
|
child.resizeVertexFaces(cVertIndex, pVertFaces.size());
|
|
|
|
IndexArray cVertFaces = child.getVertexFaces(cVertIndex);
|
|
LocalIndexArray cVertInFace = child.getVertexFaceLocalIndices(cVertIndex);
|
|
|
|
int cVertFaceCount = 0;
|
|
for (int i = 0; i < pVertFaces.size(); ++i) {
|
|
Index pFace = pVertFaces[i];
|
|
LocalIndex pFaceChild = pVertInFace[i];
|
|
|
|
Index cFace = this->getFaceChildFaces(pFace)[pFaceChild];
|
|
if (IndexIsValid(cFace)) {
|
|
// Note orientation wrt incident parent faces -- quad vs non-quad...
|
|
int pFaceCount = parent.getFaceVertices(pFace).size();
|
|
|
|
cVertFaces[cVertFaceCount] = cFace;
|
|
cVertInFace[cVertFaceCount] = (LocalIndex)((pFaceCount == 4) ? pFaceChild : 0);
|
|
cVertFaceCount++;
|
|
}
|
|
}
|
|
child.trimVertexFaces(cVertIndex, cVertFaceCount);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Vert-edge topology propagation -- three functions for face, edge or vert origin:
|
|
//
|
|
void
|
|
Refinement::populateVertexEdgesFromParentFaces() {
|
|
|
|
const Level& parent = *this->_parent;
|
|
Level& child = *this->_child;
|
|
|
|
for (int fIndex = 0; fIndex < parent.getNumFaces(); ++fIndex) {
|
|
int cVertIndex = this->_faceChildVertIndex[fIndex];
|
|
if (!IndexIsValid(cVertIndex)) continue;
|
|
|
|
//
|
|
// Inspect the parent face first:
|
|
//
|
|
IndexArray const pFaceVerts = parent.getFaceVertices(fIndex);
|
|
|
|
IndexArray const pFaceChildren = this->getFaceChildEdges(fIndex);
|
|
|
|
//
|
|
// Reserve enough vert-edges, populate and trim to the actual size:
|
|
//
|
|
child.resizeVertexEdges(cVertIndex, pFaceVerts.size());
|
|
|
|
IndexArray cVertEdges = child.getVertexEdges(cVertIndex);
|
|
LocalIndexArray cVertInEdge = child.getVertexEdgeLocalIndices(cVertIndex);
|
|
|
|
int cVertEdgeCount = 0;
|
|
for (int j = 0; j < pFaceVerts.size(); ++j) {
|
|
if (IndexIsValid(pFaceChildren[j])) {
|
|
cVertEdges[cVertEdgeCount] = pFaceChildren[j];
|
|
cVertInEdge[cVertEdgeCount] = 0;
|
|
cVertEdgeCount++;
|
|
}
|
|
}
|
|
child.trimVertexEdges(cVertIndex, cVertEdgeCount);
|
|
}
|
|
}
|
|
void
|
|
Refinement::populateVertexEdgesFromParentEdges() {
|
|
|
|
const Level& parent = *this->_parent;
|
|
Level& child = *this->_child;
|
|
|
|
for (int eIndex = 0; eIndex < parent.getNumEdges(); ++eIndex) {
|
|
int cVertIndex = this->_edgeChildVertIndex[eIndex];
|
|
if (!IndexIsValid(cVertIndex)) continue;
|
|
|
|
//
|
|
// First inspect the parent edge -- its parent faces then its child edges:
|
|
//
|
|
IndexArray const pEdgeFaces = parent.getEdgeFaces(eIndex);
|
|
|
|
IndexArray const pEdgeChild = this->getEdgeChildEdges(eIndex);
|
|
|
|
//
|
|
// Reserve enough vert-edges, populate and trim to the actual size:
|
|
//
|
|
child.resizeVertexEdges(cVertIndex, pEdgeFaces.size() + 2);
|
|
|
|
IndexArray cVertEdges = child.getVertexEdges(cVertIndex);
|
|
LocalIndexArray cVertInEdge = child.getVertexEdgeLocalIndices(cVertIndex);
|
|
|
|
//
|
|
// For each face incident the parent edge -- assign the edge within
|
|
// that parent face (perpendicular to the parent edge) if valid:
|
|
//
|
|
int cVertEdgeCount = 0;
|
|
|
|
for (int i = 0; i < pEdgeFaces.size(); ++i) {
|
|
Index pFace = pEdgeFaces[i];
|
|
|
|
IndexArray const pFaceEdges = parent.getFaceEdges(pFace);
|
|
|
|
IndexArray const pFaceChildEdges = this->getFaceChildEdges(pFace);
|
|
|
|
//
|
|
// Identify the parent edge within this parent face -- this is where
|
|
// augmenting the edge-face relation with the "child index" is useful:
|
|
//
|
|
int edgeInFace = 0;
|
|
for ( ; pFaceEdges[edgeInFace] != eIndex; ++edgeInFace) ;
|
|
|
|
if (IndexIsValid(pFaceChildEdges[edgeInFace])) {
|
|
cVertEdges[cVertEdgeCount] = pFaceChildEdges[edgeInFace];
|
|
cVertInEdge[cVertEdgeCount] = 1;
|
|
cVertEdgeCount++;
|
|
}
|
|
}
|
|
int edgeFromFaceCount = cVertEdgeCount;
|
|
|
|
//
|
|
// For the two possible child edges of the parent edge -- assign if valid:
|
|
//
|
|
for (int i = 0; i < 2; ++i) {
|
|
if (IndexIsValid(pEdgeChild[i])) {
|
|
cVertEdges[cVertEdgeCount] = pEdgeChild[i];
|
|
cVertInEdge[cVertEdgeCount] = 0;
|
|
cVertEdgeCount++;
|
|
}
|
|
}
|
|
int edgeFromEdgeCount = cVertEdgeCount - edgeFromFaceCount;
|
|
|
|
//
|
|
// Note we have ignored the ORDERING of the edges here -- generating those
|
|
// perpendicular to the parent edge first and then its children. A simple
|
|
// permutation of the results can produce a more desirable ordering, but we
|
|
// need a bit more information gathered above, e.g. (f0,f1,ex) is ambiguous
|
|
// as to whether it should be (f0,e0,f1) or (f1,e1,f0)...
|
|
//
|
|
// Do we need to bother here? Is ORDERING of vert-edges ever necessary?
|
|
//
|
|
if (cVertEdgeCount == 4) {
|
|
} else if (edgeFromFaceCount == 2) {
|
|
} else if (edgeFromEdgeCount == 2) {
|
|
}
|
|
|
|
child.trimVertexEdges(cVertIndex, cVertEdgeCount);
|
|
}
|
|
}
|
|
void
|
|
Refinement::populateVertexEdgesFromParentVertices() {
|
|
|
|
const Level& parent = *this->_parent;
|
|
Level& child = *this->_child;
|
|
|
|
for (int vIndex = 0; vIndex < parent.getNumVertices(); ++vIndex) {
|
|
int cVertIndex = this->_vertChildVertIndex[vIndex];
|
|
if (!IndexIsValid(cVertIndex)) continue;
|
|
|
|
//
|
|
// Inspect the parent vert's edges first:
|
|
//
|
|
IndexArray const pVertEdges = parent.getVertexEdges(vIndex);
|
|
LocalIndexArray const pVertInEdge = parent.getVertexEdgeLocalIndices(vIndex);
|
|
|
|
//
|
|
// Reserve enough vert-edges, populate and trim to the actual size:
|
|
//
|
|
child.resizeVertexEdges(cVertIndex, pVertEdges.size());
|
|
|
|
IndexArray cVertEdges = child.getVertexEdges(cVertIndex);
|
|
LocalIndexArray cVertInEdge = child.getVertexEdgeLocalIndices(cVertIndex);
|
|
|
|
int cVertEdgeCount = 0;
|
|
for (int i = 0; i < pVertEdges.size(); ++i) {
|
|
Index pEdgeIndex = pVertEdges[i];
|
|
LocalIndex pEdgeVert = pVertInEdge[i];
|
|
|
|
Index pEdgeChildIndex = this->getEdgeChildEdges(pEdgeIndex)[pEdgeVert];
|
|
if (IndexIsValid(pEdgeChildIndex)) {
|
|
cVertEdges[cVertEdgeCount] = pEdgeChildIndex;
|
|
cVertInEdge[cVertEdgeCount] = 1;
|
|
cVertEdgeCount++;
|
|
}
|
|
}
|
|
child.trimVertexEdges(cVertIndex, cVertEdgeCount);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// The main refinement method...
|
|
//
|
|
// Note the kinds of child components that are generated:
|
|
// - faces generate child faces, edges and verts
|
|
// - edges generate child edges and verts
|
|
// - verts generate child verts only
|
|
//
|
|
// The general approach here will be as follows:
|
|
// - mark incident child components to be generated:
|
|
// - assume all for now but need this for holes, adaptive, etc.
|
|
// - unclear what strategy of child component marking is best:
|
|
// - beginning with a set of parent faces, hole markers, etc.
|
|
// - need to mark children of all parent faces, but also all/some
|
|
// of the adjacent parent faces
|
|
// - marking of child faces needs to also identify/mark child edges
|
|
// - marking of child faces needs to also identify/mark child verts
|
|
// - take inventory of what is marked to resize child vectors
|
|
// ? new members to retain these counts for other purposes:
|
|
// - mFaceChildFaceCount
|
|
// - mFaceChildEdgeCount
|
|
// - mFaceChildVertCount
|
|
// - mEdgeChildEdgeCount
|
|
// - mEdgeChildVertCount
|
|
// - mVertChildVertCount
|
|
// - child components the sum of the above:
|
|
// - new face count = face-faces
|
|
// - new edge count = face-edges + edge-edges
|
|
// - new vert count = face-verts + edge-verts + vert-verts
|
|
// - generate/identify child components between parent and child level:
|
|
// - child vertices from all parent faces
|
|
// - child vertices from all parent edges
|
|
// - child vertices from all parent vertices
|
|
// - child edges from all parent edges
|
|
// - child edges from all parent faces
|
|
// - child faces from all parent faces
|
|
// - populate topology relations:
|
|
// - iterate through each child of each parent component
|
|
// - populate "uninherited" relations directly
|
|
// - includes face-vert, edge-vert, face-edge
|
|
// - these will always be completely defined
|
|
// - populate "inherited" relations by mapping parent->child
|
|
// - includes vert-face, vert-edge, edge-face
|
|
// - assume one-to-one mapping with parent relation for now
|
|
// - will be subset of parent for holes, adaptive, etc.
|
|
// - need full complement of parent-child relations
|
|
// - subdivide sharpness values for edges or verts, if present
|
|
// ? hier-edits for sharpness to be applied before/after?
|
|
// ? re-classify/propagate vertex "masks"
|
|
// ? compute mask weights for all child verts
|
|
// - should mirror the parents topological relations
|
|
// * interpolate -- now deferred externally
|
|
//
|
|
void
|
|
Refinement::refine(Options refineOptions) {
|
|
|
|
assert(_parent && _child);
|
|
|
|
_uniform = !refineOptions._sparse;
|
|
|
|
//
|
|
// First determine the inventory of child components by populating the parent-to-child
|
|
// vectors and identifying the future child components as we take inventory:
|
|
//
|
|
populateParentToChildMapping();
|
|
|
|
createChildComponents();
|
|
|
|
//
|
|
// The child-to-parent mapping is used subsequently to iterate through components.
|
|
// Consider merging the tag propation with it as the required iteration through the
|
|
// parent components and conditional assigment could serve both purposes:
|
|
//
|
|
// Note that some tags will need to be revised after subdividing sharpness values
|
|
//
|
|
populateChildToParentMapping();
|
|
|
|
propagateComponentTags();
|
|
|
|
//
|
|
// We can often suppress full topology generation in the last level -- the parent topology
|
|
// and subdivided sharpness values are enough to be able to interpolate vertex data. How
|
|
// to best identify and specify what aspects should be refined is still unclear.
|
|
//
|
|
Relations relationsToPopulate;
|
|
if (refineOptions._faceTopologyOnly) {
|
|
relationsToPopulate.setAll(false);
|
|
relationsToPopulate._faceVertices = true;
|
|
} else {
|
|
relationsToPopulate.setAll(true);
|
|
}
|
|
|
|
subdivideTopology(relationsToPopulate);
|
|
|
|
//
|
|
// Subdividing sharpness values and classifying child vertices -- note the issue relating
|
|
// the subdivision of edge-sharpness and classification of the vertex of a parent edge: a
|
|
// case can be made for classifying while computing sharpness values.
|
|
//
|
|
// WORK IN PROGRESS:
|
|
// Considering modifying both of these to make use of the new component tags and the
|
|
// child-to-parent mapping. In particular, if the edge or vertex is not semi-sharp, the
|
|
// value can just be copied from the parent. Otherwise a newly computed semi-sharp edge
|
|
// of vertex sharpness will also need to be inspected and the "semisharp" tag adjusted
|
|
// accordingly. And, in the case of the vertex, the "rule" needs to be recomputed for
|
|
// any "semisharp" vertex as any of its "semisharp" edges may have changed.
|
|
//
|
|
subdivideEdgeSharpness();
|
|
subdivideVertexSharpness();
|
|
|
|
// Until reclassification of semisharp features is handled when subdivided, we will need
|
|
// to call a post-process to adjust the semisharp and rule tags:
|
|
//
|
|
reclassifySemisharpVertices();
|
|
|
|
//
|
|
// Refine the topology for any face-varying channels:
|
|
//
|
|
bool refineOptions_faceVaryingChannels = true;
|
|
|
|
if (refineOptions_faceVaryingChannels) {
|
|
subdivideFVarChannels();
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// The main method to subdivide the topology -- requires sizing and initialization of
|
|
// child topology vectors and then appropriate assignment of them.
|
|
//
|
|
void
|
|
Refinement::subdivideTopology(Relations const& applyTo) {
|
|
|
|
const Level& parent = *_parent;
|
|
Level& child = *_child;
|
|
|
|
//
|
|
// Sizing and population of the topology vectors:
|
|
//
|
|
// We have 6 relations to populate, but the way a child component's topology is
|
|
// determined depends on the nature of its origin from its parent components:
|
|
//
|
|
// - face-verts: originate from parent faces
|
|
// - face-edges: originate from parent faces
|
|
// - edge-verts: originate from parent faces or edges
|
|
// - edge-faces: originate from parent faces or edges
|
|
// - vert-faces: originate from parent faces or edges or verts
|
|
// - vert-edges: originate from parent faces or edges or verts
|
|
//
|
|
// Each relation has 1-3 cases of origin and so 1-3 methods of population.
|
|
//
|
|
// It may be worth pairing up the two relations for each child component type,
|
|
// i.e. populating them together as they share the same type of origin, but keeping
|
|
// them separate may prove more efficient in general (writing to one destination at
|
|
// at a time) as well as provide opportunities for threading.
|
|
//
|
|
// Note on sizing:
|
|
// All faces now quads or tris, so the face-* relation sizes should be known.
|
|
// For edge and vert relations, where the number of incident components is more
|
|
// variable, we allocate/offset assuming 1-to-1 correspondence between child and
|
|
// parent incident components (which will be true for uniform subdivision), then
|
|
// "compress" later on-the-fly as we determine the subset of parent components
|
|
// that contribute children to the neighborhood (not really "compressing" here
|
|
// but more initializing as we go and adjusting the counts and offsets to reflect
|
|
// the actual valences -- so we never pack/move the vector elements).
|
|
// Some of the above inhibits concurrency in the mapping of the child indices
|
|
// from the parent. Knowing all of the counts/offsets before applying the mapping
|
|
// would be helpful. Current count/offset vectors are:
|
|
//
|
|
// - face-verts, also used by/shared with face-edges
|
|
// - edge-faces
|
|
// - vert-faces
|
|
// - vert-edges, not shared with vert-faces to allow non-manifold cases
|
|
//
|
|
// So we have 6 relations to transform and 4 count/offset vectors required -- 3
|
|
// of which are currently assembled incrementally. The two that are not build:
|
|
//
|
|
// - face-edges, we share the face-vert counts/offsets
|
|
// - edge-verts, no need -- constant size of 2
|
|
//
|
|
// There are many times were using a constant offset may be preferable, e.g. when
|
|
// all faces are quads or tris, there are no fin-edges, etc. Not retrieving the
|
|
// offsets from memory would be beneficial, but branching at a fine-grain level
|
|
// to do so may defeat the purpose...
|
|
//
|
|
|
|
//
|
|
// Face relations -- both face-verts and face-edges share the same counts/offsets:
|
|
//
|
|
if (applyTo._faceVertices || applyTo._faceEdges) {
|
|
initializeFaceVertexCountsAndOffsets();
|
|
|
|
// Face-verts -- allocate and populate:
|
|
if (applyTo._faceVertices) {
|
|
child._faceVertIndices.resize(child.getNumFaces() * 4);
|
|
populateFaceVerticesFromParentFaces();
|
|
}
|
|
// Face-edges -- allocate and populate:
|
|
if (applyTo._faceEdges) {
|
|
child._faceEdgeIndices.resize(child.getNumFaces() * 4);
|
|
populateFaceEdgesFromParentFaces();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Edge relations -- edge-verts and edge-faces can be populated independently:
|
|
//
|
|
// Edge-verts -- allocate and populate:
|
|
if (applyTo._edgeVertices) {
|
|
child._edgeVertIndices.resize(child.getNumEdges() * 2);
|
|
|
|
populateEdgeVerticesFromParentFaces();
|
|
populateEdgeVerticesFromParentEdges();
|
|
}
|
|
|
|
// Edge-faces:
|
|
// NOTE we do not know the exact counts/offsets here because of the
|
|
// potentially sparse subdivision. If we must compute this incrementally,
|
|
// i.e. as we populate the edge-face indices, we will not be able to thread
|
|
// that operation. See populateEdgeFaceCountsAndOffsets() for possibilities
|
|
// of pre-computing these.
|
|
//
|
|
if (applyTo._edgeFaces) {
|
|
// Empty stub to eventually replace the incremental assembly that follows:
|
|
initializeEdgeFaceCountsAndOffsets();
|
|
|
|
int childEdgeFaceIndexSizeEstimate = (int)parent._faceVertIndices.size() * 2 +
|
|
(int)parent._edgeFaceIndices.size() * 2;
|
|
|
|
child._edgeFaceCountsAndOffsets.resize(child.getNumEdges() * 2);
|
|
child._edgeFaceIndices.resize( childEdgeFaceIndexSizeEstimate);
|
|
|
|
populateEdgeFacesFromParentFaces();
|
|
populateEdgeFacesFromParentEdges();
|
|
|
|
// Revise the over-allocated estimate based on what is used (as indicated in the
|
|
// count/offset for the last vertex) and trim the index vector accordingly:
|
|
childEdgeFaceIndexSizeEstimate = child.getNumEdgeFaces(child.getNumEdges()-1) +
|
|
child.getOffsetOfEdgeFaces(child.getNumEdges()-1);
|
|
child._edgeFaceIndices.resize(childEdgeFaceIndexSizeEstimate);
|
|
|
|
child._maxEdgeFaces = parent._maxEdgeFaces;
|
|
}
|
|
|
|
//
|
|
// Vert relations -- vert-faces and vert-edges can be populated independently:
|
|
//
|
|
// Vert-faces:
|
|
// We know the number of counts/offsets required, but we do not yet know how
|
|
// many total incident faces we will have -- given we are generating a potential
|
|
// subset of the number of children possible, allocate for the maximum and trim
|
|
// once its determined how many were used.
|
|
// The upper-bound for allocation is determined by the incidence vectors for
|
|
// the parent components, e.g. assuming fully populated, the total number of faces
|
|
// incident all vertices that are generated from parent faces is equal to the size
|
|
// of the parent's face-vert index vector. Similar deductions can be made for
|
|
// for those originating from parent edges and verts.
|
|
// If this over-allocation proves excessive, we can get a more reasonable
|
|
// estimate, or even the exact size, by iterating though topology/child vectors.
|
|
//
|
|
// The bigger issue here though is that not having the counts/offsets known
|
|
// and updating it incrementally inhibits threading. So consider figuring out the
|
|
// counts/offsets before remapping the topology:
|
|
// - if uniform subdivision, vert-face count will be:
|
|
// - 4 for verts from parent faces (for catmark)
|
|
// - 2x number in parent edge for verts from parent edges
|
|
// - same as parent vert for verts from parent verts
|
|
// - if sparse subdivision, vert-face count will be:
|
|
// - the number of child faces in parent face
|
|
// - 1 or 2x number in parent edge for verts from parent edges
|
|
// - where the 1 or 2 is number of child edges of parent edge
|
|
// - same as parent vert for verts from parent verts (catmark)
|
|
//
|
|
// Note a couple of these metrics are Catmark-dependent, i.e. assuming 4 child
|
|
// faces per face, but more subtely the assumption that a child vert from a
|
|
// parent vert will have the same valence -- this will only be true if the
|
|
// subd Scheme requires a "neighborhood of 1", which will have been taken into
|
|
// account when marking/generating children.
|
|
//
|
|
if (applyTo._vertexFaces) {
|
|
// Empty stub to eventually replace the incremental assembly that follows:
|
|
initializeVertexFaceCountsAndOffsets();
|
|
|
|
int childVertFaceIndexSizeEstimate = (int)parent._faceVertIndices.size()
|
|
+ (int)parent._edgeFaceIndices.size() * 2
|
|
+ (int)parent._vertFaceIndices.size();
|
|
|
|
child._vertFaceCountsAndOffsets.resize(child.getNumVertices() * 2);
|
|
child._vertFaceIndices.resize( childVertFaceIndexSizeEstimate);
|
|
child._vertFaceLocalIndices.resize( childVertFaceIndexSizeEstimate);
|
|
|
|
populateVertexFacesFromParentFaces();
|
|
populateVertexFacesFromParentEdges();
|
|
populateVertexFacesFromParentVertices();
|
|
|
|
// Revise the over-allocated estimate based on what is used (as indicated in the
|
|
// count/offset for the last vertex) and trim the index vectors accordingly:
|
|
childVertFaceIndexSizeEstimate = child.getNumVertexFaces(child.getNumVertices()-1) +
|
|
child.getOffsetOfVertexFaces(child.getNumVertices()-1);
|
|
child._vertFaceIndices.resize( childVertFaceIndexSizeEstimate);
|
|
child._vertFaceLocalIndices.resize(childVertFaceIndexSizeEstimate);
|
|
}
|
|
|
|
// Vert-edges:
|
|
// As for vert-faces, we know the number of counts/offsets required, but we do
|
|
// not yet know how many total incident edges we will have. So over-estimate and
|
|
// trim after population, similar to above for face-verts.
|
|
//
|
|
// See also notes above regarding attempts to determine counts/offsets before we
|
|
// start to remap the components:
|
|
// - if uniform subdivision, vert-edge count will be:
|
|
// - 4 for verts from parent faces (for catmark)
|
|
// - 2 + N faces incident parent edge for verts from parent edges
|
|
// - same as parent vert for verts from parent verts
|
|
// - if sparse subdivision, vert-edge count will be:
|
|
// - non-trivial function of child faces in parent face
|
|
// - 1 child face will always result in 2 child edges
|
|
// * 2 child faces can mean 3 or 4 child edges
|
|
// - 3 child faces will always result in 4 child edges
|
|
// - 1 or 2 + N faces incident parent edge for verts from parent edges
|
|
// - where the 1 or 2 is number of child edges of parent edge
|
|
// - any end vertex will require all N child faces (catmark)
|
|
// - same as parent vert for verts from parent verts (catmark)
|
|
//
|
|
if (applyTo._vertexEdges) {
|
|
// Empty stub to eventually replace the incremental assembly that follows:
|
|
initializeVertexEdgeCountsAndOffsets();
|
|
|
|
int childVertEdgeIndexSizeEstimate = (int)parent._faceVertIndices.size()
|
|
+ (int)parent._edgeFaceIndices.size() + parent.getNumEdges() * 2
|
|
+ (int)parent._vertEdgeIndices.size();
|
|
|
|
child._vertEdgeCountsAndOffsets.resize(child.getNumVertices() * 2);
|
|
child._vertEdgeIndices.resize( childVertEdgeIndexSizeEstimate);
|
|
child._vertEdgeLocalIndices.resize( childVertEdgeIndexSizeEstimate);
|
|
|
|
populateVertexEdgesFromParentFaces();
|
|
populateVertexEdgesFromParentEdges();
|
|
populateVertexEdgesFromParentVertices();
|
|
|
|
// Revise the over-allocated estimate based on what is used (as indicated in the
|
|
// count/offset for the last vertex) and trim the index vectors accordingly:
|
|
childVertEdgeIndexSizeEstimate = child.getNumVertexEdges(child.getNumVertices()-1) +
|
|
child.getOffsetOfVertexEdges(child.getNumVertices()-1);
|
|
child._vertEdgeIndices.resize( childVertEdgeIndexSizeEstimate);
|
|
child._vertEdgeLocalIndices.resize(childVertEdgeIndexSizeEstimate);
|
|
}
|
|
child._maxValence = parent._maxValence;
|
|
}
|
|
|
|
|
|
//
|
|
// Sharpness subdivision methods:
|
|
// Subdividing vertex sharpness is relatively trivial -- most complexity is in
|
|
// the edge sharpness given its varying computation methods.
|
|
//
|
|
void
|
|
Refinement::subdivideEdgeSharpness() {
|
|
|
|
Sdc::Crease creasing(_schemeOptions);
|
|
|
|
_child->_edgeSharpness.clear();
|
|
_child->_edgeSharpness.resize(_child->getNumEdges(), Sdc::Crease::SHARPNESS_SMOOTH);
|
|
|
|
//
|
|
// Edge sharpness is passed to child-edges using the parent edge and the
|
|
// parent vertex for which the child corresponds. Child-edges are created
|
|
// from both parent faces and parent edges, but those child-edges created
|
|
// from a parent face should be within the face's interior and so smooth
|
|
// (and so previously initialized).
|
|
//
|
|
// The presence/validity of each parent edges child vert indicates one or
|
|
// more child edges.
|
|
//
|
|
// NOTE -- It is also useful at this time to classify the child vert of
|
|
// this edge based on the creasing information here, particularly when a
|
|
// non-trivial creasing method like Chaikin is used. This is not being
|
|
// done now but is worth considering...
|
|
//
|
|
// Only deal with the subrange of edges originating from edges:
|
|
int cEdgeBegin = _childEdgeFromFaceCount;
|
|
int cEdgeEnd = _child->getNumEdges();
|
|
|
|
float * pVertEdgeSharpness = 0;
|
|
if (!creasing.IsUniform()) {
|
|
pVertEdgeSharpness = (float *)alloca(_parent->getMaxValence() * sizeof(float));
|
|
}
|
|
|
|
for (Index cEdge = cEdgeBegin; cEdge < cEdgeEnd; ++cEdge) {
|
|
Sharpness& cSharpness = _child->_edgeSharpness[cEdge];
|
|
Level::ETag& cEdgeTag = _child->_edgeTags[cEdge];
|
|
|
|
if (cEdgeTag._infSharp) {
|
|
cSharpness = Sdc::Crease::SHARPNESS_INFINITE;
|
|
} else if (cEdgeTag._semiSharp) {
|
|
Index pEdge = _childEdgeParentIndex[cEdge];
|
|
Sharpness pSharpness = _parent->_edgeSharpness[pEdge];
|
|
|
|
if (creasing.IsUniform()) {
|
|
cSharpness = creasing.SubdivideUniformSharpness(pSharpness);
|
|
} else {
|
|
IndexArray const pEdgeVerts = _parent->getEdgeVertices(pEdge);
|
|
Index pVert = pEdgeVerts[_childEdgeTag[cEdge]._indexInParent];
|
|
IndexArray const pVertEdges = _parent->getVertexEdges(pVert);
|
|
|
|
for (int i = 0; i < pVertEdges.size(); ++i) {
|
|
pVertEdgeSharpness[i] = _parent->_edgeSharpness[pVertEdges[i]];
|
|
}
|
|
cSharpness = creasing.SubdivideEdgeSharpnessAtVertex(pSharpness, pVertEdges.size(),
|
|
pVertEdgeSharpness);
|
|
}
|
|
cEdgeTag._semiSharp = Sdc::Crease::IsSharp(cSharpness);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::subdivideVertexSharpness() {
|
|
|
|
Sdc::Crease creasing(_schemeOptions);
|
|
|
|
_child->_vertSharpness.clear();
|
|
_child->_vertSharpness.resize(_child->getNumVertices(), Sdc::Crease::SHARPNESS_SMOOTH);
|
|
|
|
//
|
|
// All child-verts originating from faces or edges are initialized as smooth
|
|
// above. Only those originating from vertices require "subdivided" values:
|
|
//
|
|
// Only deal with the subrange of vertices originating from vertices:
|
|
int cVertBegin = _childVertFromFaceCount + _childVertFromEdgeCount;
|
|
int cVertEnd = _child->getNumVertices();
|
|
|
|
for (Index cVert = cVertBegin; cVert < cVertEnd; ++cVert) {
|
|
Sharpness& cSharpness = _child->_vertSharpness[cVert];
|
|
Level::VTag& cVertTag = _child->_vertTags[cVert];
|
|
|
|
if (cVertTag._infSharp) {
|
|
cSharpness = Sdc::Crease::SHARPNESS_INFINITE;
|
|
} else if (cVertTag._semiSharp) {
|
|
Index pVert = _childVertexParentIndex[cVert];
|
|
Sharpness pSharpness = _parent->_vertSharpness[pVert];
|
|
|
|
cSharpness = creasing.SubdivideVertexSharpness(pSharpness);
|
|
|
|
if (!Sdc::Crease::IsSharp(cSharpness)) {
|
|
// Need to visit edge neighborhood to determine if still semisharp...
|
|
// cVertTag._infSharp = ...?
|
|
// See the "reclassify" method below...
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::reclassifySemisharpVertices() {
|
|
|
|
typedef Level::VTag::VTagSize VTagSize;
|
|
|
|
Sdc::Crease creasing(_schemeOptions);
|
|
|
|
//
|
|
// Inspect all vertices derived from edges -- for those whose parent edges were semisharp,
|
|
// reset the semisharp tag and the associated Rule according to the sharpness pair for the
|
|
// subdivided edges (note this may be better handled when the edge sharpness is computed):
|
|
//
|
|
int vertFromEdgeMin = _childVertFromFaceCount;
|
|
int vertFromEdgeMax = vertFromEdgeMin + _childVertFromEdgeCount;
|
|
|
|
for (Index cVert = vertFromEdgeMin; cVert < vertFromEdgeMax; ++cVert) {
|
|
Level::VTag& cVertTag = _child->_vertTags[cVert];
|
|
if (!cVertTag._semiSharp) continue;
|
|
|
|
Index pEdge = _childVertexParentIndex[cVert];
|
|
|
|
IndexArray const cEdges = getEdgeChildEdges(pEdge);
|
|
|
|
if (_childVertexTag[cVert]._incomplete) {
|
|
// One child edge likely missing -- assume Crease if remaining edge semi-sharp:
|
|
cVertTag._semiSharp = (IndexIsValid(cEdges[0]) && _child->_edgeTags[cEdges[0]]._semiSharp) ||
|
|
(IndexIsValid(cEdges[1]) && _child->_edgeTags[cEdges[1]]._semiSharp);
|
|
cVertTag._rule = (VTagSize)(cVertTag._semiSharp ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH);
|
|
} else {
|
|
int sharpEdgeCount = _child->_edgeTags[cEdges[0]]._semiSharp + _child->_edgeTags[cEdges[1]]._semiSharp;
|
|
|
|
cVertTag._semiSharp = (sharpEdgeCount > 0);
|
|
cVertTag._rule = (VTagSize)(creasing.DetermineVertexVertexRule(0.0, sharpEdgeCount));
|
|
}
|
|
}
|
|
|
|
//
|
|
// Inspect all vertices derived from vertices -- for those whose parent vertices were
|
|
// semisharp, reset the semisharp tag and the associated Rule based on the neighborhood
|
|
// of child edges around the child vertex.
|
|
//
|
|
// We should never find such a vertex "incomplete" in a sparse refinement as a parent
|
|
// vertex is either selected or not, but never neighboring. So the only complication
|
|
// here is whether the local topology of child edges exists -- it may have been pruned
|
|
// from the last level to reduce memory. If so, we use the parent to identify the
|
|
// child edges.
|
|
//
|
|
// In both cases, we count the number of sharp and semisharp child edges incident the
|
|
// child vertex and adjust the "semisharp" and "rule" tags accordingly.
|
|
//
|
|
int vertFromVertMin = vertFromEdgeMax;
|
|
int vertFromVertMax = vertFromVertMin + _childVertFromVertCount;
|
|
|
|
for (Index cVert = vertFromVertMin; cVert < vertFromVertMax; ++cVert) {
|
|
Level::VTag& cVertTag = _child->_vertTags[cVert];
|
|
if (!cVertTag._semiSharp) continue;
|
|
|
|
// If the vertex is still sharp, it remains the semisharp Corner its parent was...
|
|
if (_child->_vertSharpness[cVert] > 0.0) continue;
|
|
|
|
//
|
|
// See if we can use the vert-edges of the child vertex:
|
|
//
|
|
int sharpEdgeCount = 0;
|
|
int semiSharpEdgeCount = 0;
|
|
|
|
bool cVertEdgesPresent = (_child->getNumVertexEdgesTotal() > 0);
|
|
if (cVertEdgesPresent) {
|
|
IndexArray const cEdges = _child->getVertexEdges(cVert);
|
|
|
|
for (int i = 0; i < cEdges.size(); ++i) {
|
|
Level::ETag cEdgeTag = _child->_edgeTags[cEdges[i]];
|
|
|
|
sharpEdgeCount += cEdgeTag._semiSharp || cEdgeTag._infSharp;
|
|
semiSharpEdgeCount += cEdgeTag._semiSharp;
|
|
}
|
|
} else {
|
|
Index pVert = _childVertexParentIndex[cVert];
|
|
|
|
IndexArray const pEdges = _parent->getVertexEdges(pVert);
|
|
LocalIndexArray const pVertInEdge = _parent->getVertexEdgeLocalIndices(pVert);
|
|
|
|
for (int i = 0; i < pEdges.size(); ++i) {
|
|
IndexArray const cEdgePair = getEdgeChildEdges(pEdges[i]);
|
|
|
|
Index cEdge = cEdgePair[pVertInEdge[i]];
|
|
Level::ETag cEdgeTag = _child->_edgeTags[cEdge];
|
|
|
|
sharpEdgeCount += cEdgeTag._semiSharp || cEdgeTag._infSharp;
|
|
semiSharpEdgeCount += cEdgeTag._semiSharp;
|
|
}
|
|
}
|
|
|
|
cVertTag._semiSharp = (semiSharpEdgeCount > 0);
|
|
cVertTag._rule = (VTagSize)(creasing.DetermineVertexVertexRule(0.0, sharpEdgeCount));
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::subdivideFVarChannels() {
|
|
|
|
//printf("Refinement::subdivideFVarChannels() -- level %d...\n", _child->_depth);
|
|
assert(_child->_fvarChannels.size() == 0);
|
|
assert(this->_fvarChannels.size() == 0);
|
|
|
|
int channelCount = _parent->getNumFVarChannels();
|
|
|
|
for (int channel = 0; channel < channelCount; ++channel) {
|
|
FVarLevel* parentFVar = _parent->_fvarChannels[channel];
|
|
|
|
FVarLevel* childFVar = new FVarLevel(*_child);
|
|
FVarRefinement* refineFVar = new FVarRefinement(*this, *parentFVar, *childFVar);
|
|
|
|
refineFVar->applyRefinement();
|
|
|
|
_child->_fvarChannels.push_back(childFVar);
|
|
this->_fvarChannels.push_back(refineFVar);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Methods to propagate/initialize component tags according to their parent component:
|
|
//
|
|
void
|
|
Refinement::propagateFaceTagsFromParentFaces() {
|
|
|
|
//
|
|
// Tags for faces originating from faces are inherited from the parent face:
|
|
//
|
|
for (Index cFace = 0; cFace < _child->getNumFaces(); ++cFace) {
|
|
_child->_faceTags[cFace] = _parent->_faceTags[_childFaceParentIndex[cFace]];
|
|
}
|
|
/*
|
|
for (int pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
Level::FTag const& fTag = _parent->_faceTags[pFace];
|
|
|
|
IndexArray const pFaceChildFaces = getFaceChildFaces(pFace);
|
|
for (int i = 0; i < pFaceChildFaces.size(); ++i) {
|
|
Index cFace = pFaceChildFaces[i];
|
|
|
|
if (IndexIsValid(cFace)) _child->_faceTags[cFace] = fTag;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
void
|
|
Refinement::propagateEdgeTagsFromParentFaces() {
|
|
|
|
//
|
|
// Tags for edges originating from faces are all constant:
|
|
//
|
|
Level::ETag eTag;
|
|
eTag._nonManifold = 0;
|
|
eTag._boundary = 0;
|
|
eTag._infSharp = 0;
|
|
eTag._semiSharp = 0;
|
|
|
|
for (Index cEdge = 0; cEdge < _childEdgeFromFaceCount; ++cEdge) {
|
|
_child->_edgeTags[cEdge] = eTag;
|
|
}
|
|
}
|
|
void
|
|
Refinement::propagateVertexTagsFromParentFaces() {
|
|
|
|
//
|
|
// Similarly, tags for vertices originating from faces are all constant -- with the
|
|
// unfortunate exception of refining level 0, where the faces may be N-sided and so
|
|
// introduce new vertices that need to be tagged as extra-ordinary:
|
|
//
|
|
Level::VTag vTag;
|
|
vTag._nonManifold = 0;
|
|
vTag._xordinary = 0;
|
|
vTag._boundary = 0;
|
|
vTag._infSharp = 0;
|
|
vTag._semiSharp = 0;
|
|
vTag._rule = Sdc::Crease::RULE_SMOOTH;
|
|
|
|
if (_parent->_depth > 0) {
|
|
for (Index cVert = 0; cVert < _childVertFromFaceCount; ++cVert) {
|
|
_child->_vertTags[cVert] = vTag;
|
|
}
|
|
} else {
|
|
for (Index cVert = 0; cVert < _childVertFromFaceCount; ++cVert) {
|
|
_child->_vertTags[cVert] = vTag;
|
|
if (_parent->getNumFaceVertices(_childVertexParentIndex[cVert]) != 4) {
|
|
_child->_vertTags[cVert]._xordinary = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void
|
|
Refinement::propagateEdgeTagsFromParentEdges() {
|
|
|
|
//
|
|
// Tags for edges originating from edges are inherited from the parent edge:
|
|
//
|
|
for (Index cEdge = _childEdgeFromFaceCount; cEdge < _child->getNumEdges(); ++cEdge) {
|
|
_child->_edgeTags[cEdge] = _parent->_edgeTags[_childEdgeParentIndex[cEdge]];
|
|
}
|
|
/*
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) {
|
|
Level::ETag const& pEdgeTag = _parent->_edgeTags[pEdge];
|
|
IndexArray const cEdges = getEdgeChildEdges(pEdge);
|
|
|
|
if (IndexIsValid(cEdges[0])) _child->_edgeTags[cEdges[0]] = pEdgeTag;
|
|
if (IndexIsValid(cEdges[1])) _child->_edgeTags[cEdges[1]] = pEdgeTag;
|
|
}
|
|
*/
|
|
}
|
|
void
|
|
Refinement::propagateVertexTagsFromParentEdges() {
|
|
|
|
//
|
|
// Tags for vertices originating from edges are initialized according to the tags
|
|
// of the parent edge:
|
|
//
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) {
|
|
Index cVert = _edgeChildVertIndex[pEdge];
|
|
if (!IndexIsValid(cVert)) continue;
|
|
|
|
Level::ETag const& pEdgeTag = _parent->_edgeTags[pEdge];
|
|
Level::VTag& cVertTag = _child->_vertTags[cVert];
|
|
|
|
cVertTag._nonManifold = pEdgeTag._nonManifold;
|
|
cVertTag._xordinary = false;
|
|
cVertTag._boundary = pEdgeTag._boundary;
|
|
cVertTag._infSharp = false;
|
|
|
|
cVertTag._semiSharp = pEdgeTag._semiSharp;
|
|
cVertTag._rule = (Level::VTag::VTagSize)((pEdgeTag._semiSharp || pEdgeTag._infSharp)
|
|
? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH);
|
|
}
|
|
}
|
|
void
|
|
Refinement::propagateVertexTagsFromParentVertices() {
|
|
|
|
//
|
|
// Tags for vertices originating from vertices are inherited from the parent vertex:
|
|
//
|
|
for (Index cVert = _childVertFromFaceCount + _childVertFromEdgeCount;
|
|
cVert < _child->getNumVertices(); ++cVert) {
|
|
_child->_vertTags[cVert] = _parent->_vertTags[_childVertexParentIndex[cVert]];
|
|
}
|
|
/*
|
|
for (Index pVert = 0; pVert < _parent->getNumVertices(); ++pVert) {
|
|
Index cVert = _vertChildVertIndex[pVert];
|
|
|
|
if (IndexIsValid(cVert)) _child->_vertTags[cVert] = _parent->_vertTags[pVert];
|
|
}
|
|
*/
|
|
}
|
|
|
|
void
|
|
Refinement::propagateComponentTags() {
|
|
|
|
_child->_faceTags.resize(_child->getNumFaces());
|
|
_child->_edgeTags.resize(_child->getNumEdges());
|
|
_child->_vertTags.resize(_child->getNumVertices());
|
|
|
|
propagateFaceTagsFromParentFaces();
|
|
|
|
propagateEdgeTagsFromParentFaces();
|
|
propagateEdgeTagsFromParentEdges();
|
|
|
|
propagateVertexTagsFromParentFaces();
|
|
propagateVertexTagsFromParentEdges();
|
|
propagateVertexTagsFromParentVertices();
|
|
}
|
|
|
|
void
|
|
Refinement::populateChildToParentTags() {
|
|
|
|
ChildTag childTags[2][4];
|
|
for (int i = 0; i < 2; ++i) {
|
|
for (int j = 0; j < 4; ++j) {
|
|
ChildTag& tag = childTags[i][j];
|
|
tag._incomplete = (unsigned char)i;
|
|
tag._parentType = 0;
|
|
tag._indexInParent = (unsigned char)j;
|
|
}
|
|
}
|
|
|
|
if (_uniform) {
|
|
Index cFace = 0;
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
IndexArray pVerts = _parent->getFaceVertices(pFace);
|
|
if (pVerts.size() == 4) {
|
|
_childFaceTag[cFace + 0] = childTags[0][0];
|
|
_childFaceTag[cFace + 1] = childTags[0][1];
|
|
_childFaceTag[cFace + 2] = childTags[0][2];
|
|
_childFaceTag[cFace + 3] = childTags[0][3];
|
|
|
|
_childFaceParentIndex[cFace + 0] = pFace;
|
|
_childFaceParentIndex[cFace + 1] = pFace;
|
|
_childFaceParentIndex[cFace + 2] = pFace;
|
|
_childFaceParentIndex[cFace + 3] = pFace;
|
|
|
|
cFace += 4;
|
|
} else {
|
|
for (int i = 0; i < pVerts.size(); ++i, ++cFace) {
|
|
_childFaceTag[cFace] = childTags[0][i];
|
|
_childFaceParentIndex[cFace] = pFace;
|
|
}
|
|
}
|
|
}
|
|
|
|
Index cEdge = 0;
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
IndexArray pVerts = _parent->getFaceVertices(pFace);
|
|
if (pVerts.size() == 4) {
|
|
_childEdgeTag[cEdge + 0] = childTags[0][0];
|
|
_childEdgeTag[cEdge + 1] = childTags[0][1];
|
|
_childEdgeTag[cEdge + 2] = childTags[0][2];
|
|
_childEdgeTag[cEdge + 3] = childTags[0][3];
|
|
|
|
_childEdgeParentIndex[cEdge + 0] = pFace;
|
|
_childEdgeParentIndex[cEdge + 1] = pFace;
|
|
_childEdgeParentIndex[cEdge + 2] = pFace;
|
|
_childEdgeParentIndex[cEdge + 3] = pFace;
|
|
|
|
cEdge += 4;
|
|
} else {
|
|
for (int i = 0; i < pVerts.size(); ++i, ++cEdge) {
|
|
_childEdgeTag[cEdge] = childTags[0][i];
|
|
_childEdgeParentIndex[cEdge] = pFace;
|
|
}
|
|
}
|
|
}
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge, cEdge += 2) {
|
|
_childEdgeTag[cEdge + 0] = childTags[0][0];
|
|
_childEdgeTag[cEdge + 1] = childTags[0][1];
|
|
|
|
_childEdgeParentIndex[cEdge + 0] = pEdge;
|
|
_childEdgeParentIndex[cEdge + 1] = pEdge;
|
|
}
|
|
|
|
Index cVert = 0;
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace, ++cVert) {
|
|
_childVertexTag[cVert] = childTags[0][0];
|
|
_childVertexParentIndex[cVert] = pFace;
|
|
}
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge, ++cVert) {
|
|
_childVertexTag[cVert] = childTags[0][0];
|
|
_childVertexParentIndex[cVert] = pEdge;
|
|
}
|
|
for (Index pVert = 0; pVert < _parent->getNumVertices(); ++pVert, ++cVert) {
|
|
_childVertexTag[cVert] = childTags[0][0];
|
|
_childVertexParentIndex[cVert] = pVert;
|
|
}
|
|
} else {
|
|
// Child faces of faces:
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
bool incomplete = !_parentFaceTag[pFace]._selected;
|
|
|
|
IndexArray cFaces = getFaceChildFaces(pFace);
|
|
if (!incomplete && (cFaces.size() == 4)) {
|
|
_childFaceTag[cFaces[0]] = childTags[0][0];
|
|
_childFaceTag[cFaces[1]] = childTags[0][1];
|
|
_childFaceTag[cFaces[2]] = childTags[0][2];
|
|
_childFaceTag[cFaces[3]] = childTags[0][3];
|
|
|
|
_childFaceParentIndex[cFaces[0]] = pFace;
|
|
_childFaceParentIndex[cFaces[1]] = pFace;
|
|
_childFaceParentIndex[cFaces[2]] = pFace;
|
|
_childFaceParentIndex[cFaces[3]] = pFace;
|
|
} else {
|
|
for (int i = 0; i < cFaces.size(); ++i) {
|
|
if (IndexIsValid(cFaces[i])) {
|
|
_childFaceTag[cFaces[i]] = childTags[incomplete][i];
|
|
_childFaceParentIndex[cFaces[i]] = pFace;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Child edges of faces and edges:
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
bool incomplete = !_parentFaceTag[pFace]._selected;
|
|
|
|
IndexArray cEdges = getFaceChildEdges(pFace);
|
|
if (!incomplete && (cEdges.size() == 4)) {
|
|
_childEdgeTag[cEdges[0]] = childTags[0][0];
|
|
_childEdgeTag[cEdges[1]] = childTags[0][1];
|
|
_childEdgeTag[cEdges[2]] = childTags[0][2];
|
|
_childEdgeTag[cEdges[3]] = childTags[0][3];
|
|
|
|
_childEdgeParentIndex[cEdges[0]] = pFace;
|
|
_childEdgeParentIndex[cEdges[1]] = pFace;
|
|
_childEdgeParentIndex[cEdges[2]] = pFace;
|
|
_childEdgeParentIndex[cEdges[3]] = pFace;
|
|
} else {
|
|
for (int i = 0; i < cEdges.size(); ++i) {
|
|
if (IndexIsValid(cEdges[i])) {
|
|
_childEdgeTag[cEdges[i]] = childTags[incomplete][i];
|
|
_childEdgeParentIndex[cEdges[i]] = pFace;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) {
|
|
bool incomplete = !_parentEdgeTag[pEdge]._selected;
|
|
|
|
IndexArray cEdges = getEdgeChildEdges(pEdge);
|
|
if (!incomplete) {
|
|
_childEdgeTag[cEdges[0]] = childTags[0][0];
|
|
_childEdgeTag[cEdges[1]] = childTags[0][1];
|
|
|
|
_childEdgeParentIndex[cEdges[0]] = pEdge;
|
|
_childEdgeParentIndex[cEdges[1]] = pEdge;
|
|
} else {
|
|
for (int i = 0; i < 2; ++i) {
|
|
if (IndexIsValid(cEdges[i])) {
|
|
_childEdgeTag[cEdges[i]] = childTags[incomplete][i];
|
|
_childEdgeParentIndex[cEdges[i]] = pEdge;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Child vertices of faces, edges and vertices:
|
|
for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) {
|
|
Index cVert = _faceChildVertIndex[pFace];
|
|
if (IndexIsValid(cVert)) {
|
|
bool incomplete = !_parentFaceTag[pFace]._selected;
|
|
|
|
_childVertexTag[cVert] = childTags[incomplete][0];
|
|
_childVertexParentIndex[cVert] = pFace;
|
|
}
|
|
}
|
|
for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) {
|
|
Index cVert = _edgeChildVertIndex[pEdge];
|
|
if (IndexIsValid(cVert)) {
|
|
bool incomplete = !_parentEdgeTag[pEdge]._selected;
|
|
|
|
_childVertexTag[cVert] = childTags[incomplete][0];
|
|
_childVertexParentIndex[cVert] = pEdge;
|
|
}
|
|
}
|
|
for (Index pVert = 0; pVert < _parent->getNumVertices(); ++pVert) {
|
|
Index cVert = _vertChildVertIndex[pVert];
|
|
if (IndexIsValid(cVert)) {
|
|
_childVertexTag[cVert] = childTags[0][0];
|
|
_childVertexParentIndex[cVert] = pVert;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Refinement::populateChildToParentIndices() {
|
|
}
|
|
|
|
void
|
|
Refinement::populateChildToParentMapping() {
|
|
assert(_quadSplit);
|
|
|
|
_childVertexParentIndex.resize(_child->getNumVertices());
|
|
_childEdgeParentIndex.resize(_child->getNumEdges());
|
|
_childFaceParentIndex.resize(_child->getNumFaces());
|
|
|
|
_childVertexTag.resize(_child->getNumVertices());
|
|
_childEdgeTag.resize(_child->getNumEdges());
|
|
_childFaceTag.resize(_child->getNumFaces());
|
|
|
|
populateChildToParentIndices();
|
|
|
|
populateChildToParentTags();
|
|
}
|
|
|
|
#ifdef _VTR_COMPUTE_MASK_WEIGHTS_ENABLED
|
|
void
|
|
Refinement::computeMaskWeights() {
|
|
|
|
const Level& parent = *this->_parent;
|
|
Level& child = *this->_child;
|
|
|
|
assert(child.getNumVertices() != 0);
|
|
|
|
_faceVertWeights.resize(parent.faceVertCount());
|
|
_edgeVertWeights.resize(parent.edgeVertCount());
|
|
_edgeFaceWeights.resize(parent.edgeFaceCount());
|
|
_vertVertWeights.resize(parent.getNumVertices());
|
|
_vertEdgeWeights.resize(parent.vertEdgeCount());
|
|
_vertFaceWeights.resize(parent.vertEdgeCount());
|
|
|
|
//
|
|
// Hard-coding this for Catmark temporarily for testing...
|
|
//
|
|
assert(_schemeType == Sdc::TYPE_CATMARK);
|
|
|
|
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_schemeOptions);
|
|
|
|
if (_childVertFromFaceCount) {
|
|
for (int pFace = 0; pFace < parent.getNumFaces(); ++pFace) {
|
|
Index cVert = _faceChildVertIndex[pFace];
|
|
if (!IndexIsValid(cVert)) continue;
|
|
|
|
int fVertCount = parent.faceVertCount(pFace);
|
|
int fVertOffset = parent.faceVertOffset(pFace);
|
|
float* fVertWeights = &_faceVertWeights[fVertOffset];
|
|
|
|
MaskInterface fMask(fVertWeights, 0, 0);
|
|
FaceInterface fHood(fVertCount);
|
|
|
|
scheme.ComputeFaceVertexMask(fHood, fMask);
|
|
}
|
|
}
|
|
if (_childVertFromEdgeCount) {
|
|
EdgeInterface eHood(parent);
|
|
|
|
for (int pEdge = 0; pEdge < parent.getNumEdges(); ++pEdge) {
|
|
Index cVert = _edgeChildVertIndex[pEdge];
|
|
if (!IndexIsValid(cVert)) continue;
|
|
|
|
//
|
|
// Update the locations for the mask weights:
|
|
//
|
|
int eFaceCount = parent.edgeFaceCount(pEdge);
|
|
int eFaceOffset = parent.edgeFaceOffset(pEdge);
|
|
float* eFaceWeights = &_edgeFaceWeights[eFaceOffset];
|
|
float* eVertWeights = &_edgeVertWeights[2 * pEdge];
|
|
|
|
MaskInterface eMask(eVertWeights, 0, eFaceWeights);
|
|
|
|
//
|
|
// Identify the parent and child and compute weights -- note that the face
|
|
// weights may not be populated, so set them to zero if not:
|
|
//
|
|
eHood.SetIndex(pEdge);
|
|
|
|
Sdc::Rule pRule = (parent._edgeSharpness[pEdge] > 0.0) ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH;
|
|
Sdc::Rule cRule = child.getVertexRule(cVert);
|
|
|
|
scheme.ComputeEdgeVertexMask(eHood, eMask, pRule, cRule);
|
|
|
|
if (eMask.GetFaceWeightCount() == 0) {
|
|
std::fill(eFaceWeights, eFaceWeights + eFaceCount, 0.0);
|
|
}
|
|
}
|
|
}
|
|
if (_childVertFromVertCount) {
|
|
VertexInterface vHood(parent, child);
|
|
|
|
for (int pVert = 0; pVert < parent.getNumVertices(); ++pVert) {
|
|
Index cVert = _vertChildVertIndex[pVert];
|
|
if (!IndexIsValid(cVert)) continue;
|
|
|
|
//
|
|
// Update the locations for the mask weights:
|
|
//
|
|
float* vVertWeights = &_vertVertWeights[pVert];
|
|
|
|
int vEdgeCount = parent.vertEdgeCount(pVert);
|
|
int vEdgeOffset = parent.vertEdgeOffset(pVert);
|
|
float* vEdgeWeights = &_vertEdgeWeights[vEdgeOffset];
|
|
|
|
int vFaceCount = parent.vertFaceCount(pVert);
|
|
int vFaceOffset = parent.vertFaceOffset(pVert);
|
|
float* vFaceWeights = &_vertFaceWeights[vFaceOffset];
|
|
|
|
MaskInterface vMask(vVertWeights, vEdgeWeights, vFaceWeights);
|
|
|
|
//
|
|
// Initialize the neighborhood and gather the pre-determined Rules:
|
|
//
|
|
vHood.SetIndex(pVert, cVert);
|
|
|
|
Sdc::Rule pRule = parent.vertRule(pVert);
|
|
Sdc::Rule cRule = child.vertRule(cVert);
|
|
|
|
scheme.ComputeVertexVertexMask(vHood, vMask, pRule, cRule);
|
|
|
|
if (vMask.GetEdgeWeightCount() == 0) {
|
|
std::fill(vEdgeWeights, vEdgeWeights + vEdgeCount, 0.0);
|
|
}
|
|
if (vMask.GetFaceWeightCount() == 0) {
|
|
std::fill(vFaceWeights, vFaceWeights + vFaceCount, 0.0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
//
|
|
// Marking of sparse child components -- including those selected and those neighboring...
|
|
//
|
|
// For schemes requiring neighboring support, this is the equivalent of the "guarantee
|
|
// neighbors" in Hbr -- it ensures that all components required to define the limit of
|
|
// those "selected" are also generated in the refinement.
|
|
//
|
|
// The difference with Hbr is that we do this in a single pass for all components once
|
|
// "selection" of components of interest has been completed.
|
|
//
|
|
// Considering two approaches:
|
|
// 1) By Vertex neighborhoods:
|
|
// - for each base vertex
|
|
// - for each incident face
|
|
// - test and mark components for its child face
|
|
// or
|
|
// 2) By Edge and Face contents:
|
|
// - for each base edge
|
|
// - test and mark local components
|
|
// - for each base face
|
|
// - test and mark local components
|
|
//
|
|
// Given a typical quad mesh with N verts, N faces and 2*N edges, determine which is more
|
|
// efficient...
|
|
//
|
|
// Going with (2) initially for simplicity -- certain aspects of (1) are awkward, i.e. the
|
|
// identification of child-edges to be marked (trivial in (2). We are also guaranteed with
|
|
// (2) that we only visit each component once, i.e. each edge and each face.
|
|
//
|
|
// Revising the above assessment... (2) has gotten WAY more complicated once the ability to
|
|
// select child faces is provided. Given that feature is important to Manuel for support
|
|
// of the FarStencilTables we have to assume it will be needed. So we'll try (1) out as it
|
|
// will be simpler to get it correct -- we can work on improving performance later.
|
|
//
|
|
// Complexity added by child component selection:
|
|
// - the child vertex of the component can now be selected as part of a child face or
|
|
// edge, and so the parent face or edge is not fully selected. So we've had to add another
|
|
// bit to the marking masks to indicate when a parent component is "fully selected".
|
|
// - selecting a child face creates the situation where child edges of parent edges do
|
|
// not have any selected vertex at their ends -- both can be neighboring. This complicated
|
|
// the marking of neighboring child edges, which was otherwise trivial -- if any end vertex
|
|
// of a child edge (of a parent edge) was selected, the child edge was at least neighboring.
|
|
//
|
|
// Final note on the marking technique:
|
|
// There are currently two values to the marking of child components, which are no
|
|
// longer that useful. It is now sufficient, and not likely to be necessary, to distinguish
|
|
// between what was selected or added to support it. Ultimately that will be determined by
|
|
// inspecting the selected flag on the parent component once the child-to-parent map is in
|
|
// place.
|
|
//
|
|
namespace {
|
|
Index const IndexSparseMaskNeighboring = (1 << 0);
|
|
Index const IndexSparseMaskSelected = (1 << 1);
|
|
|
|
inline void markSparseIndexNeighbor(Index& index) { index = IndexSparseMaskNeighboring; }
|
|
inline void markSparseIndexSelected(Index& index) { index = IndexSparseMaskSelected; }
|
|
}
|
|
|
|
void
|
|
Refinement::markSparseChildComponents() {
|
|
|
|
assert(_parentEdgeTag.size() > 0);
|
|
assert(_parentFaceTag.size() > 0);
|
|
assert(_parentVertexTag.size() > 0);
|
|
|
|
//
|
|
// For each parent vertex:
|
|
// - mark the descending child vertex for each selected vertex
|
|
//
|
|
for (Index pVert = 0; pVert < parent().getNumVertices(); ++pVert) {
|
|
if (_parentVertexTag[pVert]._selected) {
|
|
markSparseIndexSelected(_vertChildVertIndex[pVert]);
|
|
}
|
|
}
|
|
|
|
//
|
|
// For each parent edge:
|
|
// - mark the descending child edges and vertex for each selected edge
|
|
// - test each end vertex of unselected edges to see if selected:
|
|
// - mark both the child edge and the middle child vertex if so
|
|
// - set transitional bit for all edges based on selection of incident faces
|
|
//
|
|
// Note that no edges have been marked "fully selected" -- only their vertices have
|
|
// been marked and marking of their child edges deferred to visiting each edge only
|
|
// once here.
|
|
//
|
|
for (Index pEdge = 0; pEdge < parent().getNumEdges(); ++pEdge) {
|
|
IndexArray eChildEdges = getEdgeChildEdges(pEdge);
|
|
IndexArray const eVerts = parent().getEdgeVertices(pEdge);
|
|
|
|
SparseTag& pEdgeTag = _parentEdgeTag[pEdge];
|
|
|
|
if (pEdgeTag._selected) {
|
|
markSparseIndexSelected(eChildEdges[0]);
|
|
markSparseIndexSelected(eChildEdges[1]);
|
|
markSparseIndexSelected(_edgeChildVertIndex[pEdge]);
|
|
} else {
|
|
if (_parentVertexTag[eVerts[0]]._selected) {
|
|
markSparseIndexNeighbor(eChildEdges[0]);
|
|
markSparseIndexNeighbor(_edgeChildVertIndex[pEdge]);
|
|
}
|
|
if (_parentVertexTag[eVerts[1]]._selected) {
|
|
markSparseIndexNeighbor(eChildEdges[1]);
|
|
markSparseIndexNeighbor(_edgeChildVertIndex[pEdge]);
|
|
}
|
|
}
|
|
|
|
//
|
|
// TAG the parent edges as "transitional" here if only one was selected (or in
|
|
// the more general non-manifold case, they are not all selected the same way).
|
|
// We use the transitional tags on the edges to TAG the parent face below.
|
|
//
|
|
// Note -- this is best done now rather than as a post-process as we have more
|
|
// explicit information about the selected components. Unless we also tag the
|
|
// parent faces as selected, we can't easily tell from the child-faces of the
|
|
// edge's incident faces which were generated by selection or neighboring...
|
|
//
|
|
IndexArray const eFaces = parent().getEdgeFaces(pEdge);
|
|
if (eFaces.size() == 2) {
|
|
pEdgeTag._transitional = (_parentFaceTag[eFaces[0]]._selected !=
|
|
_parentFaceTag[eFaces[1]]._selected);
|
|
} else if (eFaces.size() < 2) {
|
|
pEdgeTag._transitional = false;
|
|
} else {
|
|
bool isFace0Selected = _parentFaceTag[eFaces[0]]._selected;
|
|
|
|
pEdgeTag._transitional = false;
|
|
for (int i = 1; i < eFaces.size(); ++i) {
|
|
if (_parentFaceTag[eFaces[i]]._selected != isFace0Selected) {
|
|
pEdgeTag._transitional = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// For each parent face:
|
|
// All boundary edges will be adequately marked as a result of the pass over the
|
|
// edges above and boundary vertices marked by selection. So all that remains is to
|
|
// identify the child faces and interior child edges for a face requiring neighboring
|
|
// child faces.
|
|
// For each corner vertex selected, we need to mark the corresponding child face,
|
|
// the two interior child edges and shared child vertex in the middle.
|
|
//
|
|
assert(_quadSplit);
|
|
|
|
for (Index pFace = 0; pFace < parent().getNumFaces(); ++pFace) {
|
|
//
|
|
// Mark all descending child components of a selected face. Otherwise inspect
|
|
// its incident vertices to see if anything neighboring has been selected --
|
|
// requiring partial refinement of this face.
|
|
//
|
|
// Remember that a selected face cannot be transitional, and that only a
|
|
// transitional face will be partially refined.
|
|
//
|
|
IndexArray fChildFaces = getFaceChildFaces(pFace);
|
|
IndexArray fChildEdges = getFaceChildEdges(pFace);
|
|
|
|
IndexArray const fVerts = parent().getFaceVertices(pFace);
|
|
|
|
SparseTag& pFaceTag = _parentFaceTag[pFace];
|
|
|
|
if (pFaceTag._selected) {
|
|
for (int i = 0; i < fVerts.size(); ++i) {
|
|
markSparseIndexSelected(fChildFaces[i]);
|
|
markSparseIndexSelected(fChildEdges[i]);
|
|
}
|
|
markSparseIndexSelected(_faceChildVertIndex[pFace]);
|
|
|
|
pFaceTag._transitional = 0;
|
|
} else {
|
|
int marked = false;
|
|
|
|
for (int i = 0; i < fVerts.size(); ++i) {
|
|
// NOTE - the mod 4 here will not work for N-gons (and want to avoid % anyway)
|
|
int iPrev = (i+3) % 4;
|
|
|
|
if (_parentVertexTag[fVerts[i]]._selected) {
|
|
markSparseIndexNeighbor(fChildFaces[i]);
|
|
|
|
markSparseIndexNeighbor(fChildEdges[i]);
|
|
markSparseIndexNeighbor(fChildEdges[iPrev]);
|
|
|
|
marked = true;
|
|
}
|
|
}
|
|
if (marked) {
|
|
markSparseIndexNeighbor(_faceChildVertIndex[pFace]);
|
|
|
|
//
|
|
// Assign selection and transitional tags to faces when required:
|
|
//
|
|
// Only non-selected faces may be "transitional", and we need to inspect
|
|
// all tags on its boundary edges to be sure. Since we're inspecting each
|
|
// now (and may need to later) retain the transitional state of each in a
|
|
// 4-bit mask that reflects the full transitional topology for later.
|
|
//
|
|
IndexArray const fEdges = parent().getFaceEdges(pFace);
|
|
if (fEdges.size() == 4) {
|
|
pFaceTag._transitional = (unsigned char)
|
|
((_parentEdgeTag[fEdges[0]]._transitional << 0) |
|
|
(_parentEdgeTag[fEdges[1]]._transitional << 1) |
|
|
(_parentEdgeTag[fEdges[2]]._transitional << 2) |
|
|
(_parentEdgeTag[fEdges[3]]._transitional << 3));
|
|
} else if (fEdges.size() == 3) {
|
|
pFaceTag._transitional = (unsigned char)
|
|
((_parentEdgeTag[fEdges[0]]._transitional << 0) |
|
|
(_parentEdgeTag[fEdges[1]]._transitional << 1) |
|
|
(_parentEdgeTag[fEdges[2]]._transitional << 2));
|
|
} else {
|
|
pFaceTag._transitional = 0;
|
|
for (int i = 0; i < fEdges.size(); ++i) {
|
|
pFaceTag._transitional |= _parentEdgeTag[fEdges[i]]._transitional;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace Vtr
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|