OpenSubdiv/examples/dxViewer/CMakeLists.txt
barry c424594625 Major step towards consistent use of include paths in source files:
- changed the main OPENSUBDIV_INCLUDE_DIR to exclude ./opensubdiv
    - updated CMakeLists.txt files in non-examples to use only this path
    - updated CMakeLists.txt files in examples to append ./opensubdiv to path
    - updated source in regression/common to use #include <opensubdiv/...>
    - updated source in examples/common to use #include <opensubdiv/...>
    - deferred source in examples to be updated on a case-by-case basis
2018-10-09 10:51:31 -07:00

76 lines
2.2 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# *** dxViewer ***
set(SHADER_FILES
shader.hlsl
)
set(PLATFORM_LIBRARIES
"${OSD_LINK_TARGET}"
"${DXSDK_LIBRARIES}"
)
include_directories(
"${OPENSUBDIV_INCLUDE_DIR}"
"${OPENSUBDIV_INCLUDE_DIR}/opensubdiv"
"${DXSDK_INCLUDE_DIR}"
)
if (OPENCL_FOUND)
include_directories("${OPENCL_INCLUDE_DIRS}")
endif()
# XXX: This is unfortunate, we should probably refactor examples_common_obj
# to separate out the GL from the DX dependencies so that we don't end up
# in the situation where we have to link in GLFW for dxViewer.
if (GLFW_FOUND)
list(APPEND PLATFORM_LIBRARIES
"${GLFW_LIBRARIES}"
)
endif()
set(SOURCE_FILES
dxViewer.cpp
)
_stringify("${SHADER_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
_add_possibly_cuda_executable(dxViewer "examples" WIN32
"${SOURCE_FILES}"
"${INC_FILES}"
$<TARGET_OBJECTS:regression_common_obj>
$<TARGET_OBJECTS:regression_far_utils_obj>
$<TARGET_OBJECTS:examples_common_obj>
)
target_link_libraries(dxViewer
${PLATFORM_LIBRARIES}
)
install(TARGETS dxViewer DESTINATION "${CMAKE_BINDIR_BASE}")