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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
204 lines
6.2 KiB
C++
204 lines
6.2 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
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#define OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
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#include "../version.h"
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#include "../far/vertexEditTables.h"
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#include "../osd/vertex.h"
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#include "../osd/vertexDescriptor.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/opengl.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdGLSLTransformFeedbackKernelBundle;
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class OsdGLSLTransformFeedbackTable : OsdNonCopyable<OsdGLSLTransformFeedbackTable> {
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public:
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template<typename T>
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OsdGLSLTransformFeedbackTable(const std::vector<T> &table, GLenum type) {
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createTextureBuffer(table.size() * sizeof(unsigned int), table.empty() ? NULL : &table[0], type);
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}
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virtual ~OsdGLSLTransformFeedbackTable();
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GLuint GetTexture() const;
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private:
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void createTextureBuffer(size_t size, const void *ptr, GLenum type);
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GLuint _devicePtr,
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_texture;
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};
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class OsdGLSLTransformFeedbackHEditTable : OsdNonCopyable<OsdGLSLTransformFeedbackHEditTable> {
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public:
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OsdGLSLTransformFeedbackHEditTable(const FarVertexEditTables<OsdVertex>::
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VertexEditBatch &batch);
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virtual ~OsdGLSLTransformFeedbackHEditTable();
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const OsdGLSLTransformFeedbackTable * GetPrimvarIndices() const;
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const OsdGLSLTransformFeedbackTable * GetEditValues() const;
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int GetOperation() const;
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int GetPrimvarOffset() const;
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int GetPrimvarWidth() const;
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private:
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OsdGLSLTransformFeedbackTable *_primvarIndicesTable;
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OsdGLSLTransformFeedbackTable *_editValuesTable;
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int _operation;
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int _primvarOffset;
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int _primvarWidth;
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};
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///
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/// \brief GLSL (transform-feedback) Refine Context
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///
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/// The GLSL (transform-feedback) implementation of the Refine module contextual functionality.
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///
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/// Contexts interface the serialized topological data pertaining to the
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/// geometric primitives with the capabilities of the selected discrete
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/// compute device.
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///
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class OsdGLSLTransformFeedbackComputeContext {
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public:
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/// Creates an OsdGLSLTransformFeedbackComputeContext instance
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///
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/// @param farmesh the FarMesh used for this Context.
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///
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static OsdGLSLTransformFeedbackComputeContext * Create(FarMesh<OsdVertex> const *farmesh);
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/// Destructor
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virtual ~OsdGLSLTransformFeedbackComputeContext();
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/// Binds a vertex and a varying data buffers to the context. Binding ensures
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/// that data buffers are properly inter-operated between Contexts and
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/// Controllers operating across multiple devices.
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///
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/// @param vertex a buffer containing vertex-interpolated primvar data
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///
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/// @param varying a buffer containing varying-interpolated primvar data
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///
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template<class VERTEX_BUFFER, class VARYING_BUFFER>
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void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) {
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_currentVertexBuffer = vertex ? vertex->BindVBO() : 0;
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_currentVaryingBuffer = varying ? varying->BindVBO() : 0;
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_vdesc.numVertexElements = vertex ? vertex->GetNumElements() : 0;
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_vdesc.numVaryingElements = varying ? varying->GetNumElements() : 0;
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bind();
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}
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/// Unbinds any previously bound vertex and varying data buffers.
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void Unbind() {
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_currentVertexBuffer = 0;
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_currentVaryingBuffer = 0;
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unbind();
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}
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/// Returns one of the vertex refinement tables.
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///
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/// @param tableIndex the type of table
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///
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const OsdGLSLTransformFeedbackTable * GetTable(int tableIndex) const;
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/// Returns the number of hierarchical edit tables
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int GetNumEditTables() const;
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/// Returns a specific hierarchical edit table
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///
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/// @param tableIndex the index of the table
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///
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const OsdGLSLTransformFeedbackHEditTable * GetEditTable(int tableIndex) const;
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/// Returns a handle to the vertex-interpolated buffer
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GLuint GetCurrentVertexBuffer() const;
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/// Returns a handle to the varying-interpolated buffer
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GLuint GetCurrentVaryingBuffer() const;
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/// Returns an OsdVertexDescriptor if vertex buffers have been bound.
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///
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/// @return a descriptor for the format of the vertex data currently bound
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///
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OsdVertexDescriptor const & GetVertexDescriptor() const {
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return _vdesc;
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}
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OsdGLSLTransformFeedbackKernelBundle * GetKernelBundle() const;
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void SetKernelBundle(OsdGLSLTransformFeedbackKernelBundle *kernelBundle);
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void BindEditTextures(int editIndex);
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void UnbindEditTextures();
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protected:
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explicit OsdGLSLTransformFeedbackComputeContext(FarMesh<OsdVertex> const *farMesh);
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void bindTexture(GLint samplerUniform, GLuint texture, int unit);
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void unbindTexture(GLuint unit);
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void bind();
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void unbind();
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private:
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std::vector<OsdGLSLTransformFeedbackTable*> _tables;
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std::vector<OsdGLSLTransformFeedbackHEditTable*> _editTables;
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GLuint _vertexTexture,
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_varyingTexture;
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OsdVertexDescriptor _vdesc;
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GLuint _currentVertexBuffer,
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_currentVaryingBuffer;
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OsdGLSLTransformFeedbackKernelBundle * _kernelBundle;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
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