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https://github.com/PixarAnimationStudios/OpenSubdiv
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c399655dcc
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_KERNELBATCH_DISPATCHER_H
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#define FAR_KERNELBATCH_DISPATCHER_H
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#include "../version.h"
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#include "../far/kernelBatch.h"
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#include "../far/stencilTables.h"
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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/// \brief Subdivision refinement encapsulation layer.
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///
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/// The kernel dispatcher allows client code to customize parts or the entire
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/// computation process. This pattern aims at hiding the logic specific to
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/// the subdivision algorithms and expose a simplified access to minimalistic
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/// compute kernels. By default, meshes revert to a default dispatcher that
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/// implements single-threaded CPU kernels.
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///
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/// - derive a dispatcher class from this one
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/// - override the virtual functions
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/// - pass the derived dispatcher to the factory (one instance can be shared by many meshes)
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///
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/// Note : the caller is responsible for deleting a custom dispatcher
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///
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class KernelBatchDispatcher {
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public:
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/// \brief Launches the processing of a vector of kernel batches
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/// this is a convenient API for controllers which don't have any user defined kernels.
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///
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/// @param controller refinement controller implementation (vertex array)
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///
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/// @param context refinement context implementation (subdivision tables)
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/// passed to the controller.
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///
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/// @param batches batches of kernels that need to be processed
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///
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/// @param maxlevel process vertex batches up to this level
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///
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template <class CONTROLLER, class CONTEXT> static void Apply(
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CONTROLLER *controller, CONTEXT *context, KernelBatchVector const & batches, int maxlevel);
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protected:
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/// \brief Launches the processing of a kernel batch
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/// returns true if the batch is handled, otherwise returns false (i.e. user defined kernel)
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///
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/// @param controller refinement controller implementation
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///
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/// @param context refinement context implementation
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///
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/// @param batch a batch of kernel that need to be processed
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///
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template <class CONTROLLER, class CONTEXT> static bool ApplyKernel(
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CONTROLLER *controller, CONTEXT *context, KernelBatch const &batch);
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};
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///
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/// \brief Far default controller implementation
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///
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/// This is Far's default implementation of a kernal batch controller.
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///
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class DefaultController {
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public:
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template <class CONTEXT> void ApplyStencilTableKernel(
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KernelBatch const &batch, CONTEXT *context) const;
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};
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// Launches the processing of a kernel batch
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template <class CONTROLLER, class CONTEXT> bool
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KernelBatchDispatcher::ApplyKernel(CONTROLLER *controller, CONTEXT *context,
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KernelBatch const &batch) {
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if (batch.end==0) {
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return true;
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}
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switch(batch.kernelType) {
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case KernelBatch::KERNEL_UNKNOWN:
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assert(0);
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case KernelBatch::KERNEL_STENCIL_TABLE:
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controller->ApplyStencilTableKernel(batch, context);
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break;
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default: // user defined kernel type
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return false;
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}
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return true;
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}
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// Launches the processing of a vector of kernel batches
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template <class CONTROLLER, class CONTEXT> void
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KernelBatchDispatcher::Apply(CONTROLLER *controller, CONTEXT *context,
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KernelBatchVector const & batches, int maxlevel) {
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for (int i = 0; i < (int)batches.size(); ++i) {
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const KernelBatch &batch = batches[i];
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if (maxlevel>=0 and batch.level>=maxlevel) {
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continue;
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}
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ApplyKernel(controller, context, batch);
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}
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}
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template <class CONTEXT> void
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DefaultController::ApplyStencilTableKernel(
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KernelBatch const &batch, CONTEXT *context) const {
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StencilTables const * stencilTables = context->GetStencilTables();
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assert(stencilTables);
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typename CONTEXT::VertexType *vsrc = &context->GetVertices().at(0),
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*vdst = vsrc + batch.start + stencilTables->GetNumControlVertices();
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stencilTables->UpdateValues(vsrc, vdst, batch.start, batch.end);
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_KERNELBATCH_DISPATCHER_H */
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