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This change restores the use of 4-bits in Far::PatchParam to encode the refinement level of a patch. This restores one bit that was stolen to allow for more general encoding of boundary edge and transition edge masks. In order to accommodate all of the bits that are required, the transition edge mask bits are now stored along with the faceId bits. Also, accessors are now exposed directly as members of Far::PatchParam and the internal bitfield class is no longer directly exposed. |
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.. | ||
CMakeLists.txt | ||
glShareTopology.cpp | ||
init_shapes.h | ||
meshRefiner.h | ||
scene.h | ||
sceneBase.cpp | ||
sceneBase.h | ||
shader.glsl | ||
vbo.h |