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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
194 lines
6.5 KiB
C++
194 lines
6.5 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
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#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
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#include "../version.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/vertex.h"
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#include "../osd/vertexDescriptor.h"
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#include "../far/subdivisionTables.h"
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#include "../osd/opengl.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdGLSLTransformFeedbackKernelBundle : OsdNonCopyable<OsdGLSLTransformFeedbackKernelBundle> {
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public:
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/// Constructor
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OsdGLSLTransformFeedbackKernelBundle();
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~OsdGLSLTransformFeedbackKernelBundle();
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bool Compile(int numVertexElements, int numVaryingElements);
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void ApplyBilinearFaceVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyBilinearEdgeVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyBilinearVertexVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkFaceVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkEdgeVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkVertexVerticesKernelB(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkVertexVerticesKernelA(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end, bool pass);
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void ApplyLoopEdgeVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyLoopVertexVerticesKernelB(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyLoopVertexVerticesKernelA(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end, bool pass);
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void ApplyEditAdd(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int primvarOffset, int primvarWidth,
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int vertexOffset, int tableOffset, int start, int end);
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void UseProgram() const;
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GLint GetTableUniformLocation(int tableIndex) const {
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return _uniformTables[tableIndex];
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}
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GLint GetVertexUniformLocation() const {
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return _uniformVertexBuffer;
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}
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GLint GetVaryingUniformLocation() const {
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return _uniformVaryingBuffer;
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}
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GLint GetEditIndicesUniformLocation() const {
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return _uniformEditIndices;
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}
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GLint GetEditValuesUniformLocation() const {
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return _uniformEditValues;
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}
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GLint GetVertexBufferImageUniformLocation() const {
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return _uniformVertexBufferImage;
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}
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struct Match {
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/// Constructor
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Match(int numVertexElements, int numVaryingElements)
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: vdesc(numVertexElements, numVaryingElements) {
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}
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bool operator() (OsdGLSLTransformFeedbackKernelBundle const *kernel) {
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return vdesc == kernel->_vdesc;
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}
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OsdVertexDescriptor vdesc;
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};
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friend struct Match;
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protected:
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void transformGpuBufferData(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end) const;
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GLuint _program;
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// uniform locations
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GLint _uniformTables[FarSubdivisionTables<OsdVertex>::TABLE_TYPES_COUNT];
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GLint _uniformVertexPass;
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GLint _uniformVertexOffset;
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GLint _uniformTableOffset;
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GLint _uniformIndexStart;
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GLint _uniformVertexBuffer;
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GLint _uniformVaryingBuffer;
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GLint _uniformEditPrimVarOffset;
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GLint _uniformEditPrimVarWidth;
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GLint _uniformEditIndices;
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GLint _uniformEditValues;
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GLint _uniformVertexBufferImage;
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// subroutines
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GLuint _subComputeFace; // general face-vertex kernel (all schemes)
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GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes)
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GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
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GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme)
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GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
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GLuint _subComputeCatmarkVertexB;// vertex-vertex kernel B (catmark scheme)
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GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
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GLuint _subEditAdd; // hedit kernel (add)
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OsdVertexDescriptor _vdesc;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
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