OpenSubdiv/opensubdiv/bfr/regularPatchBuilder.h
Barry Fowler a1c7be7c8e Addition of Bfr interface (1 of 4): opensubdiv/bfr
This set of commits includes the addition of a new evaluation interface
that treats a subdivision mesh more like a piecewise parametric surface
primitive.  The new interface was placed in namespace "Bfr" for "Base
Face Representation" as all concepts and classes relate to a single face
of the base mesh.
2022-08-02 20:38:17 -07:00

107 lines
3.3 KiB
C++

//
// Copyright 2021 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_REGULAR_PATCH_BUILDER_H
#define OPENSUBDIV3_REGULAR_PATCH_BUILDER_H
#include "../version.h"
#include "../bfr/faceSurface.h"
#include "../far/patchDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Bfr {
//
// RegularPatchBuilder ...
//
class RegularPatchBuilder {
public:
typedef FaceSurface::Index Index;
public:
RegularPatchBuilder(FaceSurface const & surfaceDescription);
~RegularPatchBuilder() { }
// Debugging...
void print(Index const cvIndices[] = 0) const;
public:
// Methods to query the number and indices of control vertices:
int GetNumControlVertices() const { return _patchSize; }
int GatherControlVertexIndices(Index cvIndices[]) const;
public:
// Methods to query patch properties:
bool IsQuadPatch() const { return _isQuad; }
bool IsBoundaryPatch() const { return _isBoundary; }
Far::PatchDescriptor::Type GetPatchType() const { return _patchType; }
// Note the bit-mask here is specific for use with Far::PatchParam
int GetPatchParamBoundaryMask() const { return _boundaryMask; }
public:
// Static methods for use without a FaceSurface:
static int GetPatchSize(int regFaceSize) {
return (regFaceSize == 4) ? 16 : 12;
}
static Far::PatchDescriptor::Type GetPatchType(int regFaceSize) {
return (regFaceSize == 4) ? Far::PatchDescriptor::REGULAR :
Far::PatchDescriptor::LOOP;
}
static int GetBoundaryMask(int regFaceSize, Index const patchPoints[]);
private:
// Internal methods for assembling quad and tri patches:
void gatherInteriorPatchPoints4(Index cvIndices[]) const;
void gatherBoundaryPatchPoints4(Index cvIndices[]) const;
void gatherInteriorPatchPoints3(Index cvIndices[]) const;
void gatherBoundaryPatchPoints3(Index cvIndices[]) const;
private:
// Private members:
FaceSurface const & _surface;
unsigned int _isQuad : 1;
unsigned int _isBoundary : 1;
int _boundaryMask;
int _patchSize;
Far::PatchDescriptor::Type _patchType;
};
} // end namespace Bfr
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_REGULAR_PATCH_BUILDER_H */