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2007 lines
73 KiB
C++
2007 lines
73 KiB
C++
//
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// Copyright 2018 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/catmarkPatchBuilder.h"
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#include "../vtr/stackBuffer.h"
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#include <cassert>
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#include <cmath>
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#include <cstdio>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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using Vtr::Array;
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using Vtr::ConstArray;
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using Vtr::internal::StackBuffer;
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namespace Far {
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//
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// Core functions for computing Catmark limit properties that are used
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// in the conversion to multiple patch types.
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//
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// This struct/class is just a means of grouping common functions.
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//
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// There is a long and unclear history to the details of the computations
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// involved in the patch conversion here...
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//
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// The formulae for computing the Gregory patch points do not follow the
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// more widely accepted work of Loop, Shaefer et al or Myles et al. The
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// formulae for the limit points and tangents also ultimately need to be
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// retrieved from Sdc::Scheme to ensure they conform, so future factoring
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// of the formulae is still necessary.
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//
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// Regarding support for multiple precision, like Sdc, some intermediate
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// calculations are performed in double and cast to float. Historically
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// this conversion code has been purely float and later extended to
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// support template <typename REAL>. For math functions such as cos(),
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// sin(), etc., we rely on overloading via <cmath> through the use of
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// std::cos(), std::sin(), etc.
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//
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template <typename REAL>
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struct CatmarkLimits {
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public:
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typedef REAL Weight;
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static void ComputeInteriorPointWeights(int valence, int faceInRing,
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Weight* pWeights, Weight* epWeights, Weight* emWeights);
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static void ComputeBoundaryPointWeights(int valence, int faceInRing,
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Weight* pWeights, Weight* epWeights, Weight* emWeights);
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private:
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static double computeCoefficient(int valence);
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};
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//
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// Lookup table and formula for the scale factor applied to limit
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// tangents that arises from eigen values of the subdivision matrix.
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// Historically 30 values have been stored -- up to valence 29.
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//
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template <typename REAL>
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inline double
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CatmarkLimits<REAL>::computeCoefficient(int valence) {
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static double const efTable[] = {
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0.0, 0.0, 0.0,
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8.1281572906372312e-01, 0.5, 3.6364406329142801e-01,
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2.8751379706077085e-01, 2.3868786685851678e-01, 2.0454364190756097e-01,
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1.7922903958061159e-01, 1.5965737079986253e-01, 1.4404233443011302e-01,
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1.3127568415883017e-01, 1.2063172212675841e-01, 1.1161437506676930e-01,
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1.0387245516114274e-01, 9.7150019090724835e-02, 9.1255917505950648e-02,
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8.6044378511602668e-02, 8.1402211336798411e-02, 7.7240129516184072e-02,
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7.3486719751997026e-02, 7.0084157479797987e-02, 6.6985104030725440e-02,
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6.4150420569810074e-02, 6.1547457638637268e-02, 5.9148757447233989e-02,
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5.6931056818776957e-02, 5.4874512279256417e-02, 5.2962091433796134e-02
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};
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assert(valence > 0);
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if (valence < 30) return efTable[valence];
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double invValence = 1.0 / valence;
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double cosT = std::cos(2.0 * M_PI * invValence);
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double divisor = (cosT + 5.0) + std::sqrt((cosT + 9.0) * (cosT + 1.0));
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return (16.0 * invValence / divisor);
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}
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template <typename REAL>
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void
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CatmarkLimits<REAL>::ComputeInteriorPointWeights(int valence, int faceInRing,
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Weight* pWeights, Weight* epWeights, Weight* emWeights) {
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//
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// For the limit tangents of an interior vertex, the second tangent is a
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// rotation of the first, i.e. the coefficients for the ring around the
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// vertex can be simply shifted by two. So there is really no need to
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// compute it explicitly here. The single tangent can similarly be
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// oriented along the corresponding edges for Ep and Em and scaled and
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// offset by P accordingly.
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//
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// The formula used for tangents here differs from Sdc::Scheme for
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// Catmark -- the direction is the same but the length varies due to the
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// different terms used to scale the results (both based on eigenvalues).
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// The main difference in the computation here though is that each edge-
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// point is a function of three cos() terms:
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// cos(i*theta), cos((i-1)*theta), cos((i+1)theta)
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// while the Sdc::Scheme weight depends only on cos(i*theta), and so they
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// are accumulated here rather than assigned directly.
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//
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// Ultimately the Sdc::Scheme formulae are a little more efficient but we
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// don't want to impact positions of Ep and Em slightly by switching to
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// them until such a change can be given more justification and visibility
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// (e.g. major version).
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//
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bool computeEdgePoints = epWeights && emWeights;
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double fValence = (double) valence;
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double oneOverValence = 1.0f / fValence;
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double oneOverValPlus5 = 1.0f / (fValence + 5.0f);
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double pCoeff = oneOverValence * oneOverValPlus5;
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double tanCoeff = computeCoefficient(valence) * 0.5f * oneOverValPlus5;
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double faceAngle = 2.0 * M_PI * oneOverValence;
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//
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// Assign position weights directly while accumulating an intermediate set
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// of weights for the limit tangent. And skip over the first weight for
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// the corner vertex once assigned (zero for tangents) so that we don't
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// have to deal with the off-by-one offset within the loop:
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//
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int weightWidth = 1 + 2 * valence;
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StackBuffer<Weight, 64, true> tanWeights(weightWidth);
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std::memset(&tanWeights[0], 0, weightWidth * sizeof(Weight));
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pWeights[0] = (Weight) (fValence * oneOverValPlus5);
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Weight *pW = &pWeights[1];
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Weight *tW = &tanWeights[1];
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for (int i = 0; i < valence; ++i) {
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pW[2*i] = (Weight) (pCoeff * 4.0f);
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pW[2*i + 1] = (Weight) pCoeff;
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if (computeEdgePoints) {
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int iPrev = (i + valence - 1) % valence;
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int iNext = (i + 1) % valence;
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double cosICoeff = tanCoeff * std::cos(faceAngle * i);
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tW[2*iPrev] += (Weight) (cosICoeff * 2.0f);
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tW[2*iPrev + 1] += (Weight) cosICoeff;
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tW[2*i] += (Weight) (cosICoeff * 4.0f);
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tW[2*i + 1] += (Weight) cosICoeff;
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tW[2*iNext] += (Weight) (cosICoeff * 2.0f);
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}
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}
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//
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// Rotate/permute the scaled tangent weights along edges and add to P:
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//
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if (computeEdgePoints) {
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int epOffset = 2 * ((valence - faceInRing) % valence);
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int emOffset = 2 * ((valence - faceInRing - 1 + valence) % valence);
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epWeights[0] = pWeights[0];
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emWeights[0] = pWeights[0];
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for (int i = 1; i < weightWidth; ++i) {
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int ip = i + epOffset;
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if (ip >= weightWidth) ip -= weightWidth - 1;
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int im = i + emOffset;
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if (im >= weightWidth) im -= weightWidth - 1;
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epWeights[i] = pWeights[i] + tanWeights[ip];
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emWeights[i] = pWeights[i] + tanWeights[im];
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}
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}
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}
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template <typename REAL>
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void
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CatmarkLimits<REAL>::ComputeBoundaryPointWeights(int valence, int faceInRing,
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Weight* pWeights, Weight* epWeights, Weight* emWeights) {
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int numFaces = valence - 1;
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double faceAngle = M_PI / numFaces;
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int weightWidth = 2 * valence;
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int N = weightWidth - 1;
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//
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// Position weights are trivial:
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//
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std::memset(&pWeights[0], 0, weightWidth * sizeof(Weight));
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pWeights[0] = (Weight) (4.0 / 6.0);
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pWeights[1] = (Weight) (1.0 / 6.0);
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pWeights[N] = (Weight) (1.0 / 6.0);
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if ((epWeights == 0) && (emWeights == 0)) return;
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//
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// Ep and Em weights are computed by combining weights for the boundary
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// and interior tangents. The boundary tangent is trivially represented
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// by two non-zero weights, so allocate and compute weights for the
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// interior tangent:
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//
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double tBoundaryCoeff_1 = ( 1.0 / 6.0);
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double tBoundaryCoeff_N = (-1.0 / 6.0);
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StackBuffer<Weight, 64, true> tanWeights(weightWidth);
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{
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double k = (double) numFaces;
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double theta = faceAngle;
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double c = std::cos(theta);
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double s = std::sin(theta);
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double div3 = 1.0 / 3.0;
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double div3kc = 1.0f / (3.0f * k + c);
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double gamma = -4.0f * s * div3kc;
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double alpha_0k = -((1.0f + 2.0f * c) * std::sqrt(1.0f + c)) * div3kc
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/ std::sqrt(1.0f - c);
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double beta_0 = s * div3kc;
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tanWeights[0] = (Weight) (gamma * div3);
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tanWeights[1] = (Weight) (alpha_0k * div3);
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tanWeights[2] = (Weight) (beta_0 * div3);
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tanWeights[N] = (Weight) (alpha_0k * div3);
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for (int i = 1; i < valence - 1; ++i) {
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double sinThetaI = std::sin(theta * i);
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double sinThetaIplus1 = std::sin(theta * (i+1));
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double alpha = 4.0f * sinThetaI * div3kc;
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double beta = (sinThetaI + sinThetaIplus1) * div3kc;
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tanWeights[1 + 2*i] = (Weight) (alpha * div3);
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tanWeights[1 + 2*i + 1] = (Weight) (beta * div3);
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}
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}
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//
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// Compute Ep weights -- trivial case if on the leading face and edge:
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//
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if (faceInRing == 0) {
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// Ep is on boundary edge and has only two weights: w[1] and w[N]
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std::memset(&epWeights[0], 0, weightWidth * sizeof(Weight));
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epWeights[0] = (Weight) (2.0 / 3.0);
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epWeights[1] = (Weight) (1.0 / 3.0);
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} else {
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// Ep is on interior edge and has all weights
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int iEdgeNext = faceInRing;
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double faceAngleNext = faceAngle * iEdgeNext;
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double cosAngleNext = std::cos(faceAngleNext);
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double sinAngleNext = std::sin(faceAngleNext);
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for (int i = 0; i < weightWidth; ++i) {
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epWeights[i] = (Weight)(tanWeights[i] * sinAngleNext);
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}
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epWeights[0] += pWeights[0];
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epWeights[1] += pWeights[1] + (Weight)(tBoundaryCoeff_1 * cosAngleNext);
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epWeights[N] += pWeights[N] + (Weight)(tBoundaryCoeff_N * cosAngleNext);
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}
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//
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// Compute Em weights -- trivial case if on the trailing face and edge:
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//
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if (faceInRing == (numFaces - 1)) {
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// Em is on boundary edge and has only two weights: w[1] and w[N]
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std::memset(&emWeights[0], 0, weightWidth * sizeof(Weight));
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emWeights[0] = (Weight) (2.0 / 3.0);
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emWeights[N] = (Weight) (1.0 / 3.0);
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} else {
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// Em is on interior edge and has all weights
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int iEdgePrev = (faceInRing + 1) % valence;
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double faceAnglePrev = faceAngle * iEdgePrev;
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double cosAnglePrev = std::cos(faceAnglePrev);
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double sinAnglePrev = std::sin(faceAnglePrev);
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for (int i = 0; i < weightWidth; ++i) {
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emWeights[i] = (Weight)(tanWeights[i] * sinAnglePrev);
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}
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emWeights[0] += pWeights[0];
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emWeights[1] += pWeights[1] + (Weight)(tBoundaryCoeff_1 * cosAnglePrev);
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emWeights[N] += pWeights[N] + (Weight)(tBoundaryCoeff_N * cosAnglePrev);
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}
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}
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//
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// SparseMatrixRow
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//
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// This is a utility class representing a row of a SparseMatrix -- which
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// in turn corresponds to a point of a resulting patch. Instances of this
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// class are intended to encapsulate the contributions of a point and be
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// passed to functions as such.
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//
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// (Consider moving this to PatchBuilder as a protected class or maybe a
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// public class within SparseMatrix itself, e.g. SparseMatrix<REAL>::Row.)
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//
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namespace {
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template <typename REAL>
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class SparseMatrixRow {
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public:
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SparseMatrixRow(SparseMatrix<REAL> & matrix, int row) :
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_size(matrix.GetRowSize(row)),
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_indices(matrix.SetRowColumns(row).begin()),
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_weights(matrix.SetRowElements(row).begin()) { }
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int GetSize() const { return _size; }
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void Assign(int rowEntry, Index index, REAL weight) {
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_indices[rowEntry] = index;
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_weights[rowEntry] = weight;
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}
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void Copy(SparseMatrixRow<REAL> const & other) {
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assert(GetSize() == other.GetSize());
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std::memcpy(_indices, other._indices, _size * sizeof(Index));
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std::memcpy(_weights, other._weights, _size * sizeof(REAL));
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}
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public:
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int _size;
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Index * _indices;
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REAL * _weights;
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};
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} // end namespace
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//
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// Simple utility functions for dealing with SparseMatrix:
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//
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namespace {
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template <typename REAL>
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void
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_printMatrix(SparseMatrix<REAL> const & matrix, bool printIndices = true,
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bool printWeights = true) {
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printf("Matrix %d x %d, %d elements:\n",
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matrix.GetNumRows(), matrix.GetNumColumns(), matrix.GetNumElements());
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for (int i = 0; i < matrix.GetNumRows(); ++i) {
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int rowSize = matrix.GetRowSize(i);
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printf(" Row %d (size = %d):\n", i, rowSize);
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if (printIndices) {
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ConstArray<int> indices = matrix.GetRowColumns(i);
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printf(" Indices: ");
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for (int j = 0; j < rowSize; ++j) {
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printf("%6d ", indices[j]);
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}
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printf("\n");
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}
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if (printWeights) {
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ConstArray<REAL> weights = matrix.GetRowElements(i);
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printf(" Weights: ");
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for (int j = 0; j < rowSize; ++j) {
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printf("%6.3f ", (REAL)weights[j]);
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}
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printf("\n");
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}
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}
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}
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template <typename REAL>
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void
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_initializeFullMatrix(SparseMatrix<REAL> & M, int nRows, int nColumns) {
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M.Resize(nRows, nColumns, nRows * nColumns);
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// Fill row 0 with index for every column:
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M.SetRowSize(0, nColumns);
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Array<int> row0Columns = M.SetRowColumns(0);
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for (int i = 0; i < nColumns; ++i) {
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row0Columns[i] = i;
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}
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// Copy row 0's indices into all other rows:
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for (int row = 1; row < nRows; ++row) {
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M.SetRowSize(row, nColumns);
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Array<int> dstRowColumns = M.SetRowColumns(row);
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std::memcpy(&dstRowColumns[0], &row0Columns[0], nColumns * sizeof(int));
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}
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}
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template <typename REAL>
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void
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_resizeMatrix(SparseMatrix<REAL> & matrix,
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int numRows, int numColumns, int numElements,
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int const rowSizes[]) {
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matrix.Resize(numRows, numColumns, numElements);
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for (int i = 0; i < numRows; ++i) {
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matrix.SetRowSize(i, rowSizes[i]);
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}
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assert(matrix.GetNumElements() == numElements);
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}
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template <typename REAL>
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void
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_addSparsePointToFullRow(REAL * fullRow,
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SparseMatrixRow<REAL> const & p,
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REAL s, int * indexMask) {
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for (int i = 0; i < p.GetSize(); ++i) {
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int index = p._indices[i];
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fullRow[index] += s * p._weights[i];
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indexMask[index] = 1 + index;
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}
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}
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template <typename REAL>
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void
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_addSparseRowToFull(REAL * fullRow,
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SparseMatrix<REAL> const & M, int sparseRow, REAL s) {
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ConstArray<int> indices = M.GetRowColumns(sparseRow);
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ConstArray<REAL> weights = M.GetRowElements(sparseRow);
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for (int i = 0; i < indices.size(); ++i) {
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fullRow[indices[i]] += s * weights[i];
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}
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}
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template <typename REAL>
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void
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_combineSparseMatrixRowsInFull(SparseMatrix<REAL> & dstMatrix, int dstRowIndex,
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SparseMatrix<REAL> const & srcMatrix, int numSrcRows,
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int const srcRowIndices[], REAL const * srcRowWeights) {
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REAL * dstRow = &dstMatrix.SetRowElements(dstRowIndex)[0];
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std::memset(dstRow, 0, dstMatrix.GetNumColumns() * sizeof(REAL));
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for (int i = 0; i < numSrcRows; ++i) {
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_addSparseRowToFull(dstRow, srcMatrix, srcRowIndices[i], srcRowWeights[i]);
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}
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}
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template <typename REAL>
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void
|
|
_matrixPrintDensity(const char* prefix, SparseMatrix<REAL> const & M) {
|
|
|
|
int fullSize = M.GetNumRows() * M.GetNumColumns();
|
|
int sparseSize = M.GetNumElements();
|
|
|
|
int nonZeroSize = 0;
|
|
for (int i = 0; i < M.GetNumRows(); ++i) {
|
|
ConstArray<REAL> elements = M.GetRowElements(i);
|
|
for (int j = 0; j < elements.size(); ++j) {
|
|
nonZeroSize += (elements[j] != 0);
|
|
}
|
|
}
|
|
printf("%s(%dx%d = %d): elements = %d, non-zero = %d, density = %.1f\n",
|
|
prefix, M.GetNumRows(), M.GetNumColumns(), fullSize,
|
|
sparseSize, nonZeroSize, (REAL)nonZeroSize * 100.0f / (REAL)fullSize);
|
|
}
|
|
|
|
|
|
//
|
|
// The valence-2 interior case poses problems for the way patch points
|
|
// are computed as combinations of source points and stored as a row in
|
|
// a SparseMatrix. An interior vertex of valence-2 causes duplicate
|
|
// vertices to appear in the 1-rings of its neighboring vertices and we
|
|
// want the entries of a SparseMatrix row to be unique.
|
|
//
|
|
// For the most part, this does not pose a problem while the matrix (set
|
|
// of patch points) is being constructed, so we leave those duplicate
|
|
// entries in place and deal with them as a post-process here.
|
|
//
|
|
// The SourcePatch is also sensitive to the presence of such valence-2
|
|
// vertices for its own reasons (it needs to identifiy a unique set of
|
|
// source points from a set of corner rings), so a simple query of its
|
|
// corners indicates when this post-process is necessary. (And since
|
|
// this case is a rare occurrence, efficiency is not a major concern.)
|
|
//
|
|
template <typename REAL>
|
|
void _removeValence2Duplicates(SparseMatrix<REAL> & M) {
|
|
|
|
// This will later be determined by the PatchBuilder member:
|
|
int regFaceSize = 4;
|
|
|
|
SparseMatrix<REAL> T;
|
|
T.Resize(M.GetNumRows(), M.GetNumColumns(), M.GetNumElements());
|
|
|
|
int nRows = M.GetNumRows();
|
|
for (int row = 0; row < nRows; ++row) {
|
|
int srcRowSize = M.GetRowSize(row);
|
|
|
|
int const * srcIndices = M.GetRowColumns(row).begin();
|
|
REAL const * srcWeights = M.GetRowElements(row).begin();
|
|
|
|
// Scan the entries to see if there are duplicates -- copy
|
|
// the row if not, otherwise, need to compress it:
|
|
bool cornerUsed[4] = { false, false, false, false };
|
|
|
|
int srcDupCount = 0;
|
|
for (int i = 0; i < srcRowSize; ++i) {
|
|
int srcIndex = srcIndices[i];
|
|
if (srcIndex < regFaceSize) {
|
|
srcDupCount += (int) cornerUsed[srcIndex];
|
|
cornerUsed[srcIndex] = true;
|
|
}
|
|
}
|
|
|
|
// Size this row for the destination and copy or compress:
|
|
T.SetRowSize(row, srcRowSize - srcDupCount);
|
|
|
|
int* dstIndices = T.SetRowColumns(row).begin();
|
|
REAL* dstWeights = T.SetRowElements(row).begin();
|
|
|
|
if (srcDupCount) {
|
|
REAL * cornerDstPtr[4] = { 0, 0, 0, 0 };
|
|
|
|
for (int i = 0; i < srcRowSize; ++i) {
|
|
int srcIndex = *srcIndices++;
|
|
REAL srcWeight = *srcWeights++;
|
|
|
|
if (srcIndex < regFaceSize) {
|
|
if (cornerDstPtr[srcIndex]) {
|
|
*cornerDstPtr[srcIndex] += srcWeight;
|
|
continue;
|
|
} else {
|
|
cornerDstPtr[srcIndex] = dstWeights;
|
|
}
|
|
}
|
|
*dstIndices++ = srcIndex;
|
|
*dstWeights++ = srcWeight;
|
|
}
|
|
} else {
|
|
std::memcpy(&dstIndices[0], &srcIndices[0], srcRowSize * sizeof(Index));
|
|
std::memcpy(&dstWeights[0], &srcWeights[0], srcRowSize * sizeof(REAL));
|
|
}
|
|
}
|
|
M.Swap(T);
|
|
}
|
|
} // end namespace for SparseMatrix utilities
|
|
|
|
|
|
//
|
|
// GregoryConverter
|
|
//
|
|
// The GregoryConverter class essentially provides a change-of-basis matrix
|
|
// from source vertices in a Catmull-Clark mesh to the 20 control points of a
|
|
// Gregory patch.
|
|
//
|
|
// Historically the source topology was specified as a Vtr::Level and face index,
|
|
// from which contributions of all 1-ring vertices that support the 20 points of
|
|
// the patch are determined. The source topology is now specified via a simple
|
|
// SourcePatch, so a matrix can be determined for a particular configuration and
|
|
// re-used for any similar instance.
|
|
//
|
|
// Control points are labeled using the convention from: "Approximating
|
|
// Subdivision Surfaces with Gregory Patches for Hardware Tessellation" Loop,
|
|
// Schaefer, Ni, Castano (ACM ToG Siggraph Asia 2009)
|
|
//
|
|
// P3 e3- e2+ P2
|
|
// x--------x--------x--------x
|
|
// | | | |
|
|
// | | | |
|
|
// | | f3- | f2+ |
|
|
// | x x |
|
|
// e3+ x------x x------x e2-
|
|
// | f3+ f2- |
|
|
// | |
|
|
// | |
|
|
// | f0- f1+ |
|
|
// e0- x------x x------x e1+
|
|
// | x x |
|
|
// | | f0+ | f1- |
|
|
// | | | |
|
|
// | | | |
|
|
// x--------x--------x--------x
|
|
// P0 e0+ e1- P1
|
|
//
|
|
template <typename REAL>
|
|
class GregoryConverter {
|
|
public:
|
|
typedef REAL Weight;
|
|
typedef SparseMatrix<Weight> Matrix;
|
|
typedef SparseMatrixRow<Weight> Point;
|
|
public:
|
|
GregoryConverter() : _numSourcePoints(0) { }
|
|
GregoryConverter(SourcePatch const & sourcePatch);
|
|
GregoryConverter(SourcePatch const & sourcePatch, Matrix & sparseMatrix);
|
|
|
|
void Initialize(SourcePatch const & sourcePatch);
|
|
|
|
bool IsIsolatedInteriorPatch() const { return _isIsolatedInteriorPatch; }
|
|
bool HasVal2InteriorCorner() const { return _hasVal2InteriorCorner; }
|
|
int GetIsolatedInteriorCorner() const { return _isolatedCorner; }
|
|
int GetIsolatedInteriorValence() const { return _isolatedValence; }
|
|
|
|
void Convert(Matrix & sparseMatrix) const;
|
|
|
|
private:
|
|
//
|
|
// Local nested class for GregoryConverter to cache information for the
|
|
// corners of the source patch. It copies some information from the
|
|
// SourcePatch so that we don't have to keep it around, but it contains
|
|
// additional information relevant to the determination of the Gregory
|
|
// points -- most notably classifications of the face-points and the
|
|
// sines/cosines of angles for the face corners that are used repeatedly.
|
|
//
|
|
struct CornerTopology {
|
|
// Basic flags copied from the SourcePatch
|
|
unsigned int isBoundary : 1;
|
|
unsigned int isSharp : 1;
|
|
unsigned int isDart : 1;
|
|
unsigned int isRegular : 1;
|
|
unsigned int isVal2Int : 1;
|
|
|
|
// Flags for edge- and face-points relating to adjacent corners:
|
|
unsigned int epOnBoundary : 1;
|
|
unsigned int emOnBoundary : 1;
|
|
|
|
unsigned int fpIsRegular : 1;
|
|
unsigned int fmIsRegular : 1;
|
|
unsigned int fpIsCopied : 1;
|
|
unsigned int fmIsCopied : 1;
|
|
|
|
// Other values stored for repeated use:
|
|
int valence;
|
|
int numFaces;
|
|
int faceInRing;
|
|
|
|
REAL faceAngle;
|
|
REAL cosFaceAngle;
|
|
REAL sinFaceAngle;
|
|
|
|
// Its useful to have the ring for each corner immediately available:
|
|
StackBuffer<int, 40, true> ringPoints;
|
|
};
|
|
|
|
//
|
|
// Methods to resize the matrix before populating it:
|
|
//
|
|
void resizeMatrixUnisolated(Matrix & matrix) const;
|
|
|
|
void resizeMatrixIsolatedIrregular(Matrix & matrix, int irregCornerIndex,
|
|
int irregValence) const;
|
|
|
|
//
|
|
// Methods to compute the various rows of points in the matrix:
|
|
//
|
|
void assignRegularEdgePoints(int cornerIndex, Matrix & matrix) const;
|
|
void computeIrregularEdgePoints(int cornerIndex, Matrix & matrix,
|
|
Weight *weightBuffer) const;
|
|
|
|
void assignRegularFacePoints(int cornerIndex, Matrix & matrix) const;
|
|
void computeIrregularFacePoints(int cornerIndex, Matrix & matrix,
|
|
Weight *weightBuffer, int *indexBuffer) const;
|
|
|
|
void computeIrregularInteriorEdgePoints(int cornerIndex,
|
|
Point & P, Point & Ep, Point & Em,
|
|
Weight *weightBuffer) const;
|
|
void computeIrregularBoundaryEdgePoints(int cornerIndex,
|
|
Point & P, Point & Ep, Point & Em,
|
|
Weight *weightBuffer) const;
|
|
|
|
int getIrregularFacePointSize(int cornerNear, int cornerFar) const;
|
|
void computeIrregularFacePoint(
|
|
int cornerNear, int edgeInNearRing, int cornerFar,
|
|
Point const & p, Point const & eNear, Point const & eFar,
|
|
Point & fNear, REAL signForSideOfEdge /* -1.0 or 1.0 */,
|
|
Weight *rowWeights, int *columnMask) const;
|
|
|
|
private:
|
|
int _numSourcePoints;
|
|
int _maxValence;
|
|
|
|
bool _isIsolatedInteriorPatch;
|
|
bool _hasVal2InteriorCorner;
|
|
int _isolatedCorner;
|
|
int _isolatedValence;
|
|
|
|
CornerTopology _corners[4];
|
|
};
|
|
|
|
|
|
//
|
|
// GregoryConverter
|
|
//
|
|
// Construction and initialization/computation of the change-of-basis
|
|
// matrix to a Gregory patch.
|
|
//
|
|
template <typename REAL>
|
|
GregoryConverter<REAL>::GregoryConverter(
|
|
SourcePatch const & sourcePatch) {
|
|
|
|
Initialize(sourcePatch);
|
|
}
|
|
|
|
template <typename REAL>
|
|
GregoryConverter<REAL>::GregoryConverter(
|
|
SourcePatch const & sourcePatch, Matrix & sparseMatrix) {
|
|
|
|
Initialize(sourcePatch);
|
|
Convert(sparseMatrix);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::Initialize(SourcePatch const & sourcePatch) {
|
|
|
|
//
|
|
// Allocate and gather the 1-rings for the corner vertices and other
|
|
// topological information for more immediate access:
|
|
//
|
|
int width = sourcePatch.GetNumSourcePoints();
|
|
_numSourcePoints = width;
|
|
_maxValence = sourcePatch.GetMaxValence();
|
|
|
|
int boundaryCount = 0;
|
|
int irregularCount = 0;
|
|
int irregularCorner = -1;
|
|
int irregularValence = -1;
|
|
int sharpCount = 0;
|
|
int val2IntCount = 0;
|
|
|
|
for (int cIndex = 0; cIndex < 4; ++cIndex) {
|
|
SourcePatch::Corner srcCorner = sourcePatch._corners[cIndex];
|
|
|
|
CornerTopology& corner = _corners[cIndex];
|
|
|
|
corner.isBoundary = srcCorner._boundary;
|
|
corner.isSharp = srcCorner._sharp;
|
|
corner.isDart = srcCorner._dart;
|
|
corner.numFaces = srcCorner._numFaces;
|
|
corner.faceInRing = srcCorner._patchFace;
|
|
corner.isVal2Int = srcCorner._val2Interior;
|
|
corner.valence = corner.numFaces + corner.isBoundary;
|
|
|
|
corner.isRegular = ((corner.numFaces << corner.isBoundary) == 4)
|
|
&& !corner.isSharp;
|
|
if (corner.isRegular) {
|
|
corner.faceAngle = REAL(M_PI_2);
|
|
corner.cosFaceAngle = 0.0f;
|
|
corner.sinFaceAngle = 1.0f;
|
|
} else {
|
|
corner.faceAngle =
|
|
(corner.isBoundary ? REAL(M_PI) : (2.0f * REAL(M_PI)))
|
|
/ REAL(corner.numFaces);
|
|
corner.cosFaceAngle = std::cos(corner.faceAngle);
|
|
corner.sinFaceAngle = std::sin(corner.faceAngle);
|
|
}
|
|
|
|
corner.ringPoints.SetSize(sourcePatch.GetCornerRingSize(cIndex));
|
|
sourcePatch.GetCornerRingPoints(cIndex, corner.ringPoints);
|
|
|
|
// Accumulate topology information to categorize the patch as a whole:
|
|
boundaryCount += corner.isBoundary;
|
|
if (!corner.isRegular) {
|
|
irregularCount ++;
|
|
irregularCorner = cIndex;
|
|
irregularValence = corner.valence;
|
|
}
|
|
sharpCount += corner.isSharp;
|
|
val2IntCount += corner.isVal2Int;
|
|
}
|
|
|
|
// Make a second pass to assign tags dependent on adjacent corners
|
|
for (int cIndex = 0; cIndex < 4; ++cIndex) {
|
|
CornerTopology& corner = _corners[cIndex];
|
|
|
|
int cNext = (cIndex + 1) & 0x3;
|
|
int cPrev = (cIndex + 3) & 0x3;
|
|
|
|
corner.epOnBoundary = false;
|
|
corner.emOnBoundary = false;
|
|
|
|
//
|
|
// Identify if the face points are regular or shared/copied from
|
|
// one of the pair:
|
|
//
|
|
corner.fpIsRegular = corner.isRegular && _corners[cNext].isRegular;
|
|
corner.fmIsRegular = corner.isRegular && _corners[cPrev].isRegular;
|
|
|
|
corner.fpIsCopied = false;
|
|
corner.fmIsCopied = false;
|
|
|
|
if (corner.isBoundary) {
|
|
corner.epOnBoundary = (corner.faceInRing == 0);
|
|
corner.emOnBoundary = (corner.faceInRing == (corner.numFaces - 1));
|
|
|
|
// Both face points are same when one of the two corners' edges
|
|
// is discontinuous -- one is then copied from the other (unless
|
|
// regular)
|
|
if (corner.numFaces > 1) {
|
|
if (corner.epOnBoundary) {
|
|
corner.fpIsRegular = corner.fmIsRegular;
|
|
corner.fpIsCopied = !corner.fpIsRegular;
|
|
}
|
|
if (corner.emOnBoundary) {
|
|
corner.fmIsRegular = corner.fpIsRegular;
|
|
corner.fmIsCopied = !corner.fmIsRegular;
|
|
}
|
|
} else {
|
|
// The case of a corner patch is always regular
|
|
corner.fpIsRegular = true;
|
|
corner.fmIsRegular = true;
|
|
}
|
|
}
|
|
}
|
|
_isIsolatedInteriorPatch = (irregularCount == 1) && (boundaryCount == 0) &&
|
|
(irregularValence > 2) && (sharpCount == 0);
|
|
if (_isIsolatedInteriorPatch) {
|
|
_isolatedCorner = irregularCorner;
|
|
_isolatedValence = irregularValence;
|
|
}
|
|
_hasVal2InteriorCorner = (val2IntCount > 0);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::Convert(Matrix & matrix) const {
|
|
|
|
//
|
|
// Initialize the sparse matrix to accomodate the coefficients for each
|
|
// row/point -- identify common topological cases to treat more easily
|
|
// (and note that specializing the popoluation of the matrix may also be
|
|
// worthwhile in such cases)
|
|
//
|
|
if (_isIsolatedInteriorPatch) {
|
|
resizeMatrixIsolatedIrregular(matrix, _isolatedCorner, _isolatedValence);
|
|
} else {
|
|
resizeMatrixUnisolated(matrix);
|
|
}
|
|
|
|
//
|
|
// Compute the corner and edge points P, Ep and Em first. Since face
|
|
// points Fp and Fm involve edge points for two adjacent corners, their
|
|
// computation must follow:
|
|
//
|
|
int maxRingSize = 1 + 2 * _maxValence;
|
|
int weightBufferSize = std::max(3 * maxRingSize, 2 * _numSourcePoints);
|
|
|
|
StackBuffer<Weight, 128, true> weightBuffer(weightBufferSize);
|
|
StackBuffer<int, 128, true> indexBuffer(weightBufferSize);
|
|
|
|
for (int cIndex = 0; cIndex < 4; ++cIndex) {
|
|
if (_corners[cIndex].isRegular) {
|
|
assignRegularEdgePoints(cIndex, matrix);
|
|
} else {
|
|
computeIrregularEdgePoints(cIndex, matrix, weightBuffer);
|
|
}
|
|
}
|
|
|
|
for (int cIndex = 0; cIndex < 4; ++cIndex) {
|
|
if (_corners[cIndex].fpIsRegular || _corners[cIndex].fmIsRegular) {
|
|
assignRegularFacePoints(cIndex, matrix);
|
|
}
|
|
if (!_corners[cIndex].fpIsRegular || !_corners[cIndex].fmIsRegular) {
|
|
computeIrregularFacePoints(cIndex, matrix, weightBuffer, indexBuffer);
|
|
}
|
|
}
|
|
if (_hasVal2InteriorCorner) {
|
|
_removeValence2Duplicates(matrix);
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::resizeMatrixIsolatedIrregular(
|
|
Matrix & matrix, int cornerIndex, int cornerValence) const {
|
|
|
|
int irregRingSize = 1 + 2 * cornerValence;
|
|
|
|
int irregCorner = cornerIndex;
|
|
int irregPlus = (cornerIndex + 1) & 0x3;
|
|
int irregOpposite = (cornerIndex + 2) & 0x3;
|
|
int irregMinus = (cornerIndex + 3) & 0x3;
|
|
|
|
int rowSizes[20];
|
|
int * rowSizePtr = 0;
|
|
|
|
rowSizePtr = rowSizes + irregCorner * 5;
|
|
*rowSizePtr++ = irregRingSize;
|
|
*rowSizePtr++ = irregRingSize;
|
|
*rowSizePtr++ = irregRingSize;
|
|
*rowSizePtr++ = irregRingSize;
|
|
*rowSizePtr++ = irregRingSize;
|
|
|
|
rowSizePtr = rowSizes + irregPlus * 5;
|
|
*rowSizePtr++ = 9;
|
|
*rowSizePtr++ = 6;
|
|
*rowSizePtr++ = 6;
|
|
*rowSizePtr++ = 4;
|
|
*rowSizePtr++ = 3 + irregRingSize;
|
|
|
|
rowSizePtr = rowSizes + irregOpposite * 5;
|
|
*rowSizePtr++ = 9;
|
|
*rowSizePtr++ = 6;
|
|
*rowSizePtr++ = 6;
|
|
*rowSizePtr++ = 4;
|
|
*rowSizePtr++ = 4;
|
|
|
|
rowSizePtr = rowSizes + irregMinus * 5;
|
|
*rowSizePtr++ = 9;
|
|
*rowSizePtr++ = 6;
|
|
*rowSizePtr++ = 6;
|
|
*rowSizePtr++ = 3 + irregRingSize;
|
|
*rowSizePtr++ = 4;
|
|
|
|
int numElements = 7*irregRingSize + 85;
|
|
|
|
_resizeMatrix(matrix, 20, _numSourcePoints, numElements, rowSizes);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::resizeMatrixUnisolated(Matrix & matrix) const {
|
|
|
|
int rowSizes[20];
|
|
|
|
int numElements = 0;
|
|
|
|
for (int cIndex = 0; cIndex < 4; ++cIndex) {
|
|
int * rowSize = rowSizes + cIndex*5;
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
// First, the corner and pair of edge points:
|
|
if (corner.isRegular) {
|
|
if (! corner.isBoundary) {
|
|
rowSize[0] = 9;
|
|
rowSize[1] = 6;
|
|
rowSize[2] = 6;
|
|
} else {
|
|
rowSize[0] = 3;
|
|
rowSize[1] = corner.epOnBoundary ? 2 : 6;
|
|
rowSize[2] = corner.emOnBoundary ? 2 : 6;
|
|
}
|
|
} else {
|
|
if (corner.isSharp) {
|
|
rowSize[0] = 1;
|
|
rowSize[1] = 2;
|
|
rowSize[2] = 2;
|
|
} else if (! corner.isBoundary) {
|
|
int ringSize = 1 + 2 * corner.valence;
|
|
rowSize[0] = ringSize;
|
|
rowSize[1] = ringSize;
|
|
rowSize[2] = ringSize;
|
|
} else if (corner.numFaces > 1) {
|
|
int ringSize = 1 + corner.valence + corner.numFaces;
|
|
rowSize[0] = 3;
|
|
rowSize[1] = corner.epOnBoundary ? 2 : ringSize;
|
|
rowSize[2] = corner.emOnBoundary ? 2 : ringSize;
|
|
} else {
|
|
rowSize[0] = 3;
|
|
rowSize[1] = 2;
|
|
rowSize[2] = 2;
|
|
}
|
|
}
|
|
numElements += rowSize[0] + rowSize[1] + rowSize[2];
|
|
|
|
// Second, the pair of face points:
|
|
rowSize[3] = 4;
|
|
rowSize[4] = 4;
|
|
if (!corner.fpIsRegular || !corner.fmIsRegular) {
|
|
int cNext = (cIndex + 1) & 0x3;
|
|
int cPrev = (cIndex + 3) & 0x3;
|
|
if (!corner.fpIsRegular) {
|
|
rowSize[3] = getIrregularFacePointSize(cIndex,
|
|
corner.fpIsCopied ? cPrev : cNext);
|
|
}
|
|
if (!corner.fmIsRegular) {
|
|
rowSize[4] = getIrregularFacePointSize(cIndex,
|
|
corner.fmIsCopied ? cNext : cPrev);
|
|
}
|
|
}
|
|
numElements += rowSize[3] + rowSize[4];
|
|
}
|
|
|
|
_resizeMatrix(matrix, 20, _numSourcePoints, numElements, rowSizes);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::assignRegularEdgePoints(int cIndex, Matrix & matrix) const {
|
|
|
|
Point p (matrix, 5*cIndex + 0);
|
|
Point ep(matrix, 5*cIndex + 1);
|
|
Point em(matrix, 5*cIndex + 2);
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int const * cRing = corner.ringPoints;
|
|
|
|
if (! corner.isBoundary) {
|
|
p.Assign(0, cIndex, (REAL) (4.0 / 9.0));
|
|
p.Assign(1, cRing[0], (REAL) (1.0 / 9.0));
|
|
p.Assign(2, cRing[2], (REAL) (1.0 / 9.0));
|
|
p.Assign(3, cRing[4], (REAL) (1.0 / 9.0));
|
|
p.Assign(4, cRing[6], (REAL) (1.0 / 9.0));
|
|
p.Assign(5, cRing[1], (REAL) (1.0 / 36.0));
|
|
p.Assign(6, cRing[3], (REAL) (1.0 / 36.0));
|
|
p.Assign(7, cRing[5], (REAL) (1.0 / 36.0));
|
|
p.Assign(8, cRing[7], (REAL) (1.0 / 36.0));
|
|
assert(p.GetSize() == 9);
|
|
|
|
// Identify the edges along Ep and Em and those opposite them:
|
|
int iEdgeEp = 2 * corner.faceInRing;
|
|
int iEdgeEm = 2 * ((corner.faceInRing + 1) & 0x3);
|
|
int iEdgeOp = 2 * ((corner.faceInRing + 2) & 0x3);
|
|
int iEdgeOm = 2 * ((corner.faceInRing + 3) & 0x3);
|
|
|
|
ep.Assign(0, cIndex, (REAL) (4.0 / 9.0));
|
|
ep.Assign(1, cRing[iEdgeEp], (REAL) (2.0 / 9.0));
|
|
ep.Assign(2, cRing[iEdgeEm], (REAL) (1.0 / 9.0));
|
|
ep.Assign(3, cRing[iEdgeOm], (REAL) (1.0 / 9.0));
|
|
ep.Assign(4, cRing[iEdgeEp + 1], (REAL) (1.0 / 18.0));
|
|
ep.Assign(5, cRing[iEdgeOm + 1], (REAL) (1.0 / 18.0));
|
|
assert(ep.GetSize() == 6);
|
|
|
|
em.Assign(0, cIndex, (REAL) (4.0 / 9.0));
|
|
em.Assign(1, cRing[iEdgeEm], (REAL) (2.0 / 9.0));
|
|
em.Assign(2, cRing[iEdgeEp], (REAL) (1.0 / 9.0));
|
|
em.Assign(3, cRing[iEdgeOp], (REAL) (1.0 / 9.0));
|
|
em.Assign(4, cRing[iEdgeEp + 1], (REAL) (1.0 / 18.0));
|
|
em.Assign(5, cRing[iEdgeEm + 1], (REAL) (1.0 / 18.0));
|
|
assert(em.GetSize() == 6);
|
|
} else {
|
|
// Decide which point corresponds to interior vs exterior tangent:
|
|
Point & eBoundary = corner.epOnBoundary ? ep : em;
|
|
Point & eInterior = corner.epOnBoundary ? em : ep;
|
|
int iBoundary = corner.epOnBoundary ? 0 : 4;
|
|
|
|
p.Assign(0, cIndex, (REAL) (2.0 / 3.0));
|
|
p.Assign(1, cRing[0], (REAL) (1.0 / 6.0));
|
|
p.Assign(2, cRing[4], (REAL) (1.0 / 6.0));
|
|
assert(p.GetSize() == 3);
|
|
|
|
eBoundary.Assign(0, cIndex, (REAL) (2.0 / 3.0));
|
|
eBoundary.Assign(1, cRing[iBoundary], (REAL) (1.0 / 3.0));
|
|
assert(eBoundary.GetSize() == 2);
|
|
|
|
eInterior.Assign(0, cIndex, (REAL) (4.0 / 9.0));
|
|
eInterior.Assign(1, cRing[2], (REAL) (2.0 / 9.0));
|
|
eInterior.Assign(2, cRing[0], (REAL) (1.0 / 9.0));
|
|
eInterior.Assign(3, cRing[4], (REAL) (1.0 / 9.0));
|
|
eInterior.Assign(4, cRing[1], (REAL) (1.0 / 18.0));
|
|
eInterior.Assign(5, cRing[3], (REAL) (1.0 / 18.0));
|
|
assert(eInterior.GetSize() == 6);
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::computeIrregularEdgePoints(int cIndex,
|
|
Matrix & matrix, Weight *weightBuffer) const {
|
|
|
|
Point p (matrix, 5*cIndex + 0);
|
|
Point ep(matrix, 5*cIndex + 1);
|
|
Point em(matrix, 5*cIndex + 2);
|
|
|
|
//
|
|
// The corner and edge points P, Ep and Em are completely determined
|
|
// by the 1-ring of vertices around (and including) the corner vertex.
|
|
// We combine full sets of coefficients for the vertex and its 1-ring.
|
|
//
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
if (corner.isSharp) {
|
|
//
|
|
// The sharp case -- both interior and boundary...
|
|
//
|
|
p.Assign(0, cIndex, 1.0f);
|
|
assert(p.GetSize() == 1);
|
|
|
|
// Approximating these for now, pending future investigation...
|
|
ep.Assign(0, cIndex, (REAL)(2.0 / 3.0));
|
|
ep.Assign(1, (cIndex+1) & 0x3, (REAL)(1.0 / 3.0));
|
|
assert(ep.GetSize() == 2);
|
|
|
|
em.Assign(0, cIndex, (REAL)(2.0 / 3.0));
|
|
em.Assign(1, (cIndex+3) & 0x3, (REAL)(1.0 / 3.0));
|
|
assert(em.GetSize() == 2);
|
|
} else if (! corner.isBoundary) {
|
|
//
|
|
// The irregular interior case:
|
|
//
|
|
computeIrregularInteriorEdgePoints(cIndex, p, ep, em, weightBuffer);
|
|
} else if (corner.numFaces > 1) {
|
|
//
|
|
// The irregular boundary case:
|
|
//
|
|
computeIrregularBoundaryEdgePoints(cIndex, p, ep, em, weightBuffer);
|
|
} else {
|
|
//
|
|
// The irregular/smooth corner case:
|
|
//
|
|
p.Assign(0, cIndex, (REAL)(4.0 / 6.0));
|
|
p.Assign(1, (cIndex+1) & 0x3, (REAL)(1.0 / 6.0));
|
|
p.Assign(2, (cIndex+3) & 0x3, (REAL)(1.0 / 6.0));
|
|
assert(p.GetSize() == 3);
|
|
|
|
ep.Assign(0, cIndex, (REAL)(2.0 / 3.0));
|
|
ep.Assign(1, (cIndex+1) & 0x3, (REAL)(1.0 / 3.0));
|
|
assert(ep.GetSize() == 2);
|
|
|
|
em.Assign(0, cIndex, (REAL)(2.0 / 3.0));
|
|
em.Assign(1, (cIndex+3) & 0x3, (REAL)(1.0 / 3.0));
|
|
assert(em.GetSize() == 2);
|
|
}
|
|
}
|
|
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::computeIrregularInteriorEdgePoints(
|
|
int cIndex,
|
|
Point& p, Point& ep, Point& em,
|
|
Weight *ringWeights) const {
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int valence = corner.valence;
|
|
int weightWidth = 1 + 2 * valence;
|
|
|
|
Weight* pWeights = &ringWeights[0];
|
|
Weight* epWeights = pWeights + weightWidth;
|
|
Weight* emWeights = pWeights + weightWidth * 2;
|
|
|
|
//
|
|
// The interior (smooth) case -- invoke the public static method that
|
|
// computes pre-allocated ring weights for P, Ep and Em:
|
|
//
|
|
CatmarkLimits<REAL>::ComputeInteriorPointWeights(valence, corner.faceInRing,
|
|
pWeights, epWeights, emWeights);
|
|
|
|
//
|
|
// Transer the weights for the ring into the stencil form of the required
|
|
// Point type. The limit mask for position involves all ring weights, and
|
|
// since Ep and Em depend on it, there should be no need to filter weights
|
|
// with value 0:
|
|
//
|
|
p.Assign( 0, cIndex, pWeights[0]);
|
|
ep.Assign(0, cIndex, epWeights[0]);
|
|
em.Assign(0, cIndex, emWeights[0]);
|
|
|
|
for (int i = 1; i < weightWidth; ++i) {
|
|
int pRingPoint = corner.ringPoints[i-1];
|
|
|
|
p.Assign( i, pRingPoint, pWeights[i]);
|
|
ep.Assign(i, pRingPoint, epWeights[i]);
|
|
em.Assign(i, pRingPoint, emWeights[i]);
|
|
}
|
|
assert(p.GetSize() == weightWidth);
|
|
assert(ep.GetSize() == weightWidth);
|
|
assert(em.GetSize() == weightWidth);
|
|
}
|
|
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::computeIrregularBoundaryEdgePoints(
|
|
int cIndex,
|
|
Point& p, Point& ep, Point& em,
|
|
Weight *ringWeights) const {
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int valence = corner.valence;
|
|
int weightWidth = 1 + corner.valence + corner.numFaces;
|
|
|
|
Weight* pWeights = &ringWeights[0];
|
|
Weight* epWeights = pWeights + weightWidth;
|
|
Weight* emWeights = pWeights + weightWidth * 2;
|
|
|
|
//
|
|
// The boundary (smooth) case -- invoke the public static method that
|
|
// computes pre-allocated ring weights for P, Ep and Em:
|
|
//
|
|
CatmarkLimits<REAL>::ComputeBoundaryPointWeights(valence, corner.faceInRing,
|
|
pWeights, epWeights, emWeights);
|
|
|
|
//
|
|
// Transfer ring weights into points -- exploiting cases where they
|
|
// are known to be non-zero only along the two boundary edges:
|
|
//
|
|
int N = weightWidth - 1;
|
|
|
|
int p0 = cIndex;
|
|
int p1 = corner.ringPoints[0];
|
|
int pN = corner.ringPoints[2*(valence-1)];
|
|
|
|
p.Assign(0, p0, pWeights[0]);
|
|
p.Assign(1, p1, pWeights[1]);
|
|
p.Assign(2, pN, pWeights[N]);
|
|
assert(p.GetSize() == 3);
|
|
|
|
// If Ep is on the boundary edge, it has only two non-zero weights along
|
|
// that edge:
|
|
ep.Assign(0, p0, epWeights[0]);
|
|
if (corner.epOnBoundary) {
|
|
ep.Assign(1, p1, epWeights[1]);
|
|
assert(ep.GetSize() == 2);
|
|
} else {
|
|
for (int i = 1; i < weightWidth; ++i) {
|
|
ep.Assign(i, corner.ringPoints[i-1], epWeights[i]);
|
|
}
|
|
assert(ep.GetSize() == weightWidth);
|
|
}
|
|
|
|
// If Em is on the boundary edge, it has only two non-zero weights along
|
|
// that edge:
|
|
em.Assign(0, p0, emWeights[0]);
|
|
if (corner.emOnBoundary) {
|
|
em.Assign(1, pN, emWeights[N]);
|
|
assert(em.GetSize() == 2);
|
|
} else {
|
|
for (int i = 1; i <= weightWidth; ++i) {
|
|
em.Assign(i, corner.ringPoints[i-1], emWeights[i]);
|
|
}
|
|
assert(em.GetSize() == weightWidth);
|
|
}
|
|
}
|
|
|
|
|
|
template <typename REAL>
|
|
int
|
|
GregoryConverter<REAL>::getIrregularFacePointSize(
|
|
int cIndexNear, int cIndexFar) const {
|
|
|
|
CornerTopology const & corner = _corners[cIndexNear];
|
|
CornerTopology const & adjCorner = _corners[cIndexFar];
|
|
|
|
if (corner.isSharp && adjCorner.isSharp) return 2;
|
|
|
|
int thisSize = corner.isSharp
|
|
? 6
|
|
: (1 + corner.ringPoints.GetSize());
|
|
|
|
int adjSize = (adjCorner.isRegular || adjCorner.isSharp)
|
|
? 0
|
|
: (1 + adjCorner.ringPoints.GetSize() - 6);
|
|
|
|
return thisSize + adjSize;
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::computeIrregularFacePoint(
|
|
int cIndexNear, int edgeInNearCornerRing, int cIndexFar,
|
|
Point const & p, Point const & eNear, Point const & eFar, Point & fNear,
|
|
REAL signForSideOfEdge, Weight *rowWeights, int *columnMask) const {
|
|
|
|
CornerTopology const & cornerNear = _corners[cIndexNear];
|
|
CornerTopology const & cornerFar = _corners[cIndexFar];
|
|
|
|
int valence = cornerNear.valence;
|
|
|
|
Weight cosNear = cornerNear.cosFaceAngle;
|
|
Weight cosFar = cornerFar.cosFaceAngle;
|
|
|
|
Weight pCoeff = cosFar / 3.0f;
|
|
Weight eNearCoeff = (3.0f - 2.0f * cosNear - cosFar) / 3.0f;
|
|
Weight eFarCoeff = 2.0f * cosNear / 3.0f;
|
|
|
|
int fullRowSize = _numSourcePoints;
|
|
std::memset(&columnMask[0], 0, fullRowSize * sizeof(int));
|
|
std::memset(&rowWeights[0], 0, fullRowSize * sizeof(Weight));
|
|
|
|
_addSparsePointToFullRow(rowWeights, p, pCoeff, columnMask);
|
|
_addSparsePointToFullRow(rowWeights, eNear, eNearCoeff, columnMask);
|
|
_addSparsePointToFullRow(rowWeights, eFar, eFarCoeff, columnMask);
|
|
|
|
// Remember that R is to be computed about an interior edge and is
|
|
// comprised of the two pairs of points opposite the interior edge
|
|
//
|
|
int iEdgeInterior = edgeInNearCornerRing;
|
|
int iEdgePrev = (iEdgeInterior + valence - 1) % valence;
|
|
int iEdgeNext = (iEdgeInterior + 1) % valence;
|
|
|
|
rowWeights[cornerNear.ringPoints[2*iEdgePrev]] += -signForSideOfEdge / 9.0f;
|
|
rowWeights[cornerNear.ringPoints[2*iEdgePrev + 1]] += -signForSideOfEdge / 18.0f;
|
|
rowWeights[cornerNear.ringPoints[2*iEdgeInterior + 1]] += signForSideOfEdge / 18.0f;
|
|
rowWeights[cornerNear.ringPoints[2*iEdgeNext]] += signForSideOfEdge / 9.0f;
|
|
|
|
int nWeights = 0;
|
|
for (int i = 0; i < fullRowSize; ++i) {
|
|
if (columnMask[i]) {
|
|
fNear.Assign(nWeights++, columnMask[i] - 1, rowWeights[i]);
|
|
}
|
|
}
|
|
|
|
// Complete the expected row size when val-2 interior corners induce duplicates:
|
|
if (_hasVal2InteriorCorner && (nWeights < fNear.GetSize())) {
|
|
while (nWeights < fNear.GetSize()) {
|
|
fNear.Assign(nWeights++, cIndexNear, 0.0f);
|
|
}
|
|
}
|
|
assert(fNear.GetSize() == nWeights);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::assignRegularFacePoints(int cIndex, Matrix & matrix) const {
|
|
|
|
Point fp(matrix, 5*cIndex + 3);
|
|
Point fm(matrix, 5*cIndex + 4);
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int cNext = (cIndex+1) & 0x3;
|
|
int cOpp = (cIndex+2) & 0x3;
|
|
int cPrev = (cIndex+3) & 0x3;
|
|
|
|
// Assign regular Fp and/or Fm:
|
|
if (corner.fpIsRegular) {
|
|
fp.Assign(0, cIndex, (REAL)(4.0 / 9.0));
|
|
fp.Assign(1, cPrev, (REAL)(2.0 / 9.0));
|
|
fp.Assign(2, cNext, (REAL)(2.0 / 9.0));
|
|
fp.Assign(3, cOpp, (REAL)(1.0 / 9.0));
|
|
assert(fp.GetSize() == 4);
|
|
}
|
|
if (corner.fmIsRegular) {
|
|
fm.Assign(0, cIndex, (REAL)(4.0 / 9.0));
|
|
fm.Assign(1, cPrev, (REAL)(2.0 / 9.0));
|
|
fm.Assign(2, cNext, (REAL)(2.0 / 9.0));
|
|
fm.Assign(3, cOpp, (REAL)(1.0 / 9.0));
|
|
assert(fm.GetSize() == 4);
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryConverter<REAL>::computeIrregularFacePoints(int cIndex,
|
|
Matrix & matrix, Weight *rowWeights, int *columnMask) const {
|
|
|
|
// Identify neighboring corners:
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int cNext = (cIndex+1) & 0x3;
|
|
int cPrev = (cIndex+3) & 0x3;
|
|
|
|
Point epPrev(matrix, 5*cPrev + 1);
|
|
Point em (matrix, 5*cIndex + 2);
|
|
Point p (matrix, 5*cIndex + 0);
|
|
Point ep (matrix, 5*cIndex + 1);
|
|
Point emNext(matrix, 5*cNext + 2);
|
|
|
|
Point fp(matrix, 5*cIndex + 3);
|
|
Point fm(matrix, 5*cIndex + 4);
|
|
|
|
//
|
|
// Compute the face points Fp and Fm in terms of the corner (P) and edge
|
|
// points (Ep and Em) previously computed. The caller provides a buffer
|
|
// of the appropriate size (twice the width of the matrix) to use for
|
|
// combining weights, along with an integer buffer used to identify
|
|
// non-zero weights and preserve the sparsity of the combinations (note
|
|
// they use index + 1 to detect index 0 when cleared with 0 entries).
|
|
//
|
|
if (!corner.fpIsRegular && !corner.fpIsCopied) {
|
|
int iEdgeP = corner.faceInRing;
|
|
computeIrregularFacePoint(cIndex, iEdgeP, cNext,
|
|
p, ep, emNext, fp, 1.0, rowWeights, columnMask);
|
|
}
|
|
if (!corner.fmIsRegular && !corner.fmIsCopied) {
|
|
int iEdgeM = (corner.faceInRing + 1) % corner.valence;
|
|
computeIrregularFacePoint(cIndex, iEdgeM, cPrev,
|
|
p, em, epPrev, fm, -1.0, rowWeights, columnMask);
|
|
}
|
|
|
|
// Copy Fp or Fm now that any shared values were computed above:
|
|
if (corner.fpIsCopied) {
|
|
fp.Copy(fm);
|
|
}
|
|
if (corner.fmIsCopied) {
|
|
fm.Copy(fp);
|
|
}
|
|
|
|
if (!corner.fpIsRegular) assert(matrix.GetRowSize(5*cIndex + 3) == fp.GetSize());
|
|
if (!corner.fmIsRegular) assert(matrix.GetRowSize(5*cIndex + 4) == fm.GetSize());
|
|
}
|
|
|
|
//
|
|
// BSplineConverter
|
|
//
|
|
// The BSplineConverter is far less complicated than GregoryConverter -- and
|
|
// actually makes use of GregroyConverter in some cases. It provides a direct
|
|
// mapping from the original Catmull-Clark points to a set of BSpline points
|
|
// fit to the limit position and tangent plane of a single/isolated irregular
|
|
// interior corner. In the case of all other irregularities, the set of Gregory
|
|
// points are first determined (using the GregoryConverter) and then converted
|
|
// to BSpline.
|
|
//
|
|
// In this latter case, none of the BSpline points derived correspond to the
|
|
// original source points.
|
|
//
|
|
template <typename REAL>
|
|
class BSplineConverter {
|
|
public:
|
|
typedef REAL Weight;
|
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typedef SparseMatrix<Weight> Matrix;
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public:
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BSplineConverter() : _sourcePatch(0) { }
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BSplineConverter(SourcePatch const & sourcePatch);
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BSplineConverter(SourcePatch const & sourcePatch, Matrix & sparseMatrix);
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void Initialize(SourcePatch const & sourcePatch);
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void Convert(Matrix & matrix) const;
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private:
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void convertIrregularCorner(int irregularCornerIndex, Matrix & matrix) const;
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void buildIrregularCornerMatrix(int irregularCornerValence,
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int numSourcePoints,
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int const rowsForXPoints[7],
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Matrix & matrix) const;
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void convertFromGregory(Matrix const & gregoryMatrix, Matrix & matrix) const;
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private:
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SourcePatch const * _sourcePatch;
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GregoryConverter<REAL> _gregoryConverter;
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};
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template <typename REAL>
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BSplineConverter<REAL>::BSplineConverter(SourcePatch const & sourcePatch) {
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Initialize(sourcePatch);
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}
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template <typename REAL>
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BSplineConverter<REAL>::BSplineConverter(SourcePatch const & sourcePatch,
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Matrix & matrix) {
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Initialize(sourcePatch);
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Convert(matrix);
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}
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template <typename REAL>
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void
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BSplineConverter<REAL>::Initialize(SourcePatch const & sourcePatch) {
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_sourcePatch = &sourcePatch;
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_gregoryConverter.Initialize(sourcePatch);
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}
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template <typename REAL>
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void
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BSplineConverter<REAL>::Convert(Matrix & matrix) const {
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if (_gregoryConverter.IsIsolatedInteriorPatch()) {
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convertIrregularCorner(_gregoryConverter.GetIsolatedInteriorCorner(),
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matrix);
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} else {
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Matrix gregoryMatrix;
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_gregoryConverter.Convert(gregoryMatrix);
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convertFromGregory(gregoryMatrix, matrix);
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}
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}
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template <typename REAL>
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void
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BSplineConverter<REAL>::convertFromGregory(Matrix const & G, Matrix & B) const {
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//
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// The change of basis matrix from Gregory/Bezier to BSpline contains three
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// unique sets of weights corresponding to corner, boundary and interior
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// points:
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//
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static REAL const wCorner[9] = { 49.f,-42.f,-42.f, 36.f,-14.f,-14.f, 12.f, 12.f, 4.f };
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static REAL const wBoundary[6] = {-14.f, 12.f, 7.f, -6.f, 4.f, -2.f };
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static REAL const wInterior[4] = { 4.f, -2.f, -2.f, 1.f };
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//
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// The points of the BSpline and Gregory matrices are oriented and correlated
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// as follows:
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//
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// B = { 12, 13, 14, 15 } G = { 15, 17, 11, 10 }
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// { 8, 9, 10, 11 } { 16, 18, 13, 12 }
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// { 4, 5, 6, 7 } { 2, 3, 8, 6 }
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// { 0, 1, 2, 3 } { 0, 1, 7, 5 }
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//
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// With four symmetric quadrants the dependencies of the BSpline points on the
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// Gregory/Bezier points are as follows -- using the "p", "ep", "em" and "f"
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// naming from the Gregory points:
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//
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static int const pIndices[4][9] = { { 3, 1, 2, 0, 8, 18, 7, 16, 13 },
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{ 8, 6, 7, 5, 3, 13, 12, 1, 18 },
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{ 13, 11, 12, 10, 18, 8, 17, 6, 3 },
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{ 18, 16, 17, 15, 13, 3, 2, 11, 8 } };
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static int const epIndices[4][6] = { { 3, 1, 8, 7, 18, 13 },
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{ 8, 6, 13, 12, 3, 18 },
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{ 13, 11, 18, 17, 8, 3 },
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{ 18, 16, 3, 2, 13, 8 } };
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static int const emIndices[4][6] = { { 3, 2, 18, 16, 8, 13 },
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{ 8, 7, 3, 1, 13, 18 },
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{ 13, 12, 8, 6, 18, 3 },
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{ 18, 17, 13, 11, 3, 8 } };
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static int const fIndices[4][4] = { { 3, 8, 18, 13 },
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{ 8, 13, 3, 18 },
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{ 13, 18, 8, 3 },
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{ 18, 3, 13, 8 } };
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//
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// The matrix is not very sparse -- build it full for now for simplicity and
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// consider pruning later.
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//
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// Remember that to use variable/sparse row sizes requires processing rows in
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// order unless we can pre-assign the row sizes (difficult here).
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//
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_initializeFullMatrix(B, 16, G.GetNumColumns());
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_combineSparseMatrixRowsInFull(B, 0, G, 9, pIndices[0], wCorner);
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_combineSparseMatrixRowsInFull(B, 1, G, 6, epIndices[0], wBoundary);
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_combineSparseMatrixRowsInFull(B, 2, G, 6, emIndices[1], wBoundary);
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_combineSparseMatrixRowsInFull(B, 3, G, 9, pIndices[1], wCorner);
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_combineSparseMatrixRowsInFull(B, 4, G, 6, emIndices[0], wBoundary);
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_combineSparseMatrixRowsInFull(B, 5, G, 4, fIndices[0], wInterior);
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_combineSparseMatrixRowsInFull(B, 6, G, 4, fIndices[1], wInterior);
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_combineSparseMatrixRowsInFull(B, 7, G, 6, epIndices[1], wBoundary);
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_combineSparseMatrixRowsInFull(B, 8, G, 6, epIndices[3], wBoundary);
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_combineSparseMatrixRowsInFull(B, 9, G, 4, fIndices[3], wInterior);
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_combineSparseMatrixRowsInFull(B, 10, G, 4, fIndices[2], wInterior);
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_combineSparseMatrixRowsInFull(B, 11, G, 6, emIndices[2], wBoundary);
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_combineSparseMatrixRowsInFull(B, 12, G, 9, pIndices[3], wCorner);
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_combineSparseMatrixRowsInFull(B, 13, G, 6, emIndices[3], wBoundary);
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_combineSparseMatrixRowsInFull(B, 14, G, 6, epIndices[2], wBoundary);
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_combineSparseMatrixRowsInFull(B, 15, G, 9, pIndices[2], wCorner);
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}
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template <typename REAL>
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void
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BSplineConverter<REAL>::buildIrregularCornerMatrix(
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int irregularCornerValence,
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int numSourcePoints, int const rowsForXPoints[7],
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Matrix & matrix) const {
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int ringSizePlusCorner = 1 + 2 * irregularCornerValence;
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int numElements = 7 * ringSizePlusCorner + 11;
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int rowSizes[16];
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for (int i = 0; i < 16; ++i) {
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rowSizes[i] = 1;
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}
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rowSizes[rowsForXPoints[0]] = ringSizePlusCorner;
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rowSizes[rowsForXPoints[1]] = ringSizePlusCorner;
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rowSizes[rowsForXPoints[2]] = ringSizePlusCorner;
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rowSizes[rowsForXPoints[3]] = ringSizePlusCorner;
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rowSizes[rowsForXPoints[4]] = ringSizePlusCorner;
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rowSizes[rowsForXPoints[5]] = ringSizePlusCorner + 1;
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rowSizes[rowsForXPoints[6]] = ringSizePlusCorner + 1;
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matrix.Resize(16, numSourcePoints, numElements);
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for (int i = 0; i < 16; ++i) {
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matrix.SetRowSize(i, rowSizes[i]);
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REAL * firstElement = &matrix.SetRowElements(i)[0];
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if (rowSizes[i] == 1) {
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*firstElement = REAL(1.0);
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} else {
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std::memset(firstElement, 0, rowSizes[i] * sizeof(REAL));
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}
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}
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}
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template <typename REAL>
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void
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BSplineConverter<REAL>::convertIrregularCorner(int irregularCorner,
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Matrix & matrix) const {
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//
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// Labeling/ordering of source points P[] and derived points X[] for the
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// final patch, where P0* denotes the extra-ordinary vertex and P5 "does
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// not exist", i.e. it serves as a place-holder for the remainder of the
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// exterior ring of arbitrary size around P0:
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//
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// ...
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// (P5) P4----P15---P14 X0----X2----X4----X6
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// . | | | | | | |
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// . | | | | | | |
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// P6----P0*---P3----P13 X1----P0*---P3----P13
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// | |P' Em| | ---> | | | |
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// | |Ep | | | | | |
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// P7----P1----P2----P12 X3----P1----P2----P12
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// | | | | | | | |
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// | | | | | | | |
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// P8----P9----P10---P11 X5----P9----P10---P11
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//
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// The formulae deriving X[] on the right are in terms of the P[] on the
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// left along with the limit position and edge points (P', Ep and Em) and
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// other X[]. Given dependencies between the Xi formulae, the order of
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// evaluation is important.
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//
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// Listed in terms of symmetric pairs, we compute X0 last:
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//
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// X1 = 1/3 * ( 36Ep - 16P0 - 8P1 - 2P2 - 4P3 - P6 - 2P7)
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// X2 = 1/3 * ( 36Em - 16P0 - 4P1 - 2P2 - 8P3 - P4 - 2P15)
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//
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// X3 = 1/3 * (-18Ep + 8P0 + 4P1 + P2 + 2P3 + 4P7 + 2P6)
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// X4 = 1/3 * (-18Em + 8P0 + 2P1 + P2 + 4P3 + 4P15 + 2P4)
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//
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// X5 = X1 + (P8 - P6)
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// X6 = X2 + (P14 - P4)
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//
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// X0 = 36P' - 16P0 - 4(P1 + P3 + X2 + X1) - (P2 + X3 + X4)
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//
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// Since the limit points (P', Ep and Em) are all defined in terms of the
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// 1-ring around P0, and with terms generally involving source points P[]
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// also part of that ring, almost all Xi are fully determined by points in
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// the ring. Only X5 and X6 involve additional points, and then only one
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// additional point each, so its simple to amend these cases separately.
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//
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// So we compute the Xi by combining sets of coefficients for the 1-ring
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// around P0 (with that ring including PO as the first entry).
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//
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//
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// Compute limit points P, Ep and Em in terms of weights of the 1-ring for the
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// corner and identify the indices of relevant points within the ring:
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//
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int valence = _sourcePatch->_corners[irregularCorner]._numFaces;
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int faceInRing = _sourcePatch->_corners[irregularCorner]._patchFace;
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int ringSizePlusCorner = 1 + 2 * valence;
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StackBuffer<REAL, 120, true> limitPointWeights(3 * ringSizePlusCorner);
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Weight * wP = &limitPointWeights[0];
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Weight * wEp = wP + ringSizePlusCorner;
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Weight * wEm = wEp + ringSizePlusCorner;
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assert(valence > 2);
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CatmarkLimits<REAL>::ComputeInteriorPointWeights(valence, faceInRing, wP, wEp, wEm);
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//
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// Resize the sparse matrix (and all of its rows) to hold coefficients for
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// X and identify arrays for each X where we will compute the weights:
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//
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static int const xRowsAll[4][7] = { { 0, 1, 4, 2, 8, 3, 12 },
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{ 3, 7, 2, 11, 1, 15, 0 },
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{ 15, 14, 11, 13, 7, 12, 3 },
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{ 12, 8, 13, 4, 14, 0, 15 } };
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int const * xRows = xRowsAll[irregularCorner];
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int numSourcePoints = _sourcePatch->GetNumSourcePoints();
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buildIrregularCornerMatrix(valence, numSourcePoints, xRows, matrix);
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Weight * wX0 = &matrix.SetRowElements(xRows[0])[0];
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Weight * wX1 = &matrix.SetRowElements(xRows[1])[0];
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Weight * wX2 = &matrix.SetRowElements(xRows[2])[0];
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Weight * wX3 = &matrix.SetRowElements(xRows[3])[0];
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Weight * wX4 = &matrix.SetRowElements(xRows[4])[0];
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Weight * wX5 = &matrix.SetRowElements(xRows[5])[0];
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Weight * wX6 = &matrix.SetRowElements(xRows[6])[0];
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//
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// We use the ordering of points in the retrieved 1-ring for which weights
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// of the Catmark limit points are computed. So rather than re-order the
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// ring to accomodate contributing source points, identify the locations
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// of the source points in the 1-ring so we can set coefficients
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// appropriately:
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//
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int faceInRingPlus1 = (faceInRing + 1) % valence;
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int faceInRingPlus2 = (faceInRing + 2) % valence;
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int faceInRingMinus1 = (faceInRing + valence - 1) % valence;
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int p0inRing = 0;
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int p1inRing = 1 + 2*faceInRing;
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int p2inRing = 1 + 2*faceInRing + 1;
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int p3inRing = 1 + 2*faceInRingPlus1;
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int p15inRing = 1 + 2*faceInRingPlus1 + 1;
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int p4inRing = 1 + 2*faceInRingPlus2;
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int p6inRing = 1 + 2*faceInRingMinus1;
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int p7inRing = 1 + 2*faceInRingMinus1 + 1;
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int p8inRing = ringSizePlusCorner;
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int p14inRing = ringSizePlusCorner;
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//
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// Assign the weights for the X[] in symmetric pairs -- first initializing
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// entries for contributions of source points P[], then combining the
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// contributions of P[] with those for the limit points and dependent X[]:
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//
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// X1 = 1/3 * (36Ep - (16P0 + 8P1 + 2P2 + 4P3 + P6 + 2P7))
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// X2 = 1/3 * (36pm - (16P0 + 8P3 + 2P2 + 4P1 + P4 + 2P15))
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wX1[p0inRing] = wX2[p0inRing] = 16.0f;
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wX1[p1inRing] = wX2[p3inRing] = 8.0f;
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wX1[p2inRing] = wX2[p2inRing] = 2.0f;
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wX1[p3inRing] = wX2[p1inRing] = 4.0f;
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wX1[p6inRing] = wX2[p4inRing] = 1.0f;
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wX1[p7inRing] = wX2[p15inRing] = 2.0f;
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// X3 = 1/3 * (-18Ep + (8P0 + 4P1 + P2 + 2P3 + 2P6 + 4P7))
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// X4 = 1/3 * (-18Em + (8P0 + 4P3 + P2 + 2P1 + 2P4 + 4P15))
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wX3[p0inRing] = wX4[p0inRing] = 8.0f;
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wX3[p1inRing] = wX4[p3inRing] = 4.0f;
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wX3[p2inRing] = wX4[p2inRing] = 1.0f;
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wX3[p3inRing] = wX4[p1inRing] = 2.0f;
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wX3[p6inRing] = wX4[p4inRing] = 2.0f;
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wX3[p7inRing] = wX4[p15inRing] = 4.0f;
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// X5 = X1 + (P8 - P6)
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// X6 = X2 + (P14 - P4)
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wX5[p6inRing] = wX6[p4inRing] = -1.0f;
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wX5[p8inRing] = wX6[p14inRing] = 1.0f;
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// X0 = 36P' - 16P0 - 4(P1 + P3 + X2 + X1) - (P2 + X3 + X4)
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// = 36P' - (16P0 + 4P1 + P2 + 4P3) - 4(X2 + X1) - (X3 + X4)
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wX0[p0inRing] = 16.0f;
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wX0[p1inRing] = 4.0f;
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wX0[p2inRing] = 1.0f;
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wX0[p3inRing] = 4.0f;
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// Combine weights for all X[] in one iteration through the ring:
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const REAL oneThird = (REAL) (1.0 / 3.0);
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for (int i = 0; i < ringSizePlusCorner; ++i) {
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wX1[i] = (36.0f * wEp[i] - wX1[i]) * oneThird;
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wX2[i] = (36.0f * wEm[i] - wX2[i]) * oneThird;
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wX3[i] = - wEp[i] * 6.0f + wX3[i] * oneThird;
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wX4[i] = - wEm[i] * 6.0f + wX4[i] * oneThird;
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wX5[i] += wX1[i];
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wX6[i] += wX2[i];
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wX0[i] = wP[i] * 36.0f - wX0[i] - (wX2[i] + wX1[i]) * 4.0f - (wX3[i] + wX4[i]);
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}
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//
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// The weights for the rows for X[] are now computed, and with identity
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// rows of the remaining source points already assigned a weight of 1.0,
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// all weights in the conversion matrix are now assigned.
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//
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// We now need to assign the indices. Indices for the 1-ring around the
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// corner are trivially retrieved and complete rows for all X[] except
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// the last entries for X5 and X6. So identify the source points needed
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// for these two trailing entries and those for other source points that
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// are referenced by the matrix.
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//
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// We've already identified those involved in the equations above -- the
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// rest can be determined from the orientation of points in SourcePatch:
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// all exterior points follow in a counter-clockwise order after the four
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// interior points, and we only care about the exterior points P8 through
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// P14.
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//
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StackBuffer<int, 40, true> ringPoints(ringSizePlusCorner);
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|
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ringPoints[0] = irregularCorner;
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_sourcePatch->GetCornerRingPoints(irregularCorner, &ringPoints[1]);
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|
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// Identify P8 through P14 (no need to identify all 16):
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int pPoints[16];
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int pNext = ringPoints[p7inRing] + 1;
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for (int i = 8; i < 16; ++i, ++pNext) {
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pPoints[i] = (pNext < numSourcePoints) ? pNext
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: (pNext - numSourcePoints + 4);
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}
|
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|
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// Assign the ring of indices for the rows of X[] -- amending X5 and X6:
|
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int * xIndices[7];
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for (int i = 0; i < 7; ++i) {
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xIndices[i] = &matrix.SetRowColumns(xRows[i])[0];
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std::memcpy(xIndices[i], ringPoints, ringSizePlusCorner * sizeof(int));
|
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}
|
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xIndices[5][ringSizePlusCorner] = pPoints[8];
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xIndices[6][ringSizePlusCorner] = pPoints[14];
|
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|
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// Assign the index for the rows of the four interior points -- these are
|
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// fixed given the interior points precede the exterior:
|
|
matrix.SetRowColumns( 5)[0] = 0;
|
|
matrix.SetRowColumns( 6)[0] = 1;
|
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matrix.SetRowColumns( 9)[0] = 3;
|
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matrix.SetRowColumns(10)[0] = 2;
|
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|
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// Assign the index for the rows of remaining exterior source points
|
|
// (P9 through P13) -- identify the rows from a lookup table based on
|
|
// the irregular corner:
|
|
static int const extPointRowsAll[4][5] = { { 7, 11, 15, 14, 13 },
|
|
{ 14, 13, 12, 8, 4 },
|
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{ 8, 4, 0, 1, 2 },
|
|
{ 1, 2, 3, 7, 11 } };
|
|
int const * extPointRows = extPointRowsAll[irregularCorner];
|
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|
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matrix.SetRowColumns(extPointRows[0])[0] = pPoints[ 9];
|
|
matrix.SetRowColumns(extPointRows[1])[0] = pPoints[10];
|
|
matrix.SetRowColumns(extPointRows[2])[0] = pPoints[11];
|
|
matrix.SetRowColumns(extPointRows[3])[0] = pPoints[12];
|
|
matrix.SetRowColumns(extPointRows[4])[0] = pPoints[13];
|
|
}
|
|
|
|
//
|
|
// LinearConverter
|
|
//
|
|
// The LinearConverter is far less complicated than any of the others. There's
|
|
// not much more to it than a single conversion method -- it follows the pattern
|
|
// for consistency.
|
|
//
|
|
template <typename REAL>
|
|
class LinearConverter {
|
|
public:
|
|
typedef REAL Weight;
|
|
typedef SparseMatrix<Weight> Matrix;
|
|
public:
|
|
LinearConverter() : _sourcePatch(0) { }
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|
LinearConverter(SourcePatch const & sourcePatch);
|
|
LinearConverter(SourcePatch const & sourcePatch, Matrix & sparseMatrix);
|
|
|
|
void Initialize(SourcePatch const & sourcePatch);
|
|
void Convert(Matrix & matrix) const;
|
|
|
|
private:
|
|
SourcePatch const * _sourcePatch;
|
|
};
|
|
|
|
template <typename REAL>
|
|
LinearConverter<REAL>::LinearConverter(SourcePatch const & sourcePatch) {
|
|
|
|
Initialize(sourcePatch);
|
|
}
|
|
template <typename REAL>
|
|
LinearConverter<REAL>::LinearConverter(SourcePatch const & sourcePatch, Matrix & matrix) {
|
|
|
|
Initialize(sourcePatch);
|
|
Convert(matrix);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
LinearConverter<REAL>::Initialize(SourcePatch const & sourcePatch) {
|
|
|
|
_sourcePatch = &sourcePatch;
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
LinearConverter<REAL>::Convert(Matrix & matrix) const {
|
|
|
|
StackBuffer<Index,64,true> indexBuffer(1 + _sourcePatch->GetMaxRingSize());
|
|
StackBuffer<Weight,64,true> weightBuffer(1 + _sourcePatch->GetMaxRingSize());
|
|
|
|
int numElements = 4 * (1 + _sourcePatch->GetMaxRingSize());
|
|
|
|
matrix.Resize(4, _sourcePatch->GetNumSourcePoints(), numElements);
|
|
|
|
bool hasVal2InteriorCorner = false;
|
|
|
|
for (int cIndex = 0; cIndex < 4; ++cIndex) {
|
|
// Deal with the trivial sharp case first:
|
|
if (_sourcePatch->_corners[cIndex]._sharp) {
|
|
matrix.SetRowSize(cIndex, 1);
|
|
matrix.SetRowColumns(cIndex)[0] = cIndex;
|
|
matrix.SetRowElements(cIndex)[0] = 1.0f;
|
|
continue;
|
|
}
|
|
|
|
SourcePatch::Corner const & sourceCorner = _sourcePatch->_corners[cIndex];
|
|
|
|
int ringSize = _sourcePatch->GetCornerRingSize(cIndex);
|
|
if (sourceCorner._boundary) {
|
|
matrix.SetRowSize(cIndex, 3);
|
|
} else {
|
|
matrix.SetRowSize(cIndex, 1 + ringSize);
|
|
}
|
|
|
|
Array<Index> rowIndices = matrix.SetRowColumns(cIndex);
|
|
Array<Weight> rowWeights = matrix.SetRowElements(cIndex);
|
|
|
|
indexBuffer[0] = cIndex;
|
|
_sourcePatch->GetCornerRingPoints(cIndex, &indexBuffer[1]);
|
|
|
|
if (sourceCorner._boundary) {
|
|
CatmarkLimits<REAL>::ComputeBoundaryPointWeights(
|
|
1 + sourceCorner._numFaces, sourceCorner._patchFace,
|
|
&weightBuffer[0], 0, 0);
|
|
|
|
rowIndices[0] = indexBuffer[0];
|
|
rowIndices[1] = indexBuffer[1];
|
|
rowIndices[2] = indexBuffer[ringSize];
|
|
|
|
rowWeights[0] = weightBuffer[0];
|
|
rowWeights[1] = weightBuffer[1];
|
|
rowWeights[2] = weightBuffer[ringSize];
|
|
} else {
|
|
CatmarkLimits<REAL>::ComputeInteriorPointWeights(
|
|
sourceCorner._numFaces, sourceCorner._patchFace,
|
|
&weightBuffer[0], 0, 0);
|
|
|
|
std::memcpy(&rowIndices[0], indexBuffer, (1 + ringSize) * sizeof(Index));
|
|
std::memcpy(&rowWeights[0], weightBuffer, (1 + ringSize) * sizeof(Weight));
|
|
}
|
|
hasVal2InteriorCorner |= sourceCorner._val2Interior;
|
|
}
|
|
if (hasVal2InteriorCorner) {
|
|
_removeValence2Duplicates(matrix);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Internal utilities more relevant to the CatmarkPatchBuilder:
|
|
//
|
|
namespace {
|
|
//
|
|
// The patch type associated with each basis for Catmark -- quickly
|
|
// indexed from an array. The patch type here is essentially the
|
|
// quad form of each basis.
|
|
//
|
|
PatchDescriptor::Type const patchTypeFromBasisArray[] = {
|
|
PatchDescriptor::NON_PATCH, // undefined
|
|
PatchDescriptor::REGULAR, // regular
|
|
PatchDescriptor::GREGORY_BASIS, // Gregory
|
|
PatchDescriptor::QUADS, // linear
|
|
PatchDescriptor::NON_PATCH // Bezier -- for future use
|
|
};
|
|
}
|
|
|
|
template <typename REAL>
|
|
int
|
|
CatmarkPatchBuilder::convertSourcePatch(SourcePatch const & sourcePatch,
|
|
PatchDescriptor::Type patchType,
|
|
SparseMatrix<REAL> & matrix) const {
|
|
|
|
assert(_schemeType == Sdc::SCHEME_CATMARK);
|
|
|
|
//
|
|
// XXXX (barfowl) - consider a CatmarkPatch class to wrap SourcePatch
|
|
// with the additional corner information that it initializes. That
|
|
// can then be used for conversion to all destination patch types...
|
|
//
|
|
|
|
if (patchType == PatchDescriptor::GREGORY_BASIS) {
|
|
GregoryConverter<REAL>(sourcePatch, matrix);
|
|
} else if (patchType == PatchDescriptor::REGULAR) {
|
|
BSplineConverter<REAL>(sourcePatch, matrix);
|
|
} else if (patchType == PatchDescriptor::QUADS) {
|
|
LinearConverter<REAL>(sourcePatch, matrix);
|
|
} else {
|
|
assert("Unknown or unsupported patch type" == 0);
|
|
}
|
|
return matrix.GetNumRows();
|
|
}
|
|
|
|
int
|
|
CatmarkPatchBuilder::convertToPatchType(SourcePatch const & sourcePatch,
|
|
PatchDescriptor::Type patchType,
|
|
SparseMatrix<float> & matrix) const {
|
|
return convertSourcePatch(sourcePatch, patchType, matrix);
|
|
}
|
|
int
|
|
CatmarkPatchBuilder::convertToPatchType(SourcePatch const & sourcePatch,
|
|
PatchDescriptor::Type patchType,
|
|
SparseMatrix<double> & matrix) const {
|
|
return convertSourcePatch(sourcePatch, patchType, matrix);
|
|
}
|
|
|
|
CatmarkPatchBuilder::CatmarkPatchBuilder(
|
|
TopologyRefiner const& refiner, Options const& options) :
|
|
PatchBuilder(refiner, options) {
|
|
|
|
_regPatchType = patchTypeFromBasisArray[_options.regBasisType];
|
|
_irregPatchType = (_options.irregBasisType == BASIS_UNSPECIFIED)
|
|
? _regPatchType
|
|
: patchTypeFromBasisArray[_options.irregBasisType];
|
|
|
|
_nativePatchType = patchTypeFromBasisArray[BASIS_REGULAR];
|
|
_linearPatchType = patchTypeFromBasisArray[BASIS_LINEAR];
|
|
}
|
|
|
|
CatmarkPatchBuilder::~CatmarkPatchBuilder() {
|
|
}
|
|
|
|
PatchDescriptor::Type
|
|
CatmarkPatchBuilder::patchTypeFromBasis(BasisType basis) const {
|
|
|
|
return patchTypeFromBasisArray[(int)basis];
|
|
}
|
|
|
|
} // end namespace Far
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|