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https://github.com/PixarAnimationStudios/OpenSubdiv
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0beb654f0b
Noticed a few typos when browsing comments. Proceeded with a "manual spell check", reading all comments and tweaking spelling, grammar, punctuation. Didn't bother with Hbr library. Comments only, no functional changes.
159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_VTR_COMPONENT_INTERFACES_H
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#define OPENSUBDIV3_VTR_COMPONENT_INTERFACES_H
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#include "../version.h"
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#include "../sdc/types.h"
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#include "../sdc/crease.h"
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#include "../vtr/types.h"
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#include "../vtr/stackBuffer.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Vtr {
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namespace internal {
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//
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// Simple classes supporting the interfaces required of generic topological
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// types in the Scheme mask queries, e.g. <typename FACE, VERTEX, etc.>
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//
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// These are not used with Vtr but arguably belong with it as the details to
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// write these efficiently depends very much on intimate details of Vtr's
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// implementation, e.g. the use of tag bits, subdivision Rules, etc.
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//
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//
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// For <typename FACE>, which provides information in the neighborhood of a face:
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//
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class FaceInterface {
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public:
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FaceInterface() { }
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FaceInterface(int vertCount) : _vertCount(vertCount) { }
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~FaceInterface() { }
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public: // Generic interface expected of <typename FACE>:
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int GetNumVertices() const { return _vertCount; }
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private:
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int _vertCount;
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};
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//
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// For <typename EDGE>, which provides information in the neighborhood of an edge:
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//
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class EdgeInterface {
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public:
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EdgeInterface() { }
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EdgeInterface(Level const& level) : _level(&level) { }
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~EdgeInterface() { }
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void SetIndex(int edgeIndex) { _eIndex = edgeIndex; }
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public: // Generic interface expected of <typename EDGE>:
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int GetNumFaces() const { return _level->getEdgeFaces(_eIndex).size(); }
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float GetSharpness() const { return _level->getEdgeSharpness(_eIndex); }
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void GetChildSharpnesses(Sdc::Crease const&, float s[2]) const {
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// Need to use the Refinement here to identify the two child edges:
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s[0] = s[1] = GetSharpness() - 1.0f;
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}
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void GetNumVerticesPerFace(int vertsPerFace[]) const {
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ConstIndexArray eFaces = _level->getEdgeFaces(_eIndex);
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for (int i = 0; i < eFaces.size(); ++i) {
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vertsPerFace[i] = _level->getFaceVertices(eFaces[i]).size();
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}
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}
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private:
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const Level* _level;
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int _eIndex;
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};
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//
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// For <typename VERTEX>, which provides information in the neighborhood of a vertex:
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//
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class VertexInterface {
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public:
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VertexInterface() { }
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VertexInterface(Level const& parent, Level const& child) : _parent(&parent), _child(&child) { }
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~VertexInterface() { }
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void SetIndex(int parentIndex, int childIndex) {
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_pIndex = parentIndex;
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_cIndex = childIndex;
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_eCount = _parent->getVertexEdges(_pIndex).size();
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_fCount = _parent->getVertexFaces(_pIndex).size();
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}
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public: // Generic interface expected of <typename VERT>:
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int GetNumEdges() const { return _eCount; }
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int GetNumFaces() const { return _fCount; }
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float GetSharpness() const { return _parent->getVertexSharpness(_pIndex); }
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float* GetSharpnessPerEdge(float pSharpness[]) const {
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ConstIndexArray pEdges = _parent->getVertexEdges(_pIndex);
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for (int i = 0; i < _eCount; ++i) {
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pSharpness[i] = _parent->getEdgeSharpness(pEdges[i]);
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}
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return pSharpness;
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}
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float GetChildSharpness(Sdc::Crease const&) const { return _child->getVertexSharpness(_cIndex); }
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float* GetChildSharpnessPerEdge(Sdc::Crease const& crease, float cSharpness[]) const {
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internal::StackBuffer<float,16> pSharpness(_eCount);
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GetSharpnessPerEdge(pSharpness);
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crease.SubdivideEdgeSharpnessesAroundVertex(_eCount, pSharpness, cSharpness);
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return cSharpness;
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}
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private:
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const Level* _parent;
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const Level* _child;
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int _pIndex;
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int _cIndex;
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int _eCount;
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int _fCount;
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};
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} // end namespace internal
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} // end namespace Vtr
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_VTR_COMPONENT_INTERFACES_H */
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