OpenSubdiv/opensubdiv/osd
2015-04-17 18:29:56 -07:00
..
Android.mk Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
clComputeContext.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
clComputeContext.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
clComputeController.cpp Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
clComputeController.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
clD3D11VertexBuffer.cpp Fix Win build 2014-12-03 20:04:35 -08:00
clD3D11VertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
clGLVertexBuffer.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
clGLVertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
clKernel.cl Fixing boundary bug of DX/CL kernels. 2015-01-13 10:40:51 +01:00
clVertexBuffer.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
clVertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
CMakeLists.txt Enable GregoryBasis patch. 2015-04-08 17:07:10 -07:00
computeController.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuComputeContext.cpp Refactor error reporting system 2014-12-03 17:19:07 -08:00
cpuComputeContext.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
cpuComputeController.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
cpuComputeController.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
cpuD3D11VertexBuffer.cpp Fix Win build 2014-12-03 20:04:35 -08:00
cpuD3D11VertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuEvalLimitContext.cpp Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
cpuEvalLimitContext.h Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
cpuEvalLimitController.cpp Refactor single crease patch to be in unfined shader. 2015-04-17 16:26:57 -07:00
cpuEvalLimitController.h Fix tangents in Osd::EvalLimitController 2014-12-25 13:22:27 -08:00
cpuEvalLimitKernel.cpp Fixes a gregory basis evaluation bug. 2015-04-10 17:44:33 -07:00
cpuEvalLimitKernel.h Enable GregoryBasis patch. 2015-04-08 17:07:10 -07:00
cpuEvalStencilsContext.cpp WIP limit stencils factory 2014-09-12 16:59:16 -07:00
cpuEvalStencilsContext.h WIP limit stencils factory 2014-09-12 16:59:16 -07:00
cpuEvalStencilsController.cpp Change FarStencilTables indices from 'unsigned int' to Far::Index type 2014-10-09 16:36:23 -07:00
cpuEvalStencilsController.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuGLVertexBuffer.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuGLVertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuKernel.cpp Fix inconsistent file access permissions 2014-09-17 13:45:50 -07:00
cpuKernel.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuSmoothNormalContext.cpp Refactor Vtr::Array for better "const" safety 2014-12-15 10:23:13 -08:00
cpuSmoothNormalContext.h Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
cpuSmoothNormalController.cpp Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
cpuSmoothNormalController.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuVertexBuffer.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cpuVertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cudaComputeContext.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
cudaComputeContext.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
cudaComputeController.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
cudaComputeController.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
cudaD3D11VertexBuffer.cpp Fix Win build 2014-12-03 20:04:35 -08:00
cudaD3D11VertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cudaGLVertexBuffer.cpp Fix Win build 2014-12-03 20:04:35 -08:00
cudaGLVertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cudaKernel.cu Fix Cuda compile warning in osd/cudaKernel.cu 2014-09-12 10:43:18 -07:00
cudaVertexBuffer.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
cudaVertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
d3d11ComputeContext.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
d3d11ComputeContext.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
d3d11ComputeController.cpp Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
d3d11ComputeController.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
d3d11DrawContext.cpp Add support for single-crease patches to D3D draw context & controller 2015-02-08 17:31:55 -08:00
d3d11DrawContext.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
d3d11DrawRegistry.cpp Fixed windows build errors. 2015-04-17 18:29:56 -07:00
d3d11DrawRegistry.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
d3d11Mesh.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
d3d11PtexMipmapTexture.cpp dxPtexViewer fixes: 2015-01-09 02:03:42 +01:00
d3d11PtexMipmapTexture.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
d3d11PtexTexture.cpp Fix Win build 2014-12-03 20:04:35 -08:00
d3d11PtexTexture.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
d3d11VertexBuffer.cpp Fix Win build 2014-12-03 20:04:35 -08:00
d3d11VertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
debug.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
drawContext.cpp Checkpoint changes to unify adaptive patch drawing. 2015-04-17 07:42:53 -07:00
drawContext.h Checkpoint changes to unify adaptive patch drawing. 2015-04-17 07:42:53 -07:00
drawRegistry.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
drawRegistry.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
evalLimitContext.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
evalLimitContext.h Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
glDrawContext.cpp Add support for single-crease patches to D3D draw context & controller 2015-02-08 17:31:55 -08:00
glDrawContext.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
glDrawRegistry.cpp Refactor single crease patch to be in unfined shader. 2015-04-17 16:26:57 -07:00
glDrawRegistry.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
glMesh.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
glPtexMipmapTexture.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
glPtexMipmapTexture.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
glPtexTexture.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
glPtexTexture.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
glslComputeContext.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
glslComputeContext.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
glslComputeController.cpp remove subroutines from GLSL kernels. 2015-04-10 15:34:04 -07:00
glslComputeController.h add includes 2015-04-10 11:09:14 -07:00
glslComputeKernel.glsl remove subroutines from GLSL kernels. 2015-04-10 15:34:04 -07:00
glslPatchBSpline.glsl Refactor single crease patch to be in unfined shader. 2015-04-17 16:26:57 -07:00
glslPatchCommon.glsl Checkpoint changes to unify adaptive patch drawing. 2015-04-17 07:42:53 -07:00
glslPatchGregory.glsl Removed some more obsolete transition patch state 2015-04-17 15:24:48 -07:00
glslPatchGregoryBasis.glsl Removed some more obsolete transition patch state 2015-04-17 15:24:48 -07:00
glslPatchTransition.glsl Fixed adaptive tessellation and removed debug code 2015-04-17 12:04:21 -07:00
glslPtexCommon.glsl Fixed vec array initializer. 2014-10-23 13:41:27 -07:00
glslTransformFeedbackComputeContext.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
glslTransformFeedbackComputeContext.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
glslTransformFeedbackComputeController.cpp #version 410 for XFB kernel and then OSX can run the XFB kernel. 2015-04-10 15:42:25 -07:00
glslTransformFeedbackComputeController.h add includes 2015-04-10 11:09:14 -07:00
glslTransformFeedbackKernel.glsl remove subroutines from GLSL kernels. 2015-04-10 15:34:04 -07:00
glVertexBuffer.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
glVertexBuffer.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
hlslComputeKernel.hlsl Fixing boundary bug of DX/CL kernels. 2015-01-13 10:40:51 +01:00
hlslPatchBSpline.hlsl Add support for single-crease patches to D3D draw context & controller 2015-02-08 17:31:55 -08:00
hlslPatchCommon.hlsl Add support for single-crease patches to D3D draw context & controller 2015-02-08 17:31:55 -08:00
hlslPatchGregory.hlsl gregory patch shader optimization 2015-01-10 21:28:54 +01:00
hlslPatchTransition.hlsl Add support for single-crease patches to D3D draw context & controller 2015-02-08 17:31:55 -08:00
hlslPtexCommon.hlsl dxPtexViewer fixes: 2015-01-09 02:03:42 +01:00
mesh.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
nonCopyable.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ompComputeController.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
ompComputeController.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
ompEvalStencilsController.cpp Change FarStencilTables indices from 'unsigned int' to Far::Index type 2014-10-09 16:36:23 -07:00
ompEvalStencilsController.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ompKernel.cpp Fix Windows build of Osd OMP CPU kernel 2014-10-23 12:07:12 -07:00
ompKernel.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ompSmoothNormalController.cpp Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
ompSmoothNormalController.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
opencl.h Integrate CLEW into osd library and examples 2014-05-22 09:10:59 +02:00
opengl.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
ptexMipmapTextureLoader.cpp Refactor error reporting system 2014-12-03 17:19:07 -08:00
ptexMipmapTextureLoader.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ptexTextureLoader.cpp Refactor error reporting system 2014-12-03 17:19:07 -08:00
ptexTextureLoader.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
tbbComputeController.cpp avoid lauching stencil kernel and not to allocate device tables if the stencil table is empty. 2015-04-10 11:08:51 -07:00
tbbComputeController.h Removes FarKernelBatch. 2015-04-10 11:08:24 -07:00
tbbEvalStencilsController.cpp Change FarStencilTables indices from 'unsigned int' to Far::Index type 2014-10-09 16:36:23 -07:00
tbbEvalStencilsController.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
tbbKernel.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
tbbKernel.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
tbbSmoothNormalController.cpp Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
tbbSmoothNormalController.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
vertex.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
vertexDescriptor.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00