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- reordered items in Release Notes and Intro to 3.0 - other minor updates to Compatibility page
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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3.0 Release Notes
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-----------------
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.. contents::
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:local:
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:backlinks: none
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----
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Release 3.0.0
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=============
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Release 3.0.0 is a major release with many significant improvements and
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changes. For more information on the following, please see
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`Introduction to 3.0 <intro_30.html>`__
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**New Features**
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- Faster subdivision using less memory
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- Support for non-manifold topology
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- Face-Varying data specified topologically
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- Elimination of fixed valence tables
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- Single-crease patch for semi-sharp edges
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- Additional irregular patch approximations
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- Introduction of Stencil Tables
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- Faster, simpler GPU kernels
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- Unified adaptive shaders
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- Updated coding style with namespaces
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- More documentation and tutorials
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**Bug Fixes**
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- Smooth Face-Varying interpolation around creases
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Release 3.0.0 RC2
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=================
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**New Features**
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- Documentation updates
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- far_tutorial_3 updates for the multiple face-varying channels
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- maya example plugin interpolates a UV channel and a vertex color channel
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**Bug Fixes**
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- Fixed a LimitStencilTableFactory bug, which returns an invalid table
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- PatchParam encoding changed to support refinement levels up to 10
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- Added Xinerama link dependency
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- Fixed MSVC 32bit build problem
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- Fixed minor cmake issues
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- Fixed glViewer/farViewer stability bugs
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Release 3.0.0 RC1
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=================
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**Changes**
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- Far::TopologyRefiner was split into several classes to clarify and focus
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the API.
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- Interpolation of Vertex and Varying primvars in a single pass is no longer
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supported.
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- The Osd layer was largely refactored.
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Previous 2.x Release Notes
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==========================
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`Previous releases <release_notes_2x.html>`_
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