mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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419741442d
fixes #44
372 lines
12 KiB
Common Lisp
372 lines
12 KiB
Common Lisp
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // fix for OSX 10.8 (M_PI is in the Khronos standard...)
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#endif
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struct Vertex
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{
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float v[NUM_VERTEX_ELEMENTS];
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};
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struct Varying
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{
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float v[NUM_VARYING_ELEMENTS];
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};
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__global void clearVertex(struct Vertex *vertex) {
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for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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vertex->v[i] = 0;
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}
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}
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__global void clearVarying(struct Varying *varying) {
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for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) {
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varying->v[i] = 0;
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}
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}
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__global void addWithWeight(struct Vertex *dst, __global struct Vertex *src, float weight) {
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for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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dst->v[i] += src->v[i] * weight;
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}
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}
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__global void addVaryingWithWeight(struct Varying *dst, __global struct Varying *src, float weight) {
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for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) {
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dst->v[i] += src->v[i] * weight;
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}
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}
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__kernel void computeBilinearEdge(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *E_IT,
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int ofs_E_IT,
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int offset, int start, int end) {
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E_IT += ofs_E_IT;
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int i = start + get_global_id(0);
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int eidx0 = E_IT[2*i+0];
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int eidx1 = E_IT[2*i+1];
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struct Vertex dst;
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struct Varying dstVarying;
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clearVertex(&dst);
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clearVarying(&dstVarying);
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addWithWeight(&dst, &vertex[eidx0], 0.5f);
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addWithWeight(&dst, &vertex[eidx1], 0.5f);
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vertex[i+offset] = dst;
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if (varying) {
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addVaryingWithWeight(&dstVarying, &varying[eidx0], 0.5f);
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addVaryingWithWeight(&dstVarying, &varying[eidx1], 0.5f);
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varying[i+offset] = dstVarying;
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}
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}
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__kernel void computeBilinearVertex(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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int ofs_V_ITa,
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int offset, int start, int end) {
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V_ITa += ofs_V_ITa;
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int i = start + get_global_id(0);
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int p = V_ITa[i];
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struct Vertex dst;
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clearVertex(&dst);
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addWithWeight(&dst, &vertex[p], 1.0f);
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vertex[i+offset] = dst;
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if (varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[i+offset] = dstVarying;
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}
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}
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// ----------------------------------------------------------------------------------------
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__kernel void computeFace(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *F_IT,
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__global int *F_ITa,
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int ofs_F_IT, int ofs_F_ITa,
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int offset, int start, int end) {
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F_IT += ofs_F_IT;
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F_ITa += ofs_F_ITa;
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int i = start + get_global_id(0);
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int h = F_ITa[2*i];
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int n = F_ITa[2*i+1];
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float weight = 1.0f/n;
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struct Vertex dst;
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struct Varying dstVarying;
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clearVertex(&dst);
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clearVarying(&dstVarying);
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for (int j=0; j<n; ++j) {
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int index = F_IT[h+j];
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addWithWeight(&dst, &vertex[index], weight);
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if(varying) addVaryingWithWeight(&dstVarying, &varying[index], weight);
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}
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vertex[i+offset] = dst;
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if(varying) varying[i+offset] = dstVarying;
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}
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__kernel void computeEdge(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *E_IT,
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__global float *E_W,
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int ofs_E_IT, int ofs_E_W,
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int offset, int start, int end) {
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E_IT += ofs_E_IT;
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E_W += ofs_E_W;
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int i = start + get_global_id(0);
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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float vertWeight = E_W[i*2+0];
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// Fully sharp edge : vertWeight = 0.5f;
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struct Vertex dst;
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struct Varying dstVarying;
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clearVertex(&dst);
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clearVarying(&dstVarying);
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addWithWeight(&dst, &vertex[eidx0], vertWeight);
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addWithWeight(&dst, &vertex[eidx1], vertWeight);
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if (eidx2 > -1) {
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float faceWeight = E_W[i*2+1];
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addWithWeight(&dst, &vertex[eidx2], faceWeight);
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addWithWeight(&dst, &vertex[eidx3], faceWeight);
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}
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vertex[i+offset] = dst;
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if (varying) {
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addVaryingWithWeight(&dstVarying, &varying[eidx0], 0.5f);
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addVaryingWithWeight(&dstVarying, &varying[eidx1], 0.5f);
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varying[i+offset] = dstVarying;
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}
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}
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__kernel void computeVertexA(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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__global float *V_W,
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int ofs_V_ITa, int ofs_V_W,
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int offset, int start, int end, int pass) {
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V_ITa += ofs_V_ITa;
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V_W += ofs_V_W;
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int i = start + get_global_id(0);
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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int eidx0 = V_ITa[5*i+3];
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int eidx1 = V_ITa[5*i+4];
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float weight = (pass==1) ? V_W[i] : 1.0f - V_W[i];
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// In the case of fractional weight, the weight must be inverted since
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// the value is shared with the k_Smooth kernel (statistically the
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// k_Smooth kernel runs much more often than this one)
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if (weight>0.0f && weight<1.0f && n > 0)
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weight=1.0f-weight;
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struct Vertex dst;
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if (! pass)
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clearVertex(&dst);
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else
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dst = vertex[i+offset];
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if (eidx0==-1 || (pass==0 && (n==-1)) ) {
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addWithWeight(&dst, &vertex[p], weight);
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} else {
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addWithWeight(&dst, &vertex[p], weight * 0.75f);
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addWithWeight(&dst, &vertex[eidx0], weight * 0.125f);
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addWithWeight(&dst, &vertex[eidx1], weight * 0.125f);
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}
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vertex[i+offset] = dst;
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if (! pass && varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[i+offset] = dstVarying;
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}
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}
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__kernel void computeVertexB(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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__global int *V_IT,
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__global float *V_W,
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int ofs_V_ITa, int ofs_V_IT, int ofs_V_W,
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int offset, int start, int end) {
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V_ITa += ofs_V_ITa;
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V_IT += ofs_V_IT;
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V_W += ofs_V_W;
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int i = start + get_global_id(0);
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/(float)(n*n);
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float wv = (n-2.0f) * n * wp;
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struct Vertex dst;
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clearVertex(&dst);
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addWithWeight(&dst, &vertex[p], weight * wv);
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for (int j = 0; j < n; ++j) {
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addWithWeight(&dst, &vertex[V_IT[h+j*2]], weight * wp);
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addWithWeight(&dst, &vertex[V_IT[h+j*2+1]], weight * wp);
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}
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vertex[i+offset] = dst;
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if (varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[i+offset] = dstVarying;
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}
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}
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__kernel void computeLoopVertexB(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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__global int *V_IT,
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__global float *V_W,
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int ofs_V_ITa, int ofs_V_IT, int ofs_V_W,
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int offset, int start, int end) {
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V_ITa += ofs_V_ITa;
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V_IT += ofs_V_IT;
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V_W += ofs_V_W;
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int i = start + get_global_id(0);
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/(float)(n);
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float beta = 0.25f * cos((float)(M_PI) * 2.0f * wp) + 0.375f;
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beta = beta * beta;
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beta = (0.625f - beta) * wp;
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struct Vertex dst;
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clearVertex(&dst);
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addWithWeight(&dst, &vertex[p], weight * (1.0f - (beta * n)));
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for (int j = 0; j < n; ++j) {
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addWithWeight(&dst, &vertex[V_IT[h+j]], weight * beta);
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}
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vertex[i+offset] = dst;
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if (varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[i+offset] = dstVarying;
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}
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}
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__kernel void editVertexAdd(__global struct Vertex *vertex,
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__global int *editIndices,
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__global float *editValues,
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int ofs_editIndices,
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int ofs_editValues,
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int primVarOffset,
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int primVarWidth) {
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editIndices += ofs_editIndices;
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editValues += ofs_editValues;
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int i = get_global_id(0);
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int v = editIndices[i];
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struct Vertex dst = vertex[v];
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for (int j = 0; j < primVarWidth; ++j) {
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dst.v[j+primVarOffset] += editValues[j];
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}
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vertex[v] = dst;
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}
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