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https://github.com/PixarAnimationStudios/OpenSubdiv
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9fa434e27c
- Add search path for Windows 10 support for DirectX SDK - Turn off searching the default paths for the DirectX libraries and instead use the explicit paths provided. On certain configurations, this fixes the case where cmake will pick up the librariees for the wrong architecture - Be more explicit when a required DirectX library is not found instead of silent failure.
107 lines
3.1 KiB
CMake
107 lines
3.1 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# Try to find DirectX SDK.
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# Once done this will define
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#
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# DXSDK_FOUND
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# DXSDK_INCLUDE_DIR
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# DXSDK_LIBRARY_DIR
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# DXSDK_LIBRARIES
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# DXSDK_LOCATION
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#
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# Also will define
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if (WIN32)
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find_path(DXSDK_INCLUDE_DIR
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NAMES
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D3D11.h D3Dcompiler.h
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PATHS
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"${DXSDK_LOCATION}/Include"
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"$ENV{DXSDK_LOCATION}/Include"
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"${DXSDK_ROOT}/Include"
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"$ENV{DXSDK_ROOT}/Include"
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"C:/Program Files (x86)/Windows Kits/8.1/Include/um"
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"C:/Program Files (x86)/Windows Kits/10/Include/*/um"
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"C:/Program Files (x86)/Microsoft DirectX SDK*/Include"
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"C:/Program Files/Microsoft DirectX SDK*/Include"
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)
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if ("${CMAKE_GENERATOR}" MATCHES "[Ww]in64")
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set(ARCH x64)
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else()
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set(ARCH x86)
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endif()
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find_path(LIBRARY_DIR
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d3d11.lib
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PATHS
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"${DXSDK_LOCATION}/Lib/${ARCH}"
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"$ENV{DXSDK_LOCATION}/Lib/${ARCH}"
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"${DXSDK_ROOT}/Lib/${ARCH}"
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"$ENV{DXSDK_ROOT}/Lib/${ARCH}"
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"C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/${ARCH}"
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"C:/Program Files (x86)/Windows Kits/10/Lib/*/um/${ARCH}"
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"C:/Program Files (x86)/Microsoft DirectX SDK*/Lib/${ARCH}"
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"C:/Program Files/Microsoft DirectX SDK*/Lib/${ARCH}"
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)
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set(DXSDK_LIBRARY_DIR ${LIBRARY_DIR})
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foreach(DX_LIB d3d11 d3dcompiler)
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find_library(DXSDK_${DX_LIB}_LIBRARY
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NAMES
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${DX_LIB}.lib
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PATHS
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${DXSDK_LIBRARY_DIR}
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NO_DEFAULT_PATH
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)
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if(NOT DXSDK_${DX_LIB}_LIBRARY)
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message(FATAL_ERROR "Could not find required library ${DX_LIB}")
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else()
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list(APPEND DXSDK_LIBRARIES ${DXSDK_${DX_LIB}_LIBRARY})
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endif()
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endforeach(DX_LIB)
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endif ()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DXSDK DEFAULT_MSG
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DXSDK_INCLUDE_DIR
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DXSDK_LIBRARY_DIR
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DXSDK_LIBRARIES
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)
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mark_as_advanced(
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DXSDK_INCLUDE_DIR
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DXSDK_LIBRARY_DIR
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DXSDK_LIBRARIES
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)
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