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clDeviceContext.cpp
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Merge branch 'upstream-dev' into dev
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2015-05-21 22:47:36 -03:00 |
clDeviceContext.h
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Fix DX-OpenCL/CUDA interop.
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2015-04-29 11:51:12 -07:00 |
CMakeLists.txt
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
cudaDeviceContext.cpp
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use OPENSUBDIV_HAS_DX11SDK
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2015-04-29 17:06:42 -07:00 |
cudaDeviceContext.h
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Fix DX-OpenCL/CUDA interop.
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2015-04-29 11:51:12 -07:00 |
d3d11Hud.cpp
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
d3d11Hud.h
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
d3d11PtexMipmapTexture.cpp
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
d3d11PtexMipmapTexture.h
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
d3d11ShaderCache.cpp
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Osd drawing API refactoring.
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2015-05-13 17:35:46 -07:00 |
d3d11ShaderCache.h
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Osd drawing API refactoring.
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2015-05-13 17:35:46 -07:00 |
d3d11Utils.cpp
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
d3d11Utils.h
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
export_obj.py
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Extend export_obj.py Maya script to export uv set named 'map1'
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2014-09-10 11:11:42 -07:00 |
font_image.cpp
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Minor cosmetic fixes to the HUD's font
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2014-04-30 16:41:55 -07:00 |
font_image.h
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More cosmetic fixes to examples' GUI
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2014-04-28 16:36:39 -07:00 |
font.png
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Minor cosmetic fixes to the HUD's font
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2014-04-30 16:41:55 -07:00 |
framebuffer.glsl
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Code cleanup for GLFrameBuffer in examples/common
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2014-05-27 07:20:57 -07:00 |
glFramebuffer.cpp
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Refs #358. Refactored functions to comply with code conventions.
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2015-05-23 00:28:37 -03:00 |
glFramebuffer.h
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
glHud.cpp
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
glHud.h
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
glPtexMipmapTexture.cpp
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
glPtexMipmapTexture.h
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
glShaderCache.cpp
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Merge branch 'upstream-dev' into dev
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2015-05-21 22:47:36 -03:00 |
glShaderCache.h
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Osd drawing API refactoring.
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2015-05-13 17:35:46 -07:00 |
glslPtexCommon.glsl
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
glUtils.cpp
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Mac build and shader compiler error fix.
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2015-05-28 10:27:23 -07:00 |
glUtils.h
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Mac build and shader compiler error fix.
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2015-05-28 10:27:23 -07:00 |
hdr_reader.cpp
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Landing 3.0.0.alpha
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2014-09-05 15:07:46 -07:00 |
hdr_reader.h
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Amending Apache license language & file headers.
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2013-09-26 12:04:57 -07:00 |
hlslPtexCommon.hlsl
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
hud.cpp
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Add "smooth UVs" to Far
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2015-02-26 13:57:47 -08:00 |
hud.h
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Fix Win build
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2015-02-27 15:52:12 -08:00 |
maya_util.h
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Amending Apache license language & file headers.
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2013-09-26 12:04:57 -07:00 |
objAnim.cpp
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Add support for lefthanded meshes.
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2015-04-15 16:13:43 -07:00 |
objAnim.h
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Landing 3.0.0.alpha
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2014-09-05 15:07:46 -07:00 |
patchColors.cpp
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Refactor Osd::DrawContext
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2015-05-11 18:06:46 -07:00 |
patchColors.h
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renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
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2015-05-22 11:50:01 -07:00 |
ptexMipmapTextureLoader.cpp
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
ptexMipmapTextureLoader.h
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Move Ptex code from osd to examples.
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2015-05-07 13:56:48 -07:00 |
shaderCache.h
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Osd drawing API refactoring.
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2015-05-13 17:35:46 -07:00 |
simple_math.h
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Landing 3.0.0.alpha
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2014-09-05 15:07:46 -07:00 |
ssao.glsl
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Code cleanup for GLFrameBuffer in examples/common
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2014-05-27 07:20:57 -07:00 |
stb_image_write.h
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remove libpng and use stb_image_write instead
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2015-04-30 11:04:16 -07:00 |
stopwatch.h
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Landing 3.0.0.alpha
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2014-09-05 15:07:46 -07:00 |