mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-04 17:00:06 +00:00
541aeddd3a
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators. with this change, Eval API in the osd layer consists of following parts: - Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute) implements EvalStencils and EvalPatches(*). Both supports derivatives (not fully implemented though) - Interop vertex buffer classes (optional, same as before) Note that these classes are not necessary to use Evaluators. All evaluators have EvalStencils/Patches which take device-specific buffer objects. For example, GLXFBEvaluator can take GLuint directly for both stencil tables and input primvars. Although using these interop classes makes it easy to integrate osd into relatively simple applications. - device-dependent StencilTable and PatchTable (optional) These are also optional, but can be used simply a substitute of Far::StencilTable and Far::PatchTable for osd evaluators. - PatchArray, PatchCoord, PatchParam They are tiny structs used for GPU based patch evaluation. (*) TODO and known issues: - CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented. - GPU Gregory patch evaluation has not been implemented in EvalPatches(). - CudaEvaluator::EvalPatches() is very unstable. - All patch evaluation kernels have not been well optimized. - Currently GLXFB kernel doesn't support derivative evaluation. There's a technical difficulty for the multi-stream output.
1562 lines
52 KiB
C++
1562 lines
52 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include <D3D11.h>
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#include <D3Dcompiler.h>
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#include <far/error.h>
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#include <osd/cpuD3D11VertexBuffer.h>
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#include <osd/cpuEvaluator.h>
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#ifdef OPENSUBDIV_HAS_OPENMP
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#include <osd/ompEvaluator.h>
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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#include <osd/tbbEvaluator.h>
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#endif
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#ifdef OPENSUBDIV_HAS_OPENCL
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#include <osd/clD3D11VertexBuffer.h>
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#include <osd/clEvaluator.h>
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#include "../common/clDeviceContext.h"
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CLD3D11DeviceContext g_clDeviceContext;
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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#include <osd/cudaD3D11VertexBuffer.h>
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#include <osd/cudaEvaluator.h>
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#include "../common/cudaDeviceContext.h"
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CudaDeviceContext g_cudaDeviceContext;
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#endif
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#include <osd/d3d11VertexBuffer.h>
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#include <osd/d3d11ComputeEvaluator.h>
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#include <osd/d3d11Mesh.h>
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#include <osd/d3d11LegacyGregoryPatchTable.h>
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OpenSubdiv::Osd::D3D11MeshInterface *g_mesh = NULL;
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OpenSubdiv::Osd::D3D11LegacyGregoryPatchTable *g_legacyGregoryPatchTable = NULL;
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#include <common/vtr_utils.h>
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/d3d11Hud.h"
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#include "../common/d3d11Utils.h"
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#include "../common/d3d11ShaderCache.h"
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#include <osd/hlslPatchShaderSource.h>
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static const char *shaderSource =
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#include "shader.gen.h"
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;
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#include <algorithm>
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#include <cfloat>
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#include <fstream>
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#include <iostream>
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#include <iterator>
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#include <string>
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#include <sstream>
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#include <vector>
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kTBB = 2,
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kCUDA = 3,
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kCL = 4,
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kDirectCompute = 5 };
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enum DisplayStyle { kWire = 0,
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kShaded,
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kWireShaded,
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kPoint };
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enum EndCap { kEndCapNone = 0,
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kEndCapBSplineBasis,
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kEndCapGregoryBasis,
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kEndCapLegacyGregory };
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enum HudCheckBox { kHUD_CB_DISPLAY_CAGE_EDGES,
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kHUD_CB_DISPLAY_CAGE_VERTS,
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kHUD_CB_ANIMATE_VERTICES,
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kHUD_CB_DISPLAY_PATCH_COLOR,
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kHUD_CB_DISPLAY_PATCH_CVs,
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kHUD_CB_VIEW_LOD,
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kHUD_CB_FRACTIONAL_SPACING,
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kHUD_CB_PATCH_CULL,
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kHUD_CB_FREEZE,
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kHUD_CB_DISPLAY_PATCH_COUNTS };
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int g_currentShape = 0;
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int g_frame = 0,
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g_repeatCount = 0;
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// GUI variables
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int g_freeze = 0,
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g_displayStyle = kWireShaded,
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g_adaptive = 1,
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g_endCap = kEndCapBSplineBasis,
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g_singleCreasePatch = 1,
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g_drawCageEdges = 1,
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g_drawCageVertices = 0,
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g_drawPatchCVs = 0,
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g_drawNormals = 0,
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g_mbutton[3] = {0, 0, 0};
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int g_displayPatchColor = 1,
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g_screenSpaceTess = 1,
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g_fractionalSpacing = 1,
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g_patchCull = 1,
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g_displayPatchCounts = 0;
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float g_rotate[2] = {0, 0},
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g_prev_x = 0,
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g_prev_y = 0,
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0;
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int g_width = 1024,
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g_height = 1024;
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D3D11hud *g_hud = NULL;
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// performance
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float g_cpuTime = 0;
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float g_gpuTime = 0;
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Stopwatch g_fpsTimer;
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// geometry
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std::vector<float> g_orgPositions,
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g_positions;
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Scheme g_scheme;
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int g_level = 2;
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int g_tessLevel = 1;
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int g_tessLevelMin = 1;
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int g_kernel = kCPU;
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float g_moveScale = 0.0f;
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std::vector<int> g_coarseEdges;
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std::vector<float> g_coarseEdgeSharpness;
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std::vector<float> g_coarseVertexSharpness;
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ID3D11Device * g_pd3dDevice = NULL;
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ID3D11DeviceContext * g_pd3dDeviceContext = NULL;
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IDXGISwapChain * g_pSwapChain = NULL;
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ID3D11RenderTargetView * g_pSwapChainRTV = NULL;
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ID3D11RasterizerState* g_pRasterizerState = NULL;
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ID3D11InputLayout* g_pInputLayout = NULL;
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ID3D11DepthStencilState* g_pDepthStencilState = NULL;
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ID3D11Texture2D * g_pDepthStencilBuffer = NULL;
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ID3D11Buffer* g_pcbPerFrame = NULL;
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ID3D11Buffer* g_pcbTessellation = NULL;
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ID3D11Buffer* g_pcbLighting = NULL;
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ID3D11Buffer* g_pcbMaterial = NULL;
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ID3D11DepthStencilView* g_pDepthStencilView = NULL;
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bool g_bDone;
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//------------------------------------------------------------------------------
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#include "init_shapes.h"
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//------------------------------------------------------------------------------
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static void
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updateGeom() {
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int nverts = (int)g_orgPositions.size() / 3;
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std::vector<float> vertex;
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vertex.reserve(nverts*6);
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const float *p = &g_orgPositions[0];
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float r = sin(g_frame*0.001f) * g_moveScale;
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for (int i = 0; i < nverts; ++i) {
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float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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g_positions[i*3+0] = p[0]*ct + p[1]*st;
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g_positions[i*3+1] = -p[0]*st + p[1]*ct;
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g_positions[i*3+2] = p[2];
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p += 3;
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}
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p = &g_positions[0];
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for (int i = 0; i < nverts; ++i) {
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vertex.push_back(p[0]);
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vertex.push_back(p[1]);
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vertex.push_back(p[2]);
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vertex.push_back(0.0f); // normal
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vertex.push_back(0.0f);
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vertex.push_back(0.0f);
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p += 3;
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}
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g_mesh->UpdateVertexBuffer(&vertex[0], 0, nverts);
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Stopwatch s;
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s.Start();
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g_mesh->Refine();
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s.Stop();
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g_cpuTime = float(s.GetElapsed() * 1000.0f);
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s.Start();
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g_mesh->Synchronize();
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s.Stop();
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g_gpuTime = float(s.GetElapsed() * 1000.0f);
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}
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//------------------------------------------------------------------------------
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static const char *
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getKernelName(int kernel) {
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if (kernel == kCPU)
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return "CPU";
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else if (kernel == kOPENMP)
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return "OpenMP";
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else if (kernel == kTBB)
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return "TBB";
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else if (kernel == kCUDA)
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return "Cuda";
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else if (kernel == kCL)
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return "OpenCL";
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else if (kernel == kDirectCompute)
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return "DirectCompute";
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return "Unknown";
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}
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//------------------------------------------------------------------------------
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static void
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createOsdMesh(ShapeDesc const & shapeDesc, int level, int kernel, Scheme scheme=kCatmark) {
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using namespace OpenSubdiv;
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typedef Far::ConstIndexArray IndexArray;
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Shape * shape = Shape::parseObj(shapeDesc.data.c_str(), shapeDesc.scheme);
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// create Vtr mesh (topology)
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Sdc::SchemeType sdctype = GetSdcType(*shape);
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Sdc::Options sdcoptions = GetSdcOptions(*shape);
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Far::TopologyRefiner * refiner =
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Far::TopologyRefinerFactory<Shape>::Create(*shape,
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Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
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// save coarse topology (used for coarse mesh drawing)
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Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
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int nedges = refBaseLevel.GetNumEdges(),
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nverts = refBaseLevel.GetNumVertices();
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g_coarseEdges.resize(nedges*2);
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g_coarseEdgeSharpness.resize(nedges);
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g_coarseVertexSharpness.resize(nverts);
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for(int i=0; i<nedges; ++i) {
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IndexArray verts = refBaseLevel.GetEdgeVertices(i);
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g_coarseEdges[i*2 ]=verts[0];
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g_coarseEdges[i*2+1]=verts[1];
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g_coarseEdgeSharpness[i]=refBaseLevel.GetEdgeSharpness(i);
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}
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for(int i=0; i<nverts; ++i) {
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g_coarseVertexSharpness[i]=refBaseLevel.GetVertexSharpness(i);
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}
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g_orgPositions=shape->verts;
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g_positions.resize(g_orgPositions.size(),0.0f);
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delete g_mesh;
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g_mesh = NULL;
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g_scheme = scheme;
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// Adaptive refinement currently supported only for catmull-clark scheme
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bool doAdaptive = (g_adaptive!=0 and g_scheme==kCatmark),
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doSingleCreasePatch = (g_singleCreasePatch!=0 and g_scheme==kCatmark);
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Osd::MeshBitset bits;
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bits.set(Osd::MeshAdaptive, doAdaptive);
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bits.set(Osd::MeshUseSingleCreasePatch, doSingleCreasePatch);
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bits.set(Osd::MeshEndCapBSplineBasis, g_endCap == kEndCapBSplineBasis);
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bits.set(Osd::MeshEndCapGregoryBasis, g_endCap == kEndCapGregoryBasis);
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bits.set(Osd::MeshEndCapLegacyGregory, g_endCap == kEndCapLegacyGregory);
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int numVertexElements = 6;
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int numVaryingElements = 0;
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if (g_kernel == kCPU) {
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g_mesh = new Osd::Mesh<Osd::CpuD3D11VertexBuffer,
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Far::StencilTable,
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Osd::CpuEvaluator,
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Osd::D3D11PatchTable,
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ID3D11DeviceContext>(
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, NULL, g_pd3dDeviceContext);
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#ifdef OPENSUBDIV_HAS_OPENMP
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} else if (kernel == kOPENMP) {
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g_mesh = new Osd::Mesh<Osd::CpuD3D11VertexBuffer,
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Far::StencilTable,
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Osd::OmpEvaluator,
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Osd::D3D11PatchTable,
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ID3D11DeviceContext>(
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, NULL, g_pd3dDeviceContext);
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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} else if (kernel == kTBB) {
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g_mesh = new Osd::Mesh<Osd::CpuD3D11VertexBuffer,
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Far::StencilTable,
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Osd::TbbEvaluator,
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Osd::D3D11PatchTable,
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ID3D11DeviceContext>(
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, NULL, g_pd3dDeviceContext);
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#endif
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#ifdef OPENSUBDIV_HAS_OPENCL
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} else if(kernel == kCL) {
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static Osd::EvaluatorCacheT<Osd::CLEvaluator> clEvaluatorCache;
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g_mesh = new Osd::Mesh<Osd::CLD3D11VertexBuffer,
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Osd::CLStencilTable,
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Osd::CLEvaluator,
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Osd::D3D11PatchTable,
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CLD3D11DeviceContext>(
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits,
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&clEvaluatorCache,
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&g_clDeviceContext);
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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} else if (g_kernel == kCUDA) {
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g_mesh = new Osd::Mesh<Osd::CudaD3D11VertexBuffer,
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Osd::CudaStencilTable,
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Osd::CudaEvaluator,
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Osd::D3D11PatchTable,
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ID3D11DeviceContext>(
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, NULL, g_pd3dDeviceContext);
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#endif
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} else if (g_kernel == kDirectCompute) {
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static Osd::EvaluatorCacheT<Osd::D3D11ComputeEvaluator> d3d11ComputeEvaluatorCache;
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g_mesh = new Osd::Mesh<Osd::D3D11VertexBuffer,
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Osd::D3D11StencilTable,
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Osd::D3D11ComputeEvaluator,
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Osd::D3D11PatchTable,
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ID3D11DeviceContext>(
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits,
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&d3d11ComputeEvaluatorCache,
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g_pd3dDeviceContext);
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} else {
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printf("Unsupported kernel %s\n", getKernelName(kernel));
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}
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// legacy gregory
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delete g_legacyGregoryPatchTable;
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g_legacyGregoryPatchTable = NULL;
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if (g_endCap == kEndCapLegacyGregory) {
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g_legacyGregoryPatchTable =
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Osd::D3D11LegacyGregoryPatchTable::Create(
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g_mesh->GetFarPatchTable(), g_pd3dDeviceContext);
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}
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// compute model bounding
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float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
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float max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
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for (size_t i=0; i <g_orgPositions.size()/3; ++i) {
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for(int j=0; j<3; ++j) {
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float v = g_orgPositions[i*3+j];
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min[j] = std::min(min[j], v);
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max[j] = std::max(max[j], v);
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}
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}
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for (int j=0; j<3; ++j) {
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g_center[j] = (min[j] + max[j]) * 0.5f;
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g_size += (max[j]-min[j])*(max[j]-min[j]);
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}
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g_size = sqrtf(g_size);
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g_tessLevelMin = 1;
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g_tessLevel = std::max(g_tessLevel,g_tessLevelMin);
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updateGeom();
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}
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//------------------------------------------------------------------------------
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static void
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fitFrame() {
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g_pan[0] = g_pan[1] = 0;
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g_dolly = g_size;
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}
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//------------------------------------------------------------------------------
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union Effect {
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Effect(int displayStyle_, int screenSpaceTess_, int fractionalSpacing_, int patchCull_, int singleCreasePatch_) : value(0) {
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displayStyle = displayStyle_;
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screenSpaceTess = screenSpaceTess_;
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fractionalSpacing = fractionalSpacing_;
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patchCull = patchCull_;
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singleCreasePatch = singleCreasePatch_;
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}
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struct {
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unsigned int displayStyle:3;
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unsigned int screenSpaceTess:1;
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unsigned int fractionalSpacing:1;
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unsigned int patchCull:1;
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unsigned int singleCreasePatch:1;
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};
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int value;
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bool operator < (const Effect &e) const {
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return value < e.value;
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}
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};
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struct EffectDesc {
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EffectDesc(OpenSubdiv::Far::PatchDescriptor desc,
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Effect effect) : desc(desc), effect(effect),
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maxValence(0), numElements(0) { }
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OpenSubdiv::Far::PatchDescriptor desc;
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Effect effect;
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int maxValence;
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int numElements;
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bool operator < (const EffectDesc &e) const {
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return
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(desc < e.desc || ((desc == e.desc &&
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(maxValence < e.maxValence || ((maxValence == e.maxValence) &&
|
|
(numElements < e.numElements || ((numElements == e.numElements) &&
|
|
(effect < e.effect))))))));
|
|
}
|
|
};
|
|
|
|
static Effect
|
|
GetEffect()
|
|
{
|
|
return Effect(g_displayStyle,
|
|
g_screenSpaceTess,
|
|
g_fractionalSpacing,
|
|
g_patchCull,
|
|
g_singleCreasePatch);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class ShaderCache : public D3D11ShaderCache<EffectDesc> {
|
|
public:
|
|
virtual D3D11DrawConfig *CreateDrawConfig(EffectDesc const &effectDesc) {
|
|
using namespace OpenSubdiv;
|
|
|
|
D3D11DrawConfig *config = new D3D11DrawConfig();
|
|
|
|
Far::PatchDescriptor::Type type = effectDesc.desc.GetType();
|
|
|
|
// common defines
|
|
std::stringstream ss;
|
|
|
|
if (type == Far::PatchDescriptor::QUADS) {
|
|
ss << "#define PRIM_QUAD\n";
|
|
} else {
|
|
ss << "#define PRIM_TRI\n";
|
|
}
|
|
|
|
// OSD tessellation controls
|
|
if (effectDesc.effect.screenSpaceTess) {
|
|
ss << "#define OSD_ENABLE_SCREENSPACE_TESSELLATION\n";
|
|
}
|
|
if (effectDesc.effect.fractionalSpacing) {
|
|
ss << "#define OSD_FRACTIONAL_ODD_SPACING\n";
|
|
}
|
|
if (effectDesc.effect.patchCull) {
|
|
ss << "#define OSD_ENABLE_PATCH_CULL\n";
|
|
}
|
|
if (effectDesc.effect.singleCreasePatch) {
|
|
ss << "#define OSD_PATCH_ENABLE_SINGLE_CREASE\n";
|
|
}
|
|
// for legacy gregory
|
|
ss << "#define OSD_MAX_VALENCE " << effectDesc.maxValence << "\n";
|
|
ss << "#define OSD_NUM_ELEMENTS " << effectDesc.numElements << "\n";
|
|
|
|
// display styles
|
|
std::string gs_entry =
|
|
(type == Far::PatchDescriptor::QUADS ? "gs_quad" : "gs_triangle");
|
|
if (effectDesc.desc.IsAdaptive()) gs_entry += "_smooth";
|
|
|
|
switch (effectDesc.effect.displayStyle) {
|
|
case kWire:
|
|
ss << "#define GEOMETRY_OUT_WIRE\n";
|
|
gs_entry = gs_entry + "_wire";
|
|
break;
|
|
case kWireShaded:
|
|
ss << "#define GEOMETRY_OUT_LINE\n";
|
|
gs_entry = gs_entry + "_wire";
|
|
break;
|
|
case kShaded:
|
|
ss << "#define GEOMETRY_OUT_FILL\n";
|
|
break;
|
|
}
|
|
|
|
// need for patch color-coding : we need these defines in the fragment shader
|
|
if (type == Far::PatchDescriptor::GREGORY) {
|
|
ss << "#define OSD_PATCH_GREGORY\n";
|
|
} else if (type == Far::PatchDescriptor::GREGORY_BOUNDARY) {
|
|
ss << "#define OSD_PATCH_GREGORY_BOUNDARY\n";
|
|
} else if (type == Far::PatchDescriptor::GREGORY_BASIS) {
|
|
ss << "#define OSD_PATCH_GREGORY_BASIS\n";
|
|
}
|
|
|
|
// include osd PatchCommon
|
|
ss << Osd::HLSLPatchShaderSource::GetCommonShaderSource();
|
|
std::string common = ss.str();
|
|
ss.str("");
|
|
|
|
// input layout
|
|
const D3D11_INPUT_ELEMENT_DESC hInElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 4*3, D3D11_INPUT_PER_VERTEX_DATA, 0 }
|
|
};
|
|
|
|
// vertex shader
|
|
ss << common
|
|
<< shaderSource
|
|
<< Osd::HLSLPatchShaderSource::GetVertexShaderSource(type);
|
|
if (effectDesc.desc.IsAdaptive()) {
|
|
config->CompileVertexShader("vs_5_0", "vs_main_patches", ss.str(),
|
|
&g_pInputLayout,
|
|
hInElementDesc,
|
|
ARRAYSIZE(hInElementDesc),
|
|
g_pd3dDevice);
|
|
} else {
|
|
config->CompileVertexShader("vs_5_0", "vs_main",
|
|
ss.str(),
|
|
&g_pInputLayout,
|
|
hInElementDesc,
|
|
ARRAYSIZE(hInElementDesc),
|
|
g_pd3dDevice);
|
|
}
|
|
ss.str("");
|
|
|
|
|
|
if (effectDesc.desc.IsAdaptive()) {
|
|
// hull shader
|
|
ss << common
|
|
<< shaderSource
|
|
<< Osd::HLSLPatchShaderSource::GetHullShaderSource(type);
|
|
config->CompileHullShader("hs_5_0", "hs_main_patches", ss.str(),
|
|
g_pd3dDevice);
|
|
ss.str("");
|
|
|
|
// domain shader
|
|
ss << common
|
|
<< shaderSource
|
|
<< Osd::HLSLPatchShaderSource::GetDomainShaderSource(type);
|
|
config->CompileDomainShader("ds_5_0", "ds_main_patches", ss.str(),
|
|
g_pd3dDevice);
|
|
ss.str("");
|
|
}
|
|
|
|
// geometry shader
|
|
ss << common
|
|
<< shaderSource;
|
|
config->CompileGeometryShader("gs_5_0", gs_entry,
|
|
ss.str(),
|
|
g_pd3dDevice);
|
|
ss.str("");
|
|
|
|
// pixel shader
|
|
ss << common
|
|
<< shaderSource;
|
|
config->CompilePixelShader("ps_5_0", "ps_main", ss.str(),
|
|
g_pd3dDevice);
|
|
ss.str("");
|
|
|
|
return config;
|
|
};
|
|
};
|
|
|
|
ShaderCache g_shaderCache;
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
bindProgram(Effect effect, OpenSubdiv::Osd::PatchArray const & patch) {
|
|
|
|
EffectDesc effectDesc(patch.GetDescriptor(), effect);
|
|
typedef OpenSubdiv::Far::PatchDescriptor Descriptor;
|
|
|
|
// only legacy gregory needs maxValence and numElements
|
|
// neither legacy gregory nor gregory basis need single crease
|
|
if (patch.GetDescriptor().GetType() == Descriptor::GREGORY or
|
|
patch.GetDescriptor().GetType() == Descriptor::GREGORY_BOUNDARY) {
|
|
int maxValence = g_mesh->GetMaxValence();
|
|
int numElements = 6;
|
|
effectDesc.maxValence = maxValence;
|
|
effectDesc.numElements = numElements;
|
|
// note: singleCreasePatch needs to be left defined for the patchParam
|
|
// datatype consistency.
|
|
}
|
|
|
|
D3D11DrawConfig *config = g_shaderCache.GetDrawConfig(effectDesc);
|
|
|
|
assert(g_pInputLayout);
|
|
|
|
// Update transform state
|
|
{
|
|
__declspec(align(16))
|
|
struct CB_PER_FRAME_CONSTANTS
|
|
{
|
|
float ModelViewMatrix[16];
|
|
float ProjectionMatrix[16];
|
|
float ModelViewProjectionMatrix[16];
|
|
};
|
|
|
|
if (not g_pcbPerFrame) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(CB_PER_FRAME_CONSTANTS);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbPerFrame);
|
|
}
|
|
assert(g_pcbPerFrame);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbPerFrame, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
CB_PER_FRAME_CONSTANTS* pData = ( CB_PER_FRAME_CONSTANTS* )MappedResource.pData;
|
|
|
|
float aspect = (g_height > 0) ? (float)g_width / g_height : 1.0f;
|
|
identity(pData->ModelViewMatrix);
|
|
translate(pData->ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(pData->ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(pData->ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
translate(pData->ModelViewMatrix, -g_center[0], -g_center[2], g_center[1]); // z-up model
|
|
rotate(pData->ModelViewMatrix, -90, 1, 0, 0); // z-up model
|
|
|
|
identity(pData->ProjectionMatrix);
|
|
perspective(pData->ProjectionMatrix, 45.0, aspect, 0.01f, 500.0);
|
|
multMatrix(pData->ModelViewProjectionMatrix, pData->ModelViewMatrix, pData->ProjectionMatrix);
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbPerFrame, 0 );
|
|
}
|
|
|
|
// Update tessellation state
|
|
{
|
|
__declspec(align(16))
|
|
struct Tessellation {
|
|
float TessLevel;
|
|
int GregoryQuadOffsetBase;
|
|
int PrimitiveIdBase;
|
|
};
|
|
|
|
if (not g_pcbTessellation) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(Tessellation);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbTessellation);
|
|
}
|
|
assert(g_pcbTessellation);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbTessellation, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
Tessellation * pData = ( Tessellation* )MappedResource.pData;
|
|
|
|
pData->TessLevel = static_cast<float>(1 << g_tessLevel);
|
|
pData->GregoryQuadOffsetBase = g_legacyGregoryPatchTable ?
|
|
g_legacyGregoryPatchTable->GetQuadOffsetsBase(patch.GetDescriptor().GetType()) : 0;
|
|
pData->PrimitiveIdBase = patch.GetPrimitiveIdBase();
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbTessellation, 0 );
|
|
}
|
|
|
|
// Update material state
|
|
{
|
|
__declspec(align(16))
|
|
struct Material {
|
|
float color[4];
|
|
};
|
|
|
|
if (not g_pcbMaterial) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(Material);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbMaterial);
|
|
}
|
|
assert(g_pcbMaterial);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbMaterial, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
Material * pData = ( Material* )MappedResource.pData;
|
|
|
|
static float const uniformColor[4] = {0.13f, 0.13f, 0.61f, 1.0f};
|
|
memcpy(pData->color, uniformColor, 4*sizeof(float));
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbMaterial, 0 );
|
|
}
|
|
|
|
g_pd3dDeviceContext->IASetInputLayout(g_pInputLayout);
|
|
|
|
g_pd3dDeviceContext->VSSetShader(config->GetVertexShader(), NULL, 0);
|
|
g_pd3dDeviceContext->VSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
|
|
g_pd3dDeviceContext->HSSetShader(config->GetHullShader(), NULL, 0);
|
|
g_pd3dDeviceContext->HSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->HSSetConstantBuffers(1, 1, &g_pcbTessellation);
|
|
|
|
g_pd3dDeviceContext->DSSetShader(config->GetDomainShader(), NULL, 0);
|
|
g_pd3dDeviceContext->DSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
|
|
g_pd3dDeviceContext->GSSetShader(config->GetGeometryShader(), NULL, 0);
|
|
g_pd3dDeviceContext->GSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
|
|
g_pd3dDeviceContext->PSSetShader(config->GetPixelShader(), NULL, 0);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(2, 1, &g_pcbLighting);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(3, 1, &g_pcbMaterial);
|
|
|
|
ID3D11ShaderResourceView *srv = g_mesh->GetPatchTable()->GetPatchParamSRV();
|
|
if (srv) {
|
|
g_pd3dDeviceContext->HSSetShaderResources(0, 1, &srv); // t0
|
|
g_pd3dDeviceContext->DSSetShaderResources(0, 1, &srv);
|
|
g_pd3dDeviceContext->PSSetShaderResources(0, 1, &srv);
|
|
}
|
|
|
|
if (g_legacyGregoryPatchTable) {
|
|
ID3D11ShaderResourceView *vertexSRV =
|
|
g_legacyGregoryPatchTable->GetVertexSRV();
|
|
ID3D11ShaderResourceView *vertexValenceSRV =
|
|
g_legacyGregoryPatchTable->GetVertexValenceSRV();
|
|
ID3D11ShaderResourceView *quadOffsetsSRV =
|
|
g_legacyGregoryPatchTable->GetQuadOffsetsSRV();
|
|
g_pd3dDeviceContext->VSSetShaderResources(2, 1, &vertexSRV); // t2
|
|
g_pd3dDeviceContext->VSSetShaderResources(3, 1, &vertexValenceSRV);// t3
|
|
g_pd3dDeviceContext->HSSetShaderResources(4, 1, &quadOffsetsSRV); // t4
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
float color[4] = {0.006f, 0.006f, 0.006f, 1.0f};
|
|
g_pd3dDeviceContext->ClearRenderTargetView(g_pSwapChainRTV, color);
|
|
|
|
// Clear the depth buffer.
|
|
g_pd3dDeviceContext->ClearDepthStencilView(g_pDepthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);
|
|
|
|
g_pd3dDeviceContext->OMSetDepthStencilState(g_pDepthStencilState, 1);
|
|
g_pd3dDeviceContext->RSSetState(g_pRasterizerState);
|
|
|
|
ID3D11Buffer *buffer = g_mesh->BindVertexBuffer();
|
|
assert(buffer);
|
|
|
|
// vertex texture update for legacy gregory drawing
|
|
if (g_legacyGregoryPatchTable) {
|
|
g_legacyGregoryPatchTable->UpdateVertexBuffer(buffer,
|
|
g_mesh->GetNumVertices(),
|
|
6,
|
|
g_pd3dDeviceContext);
|
|
}
|
|
|
|
UINT hStrides = 6*sizeof(float);
|
|
UINT hOffsets = 0;
|
|
g_pd3dDeviceContext->IASetVertexBuffers(0, 1, &buffer, &hStrides, &hOffsets);
|
|
|
|
OpenSubdiv::Osd::PatchArrayVector const & patches =
|
|
g_mesh->GetPatchTable()->GetPatchArrays();
|
|
|
|
g_pd3dDeviceContext->IASetIndexBuffer(
|
|
g_mesh->GetPatchTable()->GetPatchIndexBuffer(), DXGI_FORMAT_R32_UINT, 0);
|
|
|
|
// patch drawing
|
|
int patchCount[12]; // [Type] (see far/patchTable.h)
|
|
int numTotalPatches = 0;
|
|
int numDrawCalls = 0;
|
|
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::Osd::PatchArray const & patch = patches[i];
|
|
|
|
OpenSubdiv::Far::PatchDescriptor desc = patch.GetDescriptor();
|
|
OpenSubdiv::Far::PatchDescriptor::Type patchType = desc.GetType();
|
|
|
|
patchCount[patchType] += patch.GetNumPatches();
|
|
numTotalPatches += patch.GetNumPatches();
|
|
|
|
D3D11_PRIMITIVE_TOPOLOGY topology;
|
|
|
|
switch (patchType) {
|
|
case OpenSubdiv::Far::PatchDescriptor::TRIANGLES:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
|
break;
|
|
case OpenSubdiv::Far::PatchDescriptor::QUADS:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
|
|
break;
|
|
default:
|
|
switch (desc.GetNumControlVertices()) {
|
|
case 4:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 9:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 12:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 16:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 20:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
bindProgram(GetEffect(), patch);
|
|
|
|
g_pd3dDeviceContext->IASetPrimitiveTopology(topology);
|
|
|
|
g_pd3dDeviceContext->DrawIndexed(
|
|
patch.GetNumPatches() * desc.GetNumControlVertices(),
|
|
patch.GetIndexBase(), 0);
|
|
}
|
|
|
|
g_fpsTimer.Stop();
|
|
float elapsed = (float)g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
|
|
if (g_hud->IsVisible()) {
|
|
|
|
typedef OpenSubdiv::Far::PatchDescriptor Descriptor;
|
|
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
|
|
if (g_displayPatchCounts) {
|
|
int x = -280;
|
|
int y = -180;
|
|
g_hud->DrawString(x, y, "NonPatch : %d",
|
|
patchCount[Descriptor::QUADS]); y += 20;
|
|
g_hud->DrawString(x, y, "Regular : %d",
|
|
patchCount[Descriptor::REGULAR]); y+= 20;
|
|
g_hud->DrawString(x, y, "Gregory : %d",
|
|
patchCount[Descriptor::GREGORY]); y+= 20;
|
|
g_hud->DrawString(x, y, "Boundary Gregory : %d",
|
|
patchCount[Descriptor::GREGORY_BOUNDARY]); y+= 20;
|
|
g_hud->DrawString(x, y, "Gregory Basis : %d",
|
|
patchCount[Descriptor::GREGORY_BASIS]); y+= 20;
|
|
}
|
|
|
|
g_hud->DrawString(10, -120, "Tess level : %d", g_tessLevel);
|
|
g_hud->DrawString(10, -100, "Control Vertices = %d", g_mesh->GetNumVertices());
|
|
g_hud->DrawString(10, -80, "Scheme = %s", g_scheme==kBilinear ? "BILINEAR" : (g_scheme == kLoop ? "LOOP" : "CATMARK"));
|
|
g_hud->DrawString(10, -60, "GPU TIME = %.3f ms", g_gpuTime);
|
|
g_hud->DrawString(10, -40, "CPU TIME = %.3f ms", g_cpuTime);
|
|
g_hud->DrawString(10, -20, "FPS = %3.1f", fps);
|
|
|
|
g_hud->Flush();
|
|
}
|
|
|
|
g_pSwapChain->Present(0, 0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
motion(int x, int y) {
|
|
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && g_mbutton[1] && !g_mbutton[2]) or
|
|
(!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = float(x);
|
|
g_prev_y = float(y);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
mouse(int button, int state, int x, int y) {
|
|
|
|
if (button == 0 && state == 1 && g_hud->MouseClick(x, y)) return;
|
|
|
|
if (button < 3) {
|
|
g_prev_x = float(x);
|
|
g_prev_y = float(y);
|
|
g_mbutton[button] = state;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
static void
|
|
quit() {
|
|
|
|
g_bDone = true;
|
|
|
|
if (g_mesh)
|
|
delete g_mesh;
|
|
|
|
if (g_hud)
|
|
delete g_hud;
|
|
|
|
SAFE_RELEASE(g_pRasterizerState);
|
|
SAFE_RELEASE(g_pInputLayout);
|
|
SAFE_RELEASE(g_pDepthStencilState);
|
|
SAFE_RELEASE(g_pcbPerFrame);
|
|
SAFE_RELEASE(g_pcbTessellation);
|
|
SAFE_RELEASE(g_pcbLighting);
|
|
SAFE_RELEASE(g_pcbMaterial);
|
|
SAFE_RELEASE(g_pDepthStencilView);
|
|
|
|
SAFE_RELEASE(g_pSwapChainRTV);
|
|
SAFE_RELEASE(g_pSwapChain);
|
|
SAFE_RELEASE(g_pd3dDeviceContext);
|
|
SAFE_RELEASE(g_pd3dDevice);
|
|
|
|
PostQuitMessage(0);
|
|
exit(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
keyboard(char key) {
|
|
|
|
if (g_hud->KeyDown((int)key)) return;
|
|
|
|
switch (key) {
|
|
case 'Q': quit();
|
|
case 'F': fitFrame(); break;
|
|
case '+':
|
|
case '=': g_tessLevel++; break;
|
|
case '-': g_tessLevel = std::max(g_tessLevelMin, g_tessLevel-1); break;
|
|
case 0x1b: g_hud->SetVisible(!g_hud->IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
rebuildOsdMesh() {
|
|
createOsdMesh( g_defaultShapes[ g_currentShape ], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
|
|
}
|
|
|
|
static void
|
|
callbackDisplayStyle(int b) {
|
|
g_displayStyle = b;
|
|
}
|
|
|
|
static void
|
|
callbackEndCap(int endCap) {
|
|
g_endCap = endCap;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackKernel(int k) {
|
|
|
|
g_kernel = k;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (g_kernel == kCL and (not g_clDeviceContext.IsInitialized())) {
|
|
if (g_clDeviceContext.Initialize(g_pd3dDeviceContext) == false) {
|
|
printf("Error in initializing OpenCL\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
if (g_kernel == kCUDA and (not g_cudaDeviceContext.IsInitialized())) {
|
|
if (g_cudaDeviceContext.Initialize(g_pd3dDevice) == false) {
|
|
printf("Error in initializing Cuda\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l) {
|
|
g_level = l;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackModel(int m) {
|
|
|
|
if (m < 0) {
|
|
m = 0;
|
|
}
|
|
|
|
if (m >= (int)g_defaultShapes.size()) {
|
|
m = (int)g_defaultShapes.size() - 1;
|
|
}
|
|
|
|
g_currentShape = m;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackDisplayNormal(bool checked, int n) {
|
|
g_drawNormals = checked;
|
|
}
|
|
|
|
static void
|
|
callbackAnimate(bool checked, int m) {
|
|
g_moveScale = checked;
|
|
}
|
|
|
|
static void
|
|
callbackFreeze(bool checked, int f) {
|
|
g_freeze = checked;
|
|
}
|
|
|
|
static void
|
|
callbackAdaptive(bool checked, int a) {
|
|
g_adaptive = checked;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackSingleCreasePatch(bool checked, int /* a */) {
|
|
g_singleCreasePatch = checked;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackCheckBox(bool checked, int button) {
|
|
switch (button) {
|
|
case kHUD_CB_DISPLAY_CAGE_EDGES:
|
|
g_drawCageEdges = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_CAGE_VERTS:
|
|
g_drawCageVertices = checked;
|
|
break;
|
|
case kHUD_CB_ANIMATE_VERTICES:
|
|
g_moveScale = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_PATCH_COLOR:
|
|
g_displayPatchColor = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_PATCH_CVs:
|
|
g_drawPatchCVs = checked;
|
|
break;
|
|
case kHUD_CB_VIEW_LOD:
|
|
g_screenSpaceTess = checked;
|
|
break;
|
|
case kHUD_CB_FRACTIONAL_SPACING:
|
|
g_fractionalSpacing = checked;
|
|
break;
|
|
case kHUD_CB_PATCH_CULL:
|
|
g_patchCull = checked;
|
|
break;
|
|
case kHUD_CB_FREEZE:
|
|
g_freeze = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_PATCH_COUNTS:
|
|
g_displayPatchCounts = checked;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
initHUD() {
|
|
|
|
g_hud = new D3D11hud(g_pd3dDeviceContext);
|
|
g_hud->Init(g_width, g_height);
|
|
|
|
|
|
int compute_pulldown = g_hud->AddPullDown("Compute (K)", 475, 10, 300, callbackKernel, 'K');
|
|
g_hud->AddPullDownButton(compute_pulldown, "CPU", kCPU);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
g_hud->AddPullDownButton(compute_pulldown, "OpenMP", kOPENMP);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
g_hud->AddPullDownButton(compute_pulldown, "TBB", kTBB);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
g_hud->AddPullDownButton(compute_pulldown, "CUDA", kCUDA);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (CLDeviceContext::HAS_CL_VERSION_1_1()) {
|
|
g_hud->AddPullDownButton(compute_pulldown, "OpenCL", kCL);
|
|
}
|
|
#endif
|
|
g_hud->AddPullDownButton(compute_pulldown, "HLSL Compute", kDirectCompute);
|
|
|
|
int shading_pulldown = g_hud->AddPullDown("Shading (W)", 200, 10, 250, callbackDisplayStyle, 'W');
|
|
g_hud->AddPullDownButton(shading_pulldown, "Wire", 0, g_displayStyle==kWire);
|
|
g_hud->AddPullDownButton(shading_pulldown, "Shaded", 1, g_displayStyle==kShaded);
|
|
g_hud->AddPullDownButton(shading_pulldown, "Wire+Shaded", 2, g_displayStyle==kWireShaded);
|
|
|
|
// g_hud->AddCheckBox("Cage Edges (H)", true, 10, 10, callbackDisplayCageEdges, 0, 'H');
|
|
// g_hud->AddCheckBox("Cage Verts (J)", false, 10, 30, callbackDisplayCageVertices, 0, 'J');
|
|
// g_hud->AddCheckBox("Show normal vector (E)", false, 10, 10, callbackDisplayNormal, 0, 'E');
|
|
|
|
g_hud->AddCheckBox("Patch CVs (L)", false, 10, 10, callbackCheckBox, kHUD_CB_DISPLAY_PATCH_CVs, 'L');
|
|
g_hud->AddCheckBox("Patch Color (P)", true, 10, 30, callbackCheckBox, kHUD_CB_DISPLAY_PATCH_COLOR, 'P');
|
|
g_hud->AddCheckBox("Animate vertices (M)", g_moveScale != 0, 10, 50, callbackCheckBox, kHUD_CB_ANIMATE_VERTICES, 'M');
|
|
g_hud->AddCheckBox("Freeze (spc)", false, 10, 70, callbackCheckBox, kHUD_CB_FREEZE, ' ');
|
|
g_hud->AddCheckBox("Screen space LOD (V)", g_screenSpaceTess != 0, 10, 110, callbackCheckBox, kHUD_CB_VIEW_LOD, 'V');
|
|
g_hud->AddCheckBox("Fractional spacing (T)", g_fractionalSpacing != 0, 10, 130, callbackCheckBox, kHUD_CB_FRACTIONAL_SPACING, 'T');
|
|
g_hud->AddCheckBox("Frustum Patch Culling (B)", g_patchCull != 0, 10, 150, callbackCheckBox, kHUD_CB_PATCH_CULL, 'B');
|
|
|
|
g_hud->AddCheckBox("Adaptive (`)", true, 10, 190, callbackAdaptive, 0, '`');
|
|
g_hud->AddCheckBox("Single Crease Patch (S)", g_singleCreasePatch!=0, 10, 210, callbackSingleCreasePatch, 0, 'S');
|
|
|
|
int endcap_pulldown = g_hud->AddPullDown(
|
|
"End cap (E)", 10, 230, 200, callbackEndCap, 'E');
|
|
g_hud->AddPullDownButton(endcap_pulldown,"None",
|
|
kEndCapNone,
|
|
g_endCap == kEndCapNone);
|
|
g_hud->AddPullDownButton(endcap_pulldown, "BSpline",
|
|
kEndCapBSplineBasis,
|
|
g_endCap == kEndCapBSplineBasis);
|
|
g_hud->AddPullDownButton(endcap_pulldown, "GregoryBasis",
|
|
kEndCapGregoryBasis,
|
|
g_endCap == kEndCapGregoryBasis);
|
|
g_hud->AddPullDownButton(endcap_pulldown, "LegacyGregory",
|
|
kEndCapLegacyGregory,
|
|
g_endCap == kEndCapLegacyGregory);
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud->AddRadioButton(3, level, i==2, 10, 230+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
int shapes_pulldown = g_hud->AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');
|
|
for (int i = 0; i < (int)g_defaultShapes.size(); ++i) {
|
|
g_hud->AddPullDownButton(shapes_pulldown, g_defaultShapes[i].name.c_str(),i);
|
|
}
|
|
|
|
g_hud->AddCheckBox("Show patch counts", g_displayPatchCounts!=0, -280, -20, callbackCheckBox, kHUD_CB_DISPLAY_PATCH_COUNTS);
|
|
|
|
callbackModel(g_currentShape);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static bool
|
|
initD3D11(HWND hWnd) {
|
|
|
|
D3D_DRIVER_TYPE driverTypes[] = {
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
};
|
|
|
|
UINT numDriverTypes = ARRAYSIZE(driverTypes);
|
|
|
|
DXGI_SWAP_CHAIN_DESC hDXGISwapChainDesc;
|
|
hDXGISwapChainDesc.BufferDesc.Width = g_width;
|
|
hDXGISwapChainDesc.BufferDesc.Height = g_height;
|
|
hDXGISwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
|
hDXGISwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
|
|
hDXGISwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
|
hDXGISwapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
hDXGISwapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
hDXGISwapChainDesc.SampleDesc.Count = 1;
|
|
hDXGISwapChainDesc.SampleDesc.Quality = 0;
|
|
hDXGISwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
hDXGISwapChainDesc.BufferCount = 1;
|
|
hDXGISwapChainDesc.OutputWindow = hWnd;
|
|
hDXGISwapChainDesc.Windowed = TRUE;
|
|
hDXGISwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
|
hDXGISwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
|
|
|
// create device and swap chain
|
|
HRESULT hr;
|
|
D3D_DRIVER_TYPE hDriverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL hFeatureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
for(UINT driverTypeIndex=0; driverTypeIndex < numDriverTypes; driverTypeIndex++){
|
|
hDriverType = driverTypes[driverTypeIndex];
|
|
hr = D3D11CreateDeviceAndSwapChain(NULL,
|
|
hDriverType, NULL, 0, NULL, 0,
|
|
D3D11_SDK_VERSION, &hDXGISwapChainDesc,
|
|
&g_pSwapChain, &g_pd3dDevice,
|
|
&hFeatureLevel, &g_pd3dDeviceContext);
|
|
if(SUCCEEDED(hr)){
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(FAILED(hr)){
|
|
MessageBoxW(hWnd, L"D3D11CreateDeviceAndSwapChain", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
|
|
// create rasterizer
|
|
D3D11_RASTERIZER_DESC rasterDesc;
|
|
ZeroMemory(&rasterDesc, sizeof(rasterDesc));
|
|
rasterDesc.AntialiasedLineEnable = false;
|
|
rasterDesc.CullMode = D3D11_CULL_BACK;
|
|
rasterDesc.DepthBias = 0;
|
|
rasterDesc.DepthBiasClamp = 0.0f;
|
|
rasterDesc.DepthClipEnable = true;
|
|
rasterDesc.FillMode = D3D11_FILL_SOLID;
|
|
rasterDesc.FrontCounterClockwise = true;
|
|
rasterDesc.MultisampleEnable = false;
|
|
rasterDesc.ScissorEnable = false;
|
|
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
|
|
|
g_pd3dDevice->CreateRasterizerState(&rasterDesc, &g_pRasterizerState);
|
|
assert(g_pRasterizerState);
|
|
|
|
{ // update the lighting constant buffer
|
|
__declspec(align(16))
|
|
struct Lighting {
|
|
struct Light {
|
|
float position[4];
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
} lightSource[2];
|
|
} lightingData = {
|
|
0.5, 0.2f, 1.0f, 0.0f,
|
|
0.1f, 0.1f, 0.1f, 1.0f,
|
|
0.7f, 0.7f, 0.7f, 1.0f,
|
|
0.8f, 0.8f, 0.8f, 1.0f,
|
|
|
|
-0.8f, 0.4f, -1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f,
|
|
0.8f, 0.8f, 0.8f, 1.0f,
|
|
};
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(lightingData);
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = &lightingData;
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, &initData, &g_pcbLighting);
|
|
assert(g_pcbLighting);
|
|
}
|
|
|
|
// create depth stencil state
|
|
D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
|
|
ZeroMemory(&depthStencilDesc, sizeof(depthStencilDesc));
|
|
depthStencilDesc.DepthEnable = true;
|
|
depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
|
depthStencilDesc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
|
|
depthStencilDesc.StencilEnable = false;
|
|
|
|
g_pd3dDevice->CreateDepthStencilState(&depthStencilDesc, &g_pDepthStencilState);
|
|
assert(g_pDepthStencilState);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
updateRenderTarget(HWND hWnd) {
|
|
|
|
RECT rc;
|
|
GetClientRect(hWnd, &rc);
|
|
UINT width = rc.right - rc.left;
|
|
UINT height = rc.bottom - rc.top;
|
|
|
|
if (g_pSwapChainRTV && (g_width == width) && (g_height == height)) {
|
|
return true;
|
|
}
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
g_hud->Rebuild(g_width, g_height);
|
|
|
|
SAFE_RELEASE(g_pSwapChainRTV);
|
|
|
|
g_pSwapChain->ResizeBuffers(0, g_width, g_height, DXGI_FORMAT_UNKNOWN, 0);
|
|
|
|
// get backbuffer of swap chain
|
|
ID3D11Texture2D* hpBackBuffer = NULL;
|
|
if(FAILED(g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&hpBackBuffer))){
|
|
MessageBoxW(hWnd, L"SwpChain GetBuffer", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
|
|
// create render target from the back buffer
|
|
if(FAILED(g_pd3dDevice->CreateRenderTargetView(hpBackBuffer, NULL, &g_pSwapChainRTV))){
|
|
MessageBoxW(hWnd, L"CreateRenderTargetView", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
SAFE_RELEASE(hpBackBuffer);
|
|
|
|
// create depth buffer
|
|
D3D11_TEXTURE2D_DESC depthBufferDesc;
|
|
ZeroMemory(&depthBufferDesc, sizeof(depthBufferDesc));
|
|
depthBufferDesc.Width = g_width;
|
|
depthBufferDesc.Height = g_height;
|
|
depthBufferDesc.MipLevels = 1;
|
|
depthBufferDesc.ArraySize = 1;
|
|
depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
depthBufferDesc.SampleDesc.Count = 1;
|
|
depthBufferDesc.SampleDesc.Quality = 0;
|
|
depthBufferDesc.Usage = D3D11_USAGE_DEFAULT;
|
|
depthBufferDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
depthBufferDesc.CPUAccessFlags = 0;
|
|
depthBufferDesc.MiscFlags = 0;
|
|
|
|
g_pd3dDevice->CreateTexture2D(&depthBufferDesc, NULL, &g_pDepthStencilBuffer);
|
|
assert(g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;
|
|
ZeroMemory(&depthStencilViewDesc, sizeof(depthStencilViewDesc));
|
|
depthStencilViewDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
depthStencilViewDesc.Texture2D.MipSlice = 0;
|
|
|
|
g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &depthStencilViewDesc, &g_pDepthStencilView);
|
|
assert(g_pDepthStencilView);
|
|
|
|
// set device context to the render target
|
|
g_pd3dDeviceContext->OMSetRenderTargets(1, &g_pSwapChainRTV, g_pDepthStencilView);
|
|
|
|
// init viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
vp.Width = (float)g_width;
|
|
vp.Height = (float)g_height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
g_pd3dDeviceContext->RSSetViewports(1, &vp);
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackError(OpenSubdiv::Far::ErrorType err, const char *message) {
|
|
|
|
std::ostringstream s;
|
|
s << "Error: " << err << "\n";
|
|
s << message;
|
|
OutputDebugString(s.str().c_str());
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static LRESULT WINAPI
|
|
msgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
|
|
|
switch(msg)
|
|
{
|
|
case WM_KEYDOWN:
|
|
keyboard(MapVirtualKey(UINT(wParam), MAPVK_VK_TO_CHAR));
|
|
break;
|
|
case WM_DESTROY:
|
|
quit();
|
|
return 0;
|
|
case WM_MOUSEMOVE:
|
|
motion(LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_LBUTTONDOWN:
|
|
mouse(0, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_LBUTTONUP:
|
|
mouse(0, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_MBUTTONDOWN:
|
|
mouse(1, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_MBUTTONUP:
|
|
mouse(1, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_RBUTTONDOWN:
|
|
mouse(2, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_RBUTTONUP:
|
|
mouse(2, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_PAINT:
|
|
ValidateRect(hWnd, NULL);
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
static std::vector<std::string>
|
|
tokenize(std::string const & src) {
|
|
|
|
std::vector<std::string> result;
|
|
|
|
std::stringstream input(src);
|
|
std::copy(std::istream_iterator<std::string>(input),
|
|
std::istream_iterator<std::string>(),
|
|
std::back_inserter< std::vector<std::string> >(result));
|
|
|
|
return result;
|
|
}
|
|
|
|
int WINAPI
|
|
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) {
|
|
|
|
// register window class
|
|
TCHAR szWindowClass[] = "OPENSUBDIV_EXAMPLE";
|
|
WNDCLASS wcex;
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = msgProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = NULL;
|
|
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
|
wcex.lpszMenuName = NULL;
|
|
wcex.lpszClassName = szWindowClass;
|
|
RegisterClass(&wcex);
|
|
|
|
// crete window
|
|
RECT rect = { 0, 0, g_width, g_height };
|
|
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
|
|
|
static const char windowTitle[] = "OpenSubdiv dxViewer " OPENSUBDIV_VERSION_STRING;
|
|
|
|
HWND hWnd = CreateWindow(szWindowClass,
|
|
windowTitle,
|
|
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
rect.right - rect.left,
|
|
rect.bottom - rect.top,
|
|
NULL,
|
|
NULL,
|
|
hInstance,
|
|
NULL);
|
|
|
|
std::vector<std::string> args = tokenize(lpCmdLine);
|
|
for (int i=0; i<args.size(); ++i) {
|
|
std::ifstream ifs(args[i]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
std::string str = ss.str();
|
|
g_defaultShapes.push_back(ShapeDesc(__argv[1], str.c_str(), kCatmark));
|
|
}
|
|
}
|
|
|
|
std::string str;
|
|
for (int i = 1; i < __argc; ++i) {
|
|
if (!strcmp(__argv[i], "-d"))
|
|
g_level = atoi(__argv[++i]);
|
|
else if (!strcmp(__argv[i], "-c"))
|
|
g_repeatCount = atoi(__argv[++i]);
|
|
else {
|
|
std::ifstream ifs(__argv[1]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
str = ss.str();
|
|
g_defaultShapes.push_back(ShapeDesc(__argv[1], str.c_str(), kCatmark));
|
|
}
|
|
}
|
|
}
|
|
|
|
initShapes();
|
|
|
|
OpenSubdiv::Far::SetErrorCallback(callbackError);
|
|
|
|
initD3D11(hWnd);
|
|
|
|
initHUD();
|
|
|
|
// main loop
|
|
while (g_bDone == false) {
|
|
MSG msg;
|
|
ZeroMemory(&msg, sizeof(msg));
|
|
while (msg.message != WM_QUIT) {
|
|
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) {
|
|
if (msg.message == WM_QUIT) goto end;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
if (not g_freeze)
|
|
g_frame++;
|
|
|
|
updateGeom();
|
|
updateRenderTarget(hWnd);
|
|
display();
|
|
}
|
|
}
|
|
end:
|
|
|
|
quit();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|