OpenSubdiv/examples/common/glHud.h
barry c424594625 Major step towards consistent use of include paths in source files:
- changed the main OPENSUBDIV_INCLUDE_DIR to exclude ./opensubdiv
    - updated CMakeLists.txt files in non-examples to use only this path
    - updated CMakeLists.txt files in examples to append ./opensubdiv to path
    - updated source in regression/common to use #include <opensubdiv/...>
    - updated source in examples/common to use #include <opensubdiv/...>
    - deferred source in examples to be updated on a case-by-case basis
2018-10-09 10:51:31 -07:00

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_HUD_H
#define OPENSUBDIV_EXAMPLES_GL_HUD_H
#include "hud.h"
#include <opensubdiv/osd/opengl.h>
class GLhud : public Hud {
public:
GLhud();
~GLhud();
virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight);
virtual void Rebuild(int width, int height,
int framebufferWidth, int framebufferHeight);
virtual bool Flush();
GLuint GetFontTexture() const {
return _fontTexture;
}
void FillBackground();
private:
GLuint _fontTexture;
GLuint _vbo, _staticVbo;
GLuint _vao, _staticVao, _bgVao;
int _staticVboSize;
GLint _program;
GLint _mvpMatrix;
GLint _aPosition, _aColor, _aUV;
GLint _bgProgram;
};
#endif // OPENSUBDIV_EXAMPLES_GL_HUD_H