mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-11 11:50:04 +00:00
c424594625
- changed the main OPENSUBDIV_INCLUDE_DIR to exclude ./opensubdiv - updated CMakeLists.txt files in non-examples to use only this path - updated CMakeLists.txt files in examples to append ./opensubdiv to path - updated source in regression/common to use #include <opensubdiv/...> - updated source in examples/common to use #include <opensubdiv/...> - deferred source in examples to be updated on a case-by-case basis
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV_EXAMPLES_GL_HUD_H
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#define OPENSUBDIV_EXAMPLES_GL_HUD_H
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#include "hud.h"
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#include <opensubdiv/osd/opengl.h>
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class GLhud : public Hud {
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public:
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GLhud();
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~GLhud();
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virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight);
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virtual void Rebuild(int width, int height,
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int framebufferWidth, int framebufferHeight);
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virtual bool Flush();
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GLuint GetFontTexture() const {
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return _fontTexture;
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}
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void FillBackground();
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private:
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GLuint _fontTexture;
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GLuint _vbo, _staticVbo;
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GLuint _vao, _staticVao, _bgVao;
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int _staticVboSize;
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GLint _program;
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GLint _mvpMatrix;
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GLint _aPosition, _aColor, _aUV;
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GLint _bgProgram;
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};
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#endif // OPENSUBDIV_EXAMPLES_GL_HUD_H
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