mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-03 00:20:09 +00:00
ebf2917dc7
Refactored the Metal viewer's implementation of smooth face-varying uv interpolation so that the face-varying patch basis is correctly determined by inspecting the face-varying patch array type descriptors.
72 lines
2.5 KiB
Objective-C
72 lines
2.5 KiB
Objective-C
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_OSD_MTL_PATCH_SHADER_SOURCE_H
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#define OPENSUBDIV3_OSD_MTL_PATCH_SHADER_SOURCE_H
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#import "../version.h"
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#import "../far/patchDescriptor.h"
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#import <string>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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class MTLPatchShaderSource {
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public:
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static std::string GetCommonShaderSource();
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static std::string GetPatchBasisShaderSource();
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static std::string GetVertexShaderSource(Far::PatchDescriptor::Type type);
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static std::string GetHullShaderSource(Far::PatchDescriptor::Type type);
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static std::string GetDomainShaderSource(Far::PatchDescriptor::Type type);
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/// These methods are deprecated. Clients should determine the
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/// patch type of a face-varying patch by inspecting the
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/// face-varying patch array descriptors.
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/// \brief Deprecated
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static std::string GetVertexShaderSource(
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Far::PatchDescriptor::Type type,
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Far::PatchDescriptor::Type fvarType);
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static std::string GetHullShaderSource(
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Far::PatchDescriptor::Type type,
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Far::PatchDescriptor::Type fvarType);
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static std::string GetDomainShaderSource(
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Far::PatchDescriptor::Type type,
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Far::PatchDescriptor::Type fvarType);
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};
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OPENSUBDIV3_OSD_MTL_PATCH_SHADER_SOURCE
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