mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-12 12:00:11 +00:00
6c61f1b006
- moved TopologyRefiner out of the RefinerFactoryBase into Far - moved implementation of its Factory<MESH> to far/topologyDescriptor.* - updated examples and tutorials (no more references to FactoryBase)
290 lines
12 KiB
C++
290 lines
12 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/topologyRefinerFactory.h"
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#include "../far/topologyRefiner.h"
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#include "../vtr/level.h"
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#include <cstdio>
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#ifdef _MSC_VER
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#define snprintf _snprintf
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#endif
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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//
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// Methods for the Factory base class -- general enough to warrant including in
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// the base class rather than the subclass template (and so replicated for each
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// usage)
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//
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//
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bool
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TopologyRefinerFactoryBase::prepareComponentTopologySizing(TopologyRefiner& refiner) {
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Vtr::internal::Level& baseLevel = refiner.getLevel(0);
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//
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// At minimum we require face-vertices (the total count of which can be determined
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// from the offsets accumulated during sizing pass) and we need to resize members
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// related to them to be populated during assignment:
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//
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int vCount = baseLevel.getNumVertices();
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int fCount = baseLevel.getNumFaces();
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assert((vCount > 0) && (fCount > 0));
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// Make sure no face was defined that would lead to a valence overflow -- the max
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// valence has been initialized with the maximum number of face-vertices:
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if (baseLevel.getMaxValence() > Vtr::VALENCE_LIMIT) {
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char msg[1024];
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snprintf(msg, 1024,
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"Invalid topology specified : face with %d vertices > %d max.",
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baseLevel.getMaxValence(), Vtr::VALENCE_LIMIT);
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Warning(msg);
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return false;
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}
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int fVertCount = baseLevel.getNumFaceVertices(fCount - 1) +
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baseLevel.getOffsetOfFaceVertices(fCount - 1);
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if ((refiner.GetSchemeType() == Sdc::SCHEME_LOOP) && (fVertCount != (3 * fCount))) {
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char msg[1024];
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snprintf(msg, 1024,
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"Invalid topology specified : non-triangular faces not supported by Loop scheme.");
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Warning(msg);
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return false;
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}
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baseLevel.resizeFaceVertices(fVertCount);
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assert(baseLevel.getNumFaceVerticesTotal() > 0);
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//
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// If edges were sized, all other topological relations must be sized with it, in
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// which case we allocate those members to be populated. Otherwise, sizing of the
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// other topology members is deferred until the face-vertices are assigned and the
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// resulting relationships determined:
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//
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int eCount = baseLevel.getNumEdges();
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if (eCount > 0) {
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baseLevel.resizeFaceEdges(baseLevel.getNumFaceVerticesTotal());
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baseLevel.resizeEdgeVertices();
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baseLevel.resizeEdgeFaces( baseLevel.getNumEdgeFaces(eCount-1) + baseLevel.getOffsetOfEdgeFaces(eCount-1));
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baseLevel.resizeVertexFaces(baseLevel.getNumVertexFaces(vCount-1) + baseLevel.getOffsetOfVertexFaces(vCount-1));
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baseLevel.resizeVertexEdges(baseLevel.getNumVertexEdges(vCount-1) + baseLevel.getOffsetOfVertexEdges(vCount-1));
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assert(baseLevel.getNumFaceEdgesTotal() > 0);
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assert(baseLevel.getNumEdgeVerticesTotal() > 0);
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assert(baseLevel.getNumEdgeFacesTotal() > 0);
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assert(baseLevel.getNumVertexFacesTotal() > 0);
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assert(baseLevel.getNumVertexEdgesTotal() > 0);
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}
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return true;
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}
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bool
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TopologyRefinerFactoryBase::prepareComponentTopologyAssignment(TopologyRefiner& refiner, bool fullValidation,
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TopologyCallback callback, void const * callbackData) {
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Vtr::internal::Level& baseLevel = refiner.getLevel(0);
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bool completeMissingTopology = (baseLevel.getNumEdges() == 0);
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if (completeMissingTopology) {
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if (not baseLevel.completeTopologyFromFaceVertices()) {
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char msg[1024];
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snprintf(msg, 1024,
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"Invalid topology detected : vertex with valence %d > %d max.",
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baseLevel.getMaxValence(), Vtr::VALENCE_LIMIT);
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Warning(msg);
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return false;
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}
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} else {
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if (baseLevel.getMaxValence() == 0) {
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char msg[1024];
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snprintf(msg, 1024, "Invalid topology detected : maximum valence not assigned.");
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Warning(msg);
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return false;
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}
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}
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if (fullValidation) {
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if (not baseLevel.validateTopology(callback, callbackData)) {
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char msg[1024];
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snprintf(msg, 1024,
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completeMissingTopology ?
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"Invalid topology detected as completed from partial specification." :
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"Invalid topology detected as fully specified.");
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Warning(msg);
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return false;
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}
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}
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// Now that we have a valid base level, initialize the Refiner's component inventory:
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refiner.initializeInventory();
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return true;
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}
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bool
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TopologyRefinerFactoryBase::prepareComponentTagsAndSharpness(TopologyRefiner& refiner) {
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//
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// This method combines the initialization of internal component tags with the sharpening
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// of edges and vertices according to the given boundary interpolation rule in the Options.
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// Since both involve traversing the edge and vertex lists and noting the presence of
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// boundaries -- best to do both at once...
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//
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Vtr::internal::Level& baseLevel = refiner.getLevel(0);
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Sdc::Options options = refiner.GetSchemeOptions();
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Sdc::Crease creasing(options);
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bool makeBoundaryFacesHoles = (options.GetVtxBoundaryInterpolation() == Sdc::Options::VTX_BOUNDARY_NONE);
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bool sharpenCornerVerts = (options.GetVtxBoundaryInterpolation() == Sdc::Options::VTX_BOUNDARY_EDGE_AND_CORNER);
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bool sharpenNonManFeatures = true; //(options.GetNonManifoldInterpolation() == Sdc::Options::NON_MANIFOLD_SHARP);
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//
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// Process the Edge tags first, as Vertex tags (notably the Rule) are dependent on
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// properties of their incident edges.
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//
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for (Vtr::Index eIndex = 0; eIndex < baseLevel.getNumEdges(); ++eIndex) {
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Vtr::internal::Level::ETag& eTag = baseLevel.getEdgeTag(eIndex);
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float& eSharpness = baseLevel.getEdgeSharpness(eIndex);
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eTag._boundary = (baseLevel.getNumEdgeFaces(eIndex) < 2);
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if (eTag._boundary || (eTag._nonManifold && sharpenNonManFeatures)) {
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eSharpness = Sdc::Crease::SHARPNESS_INFINITE;
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}
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eTag._infSharp = Sdc::Crease::IsInfinite(eSharpness);
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eTag._semiSharp = Sdc::Crease::IsSharp(eSharpness) && !eTag._infSharp;
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}
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//
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// Process the Vertex tags now -- for some tags (semi-sharp and its rule) we need
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// to inspect all incident edges:
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//
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int schemeRegularInteriorValence = Sdc::SchemeTypeTraits::GetRegularVertexValence(refiner.GetSchemeType());
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int schemeRegularBoundaryValence = schemeRegularInteriorValence / 2;
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for (Vtr::Index vIndex = 0; vIndex < baseLevel.getNumVertices(); ++vIndex) {
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Vtr::internal::Level::VTag& vTag = baseLevel.getVertexTag(vIndex);
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float& vSharpness = baseLevel.getVertexSharpness(vIndex);
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Vtr::ConstIndexArray vEdges = baseLevel.getVertexEdges(vIndex);
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Vtr::ConstIndexArray vFaces = baseLevel.getVertexFaces(vIndex);
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//
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// Take inventory of properties of incident edges that affect this vertex:
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//
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int boundaryEdgeCount = 0;
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int infSharpEdgeCount = 0;
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int semiSharpEdgeCount = 0;
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int nonManifoldEdgeCount = 0;
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for (int i = 0; i < vEdges.size(); ++i) {
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Vtr::internal::Level::ETag const& eTag = baseLevel.getEdgeTag(vEdges[i]);
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boundaryEdgeCount += eTag._boundary;
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infSharpEdgeCount += eTag._infSharp;
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semiSharpEdgeCount += eTag._semiSharp;
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nonManifoldEdgeCount += eTag._nonManifold;
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}
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int sharpEdgeCount = infSharpEdgeCount + semiSharpEdgeCount;
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//
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// Sharpen the vertex before using it in conjunction with incident edge
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// properties to determine the semi-sharp tag and rule:
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//
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bool isTopologicalCorner = (vFaces.size() == 1) && (vEdges.size() == 2);
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bool isSharpenedCorner = isTopologicalCorner && sharpenCornerVerts;
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if (isSharpenedCorner) {
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vSharpness = Sdc::Crease::SHARPNESS_INFINITE;
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} else if (vTag._nonManifold && sharpenNonManFeatures) {
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//
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// We avoid sharpening non-manifold vertices when they occur on interior
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// non-manifold creases, i.e. a pair of opposing non-manifold edges with
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// more than two incident faces. In these cases there are more incident
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// faces than edges (1 more for each additional "fin") and no boundaries.
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//
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if (not ((nonManifoldEdgeCount == 2) && (boundaryEdgeCount == 0) && (vFaces.size() > vEdges.size()))) {
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vSharpness = Sdc::Crease::SHARPNESS_INFINITE;
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}
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}
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vTag._infSharp = Sdc::Crease::IsInfinite(vSharpness);
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vTag._semiSharp = Sdc::Crease::IsSemiSharp(vSharpness);
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vTag._semiSharpEdges = (semiSharpEdgeCount > 0);
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vTag._rule = (Vtr::internal::Level::VTag::VTagSize)creasing.DetermineVertexVertexRule(vSharpness, sharpEdgeCount);
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//
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// Assign topological tags -- note that the "xordinary" tag is not strictly
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// correct (or relevant) if non-manifold:
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//
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vTag._boundary = (boundaryEdgeCount > 0);
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vTag._corner = isSharpenedCorner;
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if (vTag._corner) {
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vTag._xordinary = false;
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} else if (vTag._boundary) {
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vTag._xordinary = (vFaces.size() != schemeRegularBoundaryValence);
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} else {
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vTag._xordinary = (vFaces.size() != schemeRegularInteriorValence);
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}
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vTag._incomplete = 0;
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//
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// Having just decided if a vertex is on a boundary, and with its incident faces
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// available, mark incident faces as holes.
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//
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if (makeBoundaryFacesHoles && vTag._boundary) {
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for (int i = 0; i < vFaces.size(); ++i) {
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baseLevel.getFaceTag(vFaces[i])._hole = true;
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// Don't forget this -- but it will eventually move to the Level
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refiner._hasHoles = true;
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}
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}
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}
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return true;
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}
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bool
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TopologyRefinerFactoryBase::prepareFaceVaryingChannels(TopologyRefiner& refiner) {
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Vtr::internal::Level& baseLevel = refiner.getLevel(0);
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int regVertexValence = Sdc::SchemeTypeTraits::GetRegularVertexValence(refiner.GetSchemeType());
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int regBoundaryValence = regVertexValence / 2;
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for (int channel=0; channel<refiner.GetNumFVarChannels(); ++channel) {
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baseLevel.completeFVarChannelTopology(channel, regBoundaryValence);
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}
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return true;
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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