OpenSubdiv/opensubdiv/osd/mesh.cpp
Takahito Tejima 1981885f6d Changed to use kernel enum rather than strings. If clients need to add their own
kernel, call OsdKernelDispatcher::Factory::Register() and keep the integer
result value as kernel handle.

Attempted to elimiate registering function from client code, but currently
disabled (in kernelDispatcher.cpp) because of Maya plugin doesn't work with cuda
kernel.

glutViewer creates kernel menu dynamically according to linked kernels.

Fix a bug of maya plugin crashes.

Closes #14
2012-06-14 21:18:00 -07:00

165 lines
5.9 KiB
C++

//
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#include <string.h>
#include "../version.h"
#include "../osd/mesh.h"
#include "../osd/local.h"
#include "../osd/dump.cpp"
#include "../osd/kernelDispatcher.h"
#include "../osd/cpuDispatcher.h"
#include "../far/meshFactory.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdMesh::OsdMesh()
: _mMesh(NULL), _dispatcher(NULL) {
}
OsdMesh::~OsdMesh() {
if(_dispatcher) delete _dispatcher;
if(_mMesh) delete _mMesh;
}
bool
OsdMesh::Create(OsdHbrMesh *hbrMesh, int level, int kernel) {
if (_dispatcher)
delete _dispatcher;
_dispatcher = OsdKernelDispatcher::CreateKernelDispatcher(level, kernel);
if(_dispatcher == NULL){
OSD_ERROR("Unknown kernel %d\n", kernel);
return false;
}
_level = level;
// create Far mesh
OSD_DEBUG("Create MeshFactory\n");
FarMeshFactory<OsdVertex> meshFactory(hbrMesh, _level);
_mMesh = meshFactory.Create(_dispatcher);
OSD_DEBUG("PREP: NumCoarseVertex = %d\n", _mMesh->GetNumCoarseVertices());
OSD_DEBUG("PREP: NumVertex = %d\n", _mMesh->GetNumVertices());
const FarSubdivisionTables<OsdVertex>* table = _mMesh->GetSubdivision();
_dispatcher->UpdateTable(OsdKernelDispatcher::E_IT, table->Get_E_IT());
_dispatcher->UpdateTable(OsdKernelDispatcher::V_IT, table->Get_V_IT());
_dispatcher->UpdateTable(OsdKernelDispatcher::V_ITa, table->Get_V_ITa());
_dispatcher->UpdateTable(OsdKernelDispatcher::E_W, table->Get_E_W());
_dispatcher->UpdateTable(OsdKernelDispatcher::V_W, table->Get_V_W());
if ( const FarCatmarkSubdivisionTables<OsdVertex> * cctable =
dynamic_cast<const FarCatmarkSubdivisionTables<OsdVertex>*>(table) ) {
// catmark
_dispatcher->UpdateTable(OsdKernelDispatcher::F_IT, cctable->Get_F_IT());
_dispatcher->UpdateTable(OsdKernelDispatcher::F_ITa, cctable->Get_F_ITa());
} else if ( const FarBilinearSubdivisionTables<OsdVertex> * btable =
dynamic_cast<const FarBilinearSubdivisionTables<OsdVertex>*>(table) ) {
// bilinear
_dispatcher->UpdateTable(OsdKernelDispatcher::F_IT, btable->Get_F_IT());
_dispatcher->UpdateTable(OsdKernelDispatcher::F_ITa, btable->Get_F_ITa());
} else {
// XXX for glsl shader...
_dispatcher->CopyTable(OsdKernelDispatcher::F_IT, 0, NULL);
_dispatcher->CopyTable(OsdKernelDispatcher::F_ITa, 0, NULL);
}
CHECK_GL_ERROR("Mesh, update tables\n");
return true;
}
OsdVertexBuffer *
OsdMesh::InitializeVertexBuffer(int numElements)
{
if (!_dispatcher) return NULL;
return _dispatcher->InitializeVertexBuffer(numElements, GetTotalVertices());
}
void
OsdMesh::Subdivide(OsdVertexBuffer *vertex, OsdVertexBuffer *varying) {
_dispatcher->BindVertexBuffer(vertex, varying);
_dispatcher->OnKernelLaunch();
_mMesh->Subdivide(_level+1);
_dispatcher->OnKernelFinish();
_dispatcher->UnbindVertexBuffer();
}
void
OsdMesh::Synchronize() {
_dispatcher->Synchronize();
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv