mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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91 lines
2.6 KiB
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91 lines
2.6 KiB
ReStructuredText
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License
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and the following modification to it: Section 6 Trademarks.
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deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the
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trade names, trademarks, service marks, or product names of the
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Licensor and its affiliates, except as required for reproducing
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the content of the NOTICE file.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing,
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software distributed under the License is distributed on an
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"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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either express or implied. See the License for the specific
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language governing permissions and limitations under the
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License.
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Code Examples
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-------------
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Standalone Viewers
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==================
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OpenSubdiv builds a number of standalone viewers that demonstrate various aspects
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of the software.
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----
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.. list-table:: **OpenGL examples**
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:class: quickref
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:widths: 50 50
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* - | `glViewer <glviewer.html>`_
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| `glBatchViewer <glbatchviewer.html>`_
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| `ptexViewer <ptexviewer.html>`_
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- | `paintTest <painttest.html>`_
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| `limitEval <limiteval.html>`_
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.. list-table:: **DirectX examples**
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:class: quickref
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:widths: 50 50
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* - | `dxViewer <dxviewer.html>`_
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- |
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.. list-table:: **Plugin examples**
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:class: quickref
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:widths: 50 50
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* - | `mayaViewer <mayaviewer.html>`_
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- | `mayaPtexViewer <mayaptexviewer.html>`_
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.. container:: notebox
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**Note:**
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the Maya plugins are currently unsupported and they may fail to compile
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or work with current versions of OpenSubdiv. These were originally written for
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the sole purpose of live demonstrations and the code is provided only as an
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implementation example.
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----
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Common Keyboard Controls
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========================
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.. code:: c++
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Left mouse button drag : orbit camera
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Middle mouse button drag : pan camera
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Right mouse button : dolly camera
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n, p : next/prev model
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1, 2, 3, ..., 9, 0 : specify adaptive isolation or uniform refinment level
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+, - : increase / decrease tessellation
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Tab : toggle full-screen
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Esc : turn on / off the HUD
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w : switch display mode
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q : quit
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