OpenSubdiv/opensubdiv/osd/CMakeLists.txt
Nathan Litke 2a463b5c83 Draw contexts do not fully initialize patch arrays #281
* added the numVertexElements argument to Osd*DrawContext::Create, which is used to initialize the patch arrays when calling OsdDrawContext::ConvertPatchArrays
* removed the unused level argument from Osd*DrawContext::_initialize
* maintenance work on CL/D3D11 bindings to get them to compile
2014-04-17 18:55:07 -07:00

562 lines
15 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
#-------------------------------------------------------------------------------
include_directories(
"${PROJECT_SOURCE_DIR}/opensubdiv"
)
if( DXSDK_FOUND )
include_directories(
"${DXSDK_INCLUDE_DIR}"
)
endif()
if( OPENGL_FOUND )
if (NOT "${OPENGL_INCLUDE_DIR}" STREQUAL "")
include_directories("${OPENGL_INCLUDE_DIR}")
endif()
if (GLEW_FOUND)
include_directories("${GLEW_INCLUDE_DIR}")
endif()
elseif( OPENGLES_FOUND )
include_directories("${OPENGLES_INCLUDE_DIR}")
endif()
#-------------------------------------------------------------------------------
# source & headers
set(CPU_SOURCE_FILES
cpuKernel.cpp
cpuComputeController.cpp
cpuComputeContext.cpp
cpuEvalLimitContext.cpp
cpuEvalLimitController.cpp
cpuEvalLimitKernel.cpp
cpuEvalStencilsContext.cpp
cpuEvalStencilsController.cpp
cpuSmoothNormalContext.cpp
cpuSmoothNormalController.cpp
cpuVertexBuffer.cpp
error.cpp
evalLimitContext.cpp
drawContext.cpp
drawRegistry.cpp
)
set(GPU_SOURCE_FILES )
set(KERNEL_FILES )
set(INC_FILES )
set(PRIVATE_HEADER_FILES
debug.h
cpuKernel.h
cpuEvalLimitKernel.h
)
set(PUBLIC_HEADER_FILES
computeController.h
cpuComputeContext.h
cpuComputeController.h
cpuEvalLimitContext.h
cpuEvalLimitController.h
cpuEvalStencilsContext.h
cpuEvalStencilsController.h
cpuSmoothNormalContext.h
cpuSmoothNormalController.h
cpuVertexBuffer.h
error.h
evalLimitContext.h
mesh.h
nonCopyable.h
opengl.h
drawContext.h
drawRegistry.h
vertex.h
vertexDescriptor.h
)
#-------------------------------------------------------------------------------
# platform dependent tweaks
if(APPLE OR UNIX)
set(PLATFORM_COMPILE_FLAGS -fPIC)
elseif(WIN32)
endif()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
#-------------------------------------------------------------------------------
set(GL_PTEX_PUBLIC_HEADERS
glPtexTexture.h
glPtexMipmapTexture.h
)
set(DX_PTEX_PUBLIC_HEADERS
d3d11PtexTexture.h
d3d11PtexMipmapTexture.h
)
if( PTEX_FOUND )
list(APPEND PUBLIC_HEADER_FILES
ptexTextureLoader.h
ptexMipmapTextureLoader.h
)
list(APPEND CPU_SOURCE_FILES
ptexTextureLoader.cpp
ptexMipmapTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
glPtexTexture.cpp
glPtexMipmapTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${GL_PTEX_PUBLIC_HEADERS}
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
d3d11PtexTexture.cpp
d3d11PtexMipmapTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${DX_PTEX_PUBLIC_HEADERS}
)
endif()
include_directories( "${PTEX_INCLUDE_DIR}" )
list(APPEND PLATFORM_CPU_LIBRARIES
${PTEX_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PTEX_PUBLIC_HEADERS} ${DX_PTEX_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
set(OPENMP_PUBLIC_HEADERS
ompKernel.h
ompComputeController.h
ompEvalStencilsController.h
ompSmoothNormalController.h
)
if( OPENMP_FOUND )
list(APPEND CPU_SOURCE_FILES
ompKernel.cpp
ompComputeController.cpp
ompEvalStencilsController.cpp
ompSmoothNormalController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
if( TBB_FOUND )
include_directories("${TBB_INCLUDE_DIR}")
list(APPEND CPU_SOURCE_FILES
tbbKernel.cpp
tbbComputeController.cpp
tbbEvalStencilsController.cpp
tbbSmoothNormalController.cpp
)
list(APPEND PUBLIC_HEADER_FILES
tbbKernel.h
tbbComputeController.h
tbbEvalStencilsController.h
tbbSmoothNormalController.h
)
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
list(APPEND PLATFORM_CPU_LIBRARIES
${TBB_LIBRARIES}
)
endif()
#-------------------------------------------------------------------------------
set(GCD_PUBLIC_HEADERS
gcdKernel.h
gcdComputeController.h
)
if( GCD_FOUND )
list(APPEND CPU_SOURCE_FILES
gcdKernel.cpp
gcdComputeController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GCD_PUBLIC_HEADERS})
endif()
list(APPEND DOXY_HEADER_FILES ${GCD_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# GL code & dependencies
set(GL_PUBLIC_HEADERS
cpuGLVertexBuffer.h
glDrawContext.h
glDrawRegistry.h
glVertexBuffer.h
glMesh.h
)
if( OPENGL_FOUND OR OPENGLES_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuGLVertexBuffer.cpp
glDrawContext.cpp
glDrawRegistry.cpp
glVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
if ( OPENGL_FOUND )
list(APPEND KERNEL_FILES
glslPatchCommon.glsl
glslPatchBSpline.glsl
glslPatchGregory.glsl
glslPatchTransition.glsl
glslPtexCommon.glsl
)
endif()
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENGL_LIBRARY}
${OPENGLES_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.2 dependencies
# note : (GLSL transform feedback kernels require GL 4.2)
set(GL_4_2_PUBLIC_HEADERS
glslTransformFeedbackComputeContext.h
glslTransformFeedbackComputeController.h
glslTransformFeedbackKernelBundle.h
)
if( OPENGL_4_2_FOUND )
list(APPEND GPU_SOURCE_FILES
glslTransformFeedbackComputeController.cpp
glslTransformFeedbackComputeContext.cpp
glslTransformFeedbackKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslTransformFeedbackKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.3 dependencies
# note : (GLSL compute shader kernels require GL 4.3)
set(GL_4_3_PUBLIC_HEADERS
glslComputeContext.h
glslComputeController.h
glslKernelBundle.h
)
if( OPENGL_4_3_FOUND )
list(APPEND GPU_SOURCE_FILES
glslComputeController.cpp
glslComputeContext.cpp
glslKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslComputeKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# DX11 code & dependencies
set(DXSDK_PUBLIC_HEADERS
cpuD3D11VertexBuffer.h
d3d11ComputeContext.h
d3d11ComputeController.h
d3d11DrawContext.h
d3d11DrawRegistry.h
d3d11KernelBundle.h
d3d11VertexBuffer.h
d3d11Mesh.h
)
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuD3D11VertexBuffer.cpp
d3d11ComputeContext.cpp
d3d11ComputeController.cpp
d3d11DrawContext.cpp
d3d11DrawRegistry.cpp
d3d11KernelBundle.cpp
d3d11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
hlslComputeKernel.hlsl
hlslPatchCommon.hlsl
hlslPatchBSpline.hlsl
hlslPatchGregory.hlsl
hlslPatchTransition.hlsl
hlslPtexCommon.hlsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${DXSDK_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenCL code & dependencies
set(OPENCL_PUBLIC_HEADERS
clComputeContext.h
clComputeController.h
clVertexBuffer.h
)
if ( OPENCL_FOUND )
list(APPEND GPU_SOURCE_FILES
clComputeController.cpp
clComputeContext.cpp
clKernelBundle.cpp
clVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
clKernel.cl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENCL_LIBRARIES}
)
include_directories( "${OPENCL_INCLUDE_DIRS}" )
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES clGLVertexBuffer.cpp)
list(APPEND PUBLIC_HEADER_FILES clGLVertexBuffer.h)
endif()
# OpenCL D3D11 interop needs work...
#if ( DXSDK_FOUND )
# list(APPEND GPU_SOURCE_FILES clD3D11VertexBuffer.cpp)
# list(APPEND PUBLIC_HEADER_FILES clD3D11VertexBuffer.h)
#endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# CUDA code & dependencies
set(CUDA_PUBLIC_HEADERS
cudaComputeContext.h
cudaComputeController.h
cudaVertexBuffer.h
)
if( CUDA_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaComputeController.cpp
cudaComputeContext.cpp
cudaVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
cudaKernel.cu
)
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaGLVertexBuffer.h
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaD3D11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaD3D11VertexBuffer.h
)
endif()
if (UNIX)
list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
_stringify("${KERNEL_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
#-------------------------------------------------------------------------------
source_group("Kernels" FILES ${KERNEL_FILES})
source_group("Inc" FILES ${INC_FILES})
if (NOT NO_LIB)
# Compile objs first for both the CPU and GPU libs -----
add_library(osd_cpu_obj
OBJECT
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
add_library(osd_gpu_obj
OBJECT
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${INC_FILES}
)
# Build static libs ------------------------------------
add_library(osd_static_cpu
STATIC
$<TARGET_OBJECTS:osd_cpu_obj>
)
set_target_properties(osd_static_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_cpu
${PLATFORM_CPU_LIBRARIES}
)
# this macro uses FindCUDA.cmake to compile .cu kernel files
# the target then adds the other obj dependencies and include files
_add_possibly_cuda_library(osd_static_gpu
STATIC
$<TARGET_OBJECTS:osd_gpu_obj>
${KERNEL_FILES}
)
set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_gpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_static_cpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
install( TARGETS osd_static_gpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
# Build dynamic libs ----------------------------------
if (NOT WIN32 AND NOT IOS)
# Evaluate 'soname' from OSD version
# replace '_' with '.'
string(REGEX REPLACE "(_)" "." OSD_SONAME ${OpenSubdiv_VERSION})
# remove starting 'v' character
string(REGEX REPLACE "^v" "" OSD_SONAME ${OSD_SONAME})
# generate dynamic-link targets
add_library(osd_dynamic_cpu
SHARED
$<TARGET_OBJECTS:osd_cpu_obj>
)
set_target_properties(osd_dynamic_cpu
PROPERTIES
OUTPUT_NAME osdCPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
target_link_libraries(osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES}
)
_add_possibly_cuda_library(osd_dynamic_gpu
SHARED
$<TARGET_OBJECTS:osd_gpu_obj>
${KERNEL_FILES}
)
set_target_properties(osd_dynamic_gpu
PROPERTIES
OUTPUT_NAME osdGPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
target_link_libraries(osd_dynamic_gpu
osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_dynamic_cpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
install( TARGETS osd_dynamic_gpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
endif()
endif()
_add_doxy_headers( "${DOXY_HEADER_FILES}" )
install(
FILES
${PUBLIC_HEADER_FILES}
DESTINATION
"${CMAKE_INCDIR_BASE}/osd"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
if (ANDROID)
install(
FILES
Android.mk
DESTINATION
"${LIBRARY_OUTPUT_PATH_ROOT}"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
endif()
#-------------------------------------------------------------------------------