OpenSubdiv/opensubdiv/osd/cudaGLVertexBuffer.cpp
2014-04-11 21:54:35 -07:00

156 lines
4.4 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/cudaGLVertexBuffer.h"
#include "../osd/error.h"
#include "../osd/opengl.h"
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCudaGLVertexBuffer::OsdCudaGLVertexBuffer(int numElements, int numVertices)
: _numElements(numElements), _numVertices(numVertices),
_vbo(0), _devicePtr(0), _cudaResource(0) {
}
OsdCudaGLVertexBuffer::~OsdCudaGLVertexBuffer() {
unmap();
cudaGraphicsUnregisterResource(_cudaResource);
glDeleteBuffers(1, &_vbo);
}
OsdCudaGLVertexBuffer *
OsdCudaGLVertexBuffer::Create(int numElements, int numVertices) {
OsdCudaGLVertexBuffer *instance =
new OsdCudaGLVertexBuffer(numElements, numVertices);
if (instance->allocate()) return instance;
OsdError(OSD_CUDA_GL_ERROR,"OsdCudaGLVertexBuffer::Create failed.\n");
delete instance;
return NULL;
}
void
OsdCudaGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
map();
cudaError_t err = cudaMemcpy((float*)_devicePtr + _numElements * startVertex,
src,
_numElements * numVertices * sizeof(float),
cudaMemcpyHostToDevice);
if (err != cudaSuccess)
OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::UpdateData failed. : %s\n",
cudaGetErrorString(err));
}
int
OsdCudaGLVertexBuffer::GetNumElements() const {
return _numElements;
}
int
OsdCudaGLVertexBuffer::GetNumVertices() const {
return _numVertices;
}
float *
OsdCudaGLVertexBuffer::BindCudaBuffer() {
map();
return static_cast<float*>(_devicePtr);
}
GLuint
OsdCudaGLVertexBuffer::BindVBO() {
unmap();
return _vbo;
}
bool
OsdCudaGLVertexBuffer::allocate() {
int size = _numElements * _numVertices * sizeof(float);
glGenBuffers(1, &_vbo);
#if defined(GL_EXT_direct_state_access)
if (glNamedBufferDataEXT) {
glNamedBufferDataEXT(_vbo, size, 0, GL_DYNAMIC_DRAW);
} else {
#else
{
#endif
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
// register vbo as cuda resource
cudaError_t err = cudaGraphicsGLRegisterBuffer(
&_cudaResource, _vbo, cudaGraphicsMapFlagsWriteDiscard);
if (err != cudaSuccess) return false;
return true;
}
void
OsdCudaGLVertexBuffer::map() {
if (_devicePtr) return;
size_t num_bytes;
void *ptr;
cudaError_t err = cudaGraphicsMapResources(1, &_cudaResource, 0);
if (err != cudaSuccess)
OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err));
err = cudaGraphicsResourceGetMappedPointer(&ptr, &num_bytes, _cudaResource);
if (err != cudaSuccess)
OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err));
_devicePtr = ptr;
}
void
OsdCudaGLVertexBuffer::unmap() {
if (_devicePtr == NULL) return;
cudaError_t err = cudaGraphicsUnmapResources(1, &_cudaResource, 0);
if (err != cudaSuccess)
OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::unmap failed.\n%s\n", cudaGetErrorString(err));
_devicePtr = NULL;
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv