OpenSubdiv/opensubdiv/osd/ptexTextureLoader.h
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

173 lines
5.2 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_PTEX_TEXTURE_LOADER_H
#define OSD_PTEX_TEXTURE_LOADER_H
#include "../version.h"
#include <vector>
class PtexTexture;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
// Ptex reader helper - manages up/down sizing and texel packing of blocks into
// texel pages and generate the GL texture buffers for rendering :
//
// Pages table : maps the face (quad) to a page based on gl_PrimitiveID
//
// face idx = 1
// V
// 0 1 2 ...
// |----------|----------|----------|--------
// | page idx | page idx | page idx | ...
// |----------|----------|----------|--------
//
// Layout table : coordinates of the gprim in the page
//
// - layout coords = vec4 normalized(top left (u,v), ures, vres))
//
// face idx = 1
// V
// 0 1 2 ...
// |--------|--------|--------|--------
// | layout | layout | layout | ...
// |--------|--------|--------|--------
//
// Texels buffer : the packed texels
//
// page 0 page 1
// |------------|-------------||------------|-------------||------
// |............|.............||............|.............||
// |............|.............||............|.............||
// |............|.............||............|..... ( X ) .||
// |.... B 0 ...|.... B 1 ....||.... B 3 ...|.............||
// |............|.............||............|.............||
// |............|.............||............|.............||
// |............|.............||............|.............||
// |------------|-------------||------------|.... B 5 ....||
// |..........................||............|.............||
// |..........................||............|.............||
// |..........................||............|.............||
// |.......... B 2 ...........||.... B 4 ...|.............||
// |..........................||............|.............||
// |..........................||............|.............||
// |..........................||............|.............||
// |--------------------------||--------------------------||-------
//
// GLSL shader computes texel coordinates with :
// * vec3 ( X ) = ( layout.u + X, layout.v + Y, page idx )
//
class OsdPtexTextureLoader {
public:
struct block;
struct page;
OsdPtexTextureLoader( PtexTexture *ptex, int gutterWidth, int pageMargin );
~OsdPtexTextureLoader();
unsigned short GetPageSize( ) const {
return _pagesize;
}
unsigned long int GetNumBlocks( ) const;
unsigned long int GetNumPages( ) const;
unsigned int * GetIndexBuffer( ) const {
return _indexBuffer;
}
const float * GetLayoutBuffer( ) const {
return _layoutBuffer;
}
const unsigned char * GetTexelBuffer( ) const {
return _texelBuffer;
}
unsigned long int GetUncompressedSize() const {
return _txc * _bpp;
}
unsigned long int GetNativeUncompressedSize() const {
return _txn * _bpp;
}
int GetGutterWidth() const { return _gutterWidth; }
int GetPageMargin() const { return _pageMargin; }
void OptimizeResolution( unsigned long int memrec );
void OptimizePacking( int maxnumpages );
bool GenerateBuffers( );
float EvaluateWaste( ) const;
void ClearPages( );
void ClearBuffers();
void PrintBlocks() const;
void PrintPages() const;
protected:
friend struct block;
PtexTexture * _ptex;
private:
int _bpp; // bits per pixel
unsigned long int _txc, // texel count for current resolution
_txn; // texel count for native resolution
std::vector<block> _blocks;
std::vector<page *> _pages;
unsigned short _pagesize;
unsigned int * _indexBuffer;
float * _layoutBuffer;
unsigned char * _texelBuffer;
int _gutterWidth, _pageMargin;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_PTEX_TEXTURE_LOADER_H