mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-07 23:40:12 +00:00
3ae50d1c50
New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
556 lines
15 KiB
CMake
556 lines
15 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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#-------------------------------------------------------------------------------
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include_directories(
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${DXSDK_INCLUDE_DIR}
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${PROJECT_SOURCE_DIR}/opensubdiv
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)
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if( OPENGL_FOUND )
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include_directories(
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${OPENGL_INCLUDE_DIR}
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)
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if (GLEW_FOUND)
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include_directories(
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${GLEW_INCLUDE_DIR}
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)
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endif()
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elseif( OPENGLES_FOUND )
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include_directories(
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${OPENGLES_INCLUDE_DIR}
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)
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endif()
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#-------------------------------------------------------------------------------
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# source & headers
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set(CPU_SOURCE_FILES
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cpuKernel.cpp
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cpuComputeController.cpp
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cpuComputeContext.cpp
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cpuEvalLimitContext.cpp
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cpuEvalLimitController.cpp
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cpuEvalLimitKernel.cpp
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cpuEvalStencilsContext.cpp
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cpuEvalStencilsController.cpp
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cpuVertexBuffer.cpp
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error.cpp
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evalLimitContext.cpp
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drawContext.cpp
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drawRegistry.cpp
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)
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set(GPU_SOURCE_FILES
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)
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set(KERNEL_FILES
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)
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set(INC_FILES
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)
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set(PRIVATE_HEADER_FILES
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debug.h
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cpuKernel.h
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cpuEvalLimitKernel.h
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)
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set(PUBLIC_HEADER_FILES
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computeController.h
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cpuComputeContext.h
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cpuComputeController.h
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cpuEvalLimitContext.h
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cpuEvalLimitController.h
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cpuEvalStencilsContext.h
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cpuEvalStencilsController.h
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cpuVertexBuffer.h
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error.h
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evalLimitContext.h
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mesh.h
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nonCopyable.h
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opengl.h
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drawContext.h
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drawRegistry.h
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vertex.h
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vertexDescriptor.h
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)
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#-------------------------------------------------------------------------------
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# platform dependent tweaks
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if(APPLE OR UNIX)
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set(PLATFORM_COMPILE_FLAGS
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-fPIC
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)
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elseif(WIN32)
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endif()
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add_definitions(
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${PLATFORM_COMPILE_FLAGS}
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)
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set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
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#-------------------------------------------------------------------------------
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set(GL_PTEX_PUBLIC_HEADERS
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glPtexTexture.h
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glPtexMipmapTexture.h
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)
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set(DX_PTEX_PUBLIC_HEADERS d3d11PtexTexture.h)
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if( PTEX_FOUND )
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list(APPEND PUBLIC_HEADER_FILES
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ptexTextureLoader.h
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ptexMipmapTextureLoader.h
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)
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list(APPEND CPU_SOURCE_FILES
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ptexTextureLoader.cpp
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ptexMipmapTextureLoader.cpp
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)
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if( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glPtexTexture.cpp
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glPtexMipmapTexture.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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${GL_PTEX_PUBLIC_HEADERS}
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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d3d11PtexTexture.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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${DX_PTEX_PUBLIC_HEADERS}
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)
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endif()
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include_directories( ${PTEX_INCLUDE_DIR} )
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list(APPEND PLATFORM_CPU_LIBRARIES
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${PTEX_LIBRARY}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES
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${GL_PTEX_PUBLIC_HEADERS}
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${DX_PTEX_PUBLIC_HEADERS}
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)
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#-------------------------------------------------------------------------------
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set(OPENMP_PUBLIC_HEADERS
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ompKernel.h
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ompComputeController.h
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ompEvalStencilsController.h
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)
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if( OPENMP_FOUND )
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list(APPEND CPU_SOURCE_FILES
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ompKernel.cpp
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ompComputeController.cpp
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ompEvalStencilsController.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_CPU_LIBRARIES
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gomp
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)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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if( TBB_FOUND )
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include_directories(
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${TBB_INCLUDE_DIR}
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)
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list(APPEND CPU_SOURCE_FILES
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tbbKernel.cpp
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tbbComputeController.cpp
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tbbEvalStencilsController.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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tbbKernel.h
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tbbComputeController.h
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tbbEvalStencilsController.h
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)
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_CPU_LIBRARIES
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gomp
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)
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endif()
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list(APPEND PLATFORM_CPU_LIBRARIES
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${TBB_LIBRARIES}
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)
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endif()
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#-------------------------------------------------------------------------------
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set(GCD_PUBLIC_HEADERS
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gcdKernel.h
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gcdComputeController.h
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)
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if( GCD_FOUND )
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list(APPEND CPU_SOURCE_FILES
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gcdKernel.cpp
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gcdComputeController.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GCD_PUBLIC_HEADERS})
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endif()
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list(APPEND DOXY_HEADER_FILES ${GCD_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# GL code & dependencies
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set(GL_PUBLIC_HEADERS
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cpuGLVertexBuffer.h
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glDrawContext.h
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glDrawRegistry.h
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glVertexBuffer.h
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glMesh.h
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)
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if( OPENGL_FOUND OR OPENGLES_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cpuGLVertexBuffer.cpp
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glDrawContext.cpp
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glDrawRegistry.cpp
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glVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
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if ( OPENGL_FOUND )
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list(APPEND KERNEL_FILES
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glslPatchCommon.glsl
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glslPatchBSpline.glsl
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glslPatchGregory.glsl
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glslPatchTransition.glsl
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)
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endif()
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list(APPEND PLATFORM_GPU_LIBRARIES
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${OPENGL_LIBRARY}
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${OPENGLES_LIBRARIES}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenGL 4.2 dependencies
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# note : (GLSL transform feedback kernels require GL 4.2)
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set(GL_4_2_PUBLIC_HEADERS
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glslTransformFeedbackComputeContext.h
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glslTransformFeedbackComputeController.h
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glslTransformFeedbackKernelBundle.h
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)
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if( OPENGL_4_2_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glslTransformFeedbackComputeController.cpp
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glslTransformFeedbackComputeContext.cpp
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glslTransformFeedbackKernelBundle.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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glslTransformFeedbackKernel.glsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenGL 4.3 dependencies
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# note : (GLSL compute shader kernels require GL 4.3)
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set(GL_4_3_PUBLIC_HEADERS
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glslComputeContext.h
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glslComputeController.h
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glslKernelBundle.h
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)
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if( OPENGL_4_3_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glslComputeController.cpp
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glslComputeContext.cpp
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glslKernelBundle.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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glslComputeKernel.glsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# DX11 code & dependencies
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set(DXSDK_PUBLIC_HEADERS
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cpuD3D11VertexBuffer.h
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d3d11ComputeContext.h
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d3d11ComputeController.h
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d3d11DrawContext.h
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d3d11DrawRegistry.h
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d3d11KernelBundle.h
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d3d11VertexBuffer.h
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d3d11Mesh.h
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)
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cpuD3D11VertexBuffer.cpp
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d3d11ComputeContext.cpp
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d3d11ComputeController.cpp
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d3d11DrawContext.cpp
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d3d11DrawRegistry.cpp
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d3d11KernelBundle.cpp
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d3d11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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hlslComputeKernel.hlsl
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hlslPatchCommon.hlsl
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hlslPatchBSpline.hlsl
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hlslPatchGregory.hlsl
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hlslPatchTransition.hlsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${DXSDK_LIBRARIES}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenCL code & dependencies
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set(OPENCL_PUBLIC_HEADERS
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clComputeContext.h
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clComputeController.h
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clVertexBuffer.h
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)
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if ( OPENCL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clComputeController.cpp
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clComputeContext.cpp
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clKernelBundle.cpp
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clVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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clKernel.cl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${OPENCL_LIBRARIES}
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)
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include_directories( ${OPENCL_INCLUDE_DIRS} )
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clGLVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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clGLVertexBuffer.h
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)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# CUDA code & dependencies
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set(CUDA_PUBLIC_HEADERS
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cudaComputeContext.h
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cudaComputeController.h
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cudaVertexBuffer.h
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)
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if( CUDA_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaComputeController.cpp
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cudaComputeContext.cpp
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cudaVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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cudaKernel.cu
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)
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaGLVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaGLVertexBuffer.h
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaD3D11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaD3D11VertexBuffer.h
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)
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endif()
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if (UNIX)
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list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# Kernel Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# kernel source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(kernel_file ${KERNEL_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${kernel_file})
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if(NOT ${extension} STREQUAL "cu")
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${kernel_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
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)
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endif()
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endforeach()
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#-------------------------------------------------------------------------------
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source_group("Kernels" FILES ${KERNEL_FILES})
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source_group("Inc" FILES ${INC_FILES})
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if (NOT NO_LIB)
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add_library(osd_static_cpu
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STATIC
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${CPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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)
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set_target_properties(osd_static_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
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target_link_libraries(osd_static_cpu
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${PLATFORM_CPU_LIBRARIES}
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)
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|
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_add_possibly_cuda_library(osd_static_gpu
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STATIC
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${GPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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|
${KERNEL_FILES}
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${INC_FILES}
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)
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set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
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|
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target_link_libraries(osd_static_gpu
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${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
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)
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|
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install( TARGETS osd_static_cpu DESTINATION ${CMAKE_LIBDIR_BASE} )
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install( TARGETS osd_static_gpu DESTINATION ${CMAKE_LIBDIR_BASE} )
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|
|
if (NOT WIN32 AND NOT IOS)
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|
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# Evaluate 'soname' from OSD version
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# replace '_' with '.'
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string(REGEX REPLACE "(_)" "." OSD_SONAME ${OpenSubdiv_VERSION})
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|
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# remove starting 'v' character
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string(REGEX REPLACE "^v" "" OSD_SONAME ${OSD_SONAME})
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# generate dynamic-link targets
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add_library(osd_dynamic_cpu
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SHARED
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${CPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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|
${PUBLIC_HEADER_FILES}
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|
)
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|
|
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set_target_properties(osd_dynamic_cpu
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PROPERTIES
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OUTPUT_NAME osdCPU
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CLEAN_DIRECT_OUTPUT 1
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SOVERSION ${OSD_SONAME}
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)
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|
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target_link_libraries(osd_dynamic_cpu
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${PLATFORM_CPU_LIBRARIES}
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)
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|
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_add_possibly_cuda_library(osd_dynamic_gpu
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|
SHARED
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${GPU_SOURCE_FILES}
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|
${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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|
${KERNEL_FILES}
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${INC_FILES}
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)
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set_target_properties(osd_dynamic_gpu
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PROPERTIES
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OUTPUT_NAME osdGPU
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CLEAN_DIRECT_OUTPUT 1
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SOVERSION ${OSD_SONAME}
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)
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|
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target_link_libraries(osd_dynamic_gpu
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osd_dynamic_cpu
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${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
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)
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|
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install( TARGETS osd_dynamic_cpu LIBRARY DESTINATION ${CMAKE_LIBDIR_BASE} )
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install( TARGETS osd_dynamic_gpu LIBRARY DESTINATION ${CMAKE_LIBDIR_BASE} )
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endif()
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|
endif()
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|
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_add_doxy_headers( "${DOXY_HEADER_FILES}" )
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|
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install( FILES ${PUBLIC_HEADER_FILES}
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|
DESTINATION ${CMAKE_INCDIR_BASE}/osd
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|
PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
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|
|
|
|
|
if (ANDROID)
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install( FILES Android.mk
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DESTINATION ${LIBRARY_OUTPUT_PATH_ROOT}
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PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
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endif()
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#-------------------------------------------------------------------------------
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