OpenSubdiv/opensubdiv/osd/CMakeLists.txt
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

556 lines
15 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
#-------------------------------------------------------------------------------
include_directories(
${DXSDK_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/opensubdiv
)
if( OPENGL_FOUND )
include_directories(
${OPENGL_INCLUDE_DIR}
)
if (GLEW_FOUND)
include_directories(
${GLEW_INCLUDE_DIR}
)
endif()
elseif( OPENGLES_FOUND )
include_directories(
${OPENGLES_INCLUDE_DIR}
)
endif()
#-------------------------------------------------------------------------------
# source & headers
set(CPU_SOURCE_FILES
cpuKernel.cpp
cpuComputeController.cpp
cpuComputeContext.cpp
cpuEvalLimitContext.cpp
cpuEvalLimitController.cpp
cpuEvalLimitKernel.cpp
cpuEvalStencilsContext.cpp
cpuEvalStencilsController.cpp
cpuVertexBuffer.cpp
error.cpp
evalLimitContext.cpp
drawContext.cpp
drawRegistry.cpp
)
set(GPU_SOURCE_FILES
)
set(KERNEL_FILES
)
set(INC_FILES
)
set(PRIVATE_HEADER_FILES
debug.h
cpuKernel.h
cpuEvalLimitKernel.h
)
set(PUBLIC_HEADER_FILES
computeController.h
cpuComputeContext.h
cpuComputeController.h
cpuEvalLimitContext.h
cpuEvalLimitController.h
cpuEvalStencilsContext.h
cpuEvalStencilsController.h
cpuVertexBuffer.h
error.h
evalLimitContext.h
mesh.h
nonCopyable.h
opengl.h
drawContext.h
drawRegistry.h
vertex.h
vertexDescriptor.h
)
#-------------------------------------------------------------------------------
# platform dependent tweaks
if(APPLE OR UNIX)
set(PLATFORM_COMPILE_FLAGS
-fPIC
)
elseif(WIN32)
endif()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
#-------------------------------------------------------------------------------
set(GL_PTEX_PUBLIC_HEADERS
glPtexTexture.h
glPtexMipmapTexture.h
)
set(DX_PTEX_PUBLIC_HEADERS d3d11PtexTexture.h)
if( PTEX_FOUND )
list(APPEND PUBLIC_HEADER_FILES
ptexTextureLoader.h
ptexMipmapTextureLoader.h
)
list(APPEND CPU_SOURCE_FILES
ptexTextureLoader.cpp
ptexMipmapTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
glPtexTexture.cpp
glPtexMipmapTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${GL_PTEX_PUBLIC_HEADERS}
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
d3d11PtexTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${DX_PTEX_PUBLIC_HEADERS}
)
endif()
include_directories( ${PTEX_INCLUDE_DIR} )
list(APPEND PLATFORM_CPU_LIBRARIES
${PTEX_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES
${GL_PTEX_PUBLIC_HEADERS}
${DX_PTEX_PUBLIC_HEADERS}
)
#-------------------------------------------------------------------------------
set(OPENMP_PUBLIC_HEADERS
ompKernel.h
ompComputeController.h
ompEvalStencilsController.h
)
if( OPENMP_FOUND )
list(APPEND CPU_SOURCE_FILES
ompKernel.cpp
ompComputeController.cpp
ompEvalStencilsController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES
gomp
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
if( TBB_FOUND )
include_directories(
${TBB_INCLUDE_DIR}
)
list(APPEND CPU_SOURCE_FILES
tbbKernel.cpp
tbbComputeController.cpp
tbbEvalStencilsController.cpp
)
list(APPEND PUBLIC_HEADER_FILES
tbbKernel.h
tbbComputeController.h
tbbEvalStencilsController.h
)
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES
gomp
)
endif()
list(APPEND PLATFORM_CPU_LIBRARIES
${TBB_LIBRARIES}
)
endif()
#-------------------------------------------------------------------------------
set(GCD_PUBLIC_HEADERS
gcdKernel.h
gcdComputeController.h
)
if( GCD_FOUND )
list(APPEND CPU_SOURCE_FILES
gcdKernel.cpp
gcdComputeController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GCD_PUBLIC_HEADERS})
endif()
list(APPEND DOXY_HEADER_FILES ${GCD_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# GL code & dependencies
set(GL_PUBLIC_HEADERS
cpuGLVertexBuffer.h
glDrawContext.h
glDrawRegistry.h
glVertexBuffer.h
glMesh.h
)
if( OPENGL_FOUND OR OPENGLES_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuGLVertexBuffer.cpp
glDrawContext.cpp
glDrawRegistry.cpp
glVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
if ( OPENGL_FOUND )
list(APPEND KERNEL_FILES
glslPatchCommon.glsl
glslPatchBSpline.glsl
glslPatchGregory.glsl
glslPatchTransition.glsl
)
endif()
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENGL_LIBRARY}
${OPENGLES_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.2 dependencies
# note : (GLSL transform feedback kernels require GL 4.2)
set(GL_4_2_PUBLIC_HEADERS
glslTransformFeedbackComputeContext.h
glslTransformFeedbackComputeController.h
glslTransformFeedbackKernelBundle.h
)
if( OPENGL_4_2_FOUND )
list(APPEND GPU_SOURCE_FILES
glslTransformFeedbackComputeController.cpp
glslTransformFeedbackComputeContext.cpp
glslTransformFeedbackKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslTransformFeedbackKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.3 dependencies
# note : (GLSL compute shader kernels require GL 4.3)
set(GL_4_3_PUBLIC_HEADERS
glslComputeContext.h
glslComputeController.h
glslKernelBundle.h
)
if( OPENGL_4_3_FOUND )
list(APPEND GPU_SOURCE_FILES
glslComputeController.cpp
glslComputeContext.cpp
glslKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslComputeKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# DX11 code & dependencies
set(DXSDK_PUBLIC_HEADERS
cpuD3D11VertexBuffer.h
d3d11ComputeContext.h
d3d11ComputeController.h
d3d11DrawContext.h
d3d11DrawRegistry.h
d3d11KernelBundle.h
d3d11VertexBuffer.h
d3d11Mesh.h
)
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuD3D11VertexBuffer.cpp
d3d11ComputeContext.cpp
d3d11ComputeController.cpp
d3d11DrawContext.cpp
d3d11DrawRegistry.cpp
d3d11KernelBundle.cpp
d3d11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
hlslComputeKernel.hlsl
hlslPatchCommon.hlsl
hlslPatchBSpline.hlsl
hlslPatchGregory.hlsl
hlslPatchTransition.hlsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${DXSDK_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenCL code & dependencies
set(OPENCL_PUBLIC_HEADERS
clComputeContext.h
clComputeController.h
clVertexBuffer.h
)
if ( OPENCL_FOUND )
list(APPEND GPU_SOURCE_FILES
clComputeController.cpp
clComputeContext.cpp
clKernelBundle.cpp
clVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
clKernel.cl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENCL_LIBRARIES}
)
include_directories( ${OPENCL_INCLUDE_DIRS} )
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
clGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
clGLVertexBuffer.h
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# CUDA code & dependencies
set(CUDA_PUBLIC_HEADERS
cudaComputeContext.h
cudaComputeController.h
cudaVertexBuffer.h
)
if( CUDA_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaComputeController.cpp
cudaComputeContext.cpp
cudaVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
cudaKernel.cu
)
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaGLVertexBuffer.h
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaD3D11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaD3D11VertexBuffer.h
)
endif()
if (UNIX)
list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# Kernel Stringification
# We want to use preprocessor include directives to include GLSL and OpenCL
# kernel source files in cpp files, but since the sources contain newline
# characters we would need raw string literals from C++11 to do this directly.
# To avoid depending on C++11 we instead use a small tool called "line_quote"
# to generate source files that are suitable for direct inclusion.
foreach(kernel_file ${KERNEL_FILES})
string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${kernel_file})
if(NOT ${extension} STREQUAL "cu")
string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${kernel_file})
list(APPEND INC_FILES ${inc_file})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
)
endif()
endforeach()
#-------------------------------------------------------------------------------
source_group("Kernels" FILES ${KERNEL_FILES})
source_group("Inc" FILES ${INC_FILES})
if (NOT NO_LIB)
add_library(osd_static_cpu
STATIC
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
set_target_properties(osd_static_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_cpu
${PLATFORM_CPU_LIBRARIES}
)
_add_possibly_cuda_library(osd_static_gpu
STATIC
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${KERNEL_FILES}
${INC_FILES}
)
set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_gpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_static_cpu DESTINATION ${CMAKE_LIBDIR_BASE} )
install( TARGETS osd_static_gpu DESTINATION ${CMAKE_LIBDIR_BASE} )
if (NOT WIN32 AND NOT IOS)
# Evaluate 'soname' from OSD version
# replace '_' with '.'
string(REGEX REPLACE "(_)" "." OSD_SONAME ${OpenSubdiv_VERSION})
# remove starting 'v' character
string(REGEX REPLACE "^v" "" OSD_SONAME ${OSD_SONAME})
# generate dynamic-link targets
add_library(osd_dynamic_cpu
SHARED
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
set_target_properties(osd_dynamic_cpu
PROPERTIES
OUTPUT_NAME osdCPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
target_link_libraries(osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES}
)
_add_possibly_cuda_library(osd_dynamic_gpu
SHARED
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${KERNEL_FILES}
${INC_FILES}
)
set_target_properties(osd_dynamic_gpu
PROPERTIES
OUTPUT_NAME osdGPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
target_link_libraries(osd_dynamic_gpu
osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_dynamic_cpu LIBRARY DESTINATION ${CMAKE_LIBDIR_BASE} )
install( TARGETS osd_dynamic_gpu LIBRARY DESTINATION ${CMAKE_LIBDIR_BASE} )
endif()
endif()
_add_doxy_headers( "${DOXY_HEADER_FILES}" )
install( FILES ${PUBLIC_HEADER_FILES}
DESTINATION ${CMAKE_INCDIR_BASE}/osd
PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
if (ANDROID)
install( FILES Android.mk
DESTINATION ${LIBRARY_OUTPUT_PATH_ROOT}
PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
endif()
#-------------------------------------------------------------------------------