mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-27 14:00:10 +00:00
3920f9c39a
to link against that version (except on Windows where we stay on STATIC mode until all the kinks can be worked out) Closes #27.
208 lines
7.2 KiB
CMake
208 lines
7.2 KiB
CMake
#
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# Copyright (C) Pixar. All rights reserved.
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#
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# This license governs use of the accompanying software. If you
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# use the software, you accept this license. If you do not accept
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# the license, do not use the software.
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#
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# 1. Definitions
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# The terms "reproduce," "reproduction," "derivative works," and
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# "distribution" have the same meaning here as under U.S.
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# copyright law. A "contribution" is the original software, or
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# any additions or changes to the software.
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# A "contributor" is any person or entity that distributes its
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# contribution under this license.
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# "Licensed patents" are a contributor's patent claims that read
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# directly on its contribution.
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#
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# 2. Grant of Rights
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# (A) Copyright Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free copyright license to reproduce its contribution,
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# prepare derivative works of its contribution, and distribute
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# its contribution or any derivative works that you create.
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# (B) Patent Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free license under its licensed patents to make, have
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# made, use, sell, offer for sale, import, and/or otherwise
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# dispose of its contribution in the software or derivative works
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# of the contribution in the software.
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#
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# 3. Conditions and Limitations
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# (A) No Trademark License- This license does not grant you
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# rights to use any contributor's name, logo, or trademarks.
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# (B) If you bring a patent claim against any contributor over
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# patents that you claim are infringed by the software, your
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# patent license from such contributor to the software ends
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# automatically.
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# (C) If you distribute any portion of the software, you must
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# retain all copyright, patent, trademark, and attribution
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# notices that are present in the software.
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# (D) If you distribute any portion of the software in source
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# code form, you may do so only under this license by including a
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# complete copy of this license with your distribution. If you
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# distribute any portion of the software in compiled or object
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# code form, you may only do so under a license that complies
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# with this license.
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# (E) The software is licensed "as-is." You bear the risk of
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# using it. The contributors give no express warranties,
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# guarantees or conditions. You may have additional consumer
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# rights under your local laws which this license cannot change.
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# To the extent permitted under your local laws, the contributors
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# exclude the implied warranties of merchantability, fitness for
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# a particular purpose and non-infringement.
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#
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project(OpenSubdiv)
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cmake_minimum_required(VERSION 2.8)
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set(OpenSubdiv_VERSION_MAJOR 0)
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set(OpenSubdiv_VERSION_MINOR 1)
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set(OpenSubdiv_VERSION_PATCH 0)
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set(OpenSubdiv_VERSION
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${OpenSubdiv_VERSION_MAJOR}.${OpenSubdiv_VERSION_MINOR}.${OpenSubdiv_VERSION_PATCH})
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message(STATUS "Compiling ${CMAKE_PROJECT_NAME} version ${OpenSubdiv_VERSION}")
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message(STATUS "Using cmake version ${CMAKE_VERSION}")
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# Specify the default install path
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SET( CMAKE_INSTALL_PREFIX
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${PROJECT_BINARY_DIR}/ )
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# Set the directory where the executables will be stored.
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set(EXECUTABLE_OUTPUT_PATH
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${PROJECT_BINARY_DIR}/bin
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CACHE PATH
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"Directory where executables will be stored"
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)
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# Set the directory where the libraries will be stored.
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set(LIBRARY_OUTPUT_PATH
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${PROJECT_BINARY_DIR}/lib
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CACHE PATH
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"Directory where all libraries will be stored"
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)
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# Specify the list of directories to search for cmake modules.
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set(CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/cmake
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)
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# Ignore rules that will re-run cmake (this will avoid constant
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# reloading of the generated Visual Studio project).
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set(CMAKE_SUPPRESS_REGENERATION TRUE)
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# Check for dependencies
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find_package(IlmBase REQUIRED)
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find_package(OpenMP)
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find_package(OpenGL)
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find_package(OpenCL)
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find_package(CUDA)
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find_package(GLUT)
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if (NOT APPLE)
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find_package(GLEW)
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endif()
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find_package(Maya)
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# Link examples & regressions dynamically against Osd
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set( OSD_LINK_TARGET osd_dynamic )
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if (WIN32)
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add_definitions(
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# GLEW gets built as a static library in Windows
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-DGLEW_STATIC
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)
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# Link examples & regressions statically against Osd for
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# Windows until all the kinks can be worked out.
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set( OSD_LINK_TARGET osd_static )
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endif()
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if(MSVC)
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# MSVC is unfortunately not standard conforming with regards to
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# the alternative names for logical and bitwise operators:
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# http://stackoverflow.com/questions/555505/c-alternative-tokens
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# http://stackoverflow.com/questions/6006526/c-writing-or-instead-of
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#
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# This can be solved by including iso646.h, but that is a rather
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# unsatisfactory solution since we then always have to remember to
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# include this header file. Instead we define these operators
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# ourselves as command line arguments to cl.exe.
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#
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# An alternative would be to compile with the /Za option
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# (but unfortunately that breaks other code):
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# http://msdn.microsoft.com/en-us/library/0k0w269d.aspx
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add_definitions(
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/Dand=&&
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/Dand_eq=&=
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/Dbitand=&
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/Dbitor=|
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/Dcompl=~
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/Dnot=!
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/Dnot_eq=!=
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/Dor=||
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/Dor_eq=|=
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# nvcc does not seem to like a caret being the last character
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# in a command line defined preprocessor symbol, so add an
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# empty trailing comment to avoid this.
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/Dxor=^/**/
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/Dxor_eq=^=
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)
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add_definitions(
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/W3 # Use warning level recommended for production purposes.
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/WX # Treat all compiler warnings as errors.
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# Make sure WinDef.h does not define min and max macros which
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# will conflict with std::min() and std::max().
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/DNOMINMAX
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# Make sure the constants in <math.h> get defined.
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/D_USE_MATH_DEFINES
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# Do not enforce MSVC's safe CRT replacements.
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/D_CRT_SECURE_NO_WARNINGS
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# Disable checked iterators and iterator debugging. Visual Studio
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# 2008 does not implement std::vector::data(), so we need to take the
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# address of std::vector::operator[](0) to get the memory location of
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# a vector's underlying data storage. This does not work for an empty
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# vector if checked iterators or iterator debugging is enabled.
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/D_SECURE_SCL=0
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/D_HAS_ITERATOR_DEBUGGING=0
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)
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endif(MSVC)
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# Macro for adding a cuda executable if cuda is found and a regular
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# executable otherwise.
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macro(_add_executable target)
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if(CUDA_FOUND)
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cuda_add_executable(${target} ${ARGN})
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else()
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add_executable(${target} ${ARGN})
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endif()
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endmacro()
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# Macro for adding a cuda library if cuda is found and a regular
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# library otherwise.
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macro(_add_library target)
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if(CUDA_FOUND)
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cuda_add_library(${target} ${ARGN})
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else()
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add_library(${target} ${ARGN})
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endif()
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endmacro()
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add_subdirectory(opensubdiv)
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add_subdirectory(regression)
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add_subdirectory(examples)
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