mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 15:20:07 +00:00
827efd14e3
Moved transient states (current vertex buffer etc) to controller. ComputeContext becomes constant so that it's well suited for coarse-grain parallelism on cpu. Client-facing API has changed slightly - limitEval example has been adjusted
278 lines
12 KiB
C++
278 lines
12 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuEvalLimitController.h"
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#include "../osd/cpuEvalLimitKernel.h"
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#include "../far/patchTables.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdCpuEvalLimitController::OsdCpuEvalLimitController() {
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}
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OsdCpuEvalLimitController::~OsdCpuEvalLimitController() {
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}
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// normalize & rotate (u,v) to the sub-patch
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inline void
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computeSubPatchCoords( OsdCpuEvalLimitContext * context, unsigned int patchIdx, float & u, float & v ) {
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FarPatchParam::BitField bits = context->GetPatchBitFields()[ patchIdx ];
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bits.Normalize( u, v );
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bits.Rotate( u, v );
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}
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// Vertex interpolation of a sample at the limit
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int
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OsdCpuEvalLimitController::EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coord,
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OsdCpuEvalLimitContext * context,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV ) const {
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float u=coord.u,
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v=coord.v;
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FarPatchMap::Handle const * handle = context->GetPatchMap().FindPatch( coord.face, u, v );
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// the map may not be able to return a handle if there is a hole or the face
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// index is incorrect
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if (not handle)
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return 0;
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computeSubPatchCoords(context, handle->patchIdx, u, v);
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FarPatchTables::PatchArray const & parray = context->GetPatchArrayVector()[ handle->patchArrayIdx ];
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unsigned int const * cvs = &context->GetControlVertices()[ parray.GetVertIndex() + handle->vertexOffset ];
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VertexData const & vertexData = _currentBindState.vertexData;
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if (vertexData.in) {
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float * out = outQ ? outQ + outDesc.offset : 0,
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* outDu = outDQU ? outDQU + outDesc.offset : 0,
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* outDv = outDQV ? outDQV + outDesc.offset : 0;
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switch( parray.GetDescriptor().GetType() ) {
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case FarPatchTables::REGULAR : evalBSpline( v, u, cvs,
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vertexData.inDesc,
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vertexData.in,
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outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::BOUNDARY : evalBoundary( v, u, cvs,
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vertexData.inDesc,
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vertexData.in,
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outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::CORNER : evalCorner( v, u, cvs,
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vertexData.inDesc,
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vertexData.in,
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outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::GREGORY : evalGregory( v, u, cvs,
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&context->GetVertexValenceTable()[0],
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&context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ],
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context->GetMaxValence(),
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vertexData.inDesc,
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vertexData.in,
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outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::GREGORY_BOUNDARY :
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evalGregoryBoundary( v, u, cvs,
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&context->GetVertexValenceTable()[0],
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&context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ],
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context->GetMaxValence(),
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vertexData.inDesc,
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vertexData.in,
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outDesc,
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out, outDu, outDv );
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break;
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default:
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assert(0);
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}
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}
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return 1;
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}
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// Vertex interpolation of samples at the limit
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int
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OsdCpuEvalLimitController::_EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords,
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OsdCpuEvalLimitContext * context,
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unsigned int index ) const {
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float u=coords.u,
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v=coords.v;
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FarPatchMap::Handle const * handle = context->GetPatchMap().FindPatch( coords.face, u, v );
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// the map may not be able to return a handle if there is a hole or the face
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// index is incorrect
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if (not handle)
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return 0;
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computeSubPatchCoords(context, handle->patchIdx, u, v);
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FarPatchTables::PatchArray const & parray = context->GetPatchArrayVector()[ handle->patchArrayIdx ];
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unsigned int const * cvs = &context->GetControlVertices()[ parray.GetVertIndex() + handle->vertexOffset ];
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VertexData const & vertexData = _currentBindState.vertexData;
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if (vertexData.in) {
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int offset = vertexData.outDesc.stride * index;
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if (vertexData.out) {
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float * out = vertexData.out+offset,
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* outDu = vertexData.outDu ? vertexData.outDu+offset : 0,
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* outDv = vertexData.outDv ? vertexData.outDv+offset : 0;
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// Based on patch type - go execute interpolation
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switch( parray.GetDescriptor().GetType() ) {
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case FarPatchTables::REGULAR : evalBSpline( v, u, cvs,
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vertexData.inDesc,
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vertexData.in,
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vertexData.outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::BOUNDARY : evalBoundary( v, u, cvs,
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vertexData.inDesc,
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vertexData.in,
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vertexData.outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::CORNER : evalCorner( v, u, cvs,
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vertexData.inDesc,
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vertexData.in,
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vertexData.outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::GREGORY : evalGregory( v, u, cvs,
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&context->GetVertexValenceTable()[0],
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&context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ],
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context->GetMaxValence(),
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vertexData.inDesc,
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vertexData.in,
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vertexData.outDesc,
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out, outDu, outDv );
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break;
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case FarPatchTables::GREGORY_BOUNDARY :
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evalGregoryBoundary( v, u, cvs,
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&context->GetVertexValenceTable()[0],
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&context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ],
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context->GetMaxValence(),
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vertexData.inDesc,
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vertexData.in,
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vertexData.outDesc,
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out, outDu, outDv );
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break;
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default:
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assert(0);
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}
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}
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}
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VaryingData const & varyingData = _currentBindState.varyingData;
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if (varyingData.in and varyingData.out) {
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static int indices[5][4] = { {5, 6,10, 9}, // regular
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{1, 2, 6, 5}, // boundary
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{1, 2, 5, 4}, // corner
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{0, 1, 2, 3}, // gregory
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{0, 1, 2, 3} };// gregory boundary
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int type = (int)(parray.GetDescriptor().GetType() - FarPatchTables::REGULAR);
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int offset = varyingData.outDesc.stride * index;
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unsigned int zeroRing[4] = { cvs[indices[type][0]],
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cvs[indices[type][1]],
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cvs[indices[type][2]],
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cvs[indices[type][3]] };
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evalBilinear( v, u, zeroRing,
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varyingData.inDesc,
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varyingData.in,
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varyingData.outDesc,
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varyingData.out+offset);
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}
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// Note : currently we only support bilinear boundary interpolation rules
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// for face-varying data. Although Hbr supports 3 additional smooth rule
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// sets, the feature-adaptive patch interpolation code currently does not
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// support them, and neither does this EvalContext.
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FacevaryingData const & facevaryingData = _currentBindState.facevaryingData;
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if (facevaryingData.out) {
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std::vector<float> const & fvarData = context->GetFVarData();
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if (not fvarData.empty()) {
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int offset = facevaryingData.outDesc.stride * index;
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static unsigned int zeroRing[4] = {0,1,2,3};
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evalBilinear( v, u, zeroRing,
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facevaryingData.inDesc,
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&fvarData[ handle->patchIdx * 4 * context->GetFVarWidth() ],
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facevaryingData.outDesc,
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facevaryingData.out+offset);
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}
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}
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return 1;
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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