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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
398 lines
15 KiB
C++
398 lines
15 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cudaComputeContext.h"
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#include "../osd/cudaComputeController.h"
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#include <cuda_runtime.h>
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#include <string.h>
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extern "C" {
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void OsdCudaComputeFace(float *vertex, float *varying,
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int numUserVertexElements, int numVaryingElements,
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int *F_IT, int *F_ITa, int offset, int tableOffset, int start, int end);
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void OsdCudaComputeEdge(float *vertex, float *varying,
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int numUserVertexElements, int numVaryingElements,
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int *E_IT, float *E_W, int offset, int tableOffset, int start, int end);
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void OsdCudaComputeVertexA(float *vertex, float *varying,
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int numUserVertexElements, int numVaryingElements,
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int *V_ITa, float *V_W, int offset, int tableOffset,
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int start, int end, int pass);
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void OsdCudaComputeVertexB(float *vertex, float *varying,
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int numUserVertexElements, int numVaryingElements,
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int *V_ITa, int *V_IT, float *V_W, int offset, int tableOffset,
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int start, int end);
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void OsdCudaComputeLoopVertexB(float *vertex, float *varying,
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int numUserVertexElements,
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int numVaryingElements,
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int *V_ITa, int *V_IT, float *V_W, int offset, int tableOffset,
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int start, int end);
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void OsdCudaComputeBilinearEdge(float *vertex, float *varying,
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int numUserVertexElements,
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int numVaryingElements,
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int *E_IT, int offset, int tableOffset, int start, int end);
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void OsdCudaComputeBilinearVertex(float *vertex, float *varying,
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int numUserVertexElements,
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int numVaryingElements,
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int *V_ITa, int offset, int tableOffset, int start, int end);
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void OsdCudaEditVertexAdd(float *vertex, int numUserVertexElements,
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int primVarOffset, int primVarWidth,
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int vertexOffset, int tableOffset,
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int start, int end, int *editIndices, float *editValues);
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}
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdCudaComputeController::OsdCudaComputeController() {
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}
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OsdCudaComputeController::~OsdCudaComputeController() {
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}
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void
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OsdCudaComputeController::ApplyBilinearFaceVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * F_IT = context->GetTable(FarSubdivisionTables<OsdVertex>::F_IT);
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const OsdCudaTable * F_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::F_ITa);
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assert(F_IT);
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assert(F_ITa);
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OsdCudaComputeFace(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(F_IT->GetCudaMemory()),
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static_cast<int*>(F_ITa->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyBilinearEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * E_IT = context->GetTable(FarSubdivisionTables<OsdVertex>::E_IT);
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assert(E_IT);
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OsdCudaComputeBilinearEdge(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(E_IT->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyBilinearVertexVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa);
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assert(V_ITa);
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OsdCudaComputeBilinearVertex(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkFaceVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * F_IT = context->GetTable(FarSubdivisionTables<OsdVertex>::F_IT);
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const OsdCudaTable * F_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::F_ITa);
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assert(F_IT);
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assert(F_ITa);
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OsdCudaComputeFace(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(F_IT->GetCudaMemory()),
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static_cast<int*>(F_ITa->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * E_IT = context->GetTable(FarSubdivisionTables<OsdVertex>::E_IT);
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const OsdCudaTable * E_W = context->GetTable(FarSubdivisionTables<OsdVertex>::E_W);
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assert(E_IT);
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assert(E_W);
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OsdCudaComputeEdge(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(E_IT->GetCudaMemory()),
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static_cast<float*>(E_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkVertexVerticesKernelB(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa);
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const OsdCudaTable * V_IT = context->GetTable(FarSubdivisionTables<OsdVertex>::V_IT);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables<OsdVertex>::V_W);
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assert(V_ITa);
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assert(V_IT);
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assert(V_W);
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OsdCudaComputeVertexB(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<int*>(V_IT->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkVertexVerticesKernelA1(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables<OsdVertex>::V_W);
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assert(V_ITa);
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assert(V_W);
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OsdCudaComputeVertexA(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdCudaComputeController::ApplyCatmarkVertexVerticesKernelA2(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables<OsdVertex>::V_W);
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assert(V_ITa);
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assert(V_W);
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OsdCudaComputeVertexA(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdCudaComputeController::ApplyLoopEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * E_IT = context->GetTable(FarSubdivisionTables<OsdVertex>::E_IT);
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const OsdCudaTable * E_W = context->GetTable(FarSubdivisionTables<OsdVertex>::E_W);
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assert(E_IT);
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assert(E_W);
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OsdCudaComputeEdge(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(E_IT->GetCudaMemory()),
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static_cast<float*>(E_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyLoopVertexVerticesKernelB(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa);
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const OsdCudaTable * V_IT = context->GetTable(FarSubdivisionTables<OsdVertex>::V_IT);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables<OsdVertex>::V_W);
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assert(V_ITa);
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assert(V_IT);
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assert(V_W);
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OsdCudaComputeLoopVertexB(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<int*>(V_IT->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyLoopVertexVerticesKernelA1(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables<OsdVertex>::V_W);
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assert(V_ITa);
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assert(V_W);
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OsdCudaComputeVertexA(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdCudaComputeController::ApplyLoopVertexVerticesKernelA2(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables<OsdVertex>::V_W);
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assert(V_ITa);
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assert(V_W);
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OsdCudaComputeVertexA(
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context->GetCurrentVertexBuffer(),
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context->GetCurrentVaryingBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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context->GetVertexDescriptor().numVaryingElements,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdCudaComputeController::ApplyVertexEdits(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdCudaComputeContext * context =
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static_cast<OsdCudaComputeContext*>(clientdata);
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assert(context);
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const OsdCudaHEditTable *edit = context->GetEditTable(batch.GetTableIndex());
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assert(edit);
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const OsdCudaTable * primvarIndices = edit->GetPrimvarIndices();
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const OsdCudaTable * editValues = edit->GetEditValues();
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if (edit->GetOperation() == FarVertexEdit::Add) {
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OsdCudaEditVertexAdd(
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context->GetCurrentVertexBuffer(),
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context->GetVertexDescriptor().numVertexElements-3,
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edit->GetPrimvarOffset(),
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edit->GetPrimvarWidth(),
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batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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static_cast<int*>(primvarIndices->GetCudaMemory()),
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static_cast<float*>(editValues->GetCudaMemory()));
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} else if (edit->GetOperation() == FarVertexEdit::Set) {
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// XXXX TODO
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}
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}
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void
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OsdCudaComputeController::Synchronize() {
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cudaThreadSynchronize();
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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