OpenSubdiv/examples/common/cudaDeviceContext.cpp
Takahito Tejima dcb022e1db Fix DX-OpenCL/CUDA interop.
- resolves DX-CL interop functions in Osd::ClD3D11VertexBuffer.
- enable CL kernels in DX build.
- more cleanup in test harnesses, adding D3D11 initializations into DeviceContext.
- add new defines OPENSUBDIV_HAS_OPENGL and OPENSUBDIV_HAS_DX for convenience.
2015-04-29 11:51:12 -07:00

154 lines
4.5 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "cudaDeviceContext.h"
#if defined(_WIN32)
#include <windows.h>
#elif defined(__APPLE__)
#include <OpenGL/OpenGL.h>
#else
#include <X11/Xlib.h>
#include <GL/glx.h>
#endif
#include <cstdio>
#include <cuda.h>
#include <cuda_runtime_api.h>
#include <cuda_gl_interop.h>
#if defined(OPENSUBDIV_HAS_DX)
#include <cuda_d3d11_interop.h>
#endif
#define message(fmt, ...)
//#define message(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
#define error(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
// -----------------------------------------------------------------------
#if CUDA_VERSION < 5000
static int _GetCudaDeviceForCurrentGLContext()
{
#if defined(_WIN32)
return 0;
#elif defined(__APPLE__)
return 0;
#else // X11
// If we don't have a current GL context, then choose the device which
// matches the current X11 screen number.
Display * display = glXGetCurrentDisplay();
if (not display) {
display = XOpenDisplay(NULL);
if (display) {
int screen = DefaultScreen(display);
XCloseDisplay(display);
message("CUDA init using device for default screen: %d\n", screen);
return screen;
}
return 0;
}
// We can't use the new interop API, so use the device
// corresponding to the screen number of the current GL context.
int screen = DefaultScreen(display);
message("CUDA init using device for screen: %d\n", screen);
return screen;
#endif // X11
}
#else // CUDA_VERSION >= 50000 -----------------------------------------
static int _GetCudaDeviceForCurrentGLContext()
{
// Find and use the CUDA device for the current GL context
unsigned int interopDeviceCount = 0;
int interopDevices[1];
cudaError_t status = cudaGLGetDevices(&interopDeviceCount, interopDevices,
1, cudaGLDeviceListCurrentFrame);
if (status == cudaErrorNoDevice or interopDeviceCount != 1) {
message("CUDA no interop devices found.\n");
return 0;
}
int device = interopDevices[0];
#if defined(_WIN32)
return device;
#elif defined(__APPLE__)
return device;
#else // X11
Display * display = glXGetCurrentDisplay();
int screen = DefaultScreen(display);
if (device != screen) {
error("The CUDA interop device (%d) does not match "
"the screen used by the current GL context (%d), "
"which may cause slow performance on systems "
"with multiple GPU devices.", device, screen);
}
message("CUDA init using device for current GL context: %d\n", device);
return device;
#endif
}
#endif // CUDA_VERSION -----------------------------------------------
CudaDeviceContext::CudaDeviceContext() :
_initialized(false) {
}
CudaDeviceContext::~CudaDeviceContext() {
cudaDeviceReset();
}
bool
CudaDeviceContext::Initialize() {
// see if any cuda device is available.
int deviceCount = 0;
cudaGetDeviceCount(&deviceCount);
message("CUDA device count: %d\n", deviceCount);
if (deviceCount <= 0) {
return false;
}
cudaGLSetGLDevice(_GetCudaDeviceForCurrentGLContext());
_initialized = true;
return true;
}
bool
CudaDeviceContext::Initialize(ID3D11Device *device) {
#if defined(OPENSUBDIV_HAS_DX)
cudaD3D11SetDirect3DDevice(device);
return true;
#else
(void)device; // unused
return false;
#endif
}