OpenSubdiv/cmake/FindGLFW.cmake
Takahito Tejima ab4f79c128 Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc.
In example code, GLUT has been replaced with GLFW so that glViewer/ptexViewer can run on OSX (10.7 or later).

OSX note: still have some problem with clang, may need to explicitly specify gcc on cmake cmdline
 -DCMAKE_CXX_COMPILE=/usr/bin/g++

fixes #98
2013-01-29 15:54:18 -08:00

179 lines
6.1 KiB
CMake

#
# Copyright (C) Pixar. All rights reserved.
#
# This license governs use of the accompanying software. If you
# use the software, you accept this license. If you do not accept
# the license, do not use the software.
#
# 1. Definitions
# The terms "reproduce," "reproduction," "derivative works," and
# "distribution" have the same meaning here as under U.S.
# copyright law. A "contribution" is the original software, or
# any additions or changes to the software.
# A "contributor" is any person or entity that distributes its
# contribution under this license.
# "Licensed patents" are a contributor's patent claims that read
# directly on its contribution.
#
# 2. Grant of Rights
# (A) Copyright Grant- Subject to the terms of this license,
# including the license conditions and limitations in section 3,
# each contributor grants you a non-exclusive, worldwide,
# royalty-free copyright license to reproduce its contribution,
# prepare derivative works of its contribution, and distribute
# its contribution or any derivative works that you create.
# (B) Patent Grant- Subject to the terms of this license,
# including the license conditions and limitations in section 3,
# each contributor grants you a non-exclusive, worldwide,
# royalty-free license under its licensed patents to make, have
# made, use, sell, offer for sale, import, and/or otherwise
# dispose of its contribution in the software or derivative works
# of the contribution in the software.
#
# 3. Conditions and Limitations
# (A) No Trademark License- This license does not grant you
# rights to use any contributor's name, logo, or trademarks.
# (B) If you bring a patent claim against any contributor over
# patents that you claim are infringed by the software, your
# patent license from such contributor to the software ends
# automatically.
# (C) If you distribute any portion of the software, you must
# retain all copyright, patent, trademark, and attribution
# notices that are present in the software.
# (D) If you distribute any portion of the software in source
# code form, you may do so only under this license by including a
# complete copy of this license with your distribution. If you
# distribute any portion of the software in compiled or object
# code form, you may only do so under a license that complies
# with this license.
# (E) The software is licensed "as-is." You bear the risk of
# using it. The contributors give no express warranties,
# guarantees or conditions. You may have additional consumer
# rights under your local laws which this license cannot change.
# To the extent permitted under your local laws, the contributors
# exclude the implied warranties of merchantability, fitness for
# a particular purpose and non-infringement.
#
#
# Try to find GLFW library and include path.
# Once done this will define
#
# GLFW_FOUND
# GLFW_INCLUDE_DIR
# GLFW_LIBRARIES
#
if (WIN32)
if(CYGWIN)
find_path( GLFW_INCLUDE_DIR GL/glfw.h
${GLFW_LOCATION}/include
$ENV{GLFW_LOCATION}/include
/usr/include
)
find_library( GLFW_glfw_LIBRARY glfw32
${GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/x64
$ENV{GLFW_LOCATION}/lib
${OPENGL_LIBRARY_DIR}
/usr/lib
/usr/lib/w32api
/usr/local/lib
/usr/X11R6/lib
)
else()
find_path( GLFW_INCLUDE_DIR GL/glfw.h
${GLFW_LOCATION}/include
$ENV{GLFW_LOCATION}/include
${PROJECT_SOURCE_DIR}/extern/glfw/include
$ENV{PROGRAMFILES}/GLFW/include
${OPENGL_INCLUDE_DIR}
DOC "The directory where GL/glfw.h resides")
find_library( GLFW_glfw_LIBRARY
NAMES glfw32 glfw32s glfw
PATHS
${GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/x64
${GLFW_LOCATION}/lib-msvc110
$ENV{GLFW_LOCATION}/lib
${PROJECT_SOURCE_DIR}/extern/glfw/bin
${PROJECT_SOURCE_DIR}/extern/glfw/lib
$ENV{PROGRAMFILES}/GLFW/lib
${OPENGL_LIBRARY_DIR}
DOC "The GLFW library")
endif()
else ()
if (APPLE)
# These values for Apple could probably do with improvement.
find_path( GLFW_INCLUDE_DIR GL/glfw.h
${GLFW_LOCATION}/include
/usr/local/include
)
find_library( GLFW_glfw_LIBRARY glfw
NAMES glfw
PATHS
${GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/cocoa
/usr/local/lib
)
set(GLFW_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
set(GLFW_iokit_LIBRARY "-framework IOKit" CACHE STRING "IOKit framework for OSX")
else ()
find_path( GLFW_INCLUDE_DIR GL/glfw.h
${GLFW_LOCATION}/include
$ENV{GLFW_LOCATION}/include
/usr/include
/usr/include/GL
/usr/local/include
/usr/openwin/share/include
/usr/openwin/include
/usr/X11R6/include
/usr/include/X11
/opt/graphics/OpenGL/include
/opt/graphics/OpenGL/contrib/libglfw
)
find_library( GLFW_glfw_LIBRARY glfw
${GLFW_LOCATION}/lib
$ENV{GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/x11
$ENV{GLFW_LOCATION}/lib/x11
/usr/lib
/usr/local/lib
/usr/openwin/lib
/usr/X11R6/lib
)
endif (APPLE)
endif (WIN32)
set( GLFW_FOUND "NO" )
if(GLFW_INCLUDE_DIR)
if(GLFW_glfw_LIBRARY)
set( GLFW_LIBRARIES
${GLFW_glfw_LIBRARY}
${GLFW_cocoa_LIBRARY}
${GLFW_iokit_LIBRARY}
)
set( GLFW_FOUND "YES" )
set (GLFW_LIBRARY ${GLFW_LIBRARIES})
set (GLFW_INCLUDE_PATH ${GLFW_INCLUDE_DIR})
endif(GLFW_glfw_LIBRARY)
endif(GLFW_INCLUDE_DIR)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLFW DEFAULT_MSG
GLFW_INCLUDE_DIR
GLFW_LIBRARIES
)
mark_as_advanced(
GLFW_INCLUDE_DIR
GLFW_glfw_LIBRARY
GLFW_cocoa_LIBRARY
)