mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-29 23:01:05 +00:00
b4ace6791b
Fixed the example mtlPtexMipmapTexture loader to support the padAlpha option used when loading 3-component textures.
132 lines
5.2 KiB
Plaintext
132 lines
5.2 KiB
Plaintext
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "mtlPtexMipmapTexture.h"
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#include "ptexMipmapTextureLoader.h"
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#include <opensubdiv/far/error.h>
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#include <Metal/Metal.h>
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#include <cassert>
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#include "mtlUtils.h"
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using namespace OpenSubdiv;
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MTLPtexMipmapTexture::MTLPtexMipmapTexture() :
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_layout(nil), _texels(nil), _textureDescriptor(nil) {
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}
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const char* MTLPtexMipmapTexture::GetShaderSource() {
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static const char* shaderSource =
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#include "mtlPtexCommon.gen.h"
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;
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return shaderSource;
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}
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MTLPtexMipmapTexture * MTLPtexMipmapTexture::Create(Osd::MTLContext *deviceContext, PtexTexture *reader, int maxLevels) {
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const auto maxNumPages = 2048;
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size_t targetMemory = 0;
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// Read the ptex data and pack the texels
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bool padAlpha = reader->numChannels()==3;
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PtexMipmapTextureLoader loader(reader,
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maxNumPages,
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maxLevels,
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targetMemory,
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true/*seemlessMipmap*/,
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padAlpha);
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const auto numFaces = loader.GetNumFaces();
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const auto layoutBuffer = [deviceContext->device newBufferWithBytes:loader.GetLayoutBuffer() length:numFaces * 6 * sizeof(short) options:Osd::MTLDefaultStorageMode];
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const auto textureDescriptor = [MTLTextureDescriptor new];
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int bpp = 0;
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textureDescriptor.pixelFormat = [&]() {
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const auto numChannels = reader->numChannels() + padAlpha;
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switch(reader->dataType()) {
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case Ptex::dt_uint16:
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bpp = sizeof(short) * numChannels;
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switch(numChannels) {
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case 1: return MTLPixelFormatR16Unorm;
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case 2: return MTLPixelFormatRG16Unorm;
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case 3: assert("RGB16Uint not supported"); break;
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case 4: return MTLPixelFormatRGBA16Unorm;
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}
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case Ptex::dt_float:
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bpp = sizeof(float) * numChannels;
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switch(numChannels) {
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case 1: return MTLPixelFormatR32Float;
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case 2: return MTLPixelFormatRG32Float;
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case 3: assert("RGB32Float not supported"); break;
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case 4: return MTLPixelFormatRGBA32Float;
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}
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case Ptex::dt_half:
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bpp = sizeof(short) * numChannels;
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switch(numChannels) {
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case 1: return MTLPixelFormatR16Float;
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case 2: return MTLPixelFormatRG16Float;
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case 3: assert("RGB16Float not supported"); break;
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case 4: return MTLPixelFormatRGBA16Float;
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}
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default:
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bpp = numChannels;
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switch(numChannels) {
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case 1: return MTLPixelFormatR8Unorm;
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case 2: return MTLPixelFormatRG8Unorm;
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case 3: assert("RGB8Unorm not supported"); break;
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case 4: return MTLPixelFormatRGBA8Unorm;
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}
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}
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return MTLPixelFormatInvalid;
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}();
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textureDescriptor.width = loader.GetPageWidth();
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textureDescriptor.height = loader.GetPageHeight();
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textureDescriptor.arrayLength = loader.GetNumPages();
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textureDescriptor.mipmapLevelCount = 1;
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textureDescriptor.usage = MTLTextureUsageShaderRead;
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textureDescriptor.textureType = MTLTextureType2DArray;
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const auto texelsTexture = [deviceContext->device newTextureWithDescriptor:textureDescriptor];
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if(!texelsTexture)
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return nullptr;
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auto result = new MTLPtexMipmapTexture();
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result->_textureDescriptor = textureDescriptor;
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result->_layout = layoutBuffer;
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result->_texels = texelsTexture;
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MTLRegion replaceRegion = MTLRegionMake2D(0, 0, loader.GetPageWidth(), loader.GetPageHeight());
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const auto bytesPerRow = loader.GetPageWidth() * bpp;
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const auto bytesPerImage = bytesPerRow * loader.GetPageHeight();
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for(auto i = 0; i < loader.GetNumPages(); i++) {
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[texelsTexture replaceRegion:replaceRegion mipmapLevel:0 slice:i
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withBytes:loader.GetTexelBuffer() + i * bytesPerImage bytesPerRow:bytesPerRow bytesPerImage:bytesPerImage];
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}
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return result;
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}
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