mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-02 08:00:10 +00:00
936aff0b8a
- updated CMakeLists to account for the moved files - updated references to argOptions.h in all examples - added method to ArgOptions to populate vector<ShapeDesc> - minor changes to ViewerArgUtils to use forward references
1421 lines
60 KiB
Plaintext
1421 lines
60 KiB
Plaintext
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#import "mtlPtexViewer.h"
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#import <simd/simd.h>
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#import <algorithm>
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#import <cfloat>
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#import <fstream>
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#import <iostream>
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#import <iterator>
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#import <memory>
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#import <sstream>
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#import <string>
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#import <vector>
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#import <opensubdiv/far/error.h>
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#import <opensubdiv/osd/mesh.h>
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#import <opensubdiv/osd/cpuVertexBuffer.h>
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#import <opensubdiv/osd/cpuEvaluator.h>
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#import <opensubdiv/osd/cpuPatchTable.h>
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#import <opensubdiv/osd/mtlVertexBuffer.h>
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#import <opensubdiv/osd/mtlMesh.h>
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#import <opensubdiv/osd/mtlPatchTable.h>
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#import <opensubdiv/osd/mtlComputeEvaluator.h>
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#import <opensubdiv/osd/mtlPatchShaderSource.h>
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#import "../../regression/common/far_utils.h"
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#import "../../regression/common/arg_utils.h"
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#import "../common/mtlUtils.h"
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#import "../common/mtlControlMeshDisplay.h"
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#import "../common/mtlPtexMipmapTexture.h"
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#import "../common/simple_math.h"
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#define VERTEX_BUFFER_INDEX 0
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#define PATCH_INDICES_BUFFER_INDEX 1
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#define CONTROL_INDICES_BUFFER_INDEX 2
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#define OSD_PERPATCHVERTEX_BUFFER_INDEX 3
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#define OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX OSD_PERPATCHVERTEX_BUFFER_INDEX
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#define OSD_PERPATCHVERTEXGREGORY_BUFFER_INDEX OSD_PERPATCHVERTEX_BUFFER_INDEX
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#define OSD_PATCHPARAM_BUFFER_INDEX 4
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#define OSD_VALENCE_BUFFER_INDEX 6
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#define OSD_QUADOFFSET_BUFFER_INDEX 7
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#define OSD_PERPATCHTESSFACTORS_BUFFER_INDEX 8
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#define PATCH_TESSFACTORS_INDEX 10
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#define QUAD_TESSFACTORS_INDEX PATCH_TESSFACTORS_INDEX
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#define TRIANGLE_TESSFACTORS_INDEX PATCH_TESSFACTORS_INDEX
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#define OSD_PATCH_INDEX_BUFFER_INDEX 13
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#define OSD_DRAWINDIRECT_BUFFER_INDEX 14
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#define OSD_KERNELLIMIT_BUFFER_INDEX 15
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#define DISPLACEMENT_TEXTURE_INDEX 0
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#define IMAGE_TEXTURE_INDEX 1
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#define OCCLUSION_TEXTURE_INDEX 2
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#define SPECULAR_TEXTURE_INDEX 3
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#define DISPLACEMENT_BUFFER_INDEX 15
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#define IMAGE_BUFFER_INDEX 16
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#define OCCLUSION_BUFFER_INDEX 17
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#define SPECULAR_BUFFER_INDEX 18
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#define CONFIG_BUFFER_INDEX 19
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#define FRAME_CONST_BUFFER_INDEX 11
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#define INDICES_BUFFER_INDEX 2
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using namespace OpenSubdiv;
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template <> Far::StencilTable const *
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Osd::convertToCompatibleStencilTable<
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Far::StencilTable,
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Far::StencilTable,
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Osd::MTLContext>(Far::StencilTable const *table,
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Osd::MTLContext* /*context*/) {
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// no need for conversion
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// XXX: We don't want to even copy.
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if (not table) return NULL;
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return new Far::StencilTable(*table);
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}
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struct alignas(256) DisplacementConfig {
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float displacementScale;
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float mipmapBias;
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};
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using CPUMeshType = Osd::Mesh<
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Osd::CPUMTLVertexBuffer,
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Far::StencilTable,
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Osd::CpuEvaluator,
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Osd::MTLPatchTable,
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Osd::MTLContext>;
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using MTLMeshType = Osd::Mesh<
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Osd::CPUMTLVertexBuffer,
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Osd::MTLStencilTable,
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Osd::MTLComputeEvaluator,
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Osd::MTLPatchTable,
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Osd::MTLContext>;
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using MTLMeshInterface = Osd::MTLMeshInterface;
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struct alignas(256) PerFrameConstants
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{
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float ModelViewMatrix[16];
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float ProjectionMatrix[16];
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float ModelViewProjectionMatrix[16];
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float ModelViewInverseMatrix[16];
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float TessLevel;
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DisplacementConfig displacementConfig;
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};
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struct alignas(16) Light {
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simd::float4 position;
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simd::float4 ambient;
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simd::float4 diffuse;
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simd::float4 specular;
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};
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static const char* shaderSource =
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#include "mtlPtexViewer.gen.h"
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;
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using Osd::MTLRingBuffer;
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#define FRAME_LAG 3
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template<typename DataType>
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using PerFrameBuffer = MTLRingBuffer<DataType, FRAME_LAG>;
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#define DISPATCHSLOTS 11 // XXXdyu-mtl
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@implementation OSDRenderer {
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MTLRingBuffer<Light, 1> _lightsBuffer;
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PerFrameBuffer<PerFrameConstants> _frameConstantsBuffer;
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PerFrameBuffer<uint8_t> _tessFactorsBuffer;
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PerFrameBuffer<uint8_t> _perPatchVertexBuffer;
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PerFrameBuffer<uint8_t> _perPatchTessFactorsBuffer;
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PerFrameBuffer<MTLDrawPatchIndirectArguments> _drawIndirectCommandsBuffer;
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PerFrameBuffer<unsigned> _patchIndexBuffers[DISPATCHSLOTS];
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unsigned _tessFactorsOffsets[DISPATCHSLOTS];
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unsigned _perPatchVertexOffsets[DISPATCHSLOTS];
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unsigned _perPatchTessFactorsOffsets[DISPATCHSLOTS];
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unsigned _threadgroupSizes[DISPATCHSLOTS];
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id<MTLComputePipelineState> _computePipelines[DISPATCHSLOTS];
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id<MTLRenderPipelineState> _renderPipelines[DISPATCHSLOTS];
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id<MTLDepthStencilState> _readWriteDepthStencilState;
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id<MTLDepthStencilState> _readOnlyDepthStencilState;
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Camera _cameraData;
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Osd::MTLContext _context;
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std::unique_ptr<MTLPtexMipmapTexture> _colorPtexture;
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std::unique_ptr<MTLPtexMipmapTexture> _displacementPtexture;
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std::unique_ptr<MTLPtexMipmapTexture> _occlusionPtexture;
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std::unique_ptr<MTLPtexMipmapTexture> _specularPtexture;
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int _numVertexElements;
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int _numVertices;
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int _frameCount;
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int _animationFrames;
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std::vector<float> _vertexData, _animatedVertices;
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std::unique_ptr<MTLMeshInterface> _mesh;
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std::unique_ptr<MTLControlMeshDisplay> _controlMesh;
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std::unique_ptr<Shape> _shape;
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bool _needsRebuild;
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NSString* _osdShaderSource;
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simd::float3 _meshCenter;
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float _meshSize;
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}
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-(Camera*)camera {
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return &_cameraData;
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}
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struct PipelineConfig {
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Far::PatchDescriptor::Type patchType;
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bool useTessellation;
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bool useTriangleTessellation;
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bool useSingleCreasePatch;
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bool useLegacyBuffers;
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bool drawIndexed;
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int numControlPointsPerPatchRefined;
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int numControlPointsPerPatchToDraw;
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int numControlPointsPerThreadRefined;
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int numControlPointsPerThreadToDraw;
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int numThreadsPerPatch;
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};
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-(PipelineConfig) _lookupPipelineConfig:(Far::PatchDescriptor::Type) patchType
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useSingleCreasePatch:(bool) useSingleCreasePatch {
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PipelineConfig config;
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config.patchType = patchType;
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config.useTessellation = false;
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config.useTriangleTessellation = false;
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config.useSingleCreasePatch = false;
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config.useLegacyBuffers = false;
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config.drawIndexed = false;
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switch(config.patchType)
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{
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case Far::PatchDescriptor::QUADS:
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config.numControlPointsPerPatchRefined = 4;
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config.numControlPointsPerPatchToDraw = 4;
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config.numControlPointsPerThreadRefined = 4;
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config.numControlPointsPerThreadToDraw = 4;
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config.numThreadsPerPatch = 1;
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break;
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case Far::PatchDescriptor::TRIANGLES:
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config.numControlPointsPerPatchRefined = 3;
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config.numControlPointsPerPatchToDraw = 3;
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config.numControlPointsPerThreadRefined = 3;
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config.numControlPointsPerThreadToDraw = 3;
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config.numThreadsPerPatch = 1;
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break;
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case Far::PatchDescriptor::LOOP:
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config.useTessellation = true;
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config.useTriangleTessellation = true;
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config.numControlPointsPerPatchRefined = 12;
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config.numControlPointsPerPatchToDraw = 15;
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config.numControlPointsPerThreadRefined = 3;
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config.numControlPointsPerThreadToDraw = 4;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::REGULAR:
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config.useTessellation = true;
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config.useSingleCreasePatch = useSingleCreasePatch;
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config.numControlPointsPerPatchRefined = 16;
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config.numControlPointsPerPatchToDraw = 16;
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config.numControlPointsPerThreadRefined = 4;
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config.numControlPointsPerThreadToDraw = 4;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY:
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config.useTessellation = true;
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config.useLegacyBuffers = true;
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config.numControlPointsPerPatchRefined = 4;
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config.numControlPointsPerPatchToDraw = 4;
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config.numControlPointsPerThreadRefined = 1;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY_BOUNDARY:
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config.useTessellation = true;
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config.useLegacyBuffers = true;
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config.numControlPointsPerPatchRefined = 4;
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config.numControlPointsPerPatchToDraw = 4;
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config.numControlPointsPerThreadRefined = 1;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY_BASIS:
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config.useTessellation = true;
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config.drawIndexed = true;
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config.numControlPointsPerPatchRefined = 20;
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config.numControlPointsPerPatchToDraw = 20;
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config.numControlPointsPerThreadRefined = 5;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY_TRIANGLE:
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config.useTessellation = true;
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config.useTriangleTessellation = true;
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config.drawIndexed = true;
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config.numControlPointsPerPatchRefined = 18;
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config.numControlPointsPerPatchToDraw = 18;
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config.numControlPointsPerThreadRefined = 5;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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default:
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assert("Unsupported patch type" && 0); break;
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}
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return config;
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}
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-(void)_processArgs {
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NSEnumerator *argsArray =
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[[[NSProcessInfo processInfo] arguments] objectEnumerator];
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std::vector<char *> argsVector;
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for (id arg in argsArray) {
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argsVector.push_back((char *)[arg UTF8String]);
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}
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ArgOptions args;
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args.Parse(argsVector.size(), argsVector.data());
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self.yup = args.GetYUp();
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self.useAdaptive = args.GetAdaptive();
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self.refinementLevel = args.GetLevel();
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const char * colorFilename = getenv("COLOR_FILENAME");
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const char * displacementFilename = getenv("DISPLACEMENT_FILENAME");
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const std::vector<const char *> &argvRem = args.GetRemainingArgs();
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for (size_t i = 0; i < argvRem.size(); ++i) {
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if (!colorFilename) {
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colorFilename = argvRem[i];
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} else if (!displacementFilename) {
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displacementFilename = argvRem[i];
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}
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}
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if (colorFilename) {
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_ptexColorFilename =
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[NSString stringWithUTF8String:colorFilename];
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}
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if (displacementFilename) {
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_ptexDisplacementFilename =
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[NSString stringWithUTF8String:displacementFilename];
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}
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}
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-(instancetype)initWithDelegate:(id<OSDRendererDelegate>)delegate {
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self = [super init];
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if (self) {
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self.useSmoothCornerPatch = true;
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self.useSingleCreasePatch = true;
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self.useInfinitelySharpPatch = true;
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self.useStageIn = !TARGET_OS_EMBEDDED;
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self.useSeamlessMipmap = true;
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self.useScreenspaceTessellation = true;
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self.useFractionalTessellation = false;
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self.usePatchClipCulling = false;
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self.usePatchIndexBuffer = false;
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self.usePatchBackfaceCulling = false;
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self.usePrimitiveBackfaceCulling = false;
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self.useAdaptive = true;
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self.yup = false;
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self.kernelType = kMetal;
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self.refinementLevel = 2;
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self.tessellationLevel = 1;
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self.normalMode = kNormalModeSurface;
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self.colorMode = kColorModePtexBilinear;
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self.displacementMode = kDisplacementModeNone;
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self.displayStyle = kDisplayStyleShaded;
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self.mipmapBias = 0.0;
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self.displacementScale = 1.0;
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[self _processArgs];
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if (_ptexDisplacementFilename) {
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self.displacementMode = kDisplacementModeBilinear;
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self.normalMode = kNormalModeBiQuadratic;
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}
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_frameCount = 0;
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_animationFrames = 0;
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_delegate = delegate;
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_context.device = [delegate deviceFor:self];
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_context.commandQueue = [delegate commandQueueFor:self];
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_osdShaderSource = @(shaderSource);
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_needsRebuild = true;
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[self _initializeBuffers];
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[self _initializeCamera];
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[self _initializeLights];
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}
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return self;
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}
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-(id<MTLRenderCommandEncoder>)drawFrame:(id<MTLCommandBuffer>)commandBuffer {
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if(_needsRebuild) {
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[self _rebuildState];
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}
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if(!_freeze) {
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if(_animateVertices) {
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_animatedVertices.resize(_vertexData.size());
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auto p = _vertexData.data();
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auto n = _animatedVertices.data();
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float r = sin(_animationFrames*0.01f) * _animateVertices;
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for (int i = 0; i < _numVertices; ++i) {
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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n[0] = p[0]*ct + p[1]*st;
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n[1] = -p[0]*st + p[1]*ct;
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n[2] = p[2];
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p += _numVertexElements;
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n += _numVertexElements;
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}
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_mesh->UpdateVertexBuffer(_animatedVertices.data(), 0, _numVertices);
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_animationFrames++;
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}
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_mesh->Refine();
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_mesh->Synchronize();
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}
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[self _updateState];
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if (_useAdaptive) {
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auto computeEncoder = [commandBuffer computeCommandEncoder];
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[self _computeTessFactors:computeEncoder];
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[computeEncoder endEncoding];
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}
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auto renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:[_delegate renderPassDescriptorFor: self]];
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if (_usePrimitiveBackfaceCulling) {
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[renderEncoder setCullMode:MTLCullModeBack];
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} else {
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[renderEncoder setCullMode:MTLCullModeNone];
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}
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[self _renderMesh:renderEncoder];
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_lightsBuffer.next();
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_frameConstantsBuffer.next();
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_tessFactorsBuffer.next();
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_perPatchVertexBuffer.next();
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_perPatchTessFactorsBuffer.next();
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for (int i=0; i<DISPATCHSLOTS; ++i) {
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_patchIndexBuffers[i].next();
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}
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_drawIndirectCommandsBuffer.next();
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_frameCount++;
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return renderEncoder;
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}
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-(void)fitFrame {
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_cameraData.dollyDistance = _meshSize;
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}
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-(void)_renderMesh:(id<MTLRenderCommandEncoder>)renderCommandEncoder {
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auto patchVertexBuffer = _mesh->BindVertexBuffer();
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auto patchIndexBuffer = _mesh->GetPatchTable()->GetPatchIndexBuffer();
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[renderCommandEncoder setVertexBuffer:patchVertexBuffer offset:0 atIndex:VERTEX_BUFFER_INDEX];
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[renderCommandEncoder setVertexBuffer:patchIndexBuffer offset:0 atIndex:INDICES_BUFFER_INDEX];
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[renderCommandEncoder setVertexBuffer:_frameConstantsBuffer offset:0 atIndex:FRAME_CONST_BUFFER_INDEX];
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[renderCommandEncoder setFragmentBuffer:_lightsBuffer offset:0 atIndex:0];
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[renderCommandEncoder setFragmentBuffer:_frameConstantsBuffer offset:offsetof(PerFrameConstants, displacementConfig) atIndex:1];
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[renderCommandEncoder setVertexBuffer:_frameConstantsBuffer offset:offsetof(PerFrameConstants, displacementConfig) atIndex:CONFIG_BUFFER_INDEX];
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if(_useAdaptive)
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{
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[renderCommandEncoder setVertexBuffer:_perPatchTessFactorsBuffer offset:0 atIndex:OSD_PERPATCHTESSFACTORS_BUFFER_INDEX];
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[renderCommandEncoder setVertexBuffer:_perPatchVertexBuffer offset:0 atIndex:OSD_PERPATCHVERTEX_BUFFER_INDEX];
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[renderCommandEncoder setVertexBuffer:_mesh->GetPatchTable()->GetPatchParamBuffer() offset:0 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
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}
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[renderCommandEncoder setFragmentTexture:_colorPtexture->GetTexelsTexture() atIndex:IMAGE_TEXTURE_INDEX];
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[renderCommandEncoder setFragmentBuffer:_colorPtexture->GetLayoutBuffer() offset:0 atIndex:IMAGE_BUFFER_INDEX];
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if(_displacementPtexture)
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{
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[renderCommandEncoder setFragmentTexture:_displacementPtexture->GetTexelsTexture() atIndex:DISPLACEMENT_TEXTURE_INDEX];
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[renderCommandEncoder setFragmentBuffer:_displacementPtexture->GetLayoutBuffer() offset:0 atIndex:DISPLACEMENT_BUFFER_INDEX];
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[renderCommandEncoder setVertexTexture:_displacementPtexture->GetTexelsTexture() atIndex:DISPLACEMENT_TEXTURE_INDEX];
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[renderCommandEncoder setVertexBuffer:_displacementPtexture->GetLayoutBuffer() offset:0 atIndex:DISPLACEMENT_BUFFER_INDEX];
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}
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if(_displayStyle == kDisplayStyleWire)
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[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
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else
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[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
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for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
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{
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auto patchType = patch.desc.GetType();
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PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
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[renderCommandEncoder setVertexBufferOffset:patch.indexBase * sizeof(unsigned) atIndex:INDICES_BUFFER_INDEX];
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simd::float4 shade{.0f,0.0f,0.0f,1.0f};
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[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
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[renderCommandEncoder setDepthBias:0 slopeScale:1.0 clamp:0];
|
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[renderCommandEncoder setDepthStencilState:_readWriteDepthStencilState];
|
|
|
|
[renderCommandEncoder setRenderPipelineState:_renderPipelines[patchType]];
|
|
|
|
[renderCommandEncoder setFrontFacingWinding:MTLWindingCounterClockwise];
|
|
|
|
if (pipelineConfig.useTessellation) {
|
|
[renderCommandEncoder setVertexBufferOffset:patch.primitiveIdBase * sizeof(int) * 3 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
|
|
|
|
[renderCommandEncoder setTessellationFactorBuffer:_tessFactorsBuffer offset:_tessFactorsOffsets[patchType] instanceStride:0];
|
|
[renderCommandEncoder setVertexBufferOffset:_perPatchTessFactorsOffsets[patchType] atIndex:OSD_PERPATCHTESSFACTORS_BUFFER_INDEX];
|
|
|
|
if (!pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder setVertexBufferOffset:_perPatchVertexOffsets[patchType] atIndex:OSD_PERPATCHVERTEX_BUFFER_INDEX];
|
|
}
|
|
|
|
if (_usePatchIndexBuffer) {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
indirectBuffer:_drawIndirectCommandsBuffer indirectBufferOffset: sizeof(MTLDrawPatchIndirectArguments) * patchType];
|
|
}
|
|
} else {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0 instanceCount:1 baseInstance:0];
|
|
}
|
|
}
|
|
|
|
if(_displayStyle == kDisplayStyleWireOnShaded)
|
|
{
|
|
simd::float4 shade = {1,1,1,1};
|
|
[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
|
|
[renderCommandEncoder setDepthBias:-5 slopeScale:-1.0 clamp:-100.0];
|
|
|
|
if (_usePatchIndexBuffer) {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
indirectBuffer:_drawIndirectCommandsBuffer indirectBufferOffset: sizeof(MTLDrawPatchIndirectArguments) * patchType];
|
|
}
|
|
} else {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0 instanceCount:1 baseInstance:0];
|
|
}
|
|
}
|
|
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
|
|
}
|
|
} else {
|
|
if (patchType == Far::PatchDescriptor::QUADS) {
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 6];
|
|
if(_displayStyle == kDisplayStyleWireOnShaded)
|
|
{
|
|
simd::float4 shade = {1,1,1,1};
|
|
[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
|
|
[renderCommandEncoder setDepthBias:-5 slopeScale:-1.0 clamp:-100.0];
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 6];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
|
|
}
|
|
} else if (patchType == Far::PatchDescriptor::TRIANGLES) {
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 3];
|
|
if(_displayStyle == kDisplayStyleWireOnShaded)
|
|
{
|
|
simd::float4 shade = {1,1,1,1};
|
|
[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
|
|
[renderCommandEncoder setDepthBias:-5 slopeScale:-1.0 clamp:-100.0];
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 3];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
-(void)_computeTessFactors:(id<MTLComputeCommandEncoder>)computeCommandEncoder {
|
|
|
|
[computeCommandEncoder setBuffer:_mesh->BindVertexBuffer() offset:0 atIndex:VERTEX_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_mesh->GetPatchTable()->GetPatchIndexBuffer() offset:0 atIndex:CONTROL_INDICES_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_mesh->GetPatchTable()->GetPatchParamBuffer() offset:0 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_frameConstantsBuffer offset:0 atIndex:FRAME_CONST_BUFFER_INDEX];
|
|
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
|
|
|
|
// Don't compute tess factors when not using tessellation
|
|
if (!pipelineConfig.useTessellation) {
|
|
continue;
|
|
}
|
|
|
|
[computeCommandEncoder setComputePipelineState:_computePipelines[patchType]];
|
|
|
|
[computeCommandEncoder setBufferOffset:patch.primitiveIdBase * sizeof(int) * 3 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
|
|
[computeCommandEncoder setBufferOffset:patch.indexBase * sizeof(unsigned) atIndex:CONTROL_INDICES_BUFFER_INDEX];
|
|
|
|
if (pipelineConfig.useTessellation) {
|
|
[computeCommandEncoder setBuffer:_tessFactorsBuffer offset:_tessFactorsOffsets[patchType] atIndex:PATCH_TESSFACTORS_INDEX];
|
|
[computeCommandEncoder setBuffer:_perPatchTessFactorsBuffer offset:_perPatchTessFactorsOffsets[patchType] atIndex:OSD_PERPATCHTESSFACTORS_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_perPatchVertexBuffer offset:_perPatchVertexOffsets[patchType] atIndex:OSD_PERPATCHVERTEX_BUFFER_INDEX];
|
|
}
|
|
if (_usePatchIndexBuffer) {
|
|
[computeCommandEncoder setBuffer:_patchIndexBuffers[patchType] offset:0 atIndex:OSD_PATCH_INDEX_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_drawIndirectCommandsBuffer offset:sizeof(MTLDrawPatchIndirectArguments) * patchType atIndex:OSD_DRAWINDIRECT_BUFFER_INDEX];
|
|
}
|
|
|
|
int numTotalControlPoints = patch.GetNumPatches() * pipelineConfig.numControlPointsPerPatchRefined;
|
|
int numTotalControlPointThreads = std::max<int>(1, numTotalControlPoints / pipelineConfig.numControlPointsPerThreadRefined);
|
|
int numThreadsPerThreadgroup = _threadgroupSizes[patchType];
|
|
int numTotalThreadgroups = std::max<int>(1, (numTotalControlPointThreads+numThreadsPerThreadgroup-1) / numThreadsPerThreadgroup);
|
|
|
|
unsigned kernelExecutionLimit = patch.GetNumPatches() * pipelineConfig.numControlPointsPerPatchToDraw;
|
|
[computeCommandEncoder setBytes:&kernelExecutionLimit length:sizeof(kernelExecutionLimit) atIndex:OSD_KERNELLIMIT_BUFFER_INDEX];
|
|
|
|
[computeCommandEncoder dispatchThreadgroups:MTLSizeMake(numTotalThreadgroups,1, 1)
|
|
threadsPerThreadgroup:MTLSizeMake(numThreadsPerThreadgroup, 1, 1)];
|
|
}
|
|
}
|
|
|
|
-(void)_rebuildState {
|
|
[self _rebuildTextures];
|
|
[self _rebuildModel];
|
|
[self _rebuildBuffers];
|
|
[self _rebuildPipelines];
|
|
_needsRebuild = false;
|
|
}
|
|
|
|
-(void)_rebuildTextures {
|
|
_colorPtexture.reset();
|
|
_displacementPtexture.reset();
|
|
_occlusionPtexture.reset();
|
|
_specularPtexture.reset();
|
|
|
|
_colorPtexture = [self _createPtex:_ptexColorFilename];
|
|
if(_ptexDisplacementFilename) {
|
|
_displacementPtexture = [self _createPtex:_ptexDisplacementFilename];
|
|
}
|
|
}
|
|
|
|
-(std::unique_ptr<MTLPtexMipmapTexture>)_createPtex:(NSString*) filename {
|
|
|
|
Ptex::String ptexError;
|
|
printf("Loading ptex : %s\n", filename.UTF8String);
|
|
#if TARGET_OS_EMBEDDED
|
|
const auto path = [[NSBundle mainBundle] pathForResource:filename ofType:nil];
|
|
#else
|
|
const auto path = filename;
|
|
#endif
|
|
|
|
#define USE_PTEX_CACHE 1
|
|
#define PTEX_CACHE_SIZE (512*1024*1024)
|
|
|
|
#if USE_PTEX_CACHE
|
|
PtexCache *cache = PtexCache::create(1, PTEX_CACHE_SIZE);
|
|
PtexTexture *ptex = cache->get(path.UTF8String, ptexError);
|
|
#else
|
|
PtexTexture *ptex = PtexTexture::open(path.UTF8String, ptexError, true);
|
|
#endif
|
|
|
|
if (ptex == NULL) {
|
|
printf("Error in reading %s\n", filename.UTF8String);
|
|
exit(1);
|
|
}
|
|
|
|
std::unique_ptr<MTLPtexMipmapTexture> osdPtex(MTLPtexMipmapTexture::Create(&_context, ptex));
|
|
|
|
ptex->release();
|
|
|
|
#if USE_PTEX_CACHE
|
|
cache->release();
|
|
#endif
|
|
|
|
return osdPtex;
|
|
}
|
|
|
|
-(std::unique_ptr<Shape>)_shapeFromPtex:(Ptex::PtexTexture*) tex {
|
|
const auto meta = tex->getMetaData();
|
|
|
|
if (meta->numKeys() < 3) {
|
|
return NULL;
|
|
}
|
|
|
|
float const * vp;
|
|
int const *vi, *vc;
|
|
int nvp, nvi, nvc;
|
|
|
|
meta->getValue("PtexFaceVertCounts", vc, nvc);
|
|
if (nvc == 0) {
|
|
return NULL;
|
|
}
|
|
meta->getValue("PtexVertPositions", vp, nvp);
|
|
if (nvp == 0) {
|
|
return NULL;
|
|
}
|
|
meta->getValue("PtexFaceVertIndices", vi, nvi);
|
|
if (nvi == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
std::unique_ptr<Shape> shape(new Shape);
|
|
|
|
shape->scheme = kCatmark;
|
|
|
|
shape->verts.resize(nvp);
|
|
for (int i=0; i<nvp; ++i) {
|
|
shape->verts[i] = vp[i];
|
|
}
|
|
|
|
shape->nvertsPerFace.resize(nvc);
|
|
for (int i=0; i<nvc; ++i) {
|
|
shape->nvertsPerFace[i] = vc[i];
|
|
}
|
|
|
|
shape->faceverts.resize(nvi);
|
|
for (int i=0; i<nvi; ++i) {
|
|
shape->faceverts[i] = vi[i];
|
|
}
|
|
|
|
// compute model bounding
|
|
float min[3] = {vp[0], vp[1], vp[2]};
|
|
float max[3] = {vp[0], vp[1], vp[2]};
|
|
for (int i = 0; i < nvp/3; ++i) {
|
|
for (int j = 0; j < 3; ++j) {
|
|
float v = vp[i*3+j];
|
|
min[j] = std::min(min[j], v);
|
|
max[j] = std::max(max[j], v);
|
|
}
|
|
}
|
|
|
|
_meshSize = 0.0f;
|
|
for (int j = 0; j < 3; ++j) {
|
|
_meshCenter[j] = (min[j] + max[j]) * 0.5f;
|
|
_meshSize += (max[j]-min[j])*(max[j]-min[j]);
|
|
}
|
|
_meshSize = sqrt(_meshSize);
|
|
|
|
return shape;
|
|
}
|
|
|
|
-(void)_rebuildModel {
|
|
|
|
Ptex::String ptexError;
|
|
#if TARGET_OS_EMBEDDED
|
|
const auto ptexColor = PtexTexture::open([[NSBundle mainBundle] pathForResource:_ptexColorFilename ofType:nil].UTF8String, ptexError);
|
|
#else
|
|
const auto ptexColor = PtexTexture::open(_ptexColorFilename.UTF8String, ptexError);
|
|
#endif
|
|
_shape = [self _shapeFromPtex:ptexColor];
|
|
|
|
// create Far mesh (topology)
|
|
Sdc::SchemeType sdctype = GetSdcType(*_shape);
|
|
Sdc::Options sdcoptions = GetSdcOptions(*_shape);
|
|
|
|
std::unique_ptr<Far::TopologyRefiner> refiner;
|
|
refiner.reset(Far::TopologyRefinerFactory<Shape>::Create(*_shape, Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions)));
|
|
|
|
// save coarse topology (used for coarse mesh drawing)
|
|
Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
|
|
|
|
Osd::MeshBitset bits;
|
|
bits.set(Osd::MeshAdaptive, _useAdaptive);
|
|
bits.set(Osd::MeshUseSmoothCornerPatch, _useSmoothCornerPatch);
|
|
bits.set(Osd::MeshUseSingleCreasePatch, _useSingleCreasePatch);
|
|
bits.set(Osd::MeshUseInfSharpPatch, _useInfinitelySharpPatch);
|
|
bits.set(Osd::MeshEndCapBSplineBasis, false);
|
|
bits.set(Osd::MeshEndCapGregoryBasis, true);
|
|
|
|
int level = _refinementLevel;
|
|
_numVertexElements = 3;
|
|
int numVaryingElements = 0;
|
|
|
|
if(_kernelType == kCPU)
|
|
{
|
|
_mesh.reset(new CPUMeshType(refiner.release(),
|
|
_numVertexElements,
|
|
numVaryingElements,
|
|
level, bits, nullptr, &_context));
|
|
}
|
|
else
|
|
{
|
|
_mesh.reset(new MTLMeshType(refiner.release(),
|
|
_numVertexElements,
|
|
numVaryingElements,
|
|
level, bits, nullptr, &_context));
|
|
}
|
|
|
|
MTLRenderPipelineDescriptor* desc = [MTLRenderPipelineDescriptor new];
|
|
[_delegate setupRenderPipelineState:desc for:self];
|
|
|
|
const auto vertexDescriptor = desc.vertexDescriptor;
|
|
vertexDescriptor.layouts[0].stride = sizeof(float) * _numVertexElements;
|
|
vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
|
|
vertexDescriptor.layouts[0].stepRate = 1;
|
|
vertexDescriptor.attributes[0].format = MTLVertexFormatFloat3;
|
|
vertexDescriptor.attributes[0].offset = 0;
|
|
vertexDescriptor.attributes[0].bufferIndex = 0;
|
|
|
|
_numVertices = refBaseLevel.GetNumVertices();
|
|
|
|
_vertexData.resize(refBaseLevel.GetNumVertices() * _numVertexElements);
|
|
|
|
for(int i = 0; i < refBaseLevel.GetNumVertices(); ++i)
|
|
{
|
|
_vertexData[i * _numVertexElements + 0] = _shape->verts[i * 3 + 0];
|
|
_vertexData[i * _numVertexElements + 1] = _shape->verts[i * 3 + 1];
|
|
_vertexData[i * _numVertexElements + 2] = _shape->verts[i * 3 + 2];
|
|
}
|
|
|
|
_mesh->UpdateVertexBuffer(_vertexData.data(), 0, refBaseLevel.GetNumVertices());
|
|
_mesh->Refine();
|
|
_mesh->Synchronize();
|
|
}
|
|
|
|
-(void)_updateState {
|
|
[self _updateCamera];
|
|
auto pData = _frameConstantsBuffer.data();
|
|
|
|
pData->TessLevel = static_cast<float>(1 << _tessellationLevel);
|
|
|
|
pData->displacementConfig.mipmapBias = _mipmapBias;
|
|
pData->displacementConfig.displacementScale = _displacementScale;
|
|
|
|
if (_useAdaptive && _usePatchIndexBuffer)
|
|
{
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
|
|
MTLDrawPatchIndirectArguments* drawCommand = _drawIndirectCommandsBuffer.data();
|
|
drawCommand[patchType].baseInstance = 0;
|
|
drawCommand[patchType].instanceCount = 1;
|
|
drawCommand[patchType].patchCount = 0;
|
|
drawCommand[patchType].patchStart = 0;
|
|
}
|
|
|
|
_drawIndirectCommandsBuffer.markModified();
|
|
}
|
|
|
|
_frameConstantsBuffer.markModified();
|
|
}
|
|
|
|
-(void)_rebuildBuffers {
|
|
auto totalPatches = 0;
|
|
auto totalPerPatchVertexSize = 0;
|
|
auto totalPerPatchTessFactorsSize = 0;
|
|
auto totalTessFactorsSize = 0;
|
|
|
|
if (_usePatchIndexBuffer)
|
|
{
|
|
_drawIndirectCommandsBuffer.alloc(_context.device, DISPATCHSLOTS, @"draw patch indirect commands");
|
|
}
|
|
|
|
if (_useAdaptive)
|
|
{
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
|
|
|
|
if (pipelineConfig.useTessellation) {
|
|
float elementFloats = 3;
|
|
if (patchType == Far::PatchDescriptor::GREGORY || patchType == Far::PatchDescriptor::GREGORY_BOUNDARY) { // XXXdyu-mtl
|
|
elementFloats *= 5;
|
|
}
|
|
if (pipelineConfig.useSingleCreasePatch) {
|
|
elementFloats += 6;
|
|
}
|
|
if (_usePatchIndexBuffer)
|
|
{
|
|
_patchIndexBuffers[patchType].alloc(_context.device, patch.GetNumPatches(), @"patch indices", MTLResourceStorageModePrivate);
|
|
}
|
|
_perPatchTessFactorsOffsets[patchType] = totalPerPatchTessFactorsSize;
|
|
_perPatchVertexOffsets[patchType] = totalPerPatchVertexSize;
|
|
_tessFactorsOffsets[patchType] = totalTessFactorsSize;
|
|
totalPerPatchTessFactorsSize += 2 * 4 * sizeof(float) * patch.GetNumPatches();
|
|
totalPerPatchVertexSize += elementFloats * sizeof(float) * patch.GetNumPatches() * pipelineConfig.numControlPointsPerPatchToDraw;
|
|
totalTessFactorsSize += patch.GetNumPatches() * (pipelineConfig.useTriangleTessellation
|
|
? sizeof(MTLTriangleTessellationFactorsHalf)
|
|
: sizeof(MTLQuadTessellationFactorsHalf));
|
|
}
|
|
|
|
totalPatches += patch.GetNumPatches();
|
|
}
|
|
|
|
_tessFactorsBuffer.alloc(_context.device, totalTessFactorsSize, @"tessellation factors buffer", MTLResourceStorageModePrivate);
|
|
_perPatchVertexBuffer.alloc(_context.device, totalPerPatchVertexSize, @"per patch data", MTLResourceStorageModePrivate);
|
|
_perPatchTessFactorsBuffer.alloc(_context.device, totalPerPatchTessFactorsSize, @"per patch tess factors", MTLResourceStorageModePrivate);
|
|
}
|
|
}
|
|
|
|
-(void)_rebuildPipelines {
|
|
for (int i = 0; i < DISPATCHSLOTS; ++i) {
|
|
_computePipelines[i] = nil;
|
|
_renderPipelines[i] = nil;
|
|
}
|
|
|
|
Osd::MTLPatchShaderSource shaderSource;
|
|
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
|
|
|
|
auto compileOptions = [[MTLCompileOptions alloc] init];
|
|
compileOptions.fastMathEnabled = YES;
|
|
|
|
auto preprocessor = [[NSMutableDictionary alloc] init];
|
|
|
|
std::stringstream shaderBuilder;
|
|
#define DEFINE(x,y) preprocessor[@(#x)] = @(y)
|
|
|
|
#if TARGET_OS_EMBEDDED
|
|
shaderBuilder << "#define OSD_UV_CORRECTION if(t > 0.5){ ti += 0.01f; } else { ti += 0.01f; }\n";
|
|
#endif
|
|
|
|
//Need to define the input vertex struct so that it's available everywhere.
|
|
{
|
|
shaderBuilder << R"(
|
|
#include <metal_stdlib>
|
|
using namespace metal;
|
|
|
|
struct OsdInputVertexType {
|
|
metal::packed_float3 position;
|
|
};
|
|
)";
|
|
}
|
|
|
|
shaderBuilder << shaderSource.GetHullShaderSource(patchType);
|
|
shaderBuilder << MTLPtexMipmapTexture::GetShaderSource();
|
|
shaderBuilder << _osdShaderSource.UTF8String;
|
|
|
|
const auto str = shaderBuilder.str();
|
|
|
|
DEFINE(CONFIG_BUFFER_INDEX,CONFIG_BUFFER_INDEX);
|
|
DEFINE(VERTEX_BUFFER_INDEX,VERTEX_BUFFER_INDEX);
|
|
DEFINE(PATCH_INDICES_BUFFER_INDEX,PATCH_INDICES_BUFFER_INDEX);
|
|
DEFINE(CONTROL_INDICES_BUFFER_INDEX,CONTROL_INDICES_BUFFER_INDEX);
|
|
DEFINE(OSD_PATCHPARAM_BUFFER_INDEX,OSD_PATCHPARAM_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHVERTEX_BUFFER_INDEX,OSD_PERPATCHVERTEX_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX,OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHVERTEXGREGORY_BUFFER_INDEX,OSD_PERPATCHVERTEXGREGORY_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHTESSFACTORS_BUFFER_INDEX,OSD_PERPATCHTESSFACTORS_BUFFER_INDEX);
|
|
DEFINE(OSD_VALENCE_BUFFER_INDEX,OSD_VALENCE_BUFFER_INDEX);
|
|
DEFINE(OSD_QUADOFFSET_BUFFER_INDEX,OSD_QUADOFFSET_BUFFER_INDEX);
|
|
DEFINE(FRAME_CONST_BUFFER_INDEX,FRAME_CONST_BUFFER_INDEX);
|
|
DEFINE(INDICES_BUFFER_INDEX,INDICES_BUFFER_INDEX);
|
|
DEFINE(PATCH_TESSFACTORS_INDEX,PATCH_TESSFACTORS_INDEX);
|
|
DEFINE(QUAD_TESSFACTORS_INDEX,QUAD_TESSFACTORS_INDEX);
|
|
DEFINE(TRIANGLE_TESSFACTORS_INDEX,TRIANGLE_TESSFACTORS_INDEX);
|
|
DEFINE(OSD_PATCH_INDEX_BUFFER_INDEX,OSD_PATCH_INDEX_BUFFER_INDEX);
|
|
DEFINE(OSD_DRAWINDIRECT_BUFFER_INDEX,OSD_DRAWINDIRECT_BUFFER_INDEX);
|
|
DEFINE(DISPLACEMENT_TEXTURE_INDEX,DISPLACEMENT_TEXTURE_INDEX);
|
|
DEFINE(DISPLACEMENT_BUFFER_INDEX,DISPLACEMENT_BUFFER_INDEX);
|
|
DEFINE(IMAGE_TEXTURE_INDEX,IMAGE_TEXTURE_INDEX);
|
|
DEFINE(IMAGE_BUFFER_INDEX,IMAGE_BUFFER_INDEX);
|
|
DEFINE(OCCLUSION_TEXTURE_INDEX,OCCLUSION_TEXTURE_INDEX);
|
|
DEFINE(OCCLUSION_BUFFER_INDEX,OCCLUSION_BUFFER_INDEX);
|
|
DEFINE(SPECULAR_TEXTURE_INDEX,SPECULAR_TEXTURE_INDEX);
|
|
DEFINE(SPECULAR_BUFFER_INDEX,SPECULAR_BUFFER_INDEX);
|
|
DEFINE(OSD_KERNELLIMIT_BUFFER_INDEX,OSD_KERNELLIMIT_BUFFER_INDEX);
|
|
|
|
DEFINE(COLOR_NORMAL, _colorMode == kColorModeNormal);
|
|
DEFINE(COLOR_PATCHTYPE, _colorMode == kColorModePatchType);
|
|
DEFINE(COLOR_PATCHCOORD, _colorMode == kColorModePatchCoord);
|
|
DEFINE(COLOR_PTEX_BIQUADRATIC, _colorMode == kColorModePtexBiQuadratic);
|
|
DEFINE(COLOR_PTEX_BILINEAR, _colorMode == kColorModePtexBilinear);
|
|
DEFINE(COLOR_PTEX_NEAREST, _colorMode == kColorModePtexNearest);
|
|
DEFINE(COLOR_PTEX_HW_BILINEAR, _colorMode == kColorModePtexHWBilinear);
|
|
|
|
DEFINE(NORMAL_SCREENSPACE, _normalMode == kNormalModeScreenspace);
|
|
DEFINE(NORMAL_HW_SCREENSPACE, _normalMode == kNormalModeHWScreenspace);
|
|
DEFINE(NORMAL_BIQUADRATIC_WG, _normalMode == kNormalModeBiQuadraticWG);
|
|
DEFINE(NORMAL_BIQUADRATIC, _normalMode == kNormalModeBiQuadratic);
|
|
|
|
DEFINE(DISPLACEMENT_BILINEAR, _displacementMode == kDisplacementModeBilinear);
|
|
DEFINE(DISPLACEMENT_HW_BILINEAR, _displacementMode == kDisplacementModeHWBilinear);
|
|
DEFINE(DISPLACEMENT_BIQUADRATIC, _displacementMode == kDisplacementModeBiQuadratic);
|
|
|
|
DEFINE(OSD_COMPUTE_NORMAL_DERIVATIVES, _normalMode == kNormalModeBiQuadraticWG);
|
|
|
|
if (patchType == Far::PatchDescriptor::QUADS) {
|
|
DEFINE(OSD_PATCH_QUADS, 1);
|
|
} else if (patchType == Far::PatchDescriptor::TRIANGLES) {
|
|
DEFINE(OSD_PATCH_TRIANGLES, 1);
|
|
}
|
|
|
|
DEFINE(CONTROL_POINTS_PER_PATCH, pipelineConfig.numControlPointsPerPatchRefined);
|
|
DEFINE(VERTEX_CONTROL_POINTS_PER_PATCH, pipelineConfig.numControlPointsPerPatchToDraw);
|
|
DEFINE(CONTROL_POINTS_PER_THREAD, pipelineConfig.numControlPointsPerThreadRefined);
|
|
DEFINE(VERTEX_CONTROL_POINTS_PER_THREAD, pipelineConfig.numControlPointsPerThreadToDraw);
|
|
DEFINE(THREADS_PER_PATCH, pipelineConfig.numThreadsPerPatch);
|
|
|
|
DEFINE(OSD_PATCH_ENABLE_SINGLE_CREASE, pipelineConfig.useSingleCreasePatch);
|
|
|
|
auto partitionMode = _useScreenspaceTessellation && _useFractionalTessellation
|
|
? MTLTessellationPartitionModeFractionalOdd
|
|
: MTLTessellationPartitionModeInteger;
|
|
if (partitionMode == MTLTessellationPartitionModeFractionalOdd) {
|
|
DEFINE(OSD_FRACTIONAL_ODD_SPACING, 1);
|
|
} else if (partitionMode == MTLTessellationPartitionModeFractionalEven) {
|
|
DEFINE(OSD_FRACTIONAL_EVEN_SPACING, 1);
|
|
}
|
|
|
|
#if TARGET_OS_EMBEDDED
|
|
DEFINE(OSD_MAX_TESS_LEVEL, 16);
|
|
#else
|
|
DEFINE(OSD_MAX_TESS_LEVEL, 64);
|
|
#endif
|
|
DEFINE(USE_STAGE_IN, _useStageIn);
|
|
DEFINE(USE_PTVS_FACTORS, !_useScreenspaceTessellation);
|
|
DEFINE(USE_PTVS_SHARPNESS, 1);
|
|
|
|
DEFINE(OSD_MAX_VALENCE, _mesh->GetMaxValence());
|
|
DEFINE(OSD_NUM_ELEMENTS, _numVertexElements);
|
|
DEFINE(OSD_ENABLE_BACKPATCH_CULL, _usePatchClipCulling);
|
|
DEFINE(OSD_USE_PATCH_INDEX_BUFFER, _usePatchIndexBuffer);
|
|
DEFINE(SEAMLESS_MIPMAP, _useSeamlessMipmap);
|
|
DEFINE(USE_PTEX_OCCLUSION, _occlusionPtexture != nullptr && _displayOcclusion);
|
|
DEFINE(USE_PTEX_SPECULAR, _specularPtexture != nullptr && _displaySpecular);
|
|
DEFINE(OSD_ENABLE_SCREENSPACE_TESSELLATION, _useScreenspaceTessellation);
|
|
DEFINE(OSD_ENABLE_PATCH_CULL, _usePatchClipCulling && _useAdaptive);
|
|
|
|
auto & threadsPerThreadgroup = _threadgroupSizes[patchType];
|
|
threadsPerThreadgroup = 32; //Initial guess of 32
|
|
|
|
DEFINE(THREADS_PER_THREADGROUP, threadsPerThreadgroup);
|
|
|
|
compileOptions.preprocessorMacros = preprocessor;
|
|
|
|
NSError* err = nil;
|
|
auto librarySource = [NSString stringWithUTF8String:str.data()];
|
|
auto library = [_context.device newLibraryWithSource:librarySource options:compileOptions error:&err];
|
|
if(!library && err) {
|
|
NSLog(@"%s", [err localizedDescription].UTF8String);
|
|
}
|
|
assert(library);
|
|
|
|
auto vertexFunction = [library newFunctionWithName:@"vertex_main"];
|
|
auto fragmentFunction = [library newFunctionWithName:@"fragment_main"];
|
|
if (vertexFunction && fragmentFunction)
|
|
{
|
|
|
|
MTLRenderPipelineDescriptor* pipelineDesc = [[MTLRenderPipelineDescriptor alloc] init];
|
|
pipelineDesc.tessellationFactorFormat = MTLTessellationFactorFormatHalf;
|
|
pipelineDesc.tessellationPartitionMode = partitionMode;
|
|
pipelineDesc.tessellationFactorScaleEnabled = false;
|
|
pipelineDesc.tessellationFactorStepFunction = MTLTessellationFactorStepFunctionPerPatch;
|
|
|
|
if (pipelineConfig.drawIndexed && _useStageIn) {
|
|
pipelineDesc.tessellationControlPointIndexType = MTLTessellationControlPointIndexTypeUInt32;
|
|
}
|
|
|
|
[_delegate setupRenderPipelineState:pipelineDesc for:self];
|
|
|
|
pipelineDesc.fragmentFunction = fragmentFunction;
|
|
pipelineDesc.vertexFunction = vertexFunction;
|
|
|
|
if(_useStageIn)
|
|
{
|
|
auto vertexDesc = pipelineDesc.vertexDescriptor;
|
|
[vertexDesc reset];
|
|
|
|
if (_useAdaptive)
|
|
{
|
|
vertexDesc.layouts[OSD_PATCHPARAM_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatch;
|
|
vertexDesc.layouts[OSD_PATCHPARAM_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PATCHPARAM_BUFFER_INDEX].stride = sizeof(int) * 3;
|
|
|
|
// PatchInput :: int3 patchParam [[attribute(10)]];
|
|
vertexDesc.attributes[10].bufferIndex = OSD_PATCHPARAM_BUFFER_INDEX;
|
|
vertexDesc.attributes[10].format = MTLVertexFormatInt3;
|
|
vertexDesc.attributes[10].offset = 0;
|
|
}
|
|
|
|
switch(patchType)
|
|
{
|
|
case Far::PatchDescriptor::LOOP:
|
|
case Far::PatchDescriptor::REGULAR:
|
|
case Far::PatchDescriptor::GREGORY_BASIS:
|
|
case Far::PatchDescriptor::GREGORY_TRIANGLE:
|
|
if (pipelineConfig.drawIndexed) {
|
|
vertexDesc.layouts[VERTEX_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatchControlPoint;
|
|
vertexDesc.layouts[VERTEX_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[VERTEX_BUFFER_INDEX].stride = sizeof(float) * 3;
|
|
|
|
// ControlPoint :: float3 position [[attribute(0)]];
|
|
vertexDesc.attributes[0].bufferIndex = VERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[0].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[0].offset = 0;
|
|
} else {
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatchControlPoint;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stride = sizeof(float) * 3;
|
|
|
|
// ControlPoint :: float3 P [[attribute(0)]];
|
|
// OsdPerPatchVertexBezier :: packed_float3 P
|
|
vertexDesc.attributes[0].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[0].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[0].offset = 0;
|
|
}
|
|
|
|
if (pipelineConfig.useSingleCreasePatch)
|
|
{
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stride += sizeof(float) * 3 * 2;
|
|
|
|
// ControlPoint :: float3 P1 [[attribute(1)]];
|
|
// OsdPerPatchVertexBezier :: packed_float3 P1
|
|
vertexDesc.attributes[1].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[1].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[1].offset = sizeof(float) * 3;
|
|
|
|
// ControlPoint :: float3 P2 [[attribute(2)]];
|
|
// OsdPerPatchVertexBezier :: packed_float3 P2
|
|
vertexDesc.attributes[2].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[2].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[2].offset = sizeof(float) * 6;
|
|
|
|
// USE_PTVS_SHARPNESS is true and so OsdPerPatchVertexBezier :: float2 vSegments is not used
|
|
}
|
|
|
|
if(_useScreenspaceTessellation)
|
|
{
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatch;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stride = sizeof(float) * 4 * 2;
|
|
|
|
// PatchInput :: float4 tessOuterLo [[attribute(5)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterLo;
|
|
vertexDesc.attributes[5].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[5].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[5].offset = 0;
|
|
|
|
// PatchInput :: float4 tessOuterHi [[attribute(6)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterHi;
|
|
vertexDesc.attributes[6].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[6].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[6].offset = sizeof(float) * 4;
|
|
}
|
|
break;
|
|
case Far::PatchDescriptor::GREGORY:
|
|
case Far::PatchDescriptor::GREGORY_BOUNDARY:
|
|
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatchControlPoint;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stride = sizeof(float) * 3 * 5;
|
|
|
|
// ControlPoint :: float3 P [[attribute(0)]];
|
|
// ControlPoint :: float3 Ep [[attribute(1)]];
|
|
// ControlPoint :: float3 Em [[attribute(2)]];
|
|
// ControlPoint :: float3 Fp [[attribute(3)]];
|
|
// ControlPoint :: float3 Fm [[attribute(4)]];
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
vertexDesc.attributes[i].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[i].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[i].offset = i * sizeof(float) * 3;
|
|
}
|
|
|
|
if(_useScreenspaceTessellation)
|
|
{
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatch;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stride = sizeof(float) * 4 * 2;
|
|
|
|
// PatchInput :: float4 tessOuterLo [[attribute(5)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterLo;
|
|
vertexDesc.attributes[5].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[5].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[5].offset = 0;
|
|
|
|
// PatchInput :: float4 tessOuterHi [[attribute(6)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterHi;
|
|
vertexDesc.attributes[6].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[6].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[6].offset = sizeof(float) * 4;
|
|
}
|
|
break;
|
|
case Far::PatchDescriptor::QUADS:
|
|
//Quads cannot use stage in, due to the need for re-indexing.
|
|
pipelineDesc.vertexDescriptor = nil;
|
|
case Far::PatchDescriptor::TRIANGLES:
|
|
[vertexDesc reset];
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
_renderPipelines[patchType] = [_context.device newRenderPipelineStateWithDescriptor:pipelineDesc error:&err];
|
|
if (!_renderPipelines[patchType] && err)
|
|
{
|
|
NSLog(@"%s", [[err localizedDescription] UTF8String]);
|
|
}
|
|
}
|
|
|
|
auto computeFunction = [library newFunctionWithName:@"compute_main"];
|
|
if(computeFunction)
|
|
{
|
|
MTLComputePipelineDescriptor* computeDesc = [[MTLComputePipelineDescriptor alloc] init];
|
|
#if MTL_TARGET_IPHONE
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
|
|
#else
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = false;
|
|
#endif
|
|
computeDesc.computeFunction = computeFunction;
|
|
|
|
NSError* err;
|
|
|
|
_computePipelines[patchType] = [_context.device newComputePipelineStateWithDescriptor:computeDesc options:MTLPipelineOptionNone reflection:nil error:&err];
|
|
if (err && _computePipelines[patchType] == nil)
|
|
{
|
|
NSLog(@"first compute compile: %s", [[err description] UTF8String]);
|
|
}
|
|
|
|
if (_computePipelines[patchType].threadExecutionWidth != threadsPerThreadgroup)
|
|
{
|
|
DEFINE(THREADS_PER_THREADGROUP, _computePipelines[patchType].threadExecutionWidth);
|
|
|
|
compileOptions.preprocessorMacros = preprocessor;
|
|
|
|
library = [_context.device newLibraryWithSource:librarySource options:compileOptions error:nil];
|
|
assert(library);
|
|
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
|
|
computeDesc.computeFunction = [library newFunctionWithName:@"compute_main"];
|
|
|
|
threadsPerThreadgroup = _computePipelines[patchType].threadExecutionWidth;
|
|
_computePipelines[patchType] = [_context.device newComputePipelineStateWithDescriptor:computeDesc options:MTLPipelineOptionNone reflection:nil error:&err];
|
|
if (err && _computePipelines[patchType] == nil)
|
|
{
|
|
NSLog(@"second compute compile: %s", [[err description] UTF8String]);
|
|
}
|
|
|
|
if (_computePipelines[patchType].threadExecutionWidth != threadsPerThreadgroup)
|
|
{
|
|
DEFINE(THREADS_PER_THREADGROUP, threadsPerThreadgroup);
|
|
DEFINE(NEEDS_BARRIER, 1);
|
|
|
|
compileOptions.preprocessorMacros = preprocessor;
|
|
|
|
library = [_context.device newLibraryWithSource:librarySource options:compileOptions error:nil];
|
|
assert(library);
|
|
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = false;
|
|
computeDesc.computeFunction = [library newFunctionWithName:@"compute_main"];
|
|
|
|
threadsPerThreadgroup = _computePipelines[patchType].threadExecutionWidth;
|
|
_computePipelines[patchType] = [_context.device newComputePipelineStateWithDescriptor:computeDesc options:MTLPipelineOptionNone reflection:nil error:&err];
|
|
if (err && _computePipelines[patchType] == nil)
|
|
{
|
|
NSLog(@"third compute compile: %s", [[err description] UTF8String]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MTLDepthStencilDescriptor* depthStencilDesc = [[MTLDepthStencilDescriptor alloc] init];
|
|
depthStencilDesc.depthCompareFunction = MTLCompareFunctionLess;
|
|
|
|
[_delegate setupDepthStencilState:depthStencilDesc for:self];
|
|
|
|
depthStencilDesc.depthWriteEnabled = YES;
|
|
_readWriteDepthStencilState = [_context.device newDepthStencilStateWithDescriptor:depthStencilDesc];
|
|
|
|
depthStencilDesc.depthWriteEnabled = NO;
|
|
_readOnlyDepthStencilState = [_context.device newDepthStencilStateWithDescriptor:depthStencilDesc];
|
|
}
|
|
|
|
-(void)_updateCamera {
|
|
auto pData = _frameConstantsBuffer.data();
|
|
|
|
identity(pData->ModelViewMatrix);
|
|
translate(pData->ModelViewMatrix, 0, 0, -_cameraData.dollyDistance);
|
|
rotate(pData->ModelViewMatrix, _cameraData.rotationY, 1, 0, 0);
|
|
rotate(pData->ModelViewMatrix, _cameraData.rotationX, 0, 1, 0);
|
|
if (!_yup) {
|
|
rotate(pData->ModelViewMatrix, -90, 1, 0, 0);
|
|
}
|
|
translate(pData->ModelViewMatrix, -_meshCenter[0], -_meshCenter[1], -_meshCenter[2]);
|
|
inverseMatrix(pData->ModelViewInverseMatrix, pData->ModelViewMatrix);
|
|
|
|
identity(pData->ProjectionMatrix);
|
|
perspective(pData->ProjectionMatrix, 45.0, _cameraData.aspectRatio, _meshSize*0.001f, _meshSize+_cameraData.dollyDistance);
|
|
multMatrix(pData->ModelViewProjectionMatrix, pData->ModelViewMatrix, pData->ProjectionMatrix);
|
|
}
|
|
|
|
-(void)_initializeBuffers {
|
|
_frameConstantsBuffer.alloc(_context.device, 1, @"frame constants");
|
|
_lightsBuffer.alloc(_context.device, 2, @"lights");
|
|
}
|
|
|
|
-(void)_initializeCamera {
|
|
_cameraData.rotationY = 0;
|
|
_cameraData.rotationX = 0;
|
|
_cameraData.dollyDistance = 5;
|
|
_cameraData.aspectRatio = 1;
|
|
}
|
|
|
|
-(void)_initializeLights {
|
|
_lightsBuffer[0] = {
|
|
simd::normalize(simd::float4{ 0.5, 0.2f, 1.0f, 0.0f }),
|
|
{ 0.1f, 0.1f, 0.1f, 1.0f },
|
|
{ 0.7f, 0.7f, 0.7f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f },
|
|
};
|
|
|
|
_lightsBuffer[1] = {
|
|
simd::normalize(simd::float4{ -0.8f, 0.4f, -1.0f, 0.0f }),
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f },
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f }
|
|
};
|
|
|
|
_lightsBuffer.markModified();
|
|
}
|
|
|
|
//Setters for triggering _needsRebuild on property change
|
|
|
|
-(void)setKernelType:(KernelType)kernelType {
|
|
_needsRebuild |= kernelType != _kernelType;
|
|
_kernelType = kernelType;
|
|
}
|
|
|
|
-(void)setRefinementLevel:(unsigned int)refinementLevel {
|
|
_needsRebuild |= refinementLevel != _refinementLevel;
|
|
_refinementLevel = refinementLevel;
|
|
}
|
|
|
|
-(void)setUseSeamlessMipmap:(bool)useSeamlessMipmap {
|
|
_needsRebuild |= useSeamlessMipmap != _useSeamlessMipmap;
|
|
_useSeamlessMipmap = useSeamlessMipmap;
|
|
}
|
|
|
|
-(void)setUseSmoothCornerPatch:(bool)useSmoothCornerPatch {
|
|
_needsRebuild |= useSmoothCornerPatch != _useSmoothCornerPatch;
|
|
_useSmoothCornerPatch = useSmoothCornerPatch;
|
|
}
|
|
|
|
-(void)setUseSingleCreasePatch:(bool)useSingleCreasePatch {
|
|
_needsRebuild |= useSingleCreasePatch != _useSingleCreasePatch;
|
|
_useSingleCreasePatch = useSingleCreasePatch;
|
|
}
|
|
|
|
-(void)setUsePatchClipCulling:(bool)usePatchClipCulling {
|
|
_needsRebuild |= usePatchClipCulling != _usePatchClipCulling;
|
|
_usePatchClipCulling = usePatchClipCulling;
|
|
}
|
|
|
|
-(void)setUsePatchIndexBuffer:(bool)usePatchIndexBuffer {
|
|
_needsRebuild |= usePatchIndexBuffer != _usePatchIndexBuffer;
|
|
_usePatchIndexBuffer = usePatchIndexBuffer;
|
|
}
|
|
|
|
-(void)setUsePatchBackfaceCulling:(bool)usePatchBackfaceCulling {
|
|
_needsRebuild |= usePatchBackfaceCulling != _usePatchBackfaceCulling;
|
|
_usePatchBackfaceCulling = usePatchBackfaceCulling;
|
|
}
|
|
|
|
-(void)setUseScreenspaceTessellation:(bool)useScreenspaceTessellation {
|
|
_needsRebuild |= useScreenspaceTessellation != _useScreenspaceTessellation;
|
|
_useScreenspaceTessellation = useScreenspaceTessellation;
|
|
}
|
|
|
|
-(void)setColorMode:(ColorMode)colorMode {
|
|
_needsRebuild |= colorMode != _colorMode;
|
|
_colorMode = colorMode;
|
|
}
|
|
|
|
-(void)setNormalMode:(NormalMode)normalMode {
|
|
_needsRebuild |= normalMode != _normalMode;
|
|
_normalMode = normalMode;
|
|
}
|
|
|
|
-(void)setDisplacementMode:(DisplacementMode)displacementMode {
|
|
_needsRebuild |= displacementMode != _displacementMode;
|
|
_displacementMode = displacementMode;
|
|
}
|
|
|
|
-(void)setUseAdaptive:(bool)useAdaptive {
|
|
_needsRebuild |= useAdaptive != _useAdaptive;
|
|
_useAdaptive = useAdaptive;
|
|
}
|
|
|
|
-(void)setUseInfinitelySharpPatch:(bool)useInfinitelySharpPatch {
|
|
_needsRebuild |= useInfinitelySharpPatch != _useInfinitelySharpPatch;
|
|
_useInfinitelySharpPatch = useInfinitelySharpPatch;
|
|
}
|
|
|
|
-(void)setUseFractionalTessellation:(bool)useFractionalTessellation {
|
|
_needsRebuild |= useFractionalTessellation != _useFractionalTessellation;
|
|
_useFractionalTessellation = useFractionalTessellation;
|
|
}
|
|
|
|
-(void)setDisplayOcclusion:(bool)displayOcclusion {
|
|
_needsRebuild |= displayOcclusion != _displayOcclusion;
|
|
_displayOcclusion = displayOcclusion;
|
|
}
|
|
|
|
-(void)setDisplaySpecular:(bool)displaySpecular {
|
|
_needsRebuild |= displaySpecular != _displaySpecular;
|
|
_displaySpecular = displaySpecular;
|
|
}
|
|
|
|
@end
|