OpenSubdiv/opensubdiv/osd/computeController.h
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

64 lines
1.7 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#ifndef OSD_COMPUTE_CONTROLLER_H
#define OSD_COMPUTE_CONTROLLER_H
#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/*!
\page sequence_page API sequence diagrams
This section describes the typical sequence of initialization and drawing
animated prims using OpenSubdiv.
\section init_sec Initialize
\image html OsdCreateSequence.png
\section draw_sec Refine and Draw
\image html OsdRefineDrawSequence.png
*/
// XXX: do we really need this base class?
class OsdComputeController {
public:
virtual ~OsdComputeController() {}
protected:
OsdComputeController() {}
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_COMPUTE_CONTROLLER_H