..
clDeviceContext.cpp
spelling phase 4 -- examples, tutorials, regression tests
2017-01-24 22:48:48 -08:00
clDeviceContext.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
CMakeLists.txt
Fixed examples link dependency on GLFW
2020-02-12 14:25:14 -08:00
cudaDeviceContext.cpp
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
cudaDeviceContext.h
spelling phase 4 -- examples, tutorials, regression tests
2017-01-24 22:48:48 -08:00
d3d11ControlMeshDisplay.cpp
Examples cleanup: factor out control mesh drawing.
2015-05-31 15:08:37 -07:00
d3d11ControlMeshDisplay.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
d3d11Hud.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11Hud.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
d3d11PtexMipmapTexture.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
d3d11ShaderCache.cpp
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
d3d11ShaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
d3d11Utils.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11Utils.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
export_obj.py
Extend export_obj.py Maya script to export uv set named 'map1'
2014-09-10 11:11:42 -07:00
font_image.cpp
Updated OpenSubdiv logo in examples HUD
2019-06-20 13:56:44 -07:00
font_image.h
Updated OpenSubdiv logo in examples HUD
2019-06-20 13:56:44 -07:00
font.png
Updated OpenSubdiv logo in examples HUD
2019-06-20 13:56:44 -07:00
glControlMeshDisplay.cpp
examples cleanup: remove framebuffer class
2015-05-31 20:52:20 -07:00
glControlMeshDisplay.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
glHud.cpp
Glean up GLEW and GLFW.
2016-06-25 10:29:59 +02:00
glHud.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
glPtexMipmapTexture.cpp
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
glPtexMipmapTexture.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
glShaderCache.cpp
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
glShaderCache.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
glslPtexCommon.glsl
fix ptex lookup shaders to clamp the patchcoord
2016-03-10 12:39:41 -08:00
glUtils.cpp
Several improvements to CI building and testing
2017-06-30 12:52:01 -07:00
glUtils.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
hdr_reader.cpp
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00
hdr_reader.h
Amending Apache license language & file headers.
2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl
fix ptex lookup shaders to clamp the patchcoord
2016-03-10 12:39:41 -08:00
hud.cpp
Updated OpenSubdiv logo in examples HUD
2019-06-20 13:56:44 -07:00
hud.h
Fixed Microsoft Visual Studio warnings in examples
2019-08-19 14:58:33 -07:00
mtlControlMeshDisplay.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
mtlControlMeshDisplay.mm
Added Metal support
2017-04-19 16:49:53 -07:00
mtlHud.h
Added Metal support
2017-04-19 16:49:53 -07:00
mtlHud.mm
Added Metal support
2017-04-19 16:49:53 -07:00
mtlPtexCommon.metal
Added Metal support
2017-04-19 16:49:53 -07:00
mtlPtexMipmapTexture.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
mtlPtexMipmapTexture.mm
Fixed mtlPtexMipmapTexture 3-component textures
2019-06-18 15:30:43 -07:00
mtlUtils.h
Added Metal support
2017-04-19 16:49:53 -07:00
mtlUtils.mm
Added Metal support
2017-04-19 16:49:53 -07:00
objAnim.cpp
Moved definition of struct ShapeDesc into same header file as Shape:
2019-04-23 12:05:14 -07:00
objAnim.h
Moved definition of struct ShapeDesc into same header file as Shape:
2019-04-23 12:05:14 -07:00
patchColors.cpp
Refactor Osd::DrawContext
2015-05-11 18:06:46 -07:00
patchColors.h
Major step towards consistent use of include paths in source files:
2018-10-09 10:51:31 -07:00
ptexMipmapTextureLoader.cpp
spelling phase 4 -- examples, tutorials, regression tests
2017-01-24 22:48:48 -08:00
ptexMipmapTextureLoader.h
Fixed compile warnings in ptex examples on macOS
2016-09-06 23:24:46 -07:00
shaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
simple_math.h
Landing 3.0.0.alpha
2014-09-05 15:07:46 -07:00
stb_image_write.h
spelling phase 4 -- examples, tutorials, regression tests
2017-01-24 22:48:48 -08:00
stopwatch.h
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00
viewerArgsUtils.cpp
Moved ArgOptions from examples/common to regression/common:
2019-12-14 12:06:55 -08:00
viewerArgsUtils.h
Fixed forward reference warning triggering errors with MSVC
2019-12-14 12:40:00 -08:00