OpenSubdiv/opensubdiv/osd/d3d11DrawRegistry.h
2013-05-17 10:21:38 -07:00

203 lines
7.4 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef OSD_D3D11_DRAW_REGISTRY_H
#define OSD_D3D11_DRAW_REGISTRY_H
#include "../version.h"
#include "../far/mesh.h"
#include "../osd/drawRegistry.h"
#include "../osd/vertex.h"
#include <map>
struct ID3D11VertexShader;
struct ID3D11HullShader;
struct ID3D11DomainShader;
struct ID3D11GeometryShader;
struct ID3D11PixelShader;
struct ID3D11Buffer;
struct ID3D11ShaderResourceView;
struct ID3D11Device;
struct ID3D11InputLayout;
struct D3D11_INPUT_ELEMENT_DESC;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdD3D11DrawConfig : public OsdDrawConfig {
OsdD3D11DrawConfig() :
vertexShader(0), hullShader(0), domainShader(0),
geometryShader(0), pixelShader(0) {}
virtual ~OsdD3D11DrawConfig();
ID3D11VertexShader *vertexShader;
ID3D11HullShader *hullShader;
ID3D11DomainShader *domainShader;
ID3D11GeometryShader *geometryShader;
ID3D11PixelShader *pixelShader;
};
struct OsdD3D11DrawSourceConfig {
OsdDrawShaderSource commonShader;
OsdDrawShaderSource vertexShader;
OsdDrawShaderSource hullShader;
OsdDrawShaderSource domainShader;
OsdDrawShaderSource geometryShader;
OsdDrawShaderSource pixelShader;
};
////////////////////////////////////////////////////////////
class OsdD3D11DrawRegistryBase {
public:
typedef OsdDrawContext::PatchDescriptor DescType;
typedef OsdD3D11DrawConfig ConfigType;
typedef OsdD3D11DrawSourceConfig SourceConfigType;
virtual ~OsdD3D11DrawRegistryBase();
protected:
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
virtual ConfigType *
_CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig,
ID3D11Device * pd3dDevice,
ID3D11InputLayout ** ppInputLayout,
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
int numInputElements);
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
virtual SourceConfigType *
_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
};
template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
class CONFIG_TYPE = OsdD3D11DrawConfig,
class SOURCE_CONFIG_TYPE = OsdD3D11DrawSourceConfig >
class OsdD3D11DrawRegistry : public OsdD3D11DrawRegistryBase {
public:
typedef OsdD3D11DrawRegistryBase BaseRegistry;
typedef DESC_TYPE DescType;
typedef CONFIG_TYPE ConfigType;
typedef SOURCE_CONFIG_TYPE SourceConfigType;
typedef std::map<DescType, ConfigType *> ConfigMap;
public:
virtual ~OsdD3D11DrawRegistry() {
Reset();
}
void Reset() {
for (typename ConfigMap::iterator
i = _configMap.begin(); i != _configMap.end(); ++i) {
delete i->second;
}
_configMap.clear();
}
// fetch shader config
ConfigType *
GetDrawConfig(DescType const & desc,
ID3D11Device * pd3dDevice,
ID3D11InputLayout ** ppInputLayout = NULL,
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs = NULL,
int numInputElements = 0) {
typename ConfigMap::iterator it = _configMap.find(desc);
if (it != _configMap.end()) {
return it->second;
} else {
ConfigType * config =
_CreateDrawConfig(desc,
_CreateDrawSourceConfig(desc, pd3dDevice),
pd3dDevice,
ppInputLayout,
pInputElementDescs, numInputElements);
_configMap[desc] = config;
return config;
}
}
protected:
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
virtual ConfigType *
_CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig,
ID3D11Device * pd3dDevice,
ID3D11InputLayout ** ppInputLayout,
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
int numInputElements) { return NULL; }
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
virtual SourceConfigType *
_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice) { return NULL; }
private:
ConfigMap _configMap;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_D3D11_DRAW_REGISTRY_H */