mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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203 lines
7.4 KiB
C++
203 lines
7.4 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_D3D11_DRAW_REGISTRY_H
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#define OSD_D3D11_DRAW_REGISTRY_H
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#include "../version.h"
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#include "../far/mesh.h"
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#include "../osd/drawRegistry.h"
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#include "../osd/vertex.h"
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#include <map>
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struct ID3D11VertexShader;
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struct ID3D11HullShader;
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struct ID3D11DomainShader;
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struct ID3D11GeometryShader;
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struct ID3D11PixelShader;
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struct ID3D11Buffer;
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struct ID3D11ShaderResourceView;
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struct ID3D11Device;
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struct ID3D11InputLayout;
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struct D3D11_INPUT_ELEMENT_DESC;
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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struct OsdD3D11DrawConfig : public OsdDrawConfig {
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OsdD3D11DrawConfig() :
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vertexShader(0), hullShader(0), domainShader(0),
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geometryShader(0), pixelShader(0) {}
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virtual ~OsdD3D11DrawConfig();
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ID3D11VertexShader *vertexShader;
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ID3D11HullShader *hullShader;
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ID3D11DomainShader *domainShader;
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ID3D11GeometryShader *geometryShader;
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ID3D11PixelShader *pixelShader;
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};
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struct OsdD3D11DrawSourceConfig {
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OsdDrawShaderSource commonShader;
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OsdDrawShaderSource vertexShader;
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OsdDrawShaderSource hullShader;
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OsdDrawShaderSource domainShader;
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OsdDrawShaderSource geometryShader;
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OsdDrawShaderSource pixelShader;
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};
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////////////////////////////////////////////////////////////
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class OsdD3D11DrawRegistryBase {
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public:
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typedef OsdDrawContext::PatchDescriptor DescType;
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typedef OsdD3D11DrawConfig ConfigType;
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typedef OsdD3D11DrawSourceConfig SourceConfigType;
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virtual ~OsdD3D11DrawRegistryBase();
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protected:
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virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
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virtual ConfigType *
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_CreateDrawConfig(DescType const & desc,
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SourceConfigType const * sconfig,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
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int numInputElements);
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virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
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virtual SourceConfigType *
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_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
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};
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template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
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class CONFIG_TYPE = OsdD3D11DrawConfig,
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class SOURCE_CONFIG_TYPE = OsdD3D11DrawSourceConfig >
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class OsdD3D11DrawRegistry : public OsdD3D11DrawRegistryBase {
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public:
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typedef OsdD3D11DrawRegistryBase BaseRegistry;
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typedef DESC_TYPE DescType;
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typedef CONFIG_TYPE ConfigType;
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typedef SOURCE_CONFIG_TYPE SourceConfigType;
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typedef std::map<DescType, ConfigType *> ConfigMap;
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public:
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virtual ~OsdD3D11DrawRegistry() {
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Reset();
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}
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void Reset() {
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for (typename ConfigMap::iterator
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i = _configMap.begin(); i != _configMap.end(); ++i) {
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delete i->second;
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}
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_configMap.clear();
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}
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// fetch shader config
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ConfigType *
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GetDrawConfig(DescType const & desc,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout = NULL,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs = NULL,
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int numInputElements = 0) {
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typename ConfigMap::iterator it = _configMap.find(desc);
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if (it != _configMap.end()) {
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return it->second;
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} else {
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ConfigType * config =
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_CreateDrawConfig(desc,
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_CreateDrawSourceConfig(desc, pd3dDevice),
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pd3dDevice,
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ppInputLayout,
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pInputElementDescs, numInputElements);
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_configMap[desc] = config;
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return config;
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}
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}
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protected:
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virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
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virtual ConfigType *
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_CreateDrawConfig(DescType const & desc,
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SourceConfigType const * sconfig,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
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int numInputElements) { return NULL; }
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virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
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virtual SourceConfigType *
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_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice) { return NULL; }
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private:
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ConfigMap _configMap;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_D3D11_DRAW_REGISTRY_H */
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