OpenSubdiv/examples/common
Takahito Tejima c3aa00e706 remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
As a preparation for retiring DrawContext, move SupportsAdaptiveTessellation
method to examples/common/glUtils, which is renamed and namespaced
from gl_common.{cpp,h} to be consistent to other files.
Same renamings applied to other example files.
2015-05-19 10:30:16 -07:00
..
clDeviceContext.cpp Fixed build breakage for CLEW. 2015-04-30 18:28:48 -07:00
clDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
CMakeLists.txt remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
cudaDeviceContext.cpp use OPENSUBDIV_HAS_DX11SDK 2015-04-29 17:06:42 -07:00
cudaDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
d3d11Hud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Hud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
d3d11PtexMipmapTexture.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
d3d11ShaderCache.cpp Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11ShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11Utils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Utils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
font_image.h More cosmetic fixes to examples' GUI 2014-04-28 16:36:39 -07:00
font.png Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
framebuffer.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
glFramebuffer.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glFramebuffer.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glHud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glHud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glPtexMipmapTexture.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glPtexMipmapTexture.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glShaderCache.cpp Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
glShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
glslPtexCommon.glsl Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glUtils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glUtils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
hdr_reader.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
hud.cpp Add "smooth UVs" to Far 2015-02-26 13:57:47 -08:00
hud.h Fix Win build 2015-02-27 15:52:12 -08:00
maya_util.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
objAnim.cpp Add support for lefthanded meshes. 2015-04-15 16:13:43 -07:00
objAnim.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
patchColors.cpp Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
patchColors.h Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
ptexMipmapTextureLoader.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
ptexMipmapTextureLoader.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
shaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ssao.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
stb_image_write.h remove libpng and use stb_image_write instead 2015-04-30 11:04:16 -07:00
stopwatch.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00