..
clDeviceContext.cpp
Fixed build breakage for CLEW.
2015-04-30 18:28:48 -07:00
clDeviceContext.h
Fix DX-OpenCL/CUDA interop.
2015-04-29 11:51:12 -07:00
CMakeLists.txt
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
cudaDeviceContext.cpp
use OPENSUBDIV_HAS_DX11SDK
2015-04-29 17:06:42 -07:00
cudaDeviceContext.h
Fix DX-OpenCL/CUDA interop.
2015-04-29 11:51:12 -07:00
d3d11Hud.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11Hud.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
d3d11PtexMipmapTexture.h
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
d3d11ShaderCache.cpp
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
d3d11ShaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
d3d11Utils.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11Utils.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
export_obj.py
Extend export_obj.py Maya script to export uv set named 'map1'
2014-09-10 11:11:42 -07:00
font_image.cpp
Minor cosmetic fixes to the HUD's font
2014-04-30 16:41:55 -07:00
font_image.h
More cosmetic fixes to examples' GUI
2014-04-28 16:36:39 -07:00
font.png
Minor cosmetic fixes to the HUD's font
2014-04-30 16:41:55 -07:00
framebuffer.glsl
Code cleanup for GLFrameBuffer in examples/common
2014-05-27 07:20:57 -07:00
glFramebuffer.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
glFramebuffer.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
glHud.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
glHud.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
glPtexMipmapTexture.cpp
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
glPtexMipmapTexture.h
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
glShaderCache.cpp
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
glShaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
glslPtexCommon.glsl
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
glUtils.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
glUtils.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
hdr_reader.cpp
Landing 3.0.0.alpha
2014-09-05 15:07:46 -07:00
hdr_reader.h
Amending Apache license language & file headers.
2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
hud.cpp
Add "smooth UVs" to Far
2015-02-26 13:57:47 -08:00
hud.h
Fix Win build
2015-02-27 15:52:12 -08:00
maya_util.h
Amending Apache license language & file headers.
2013-09-26 12:04:57 -07:00
objAnim.cpp
Add support for lefthanded meshes.
2015-04-15 16:13:43 -07:00
objAnim.h
Landing 3.0.0.alpha
2014-09-05 15:07:46 -07:00
patchColors.cpp
Refactor Osd::DrawContext
2015-05-11 18:06:46 -07:00
patchColors.h
Refactor Osd::DrawContext
2015-05-11 18:06:46 -07:00
ptexMipmapTextureLoader.cpp
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
ptexMipmapTextureLoader.h
Move Ptex code from osd to examples.
2015-05-07 13:56:48 -07:00
shaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
simple_math.h
Landing 3.0.0.alpha
2014-09-05 15:07:46 -07:00
ssao.glsl
Code cleanup for GLFrameBuffer in examples/common
2014-05-27 07:20:57 -07:00
stb_image_write.h
remove libpng and use stb_image_write instead
2015-04-30 11:04:16 -07:00
stopwatch.h
Landing 3.0.0.alpha
2014-09-05 15:07:46 -07:00