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https://github.com/PixarAnimationStudios/OpenSubdiv
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This examples is rewritten as a more comprehensive example of Far and Osd APIs to generate batched index buffer and vertex buffer, as well as sharing same topology and stencil table among multiple objects. Also this change includes an experimental code path of using glMultiDrawElementsIndirect. It's currently incomplete due to the missing interface of osd tessellation shader.
148 lines
5.4 KiB
C++
148 lines
5.4 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H
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#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H
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#include <osd/mesh.h> // for evaluator cache
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template <class EVALUATOR,
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class VERTEX_BUFFER,
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class STENCIL_TABLES,
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class DEVICE_CONTEXT=void>
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class MeshRefiner {
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public:
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typedef EVALUATOR Evaluator;
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typedef STENCIL_TABLES StencilTables;
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typedef DEVICE_CONTEXT DeviceContext;
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typedef OpenSubdiv::Osd::EvaluatorCacheT<Evaluator> EvaluatorCache;
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MeshRefiner(OpenSubdiv::Far::StencilTables const * vertexStencils, //XXX: takes ownership
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OpenSubdiv::Far::StencilTables const * varyingStencils,
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int numControlVertices,
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EvaluatorCache * evaluatorCache = NULL,
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DeviceContext * deviceContext = NULL)
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: _evaluatorCache(evaluatorCache),
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_deviceContext(deviceContext) {
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_numControlVertices = numControlVertices;
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_numVertices = numControlVertices + vertexStencils->GetNumStencils();
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_vertexStencils = OpenSubdiv::Osd::convertToCompatibleStencilTables<StencilTables>(
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vertexStencils, deviceContext);
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_varyingStencils = OpenSubdiv::Osd::convertToCompatibleStencilTables<StencilTables>(
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varyingStencils, deviceContext);
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}
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~MeshRefiner() {
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delete _vertexStencils;
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delete _varyingStencils;
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}
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template <typename VBO>
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void Refine(VBO *vbo, int vertsOffset) {
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OpenSubdiv::Osd::VertexBufferDescriptor const &globalVertexDesc =
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vbo->GetVertexDesc();
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OpenSubdiv::Osd::VertexBufferDescriptor const &globalVaryingDesc =
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vbo->GetVaryingDesc();
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OpenSubdiv::Osd::VertexBufferDescriptor vertexSrcDesc(
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globalVertexDesc.offset + vertsOffset * globalVertexDesc.stride,
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globalVertexDesc.length,
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globalVertexDesc.stride);
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OpenSubdiv::Osd::VertexBufferDescriptor vertexDstDesc(
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vertexSrcDesc.offset + (_numControlVertices * vertexSrcDesc.stride),
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vertexSrcDesc.length,
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vertexSrcDesc.stride);
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// vertex
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Evaluator const *evalInstance = OpenSubdiv::Osd::GetEvaluator<Evaluator>(
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_evaluatorCache, vertexSrcDesc, vertexDstDesc, _deviceContext);
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Evaluator::EvalStencils(
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vbo->GetVertexBuffer(), vertexSrcDesc,
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vbo->GetVertexBuffer(), vertexDstDesc,
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_vertexStencils,
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evalInstance,
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_deviceContext);
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// varying
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if (_varyingStencils) {
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OpenSubdiv::Osd::VertexBufferDescriptor varyingSrcDesc(
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globalVaryingDesc.offset + vertsOffset * globalVaryingDesc.stride,
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globalVaryingDesc.length,
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globalVaryingDesc.stride);
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OpenSubdiv::Osd::VertexBufferDescriptor varyingDstDesc(
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varyingSrcDesc.offset + (_numControlVertices * varyingSrcDesc.stride),
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varyingSrcDesc.length,
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varyingSrcDesc.stride);
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evalInstance = OpenSubdiv::Osd::GetEvaluator<Evaluator>(
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_evaluatorCache, varyingSrcDesc, varyingDstDesc, _deviceContext);
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if (vbo->GetVaryingBuffer()) {
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// non interleaved
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Evaluator::EvalStencils(
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vbo->GetVaryingBuffer(), varyingSrcDesc,
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vbo->GetVaryingBuffer(), varyingDstDesc,
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_varyingStencils,
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evalInstance,
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_deviceContext);
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} else {
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// interleaved
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Evaluator::EvalStencils(
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vbo->GetVertexBuffer(), varyingSrcDesc,
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vbo->GetVertexBuffer(), varyingDstDesc,
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_varyingStencils,
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evalInstance,
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_deviceContext);
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}
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}
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}
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void Synchronize() {
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Evaluator::Synchronize(_deviceContext);
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}
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int GetNumVertices() const { // total (control + refined)
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return _numVertices;
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}
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int GetNumControlVertices() const {
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return _numControlVertices;
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}
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private:
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int _numVertices;
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int _numControlVertices;
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StencilTables const *_vertexStencils;
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StencilTables const *_varyingStencils;
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EvaluatorCache * _evaluatorCache;
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DeviceContext *_deviceContext;
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};
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#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_TOPOLOGY_H
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