OpenSubdiv/opensubdiv/osd/glXFBEvaluator.h
2015-05-19 11:22:37 -07:00

217 lines
8.1 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#pragma once
#ifndef OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H
#define OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H
#include "../version.h"
#include "../osd/opengl.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class StencilTables;
}
namespace Osd {
/// \brief GL TextureBuffer stencil tables
///
/// This class is a GL Texture Buffer representation of Far::StencilTables.
///
/// GLSLTransformFeedback consumes this table to apply stencils
///
///
class GLStencilTablesTBO {
public:
static GLStencilTablesTBO *Create(
Far::StencilTables const *stencilTables, void *deviceContext = NULL) {
(void)deviceContext; // unused
return new GLStencilTablesTBO(stencilTables);
}
explicit GLStencilTablesTBO(Far::StencilTables const *stencilTables);
~GLStencilTablesTBO();
// interfaces needed for GLSLTransformFeedbackKernel
GLuint GetSizesTexture() const { return _sizes; }
GLuint GetOffsetsTexture() const { return _offsets; }
GLuint GetIndicesTexture() const { return _indices; }
GLuint GetWeightsTexture() const { return _weights; }
int GetNumStencils() const { return _numStencils; }
private:
GLuint _sizes;
GLuint _offsets;
GLuint _indices;
GLuint _weights;
int _numStencils;
};
// ---------------------------------------------------------------------------
class GLXFBEvaluator {
public:
typedef bool Instantiatable;
static GLXFBEvaluator * Create(VertexBufferDescriptor const &srcDesc,
VertexBufferDescriptor const &dstDesc,
void * deviceContext = NULL) {
(void)deviceContext; // not used
GLXFBEvaluator *instance = new GLXFBEvaluator();
if (instance->Compile(srcDesc, dstDesc)) return instance;
delete instance;
return NULL;
}
/// Constructor.
GLXFBEvaluator();
/// Destructor. note that the GL context must be made current.
~GLXFBEvaluator();
/// \brief Generic static stencil function. This function has a same
/// signature as other device kernels have so that it can be called
/// transparently from OsdMesh template interface.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a
/// const float pointer for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// Texture Buffer Object interfaces.
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext not used in the GLSLTransformFeedback kernel
///
template <typename VERTEX_BUFFER, typename STENCIL_TABLE>
static bool EvalStencils(VERTEX_BUFFER *srcVertexBuffer,
VertexBufferDescriptor const &srcDesc,
VERTEX_BUFFER *dstVertexBuffer,
VertexBufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable,
GLXFBEvaluator const *instance,
void * deviceContext = NULL) {
if (instance) {
return instance->EvalStencils(srcVertexBuffer, srcDesc,
dstVertexBuffer, dstDesc,
stencilTable);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc);
if (instance) {
bool r = instance->EvalStencils(srcVertexBuffer, srcDesc,
dstVertexBuffer, dstDesc,
stencilTable);
delete instance;
return r;
}
return false;
}
}
/// Dispatch the GLSL compute kernel on GPU asynchronously.
/// returns false if the kernel hasn't been compiled yet.
template <typename VERTEX_BUFFER, typename STENCIL_TABLE>
bool EvalStencils(VERTEX_BUFFER *srcVertexBuffer,
VertexBufferDescriptor const &srcDesc,
VERTEX_BUFFER *dstVertexBuffer,
VertexBufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable) const {
return EvalStencils(srcVertexBuffer->BindVBO(),
srcDesc,
dstVertexBuffer->BindVBO(),
dstDesc,
stencilTable->GetSizesTexture(),
stencilTable->GetOffsetsTexture(),
stencilTable->GetIndicesTexture(),
stencilTable->GetWeightsTexture(),
/* start = */ 0,
/* end = */ stencilTable->GetNumStencils());
}
/// Dispatch the GLSL compute kernel on GPU asynchronously.
/// returns false if the kernel hasn't been compiled yet.
bool EvalStencils(GLuint srcBuffer,
VertexBufferDescriptor const &srcDesc,
GLuint dstBuffer,
VertexBufferDescriptor const &dstDesc,
GLuint sizesBuffer,
GLuint offsetsBuffer,
GLuint indicesBuffer,
GLuint weightsBuffer,
int start,
int end) const;
/// Configure GLSL kernel. A valid GL context must be made current before
/// calling this function. Returns false if it fails to compile the kernel.
bool Compile(VertexBufferDescriptor const &srcDesc,
VertexBufferDescriptor const &dstDesc);
/// Wait the dispatched kernel finishes.
static void Synchronize(void *kernel);
private:
GLuint _program;
GLuint _srcBufferTexture;
GLuint _uniformSrcBufferTexture;
GLuint _uniformSizesTexture;
GLuint _uniformOffsetsTexture;
GLuint _uniformIndicesTexture;
GLuint _uniformWeightsTexture;
GLuint _uniformStart; // range
GLuint _uniformEnd;
GLuint _uniformSrcOffset; // src buffer offset (in elements)
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H