OpenSubdiv/opensubdiv/osd/mesh.h
manuelk e2217e182c From now on, hbr assumes that its clients will provide the defition of a
mutex class with Lock / Unlock public functions.

- remove Mutex implementation from Hbr (and revert to original PRman code)
- provide a Mutex class stub in osd
- add some forward declarations in OsdMesh to limit some of the mutex spills
- #include <osd/mutex.h> where needed (little hackish until we can refactor
some of far better)
- remove ILM_BASE from some CMakeLists

Closes #48
2012-08-10 15:14:02 -07:00

146 lines
5.2 KiB
C++

//
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//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
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// any additions or changes to the software.
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// of the contribution in the software.
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
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#ifndef OSD_MESH_H
#define OSD_MESH_H
#include <string>
#include <vector>
#include "../version.h"
#include "../osd/vertex.h"
#include "../osd/vertexBuffer.h"
#include "../osd/kernelDispatcher.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
template <class T> class HbrMesh;
template <class T> class HbrVertex;
typedef HbrMesh<OsdVertex> OsdHbrMesh;
typedef HbrVertex<OsdVertex> OsdHbrVertex;
typedef HbrFace<OsdVertex> OsdHbrFace;
typedef HbrHalfedge<OsdVertex> OsdHbrHalfedge;
template <class T, class U> class FarMesh;
class OsdKernelDispatcher;
class OsdPtexIndicesBuffer;
class OsdMesh {
public:
OsdMesh();
virtual ~OsdMesh();
// Given a valid HbrMesh, create an OsdMesh
// - capable of densely refining up to 'level'
// - subdivision kernel one of (kCPU, kOPENMP, kCUDA, kGLSL, kCL)
// - optional "remapping" vector that connects Osd and Hbr vertex indices
// (for regression)
bool Create(OsdHbrMesh *hbrMesh, int level, int kernel, std::vector<int> * remap=0);
FarMesh<OsdVertex> *GetFarMesh() { return _farMesh; }
int GetLevel() const { return _level; }
OsdVertexBuffer * InitializeVertexBuffer(int numElements);
// for non-interleaved vertex data
void Subdivide(OsdVertexBuffer *vertex, OsdVertexBuffer *varying = NULL);
/*
// for interleaved vertex data ?
template <class T> void Subdivide(T *vertex) { }
*/
void Synchronize();
int GetTotalVertices() const { return _farMesh->GetNumVertices(); }
int GetNumCoarseVertices() const { return _farMesh->GetNumCoarseVertices(); }
// Returns the texture buffer containing the ptex face index for each face of
// the mesh.
GLuint GetPtexCoordinatesTextureBuffer(int level) const { return _ptexCoordinates[level-1]; }
protected:
void createTables( FarSubdivisionTables<OsdVertex> const * tables );
void createEditTables( FarVertexEditTables<OsdVertex> const * editTables );
FarMesh<OsdVertex> *_farMesh;
int _level;
OsdKernelDispatcher * _dispatcher;
std::vector<GLuint> _ptexCoordinates; // index of the coarse parent face + sub-face coordinates (cf. far)
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_MESH_H */