mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 23:30:07 +00:00
befbc282db
* Added stencilTable.cpp * Fixed the "off" variable shadow warning * Moved constructors to cpp file * Made LimitStencilTable constructor private * other minor clean up.
433 lines
13 KiB
C++
433 lines
13 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_STENCILTABLE_H
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#define OPENSUBDIV3_FAR_STENCILTABLE_H
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#include "../version.h"
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#include "../far/types.h"
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#include <cassert>
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#include <cstring>
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#include <vector>
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#include <iostream>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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/// \brief Vertex stencil descriptor
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///
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/// Allows access and manipulation of a single stencil in a StencilTable.
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///
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class Stencil {
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public:
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/// \brief Default constructor
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Stencil() {}
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/// \brief Constructor
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///
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/// @param size Table pointer to the size of the stencil
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///
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/// @param indices Table pointer to the vertex indices of the stencil
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///
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/// @param weights Table pointer to the vertex weights of the stencil
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///
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Stencil(int * size,
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Index * indices,
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float * weights)
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: _size(size),
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_indices(indices),
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_weights(weights) {
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}
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/// \brief Copy constructor
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Stencil(Stencil const & other) {
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_size = other._size;
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_indices = other._indices;
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_weights = other._weights;
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}
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/// \brief Returns the size of the stencil
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int GetSize() const {
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return *_size;
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}
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/// \brief Returns the size of the stencil as a pointer
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int * GetSizePtr() const {
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return _size;
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}
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/// \brief Returns the control vertices indices
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Index const * GetVertexIndices() const {
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return _indices;
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}
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/// \brief Returns the interpolation weights
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float const * GetWeights() const {
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return _weights;
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}
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/// \brief Advance to the next stencil in the table
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void Next() {
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int stride = *_size;
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++_size;
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_indices += stride;
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_weights += stride;
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}
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protected:
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friend class StencilTableFactory;
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friend class LimitStencilTableFactory;
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int * _size;
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Index * _indices;
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float * _weights;
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};
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/// \brief Table of subdivision stencils.
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///
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/// Stencils are the most direct methods of evaluation of locations on the limit
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/// of a surface. Every point of a limit surface can be computed by linearly
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/// blending a collection of coarse control vertices.
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///
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/// A stencil assigns a series of control vertex indices with a blending weight
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/// that corresponds to a unique parametric location of the limit surface. When
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/// the control vertices move in space, the limit location can be very efficiently
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/// recomputed simply by applying the blending weights to the series of coarse
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/// control vertices.
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///
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class StencilTable {
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StencilTable(int numControlVerts,
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std::vector<int> const& offsets,
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std::vector<int> const& sizes,
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std::vector<int> const& sources,
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std::vector<float> const& weights,
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bool includeCoarseVerts,
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size_t firstOffset);
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public:
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/// \brief Returns the number of stencils in the table
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int GetNumStencils() const {
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return (int)_sizes.size();
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}
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/// \brief Returns the number of control vertices indexed in the table
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int GetNumControlVertices() const {
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return _numControlVertices;
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}
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/// \brief Returns a Stencil at index i in the table
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Stencil GetStencil(Index i) const;
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/// \brief Returns the number of control vertices of each stencil in the table
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std::vector<int> const & GetSizes() const {
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return _sizes;
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}
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/// \brief Returns the offset to a given stencil (factory may leave empty)
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std::vector<Index> const & GetOffsets() const {
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return _offsets;
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}
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/// \brief Returns the indices of the control vertices
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std::vector<Index> const & GetControlIndices() const {
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return _indices;
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}
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/// \brief Returns the stencil interpolation weights
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std::vector<float> const & GetWeights() const {
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return _weights;
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}
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/// \brief Returns the stencil at index i in the table
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Stencil operator[] (Index index) const;
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/// \brief Updates point values based on the control values
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///
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/// \note The destination buffers are assumed to have allocated at least
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/// \c GetNumStencils() elements.
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///
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/// @param controlValues Buffer with primvar data for the control vertices
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///
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/// @param values Destination buffer for the interpolated primvar
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/// data
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///
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/// @param start (skip to )index of first value to update
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///
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/// @param end Index of last value to update
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///
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template <class T>
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void UpdateValues(T const *controlValues, T *values, Index start=-1, Index end=-1) const {
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update(controlValues, values, _weights, start, end);
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}
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/// \brief Clears the stencils from the table
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void Clear();
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protected:
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// Update values by applying cached stencil weights to new control values
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template <class T> void update( T const *controlValues, T *values,
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std::vector<float> const & valueWeights, Index start, Index end) const;
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// Populate the offsets table from the stencil sizes in _sizes (factory helper)
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void generateOffsets();
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// Resize the table arrays (factory helper)
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void resize(int nstencils, int nelems);
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protected:
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StencilTable() : _numControlVertices(0) {}
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StencilTable(int numControlVerts)
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: _numControlVertices(numControlVerts)
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{ }
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friend class StencilTableFactory;
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// XXX: temporarily, GregoryBasis class will go away.
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friend class GregoryBasis;
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int _numControlVertices; // number of control vertices
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std::vector<int> _sizes; // number of coeffiecient for each stencil
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std::vector<Index> _offsets, // offset to the start of each stencil
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_indices; // indices of contributing coarse vertices
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std::vector<float> _weights; // stencil weight coefficients
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};
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/// \brief Limit point stencil descriptor
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///
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class LimitStencil : public Stencil {
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public:
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/// \brief Constructor
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///
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/// @param size Table pointer to the size of the stencil
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///
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/// @param indices Table pointer to the vertex indices of the stencil
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///
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/// @param weights Table pointer to the vertex weights of the stencil
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///
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/// @param duWeights Table pointer to the 'u' derivative weights
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///
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/// @param dvWeights Table pointer to the 'v' derivative weights
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///
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LimitStencil( int* size,
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Index * indices,
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float * weights,
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float * duWeights,
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float * dvWeights )
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: Stencil(size, indices, weights),
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_duWeights(duWeights),
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_dvWeights(dvWeights) {
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}
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/// \brief
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float const * GetDuWeights() const {
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return _duWeights;
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}
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/// \brief
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float const * GetDvWeights() const {
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return _dvWeights;
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}
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/// \brief Advance to the next stencil in the table
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void Next() {
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int stride = *_size;
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++_size;
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_indices += stride;
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_weights += stride;
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_duWeights += stride;
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_dvWeights += stride;
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}
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private:
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friend class StencilTableFactory;
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friend class LimitStencilTableFactory;
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float * _duWeights, // pointer to stencil u derivative limit weights
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* _dvWeights; // pointer to stencil v derivative limit weights
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};
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/// \brief Table of limit subdivision stencils.
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///
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///
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class LimitStencilTable : public StencilTable {
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LimitStencilTable(int numControlVerts,
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std::vector<int> const& offsets,
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std::vector<int> const& sizes,
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std::vector<int> const& sources,
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std::vector<float> const& weights,
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std::vector<float> const& duWeights,
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std::vector<float> const& dvWeights,
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bool includeCoarseVerts,
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size_t firstOffset);
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public:
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/// \brief Returns the 'u' derivative stencil interpolation weights
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std::vector<float> const & GetDuWeights() const {
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return _duWeights;
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}
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/// \brief Returns the 'v' derivative stencil interpolation weights
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std::vector<float> const & GetDvWeights() const {
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return _dvWeights;
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}
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/// \brief Updates derivative values based on the control values
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///
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/// \note The destination buffers ('uderivs' & 'vderivs') are assumed to
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/// have allocated at least \c GetNumStencils() elements.
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///
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/// @param controlValues Buffer with primvar data for the control vertices
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///
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/// @param uderivs Destination buffer for the interpolated 'u'
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/// derivative primvar data
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///
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/// @param vderivs Destination buffer for the interpolated 'v'
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/// derivative primvar data
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///
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/// @param start (skip to )index of first value to update
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///
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/// @param end Index of last value to update
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///
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template <class T>
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void UpdateDerivs(T const *controlValues, T *uderivs, T *vderivs,
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int start=-1, int end=-1) const {
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update(controlValues, uderivs, _duWeights, start, end);
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update(controlValues, vderivs, _dvWeights, start, end);
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}
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/// \brief Clears the stencils from the table
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void Clear();
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private:
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friend class LimitStencilTableFactory;
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// Resize the table arrays (factory helper)
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void resize(int nstencils, int nelems);
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private:
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std::vector<float> _duWeights, // u derivative limit stencil weights
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_dvWeights; // v derivative limit stencil weights
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};
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// Update values by appling cached stencil weights to new control values
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template <class T> void
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StencilTable::update(T const *controlValues, T *values,
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std::vector<float> const &valueWeights, Index start, Index end) const {
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int const * sizes = &_sizes.at(0);
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Index const * indices = &_indices.at(0);
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float const * weights = &valueWeights.at(0);
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if (start>0) {
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assert(start<(Index)_offsets.size());
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sizes += start;
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indices += _offsets[start];
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weights += _offsets[start];
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values += start;
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}
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if (end<start or end<0) {
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end = GetNumStencils();
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}
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int nstencils = end - std::max(0, start);
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for (int i=0; i<nstencils; ++i, ++sizes) {
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// Zero out the result accumulators
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values[i].Clear();
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// For each element in the array, add the coefs contribution
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for (int j=0; j<*sizes; ++j, ++indices, ++weights) {
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values[i].AddWithWeight( controlValues[*indices], *weights );
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}
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}
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}
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inline void
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StencilTable::generateOffsets() {
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Index offset=0;
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int noffsets = (int)_sizes.size();
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_offsets.resize(noffsets);
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for (int i=0; i<(int)_sizes.size(); ++i ) {
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_offsets[i]=offset;
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offset+=_sizes[i];
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}
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}
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inline void
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StencilTable::resize(int nstencils, int nelems) {
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_sizes.resize(nstencils);
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_indices.resize(nelems);
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_weights.resize(nelems);
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}
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// Returns a Stencil at index i in the table
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inline Stencil
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StencilTable::GetStencil(Index i) const {
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assert((not _offsets.empty()) and i<(int)_offsets.size());
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Index ofs = _offsets[i];
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return Stencil( const_cast<int*>(&_sizes[i]),
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const_cast<Index *>(&_indices[ofs]),
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const_cast<float *>(&_weights[ofs]) );
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}
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inline Stencil
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StencilTable::operator[] (Index index) const {
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return GetStencil(index);
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}
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inline void
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LimitStencilTable::resize(int nstencils, int nelems) {
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StencilTable::resize(nstencils, nelems);
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_duWeights.resize(nelems);
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_dvWeights.resize(nelems);
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OPENSUBDIV3_FAR_STENCILTABLE_H
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