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https://github.com/PixarAnimationStudios/OpenSubdiv
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557 lines
22 KiB
C++
557 lines
22 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/topologyRefiner.h"
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#include "../far/error.h"
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#include "../vtr/fvarLevel.h"
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#include "../vtr/sparseSelector.h"
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#include "../vtr/quadRefinement.h"
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#include "../vtr/triRefinement.h"
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#include <cassert>
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#include <cstdio>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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//
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// Relatively trivial construction/destruction -- the base level (level[0]) needs
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// to be explicitly initialized after construction and refinement then applied
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//
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TopologyRefiner::TopologyRefiner(Sdc::SchemeType schemeType, Sdc::Options schemeOptions) :
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_subdivType(schemeType),
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_subdivOptions(schemeOptions),
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_isUniform(true),
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_hasHoles(false),
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_maxLevel(0),
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_uniformOptions(0),
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_adaptiveOptions(0),
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_totalVertices(0),
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_totalEdges(0),
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_totalFaces(0),
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_totalFaceVertices(0),
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_maxValence(0) {
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// Need to revisit allocation scheme here -- want to use smart-ptrs for these
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// but will probably have to settle for explicit new/delete...
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_levels.reserve(10);
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_levels.push_back(new Vtr::internal::Level);
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_farLevels.reserve(10);
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assembleFarLevels();
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}
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TopologyRefiner::~TopologyRefiner() {
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for (int i=0; i<(int)_levels.size(); ++i) {
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delete _levels[i];
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}
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for (int i=0; i<(int)_refinements.size(); ++i) {
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delete _refinements[i];
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}
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}
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void
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TopologyRefiner::Unrefine() {
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if (_levels.size()) {
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for (int i=1; i<(int)_levels.size(); ++i) {
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delete _levels[i];
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}
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_levels.resize(1);
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initializeInventory();
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}
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for (int i=0; i<(int)_refinements.size(); ++i) {
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delete _refinements[i];
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}
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_refinements.clear();
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assembleFarLevels();
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}
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//
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// Intializing and updating the component inventory:
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//
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void
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TopologyRefiner::initializeInventory() {
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if (_levels.size()) {
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assert(_levels.size() == 1);
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Vtr::internal::Level const & baseLevel = *_levels[0];
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_totalVertices = baseLevel.getNumVertices();
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_totalEdges = baseLevel.getNumEdges();
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_totalFaces = baseLevel.getNumFaces();
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_totalFaceVertices = baseLevel.getNumFaceVerticesTotal();
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_maxValence = baseLevel.getMaxValence();
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} else {
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_totalVertices = 0;
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_totalEdges = 0;
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_totalFaces = 0;
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_totalFaceVertices = 0;
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_maxValence = 0;
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}
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}
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void
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TopologyRefiner::updateInventory(Vtr::internal::Level const & newLevel) {
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_totalVertices += newLevel.getNumVertices();
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_totalEdges += newLevel.getNumEdges();
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_totalFaces += newLevel.getNumFaces();
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_totalFaceVertices += newLevel.getNumFaceVerticesTotal();
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_maxValence = std::max(_maxValence, newLevel.getMaxValence());
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}
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void
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TopologyRefiner::appendLevel(Vtr::internal::Level & newLevel) {
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_levels.push_back(&newLevel);
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updateInventory(newLevel);
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}
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void
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TopologyRefiner::appendRefinement(Vtr::internal::Refinement & newRefinement) {
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_refinements.push_back(&newRefinement);
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}
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void
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TopologyRefiner::assembleFarLevels() {
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_farLevels.resize(_levels.size());
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_farLevels[0]._refToParent = 0;
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_farLevels[0]._level = _levels[0];
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_farLevels[0]._refToChild = 0;
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int nRefinements = (int)_refinements.size();
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if (nRefinements) {
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_farLevels[0]._refToChild = _refinements[0];
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for (int i = 1; i < nRefinements; ++i) {
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_farLevels[i]._refToParent = _refinements[i - 1];
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_farLevels[i]._level = _levels[i];
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_farLevels[i]._refToChild = _refinements[i];;
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}
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_farLevels[nRefinements]._refToParent = _refinements[nRefinements - 1];
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_farLevels[nRefinements]._level = _levels[nRefinements];
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_farLevels[nRefinements]._refToChild = 0;
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}
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}
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//
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// Accessors to the topology information:
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//
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int
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TopologyRefiner::GetNumFVarValuesTotal(int channel) const {
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int sum = 0;
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for (int i = 0; i < (int)_levels.size(); ++i) {
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sum += _levels[i]->getNumFVarValues(channel);
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}
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return sum;
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}
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//
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// Main refinement method -- allocating and initializing levels and refinements:
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//
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void
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TopologyRefiner::RefineUniform(UniformOptions options) {
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if (_levels[0]->getNumVertices() == 0) {
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Error(FAR_RUNTIME_ERROR,
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"Cannot apply uniform refinement -- base level appears to be uninitialized.");
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return;
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}
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if (_refinements.size()) {
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Error(FAR_RUNTIME_ERROR,
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"Cannot apply uniform refinement -- previous refinements already applied.");
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return;
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}
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//
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// Allocate the stack of levels and the refinements between them:
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//
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_uniformOptions = options;
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_isUniform = true;
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_maxLevel = options.refinementLevel;
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Sdc::Split splitType = (_subdivType == Sdc::SCHEME_LOOP) ? Sdc::SPLIT_TO_TRIS : Sdc::SPLIT_TO_QUADS;
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//
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// Initialize refinement options for Vtr -- adjusting full-topology for the last level:
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//
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Vtr::internal::Refinement::Options refineOptions;
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refineOptions._sparse = false;
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refineOptions._faceVertsFirst = options.orderVerticesFromFacesFirst;
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for (int i = 1; i <= (int)options.refinementLevel; ++i) {
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refineOptions._minimalTopology =
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options.fullTopologyInLastLevel ? false : (i == options.refinementLevel);
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Vtr::internal::Level& parentLevel = getLevel(i-1);
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Vtr::internal::Level& childLevel = *(new Vtr::internal::Level);
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Vtr::internal::Refinement* refinement = 0;
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if (splitType == Sdc::SPLIT_TO_QUADS) {
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refinement = new Vtr::internal::QuadRefinement(parentLevel, childLevel, _subdivOptions);
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} else {
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refinement = new Vtr::internal::TriRefinement(parentLevel, childLevel, _subdivOptions);
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}
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refinement->refine(refineOptions);
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appendLevel(childLevel);
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appendRefinement(*refinement);
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}
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assembleFarLevels();
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}
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void
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TopologyRefiner::RefineAdaptive(AdaptiveOptions options) {
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if (_levels[0]->getNumVertices() == 0) {
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Error(FAR_RUNTIME_ERROR,
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"Cannot apply adaptive refinement -- base level appears to be uninitialized.");
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return;
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}
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if (_refinements.size()) {
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Error(FAR_RUNTIME_ERROR,
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"Cannot apply adaptive refinement -- previous refinements already applied.");
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return;
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}
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//
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// Allocate the stack of levels and the refinements between them:
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//
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_adaptiveOptions = options;
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_isUniform = false;
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_maxLevel = options.isolationLevel;
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//
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// Initialize refinement options for Vtr -- full topology is always generated in
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// the last level as expected usage is for patch retrieval:
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//
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Vtr::internal::Refinement::Options refineOptions;
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refineOptions._sparse = true;
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refineOptions._minimalTopology = false;
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refineOptions._faceVertsFirst = options.orderVerticesFromFacesFirst;
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Sdc::Split splitType = (_subdivType == Sdc::SCHEME_LOOP) ? Sdc::SPLIT_TO_TRIS : Sdc::SPLIT_TO_QUADS;
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for (int i = 1; i <= (int)options.isolationLevel; ++i) {
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Vtr::internal::Level& parentLevel = getLevel(i-1);
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Vtr::internal::Level& childLevel = *(new Vtr::internal::Level);
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Vtr::internal::Refinement* refinement = 0;
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if (splitType == Sdc::SPLIT_TO_QUADS) {
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refinement = new Vtr::internal::QuadRefinement(parentLevel, childLevel, _subdivOptions);
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} else {
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refinement = new Vtr::internal::TriRefinement(parentLevel, childLevel, _subdivOptions);
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}
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//
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// Initialize a Selector to mark a sparse set of components for refinement. If
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// nothing was selected, discard the new refinement and child level, trim the
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// maximum level and stop refinining any further. Otherwise, refine and append
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// the new refinement and child.
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//
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Vtr::internal::SparseSelector selector(*refinement);
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selectFeatureAdaptiveComponents(selector);
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if (selector.isSelectionEmpty()) {
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_maxLevel = i - 1;
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delete refinement;
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delete &childLevel;
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break;
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}
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refinement->refine(refineOptions);
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appendLevel(childLevel);
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appendRefinement(*refinement);
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}
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assembleFarLevels();
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}
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//
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// Method for selecting components for sparse refinement based on the feature-adaptive needs
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// of patch generation.
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//
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// It assumes we have a freshly initialized SparseSelector (i.e. nothing already selected)
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// and will select all relevant topological features for inclusion in the subsequent sparse
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// refinement.
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//
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// This was originally written specific to the quad-centric Catmark scheme and was since
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// generalized to support Loop given the enhanced tagging of components based on the scheme.
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// Any further enhancements here, e.g. new approaches for dealing with infinitely sharp
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// creases, should be aware of the intended generality. Ultimately it may not be worth
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// trying to keep this general and we will be better off specializing it for each scheme.
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// The fact that this method is intimately tied to patch generation also begs for it to
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// become part of a class that encompasses both the feature adaptive tagging and the
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// identification of the intended patch that result from it.
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//
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void
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TopologyRefiner::selectFeatureAdaptiveComponents(Vtr::internal::SparseSelector& selector) {
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Vtr::internal::Level const& level = selector.getRefinement().parent();
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int regularFaceSize = selector.getRefinement().getRegularFaceSize();
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bool considerSingleCreasePatch = _adaptiveOptions.useSingleCreasePatch && (regularFaceSize == 4);
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//
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// Face-varying consideration when isolating features:
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// - there must obviously be face-varying channels for any consideration
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// - we can ignore all purely linear face-varying channels -- a common case that
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// will allow us to avoid the repeated per-face inspection of FVar data
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// - may allow a subset of face-varying channels to be considered in future:
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//
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// Note that some of this consideration can be given at the highest level and then
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// reflected potentially in the Selector, e.g. when all FVar channels are linear,
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// any request to inspect them can be overridden for all levels and not repeatedly
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// reassessed here for each level.
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//
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int numFVarChannels = level.getNumFVarChannels();
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bool considerFVarChannels = false;
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if (considerFVarChannels) {
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considerFVarChannels = false;
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for (int channel = 0; channel < numFVarChannels; ++channel) {
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if (not level.getFVarLevel(channel).isLinear()) {
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considerFVarChannels = true;
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break;
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}
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}
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}
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//
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// Inspect each face and the properties tagged at all of its corners:
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//
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for (Vtr::Index face = 0; face < level.getNumFaces(); ++face) {
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if (level.isFaceHole(face)) {
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continue;
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}
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Vtr::ConstIndexArray faceVerts = level.getFaceVertices(face);
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//
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// Testing irregular faces is only necessary at level 0, and potentially warrants
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// separating out as the caller can detect these:
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//
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if (faceVerts.size() != regularFaceSize) {
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//
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// We need to also ensure that all adjacent faces to this are selected, so we
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// select every face incident every vertex of the face. This is the only place
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// where other faces are selected as a side effect and somewhat undermines the
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// whole intent of the per-face traversal.
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//
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Vtr::ConstIndexArray fVerts = level.getFaceVertices(face);
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for (int i = 0; i < fVerts.size(); ++i) {
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ConstIndexArray fVertFaces = level.getVertexFaces(fVerts[i]);
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for (int j = 0; j < fVertFaces.size(); ++j) {
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selector.selectFace(fVertFaces[j]);
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}
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}
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continue;
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}
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//
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// Combine the tags for all vertices of the face and quickly accept/reject based on
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// the presence/absence of properties where we can (further inspection is likely to
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// be necessary in some cases, particularly when we start trying to be clever about
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// minimizing refinement for inf-sharp creases, etc.):
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//
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Vtr::internal::Level::VTag compFaceVTag = level.getFaceCompositeVTag(faceVerts);
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if (compFaceVTag._incomplete) {
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continue;
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}
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bool selectFace = false;
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if (compFaceVTag._xordinary) {
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selectFace = true;
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} else if (compFaceVTag._nonManifold) {
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// Warrants further inspection in future -- isolate for now
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// - will want to defer inf-sharp treatment to below
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selectFace = true;
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} else if (compFaceVTag._rule == Sdc::Crease::RULE_SMOOTH) {
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// Avoid isolation when ALL vertices are Smooth. All vertices must be regular by
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// now and all vertices Smooth implies they are all interior vertices. (If any
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// adjacent faces are not regular, this face will have been previously selected).
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selectFace = false;
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} else if (compFaceVTag._rule & Sdc::Crease::RULE_DART) {
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// Any occurrence of a Dart vertex requires isolation
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selectFace = true;
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} else if (not (compFaceVTag._rule & Sdc::Crease::RULE_SMOOTH)) {
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// None of the vertices is Smooth, so we have all vertices either Crease or Corner.
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// Though some may be regular patches, this currently warrants isolation as we only
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// support regular patches with one corner or one boundary, i.e. with one or more
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// smooth interior vertices.
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selectFace = true;
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} else if (compFaceVTag._semiSharp || compFaceVTag._semiSharpEdges) {
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// Any semi-sharp feature at or around the vertex warrants isolation -- unless we
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// optimize for the single-crease patch, i.e. only edge sharpness of a constant value
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// along the entire regular patch boundary (quickly exclude the Corner case first):
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if (considerSingleCreasePatch && not (compFaceVTag._rule & Sdc::Crease::RULE_CORNER)) {
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selectFace = not level.isSingleCreasePatch(face);
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} else {
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selectFace = true;
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}
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} else if (not compFaceVTag._boundary) {
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// At this point we are left with a mix of smooth and inf-sharp features. If not
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// on a boundary, the interior inf-sharp features need isolation -- unless we are
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// again optimizing for the single-crease patch, infinitely sharp in this case.
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//
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// Note this case of detecting a single-crease patch, while similar to the above,
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// is kept separate for the inf-sharp case: a separate and much more efficient
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// test can be made for the inf-sharp case, and there are other opportunities here
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// to optimize for regular patches at infinitely sharp corners.
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if (considerSingleCreasePatch && not (compFaceVTag._rule & Sdc::Crease::RULE_CORNER)) {
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selectFace = not level.isSingleCreasePatch(face);
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} else {
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selectFace = true;
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}
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} else if (not (compFaceVTag._rule & Sdc::Crease::RULE_CORNER)) {
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// We are now left with boundary faces -- if no Corner vertex, we have a mix of both
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// regular Smooth and Crease vertices on a boundary face, which can only be a regular
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// boundary patch, so don't isolate.
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selectFace = false;
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} else {
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// The last case with at least one Corner vertex and one Smooth (interior) vertex --
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// distinguish the regular corner case from others:
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if (not compFaceVTag._corner) {
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// We may consider interior sharp corners as regular in future, but for now we
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// only accept a topological corner for the regular corner case:
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selectFace = true;
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} else if (level.getDepth() > 0) {
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// A true corner at a subdivided level -- adjacent verts must be Crease and the
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// opposite Smooth so we must have a regular corner:
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selectFace = false;
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} else {
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// Make sure the adjacent boundary vertices were not sharpened, or equivalently,
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// that only one corner is sharp:
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unsigned int infSharpCount = level.getVertexTag(faceVerts[0])._infSharp;
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for (int i = 1; i < faceVerts.size(); ++i) {
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infSharpCount += level.getVertexTag(faceVerts[i])._infSharp;
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}
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selectFace = (infSharpCount != 1);
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}
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}
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//
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// If still not selected, inspect the face-varying channels (when present) for similar
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// irregular features requiring isolation:
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//
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if (not selectFace and considerFVarChannels) {
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for (int channel = 0; not selectFace && (channel < numFVarChannels); ++channel) {
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Vtr::internal::FVarLevel const & fvarLevel = level.getFVarLevel(channel);
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//
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// Retrieve the counterpart to the face-vertices composite tag for the face-values
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// for this channel. We can make some quick accept/reject tests but eventually we
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// will need to combine the face-vertex and face-varying topology to determine the
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// regularity of faces along face-varying boundaries.
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//
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Vtr::ConstIndexArray faceValues = fvarLevel.getFaceValues(face);
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Vtr::internal::FVarLevel::ValueTag compFVarFaceTag =
|
|
fvarLevel.getFaceCompositeValueTag(faceValues, faceVerts);
|
|
|
|
// No mismatch in topology -> no need to further isolate...
|
|
if (not compFVarFaceTag._mismatch) continue;
|
|
|
|
if (compFVarFaceTag._xordinary) {
|
|
// An xordinary boundary value always requires isolation:
|
|
selectFace = true;
|
|
} else {
|
|
// Combine the FVar topology tags (ValueTags) at corners with the vertex topology
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|
// tags (VTags), then make similar inferences from the combined tags as was done
|
|
// for the face.
|
|
Vtr::internal::Level::VTag fvarVTags[4];
|
|
Vtr::internal::Level::VTag compFVarVTag =
|
|
fvarLevel.getFaceCompositeValueAndVTag(faceValues, faceVerts, fvarVTags);
|
|
|
|
if (not (compFVarVTag._rule & Sdc::Crease::RULE_SMOOTH)) {
|
|
// No Smooth corners so too many boundaries/corners -- need to isolate:
|
|
selectFace = true;
|
|
} else if (not (compFVarVTag._rule & Sdc::Crease::RULE_CORNER)) {
|
|
// A mix of Smooth and Crease corners -- must be regular so don't isolate:
|
|
selectFace = false;
|
|
} else {
|
|
// Since FVar boundaries can be "sharpened" based on the linear interpolation
|
|
// rules, we again have to inspect more closely (as we did with the original
|
|
// face) to ensure we have a regular corner and not a sharpened crease:
|
|
unsigned int boundaryCount = fvarVTags[0]._boundary,
|
|
infSharpCount = fvarVTags[0]._infSharp;
|
|
for (int i = 1; i < faceVerts.size(); ++i) {
|
|
boundaryCount += fvarVTags[i]._boundary;
|
|
infSharpCount += fvarVTags[i]._infSharp;
|
|
}
|
|
selectFace = (boundaryCount != 3) || (infSharpCount != 1);
|
|
|
|
// There is a possibility of a false positive at level 0 -- Smooth interior
|
|
// vertex with adjacent Corner and two opposite boundary Crease vertices
|
|
// (the topological corner tag catches this above). Verify that the corner
|
|
// vertex is opposite the smooth vertex (and consider doing this above)...
|
|
//
|
|
if (not selectFace && (level.getDepth() == 0)) {
|
|
if (fvarVTags[0]._infSharp && fvarVTags[2]._boundary) selectFace = true;
|
|
if (fvarVTags[1]._infSharp && fvarVTags[3]._boundary) selectFace = true;
|
|
if (fvarVTags[2]._infSharp && fvarVTags[0]._boundary) selectFace = true;
|
|
if (fvarVTags[3]._infSharp && fvarVTags[1]._boundary) selectFace = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Finally, select the face for further refinement:
|
|
if (selectFace) {
|
|
selector.selectFace(face);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace Far
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|