mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-25 13:00:07 +00:00
59edf56416
output iterators instead of std::vector - eases prman integration for cases where std::list makes more sense. Block allocate face children array in common case (<= 4 children). Other, minor consistency edits.
204 lines
7.1 KiB
C++
204 lines
7.1 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef HBRHIERARCHICALEDIT_H
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#define HBRHIERARCHICALEDIT_H
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#include "../version.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T> class HbrHierarchicalEdit;
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template <class T> class HbrFace;
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template <class T> class HbrVertex;
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template <class T>
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class HbrHierarchicalEdit {
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public:
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typedef enum Operation {
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Set,
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Add,
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Subtract
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} Operation;
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protected:
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HbrHierarchicalEdit(int _faceid, int _nsubfaces, unsigned char *_subfaces)
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: faceid(_faceid), nsubfaces(_nsubfaces) {
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subfaces = new unsigned char[_nsubfaces];
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for (int i = 0; i < nsubfaces; ++i) {
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subfaces[i] = _subfaces[i];
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}
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}
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HbrHierarchicalEdit(int _faceid, int _nsubfaces, int *_subfaces)
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: faceid(_faceid), nsubfaces(_nsubfaces) {
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subfaces = new unsigned char[_nsubfaces];
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for (int i = 0; i < nsubfaces; ++i) {
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subfaces[i] = static_cast<unsigned char>(_subfaces[i]);
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}
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}
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public:
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virtual ~HbrHierarchicalEdit() {
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delete[] subfaces;
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}
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bool operator<(const HbrHierarchicalEdit& p) const {
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if (faceid < p.faceid) return true;
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if (faceid > p.faceid) return false;
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int minlength = nsubfaces;
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if (minlength > p.nsubfaces) minlength = p.nsubfaces;
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for (int i = 0; i < minlength; ++i) {
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if (subfaces[i] < p.subfaces[i]) return true;
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if (subfaces[i] > p.subfaces[i]) return false;
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}
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return (nsubfaces < p.nsubfaces);
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}
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// Return the face id (the first element in the path)
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int GetFaceID() const { return faceid; }
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// Return the number of subfaces in the path
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int GetNSubfaces() const { return nsubfaces; }
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// Return a subface element in the path
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unsigned char GetSubface(int index) const { return subfaces[index]; }
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// Determines whether this hierarchical edit is relevant to the
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// face in question
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bool IsRelevantToFace(HbrFace<T>* face) const;
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// Applys edit to face. All subclasses may override this method
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virtual void ApplyEditToFace(HbrFace<T>* /* face */) {}
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// Applys edit to vertex. Subclasses may override this method.
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virtual void ApplyEditToVertex(HbrFace<T>* /* face */, HbrVertex<T>* /* vertex */) {}
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#ifdef PRMAN
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// Gets the effect of this hierarchical edit on the bounding box.
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// Subclasses may override this method
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virtual void ApplyToBound(struct bbox& /* box */, RtMatrix * /* mx */) const {}
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#endif
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protected:
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// ID of the top most face in the mesh which begins the path
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const int faceid;
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// Number of subfaces
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const int nsubfaces;
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// IDs of the subfaces
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unsigned char *subfaces;
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};
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template <class T>
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class HbrHierarchicalEditComparator {
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public:
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bool operator() (const HbrHierarchicalEdit<T>* path1, const HbrHierarchicalEdit<T>* path2) const {
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return (*path1 < *path2);
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}
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#include "../hbr/face.h"
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#include <cstring>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T>
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bool
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HbrHierarchicalEdit<T>::IsRelevantToFace(HbrFace<T>* face) const {
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// Key assumption: the face's first vertex edit is relevant to
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// that face. We will then compare ourselves to that edit and if
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// the first part of our subpath is identical to the entirety of
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// that subpath, this edit is relevant.
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// Calling code is responsible for making sure we don't
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// dereference a null pointer here
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HbrHierarchicalEdit<T>* p = *face->GetHierarchicalEdits();
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if (!p) return false;
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if (this == p) return true;
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if (faceid != p->faceid) return false;
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// If our path length is less than the face depth, it should mean
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// that we're dealing with another face somewhere up the path, so
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// we're not relevant
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if (nsubfaces < face->GetDepth()) return false;
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if (memcmp(subfaces, p->subfaces, face->GetDepth() * sizeof(unsigned char)) != 0) {
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return false;
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}
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return true;
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* HBRHIERARCHICALEDIT_H */
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