OpenSubdiv/examples/common/hud.cpp
Andrew Wong ccbfea69b1 common/hud: fix a conversion warning
warning C4242: 'argument' : conversion from 'int' to 'char', possible loss of data
2013-02-10 00:04:31 -05:00

368 lines
11 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
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// including the license conditions and limitations in section 3,
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// royalty-free copyright license to reproduce its contribution,
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// including the license conditions and limitations in section 3,
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// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
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#include <string.h>
#include <stdio.h>
#include "hud.h"
#include "font_image.h"
Hud::Hud() : _visible(true), _windowWidth(0), _windowHeight(0), _requiresRebuildStatic(true)
{
}
Hud::~Hud()
{
}
void
Hud::Init(int width, int height)
{
_windowWidth = width;
_windowHeight = height;
}
int
Hud::GetWidth() const
{
return _windowWidth;
}
int
Hud::GetHeight() const
{
return _windowHeight;
}
void
Hud::Clear()
{
_radioButtons.clear();
_checkBoxes.clear();
_vboSource.clear();
_requiresRebuildStatic = true;
}
bool
Hud::KeyDown(int key)
{
for (std::vector<RadioButton>::iterator it = _radioButtons.begin();
it != _radioButtons.end(); ++it) {
if (key == it->shortcut) {
int nextLocalIndex = it->localIndex;
if (it->sharedShortcut) {
// find checked radio button in this group
int maxLocalIndex = 0;
for (std::vector<RadioButton>::iterator it2 = _radioButtons.begin();
it2 != _radioButtons.end(); ++it2) {
if (it2->group == it->group) {
maxLocalIndex = std::max(maxLocalIndex, it2->localIndex);
if (it2->checked) {
nextLocalIndex = it2->localIndex+1;
}
}
}
if(nextLocalIndex > maxLocalIndex) nextLocalIndex = 0;
}
for (std::vector<RadioButton>::iterator it2 = _radioButtons.begin();
it2 != _radioButtons.end(); ++it2) {
if (it2->group == it->group) {
if (it2->localIndex == nextLocalIndex) {
it2->checked = true;
it2->callback(it2->callbackData);
} else {
it2->checked = false;
}
}
}
_requiresRebuildStatic = true;
return true;
}
}
for (std::vector<CheckBox>::iterator it = _checkBoxes.begin();
it != _checkBoxes.end(); ++it) {
if (key == it->shortcut) {
it->checked = !it->checked;
it->callback(it->checked, it->callbackData);
_requiresRebuildStatic = true;
return true;
}
}
return false;
}
bool
Hud::MouseClick(int x, int y)
{
for (std::vector<RadioButton>::iterator it = _radioButtons.begin();
it != _radioButtons.end(); ++it) {
int bx = it->x > 0 ? it->x : _windowWidth + it->x;
int by = it->y > 0 ? it->y : _windowHeight + it->y;
if (x >= bx && y >= by &&
x <= (bx + it->w) && y <= (by + it->h)) {
for (std::vector<RadioButton>::iterator it2 = _radioButtons.begin();
it2 != _radioButtons.end(); ++it2) {
if (it2->group == it->group && it != it2) it2->checked = false;
}
it->checked = true;
it->callback(it->callbackData);
_requiresRebuildStatic = true;
return true;
}
}
for (std::vector<CheckBox>::iterator it = _checkBoxes.begin();
it != _checkBoxes.end(); ++it) {
int bx = it->x > 0 ? it->x : _windowWidth + it->x;
int by = it->y > 0 ? it->y : _windowHeight + it->y;
if (x >= bx && y >= by &&
x <= (bx + it->w) && y <= (by + it->h)) {
it->checked = !it->checked;
it->callback(it->checked, it->callbackData);
_requiresRebuildStatic = true;
return true;
}
}
return false;
}
void
Hud::AddCheckBox(const char *label, bool checked, int x, int y,
CheckBoxCallback callback, int data, int shortcut)
{
CheckBox cb;
cb.label = label;
cb.checked = checked;
cb.x = x;
cb.y = y;
cb.w = (int)(strlen(label)+1) * FONT_CHAR_WIDTH;
cb.h = FONT_CHAR_HEIGHT;
cb.callback = callback;
cb.callbackData = data;
cb.shortcut = shortcut;
_checkBoxes.push_back(cb);
_requiresRebuildStatic = true;
}
void
Hud::AddRadioButton(int group, const char *label, bool checked, int x, int y,
RadioButtonCallback callback, int data, int shortcut)
{
RadioButton rb;
rb.group = group;
rb.label = label;
rb.checked = checked;
rb.x = x;
rb.y = y;
rb.w = (int)(strlen(label)+1) * FONT_CHAR_WIDTH;
rb.h = FONT_CHAR_HEIGHT;
rb.callback = callback;
rb.callbackData = data;
rb.shortcut = shortcut;
rb.sharedShortcut = false;
rb.localIndex = 0;
for (std::vector<RadioButton>::iterator it = _radioButtons.begin();
it != _radioButtons.end(); ++it) {
if (it->group == group) {
rb.localIndex = it->localIndex+1;
if (it->shortcut == shortcut) {
it->sharedShortcut = true;
rb.sharedShortcut = true;
}
}
}
_radioButtons.push_back(rb);
_requiresRebuildStatic = true;
}
int
Hud::drawChar(std::vector<float> &vboSource, int x, int y, float r, float g, float b, char ch) const
{
const float w = 1.0f/FONT_TEXTURE_COLUMNS;
const float h = 1.0f/FONT_TEXTURE_ROWS;
float u = (ch%FONT_TEXTURE_COLUMNS)/(float)FONT_TEXTURE_COLUMNS;
float v = (ch/FONT_TEXTURE_COLUMNS)/(float)FONT_TEXTURE_ROWS;
vboSource.push_back(float(x)); vboSource.push_back(float(y));
vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b);
vboSource.push_back(u); vboSource.push_back(v);
vboSource.push_back(float(x)); vboSource.push_back(float(y+FONT_CHAR_HEIGHT));
vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b);
vboSource.push_back(u); vboSource.push_back(v+h);
vboSource.push_back(float(x+FONT_CHAR_WIDTH)); vboSource.push_back(float(y));
vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b);
vboSource.push_back(u+w); vboSource.push_back(v);
vboSource.push_back(float(x+FONT_CHAR_WIDTH)); vboSource.push_back(float(y));
vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b);
vboSource.push_back(u+w); vboSource.push_back(v);
vboSource.push_back(float(x)); vboSource.push_back(float(y+FONT_CHAR_HEIGHT));
vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b);
vboSource.push_back(u); vboSource.push_back(v+h);
vboSource.push_back(float(x+FONT_CHAR_WIDTH)); vboSource.push_back(float(y+FONT_CHAR_HEIGHT));
vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b);
vboSource.push_back(u+w); vboSource.push_back(v+h);
return x + FONT_CHAR_WIDTH;
}
int
Hud::drawString(std::vector<float> &vboSource, int x, int y, float r, float g, float b, const char *c) const
{
while(*c) {
char ch = (*c) & 0x7f;
x = drawChar(vboSource, x, y, r, g, b, ch);
c++;
}
return x;
}
void
Hud::DrawString(int x, int y, const char *fmt, ...)
{
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
va_end(args);
x = x > 0 ? x : _windowWidth + x;
y = y > 0 ? y : _windowHeight + y;
drawString(_vboSource, x, y, 1, 1, 1, buf);
}
void
Hud::DrawString(int x, int y, float r, float g, float b, const char *fmt, ...)
{
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
va_end(args);
x = x > 0 ? x : _windowWidth + x;
y = y > 0 ? y : _windowHeight + y;
drawString(_vboSource, x, y, r, g, b, buf);
}
void
Hud::Rebuild(int width, int height)
{
_requiresRebuildStatic = false;
_windowWidth = width;
_windowHeight = height;
}
bool
Hud::Flush()
{
if (!_visible) {
_vboSource.clear();
return false;
}
if (_requiresRebuildStatic)
Rebuild(_windowWidth, _windowHeight);
return true;
}
bool
Hud::IsVisible() const
{
return _visible;
}
void
Hud::SetVisible(bool visible)
{
_visible = visible;
}
const std::vector<Hud::RadioButton> &
Hud::getRadioButtons() const
{
return _radioButtons;
}
const std::vector<Hud::CheckBox> &
Hud::getCheckBoxes() const
{
return _checkBoxes;
}
std::vector<float> &
Hud::getVboSource()
{
return _vboSource;
}