OpenSubdiv/examples/glBatchViewer/delegate.cpp
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

173 lines
6.0 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "delegate.h"
#include <osd/opengl.h>
MyDrawContext::MyDrawContext() {
glGenVertexArrays(1, &_vao);
}
MyDrawContext::~MyDrawContext() {
glDeleteVertexArrays(1, &_vao);
}
MyDrawContext*
MyDrawContext::Create(OpenSubdiv::FarPatchTables const *patchTables, bool requireFVarData)
{
MyDrawContext * result = new MyDrawContext();
if (patchTables) {
if (result->create(patchTables, requireFVarData)) {
return result;
} else {
delete result;
}
}
return NULL;
}
// ----------------------------------------------------------------------------
void
MyDrawDelegate::Bind(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch, EffectHandle const &effect) {
if (batch != _currentBatch) {
// bind batch
_currentBatch = batch;
MyDrawContext *drawContext = batch->GetDrawContext();
// bind vao
glBindVertexArray(drawContext->GetVertexArray());
// bind vbo state
glBindBuffer(GL_ARRAY_BUFFER, batch->BindVertexBuffer());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drawContext->GetPatchIndexBuffer());
// vertex attrib
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
if (effect->displayStyle == kVaryingColor) {
glBindBuffer(GL_ARRAY_BUFFER, batch->BindVaryingBuffer());
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
}
// bind other builtin texture buffers
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetVertexTextureBuffer());
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetVertexValenceTextureBuffer());
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetQuadOffsetsTextureBuffer());
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetPatchParamTextureBuffer());
if (drawContext->GetFvarDataTextureBuffer()) {
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetFvarDataTextureBuffer());
}
}
if (effect != _currentEffect) {
_currentEffect = effect;
// bind effect
}
}
void
MyDrawDelegate::Unbind(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch, EffectHandle const &effect) {
}
void
MyDrawDelegate::Begin() {
_currentBatch = NULL;
_currentEffect = NULL;
}
void
MyDrawDelegate::End() {
_currentBatch = NULL;
_currentEffect = NULL;
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
}
void
MyDrawDelegate::DrawElements(OpenSubdiv::OsdDrawContext::PatchArray const &patchArray) {
// bind patchType-wise effect state
// can be skipped (if config is not changed)
MyDrawConfig *config = GetDrawConfig(_currentEffect, patchArray.GetDescriptor());
GLuint program = config->program;
if (true /* if config is different from previous call */) {
glUseProgram(program);
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
glPatchParameteri(GL_PATCH_VERTICES, patchArray.GetDescriptor().GetNumControlVertices());
#endif
// bind patchArray state and draw
}
// apply patch color
_currentEffect->BindDrawConfig(config, patchArray.GetDescriptor());
glUniform1i(config->primitiveIdBaseUniform, patchArray.GetPatchIndex());
if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY ||
patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY_BOUNDARY){
glUniform1i(config->gregoryQuadOffsetBaseUniform, patchArray.GetQuadOffsetIndex());
}
if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::QUADS) {
glDrawElements(GL_LINES_ADJACENCY, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
} else if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::TRIANGLES) {
glDrawElements(GL_TRIANGLES, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
} else {
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
glDrawElements(GL_PATCHES, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
#endif
}
_numDrawCalls++;
}
bool
MyDrawDelegate::IsCombinable(EffectHandle const &a, EffectHandle const &b) const {
return a == b;
}
MyDrawConfig *
MyDrawDelegate::GetDrawConfig(EffectHandle &effect, OpenSubdiv::OsdDrawContext::PatchDescriptor desc) {
return _effectRegistry.GetDrawConfig(effect->GetEffectDescriptor(), desc);
}