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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
173 lines
6.0 KiB
C++
173 lines
6.0 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "delegate.h"
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#include <osd/opengl.h>
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MyDrawContext::MyDrawContext() {
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glGenVertexArrays(1, &_vao);
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}
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MyDrawContext::~MyDrawContext() {
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glDeleteVertexArrays(1, &_vao);
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}
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MyDrawContext*
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MyDrawContext::Create(OpenSubdiv::FarPatchTables const *patchTables, bool requireFVarData)
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{
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MyDrawContext * result = new MyDrawContext();
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if (patchTables) {
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if (result->create(patchTables, requireFVarData)) {
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return result;
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} else {
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delete result;
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}
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}
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return NULL;
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}
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// ----------------------------------------------------------------------------
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void
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MyDrawDelegate::Bind(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch, EffectHandle const &effect) {
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if (batch != _currentBatch) {
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// bind batch
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_currentBatch = batch;
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MyDrawContext *drawContext = batch->GetDrawContext();
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// bind vao
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glBindVertexArray(drawContext->GetVertexArray());
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// bind vbo state
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glBindBuffer(GL_ARRAY_BUFFER, batch->BindVertexBuffer());
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drawContext->GetPatchIndexBuffer());
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// vertex attrib
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
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if (effect->displayStyle == kVaryingColor) {
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glBindBuffer(GL_ARRAY_BUFFER, batch->BindVaryingBuffer());
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
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}
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// bind other builtin texture buffers
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetVertexTextureBuffer());
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetVertexValenceTextureBuffer());
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetQuadOffsetsTextureBuffer());
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glActiveTexture(GL_TEXTURE3);
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glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetPatchParamTextureBuffer());
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if (drawContext->GetFvarDataTextureBuffer()) {
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetFvarDataTextureBuffer());
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}
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}
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if (effect != _currentEffect) {
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_currentEffect = effect;
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// bind effect
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}
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}
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void
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MyDrawDelegate::Unbind(OpenSubdiv::OsdUtilMeshBatchBase<MyDrawContext> *batch, EffectHandle const &effect) {
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}
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void
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MyDrawDelegate::Begin() {
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_currentBatch = NULL;
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_currentEffect = NULL;
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}
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void
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MyDrawDelegate::End() {
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_currentBatch = NULL;
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_currentEffect = NULL;
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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}
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void
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MyDrawDelegate::DrawElements(OpenSubdiv::OsdDrawContext::PatchArray const &patchArray) {
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// bind patchType-wise effect state
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// can be skipped (if config is not changed)
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MyDrawConfig *config = GetDrawConfig(_currentEffect, patchArray.GetDescriptor());
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GLuint program = config->program;
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if (true /* if config is different from previous call */) {
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glUseProgram(program);
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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glPatchParameteri(GL_PATCH_VERTICES, patchArray.GetDescriptor().GetNumControlVertices());
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#endif
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// bind patchArray state and draw
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}
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// apply patch color
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_currentEffect->BindDrawConfig(config, patchArray.GetDescriptor());
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glUniform1i(config->primitiveIdBaseUniform, patchArray.GetPatchIndex());
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if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY ||
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patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY_BOUNDARY){
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glUniform1i(config->gregoryQuadOffsetBaseUniform, patchArray.GetQuadOffsetIndex());
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}
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if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::QUADS) {
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glDrawElements(GL_LINES_ADJACENCY, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
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(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
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} else if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::TRIANGLES) {
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glDrawElements(GL_TRIANGLES, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
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(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
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} else {
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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glDrawElements(GL_PATCHES, patchArray.GetNumIndices(), GL_UNSIGNED_INT,
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(void*)(patchArray.GetVertIndex()*sizeof(GLuint)));
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#endif
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}
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_numDrawCalls++;
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}
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bool
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MyDrawDelegate::IsCombinable(EffectHandle const &a, EffectHandle const &b) const {
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return a == b;
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}
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MyDrawConfig *
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MyDrawDelegate::GetDrawConfig(EffectHandle &effect, OpenSubdiv::OsdDrawContext::PatchDescriptor desc) {
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return _effectRegistry.GetDrawConfig(effect->GetEffectDescriptor(), desc);
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}
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