OpenSubdiv/examples/mayaPtexViewer/CMakeLists.txt
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

154 lines
4.2 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# *** mayaPtexViewer ***
set(MAYA_FIND_QUIETLY TRUE)
if(NOT MAYA_FOUND OR NOT PTEX_FOUND)
message(STATUS
"Maya or Ptex could not be found, so the OpenSubdiv mayaPtexViwer plugin "
"will not be available. If you do have Maya installed and see this message, "
"please add your Maya path to cmake/FindMaya.cmake or set it in "
"the MAYA_LOCATION environment variable."
)
return()
endif()
set(PLATFORM_LIBRARIES
${OSD_LINK_TARGET}
${OPENGL_LIBRARY}
${GLEW_LIBRARY}
)
include_directories(
${PROJECT_SOURCE_DIR}/opensubdiv
${MAYA_INCLUDE_DIRS}
${GLEW_INCLUDE_DIR}
${PTEX_INCLUDE_DIR}
)
set(SHADER_FILES
shader.glsl
)
set(SOURCE_FILES
OpenSubdivPtexShaderOverride.cpp
OpenSubdivPtexShader.cpp
osdPtexMeshData.cpp
hbrUtil.cpp
)
set(HEADER_FILES
)
if(UNIX)
set(PLATFORM_COMPILE_FLAGS
-D_BOOL
-DREQUIRE_IOSTREAM
-DLINUX
)
set(PLATFORM_PLUGIN_EXTENSION
.so
)
set(PLATFORM_LINK_FLAGS
)
endif(UNIX)
if(WIN32)
set(PLATFORM_COMPILE_FLAGS
/D_AFXDLL
/DNT_PLUGIN
/DREQUIRE_IOSTREAM
)
set(PLATFORM_PLUGIN_EXTENSION
.mll
)
set(PLATFORM_LINK_FLAGS
"/export:initializePlugin /export:uninitializePlugin"
)
endif(WIN32)
#-------------------------------------------------------------------------------
# CUDA code & dependencies
if( CUDA_FOUND )
list(APPEND SOURCE_FILES
cudaUtil.cpp
)
include_directories( ${CUDA_INCLUDE_DIRS}
)
endif()
#-------------------------------------------------------------------------------
# Shader Stringification
# We want to use preprocessor include directives to include GLSL and OpenCL
# shader source files in cpp files, but since the sources contain newline
# characters we would need raw string literals from C++11 to do this directly.
# To avoid depending on C++11 we instead use a small tool called "line_quote"
# to generate source files that are suitable for direct inclusion.
foreach(shader_file ${SHADER_FILES})
string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
list(APPEND INC_FILES ${inc_file})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
)
endforeach()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
add_library(maya_ptex_plugin SHARED
${SOURCE_FILES}
${HEADER_FILES}
${SHADER_FILES}
${INC_FILES}
)
set_target_properties(maya_ptex_plugin
PROPERTIES
OUTPUT_NAME "MayaPtexViewer"
PREFIX "osd"
SUFFIX ${PLATFORM_PLUGIN_EXTENSION}
LINK_FLAGS "${PLATFORM_LINK_FLAGS}"
)
target_link_libraries(maya_ptex_plugin
${MAYA_Foundation_LIBRARY}
${MAYA_OpenMaya_LIBRARY}
${MAYA_OpenMayaRender_LIBRARY}
${MAYA_OpenMayaUI_LIBRARY}
${PLATFORM_LIBRARIES}
)
install(TARGETS maya_ptex_plugin DESTINATION ${CMAKE_PLUGINDIR_BASE})