mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-14 16:01:08 +00:00
eb26c65a88
- modify shape_utils to return a vector of coarse vertices when creating an hbr mesh - minor cleanup of osd mesh and the addition of a vector parameter in the creator to save the remapping between the hbr mesh progenitor and the current serialized osd mesh. - minor fallout modifications to the glutViewer & far regression code Notes : - the dual template of far is causing a lot of complications -> suggest finding a way to isolate the T template to the factory code. -> far needs a concept of a vector of vertex & varying data (to abstract the vertex buffer away from osd) -> the dispatched mechanism is awkward and needs refactoring -> suggest moving the default CPU kernels away from the subdivision tables -> suggest finding a way to completely untemplate the tables (we might need a templated factory function though) -> osd should be able to call delete on the far mesh to get rid of all the CPU-bound data once the GPU data has been laid-out. Closes #18. |
||
---|---|---|
.. | ||
common | ||
glutViewer | ||
mayaViewer | ||
CMakeLists.txt |