OpenSubdiv/examples/glEvalLimit
David G Yu ed97ce1b26 Updated glEvalLimitViewer for uniform refinement
Previously, the glEvalLimitViewer was hard coded to
use only adaptive refinement, but this change demostrates
how to evaluate patch locations on the linear patches
resulting from a uniform refinement.

By default, in a patch table created from a uniform refinement,
the patch indices for vertex patches account for base level indices,
while the patch indices for face-varying patches do not account for base
level indices.

This change also updates the example to set the patch table factory options
so that both kinds of patch indices account for base level indices.
2019-01-07 13:45:20 -08:00
..
CMakeLists.txt Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glEvalLimit.cpp Updated glEvalLimitViewer for uniform refinement 2019-01-07 13:45:20 -08:00
init_shapes.h Updated glFVarViewer/glEvalLimit for FVar stencils 2016-11-22 20:05:42 -08:00
particles.cpp iso-646 fix for ptex / examples / tutorials 2016-06-25 14:27:53 -07:00
particles.h spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00