mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-27 05:50:05 +00:00
ee061291b7
All kernels take offset/length/stride to apply subdivision partially in each vertex elements. Also the offset can be used for client-based VBO aggregation, without modifying index buffers. This is useful for topology sharing, in conjunction with glDrawElementsBaseVertex etc. However, gregory patch shader fetches vertex buffer via texture buffer, which index should also be offsetted too. Although gl_BaseVertexARB extension should be able to do that job, it's a relatively new extension. So we use OsdBaseVertex() call to mitigate the compatibility issue as clients can provide it in their way at least for the time being.
717 lines
27 KiB
C++
717 lines
27 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuKernel.h"
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#include "../osd/tbbKernel.h"
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#include "../osd/vertexDescriptor.h"
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#include <math.h>
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#include <tbb/parallel_for.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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#define grain_size 200
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static inline void
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clear(float *origin, int index, OsdVertexBufferDescriptor const &desc) {
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if (origin) {
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float *dst = origin + index * desc.stride;
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memset(dst, 0, desc.length * sizeof(float));
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}
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}
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static inline void
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addWithWeight(float *origin, int dstIndex, int srcIndex,
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float weight, OsdVertexBufferDescriptor const &desc) {
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if (origin) {
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const float *src = origin + srcIndex * desc.stride;
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float *dst = origin + dstIndex * desc.stride;
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for (int k = 0; k < desc.length; ++k) {
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dst[k] += src[k] * weight;
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}
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}
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}
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class TBBFaceKernel {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *F_IT;
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int const *F_ITa;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeFaceKernel<4>
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(vertex, F_IT, F_ITa, vertexOffset, tableOffset, r.begin(), r.end());
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} else if(vertexDesc.length == 8 && varying == NULL) {
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ComputeFaceKernel<8>
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(vertex, F_IT, F_ITa, vertexOffset, tableOffset, r.begin(), r.end());
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}
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else {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int h = F_ITa[2*i];
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int n = F_ITa[2*i+1];
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float weight = 1.0f/n;
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// XXX: should use local vertex struct variable instead of
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// accumulating directly into global memory.
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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for (int j = 0; j < n; ++j) {
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int index = F_IT[h+j];
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addWithWeight(vertex, dstIndex, index, weight, vertexDesc);
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addWithWeight(varying, dstIndex, index, weight, varyingDesc);
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}
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}
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}
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}
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TBBFaceKernel(TBBFaceKernel const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->F_IT = other.F_IT;
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this->F_ITa = other.F_ITa;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBFaceKernel(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *F_IT_in,
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int const *F_ITa_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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F_IT (F_IT_in),
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F_ITa (F_ITa_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeFace(
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float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *F_IT, int const *F_ITa, int vertexOffset, int tableOffset,
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int start, int end) {
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TBBFaceKernel kernel(vertex, varying, vertexDesc, varyingDesc, F_IT, F_ITa,
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vertexOffset, tableOffset);
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tbb::blocked_range<int> range(start, end, grain_size);
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tbb::parallel_for(range, kernel);
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}
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class TBBEdgeKernel {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *E_IT;
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float const *E_W;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeEdgeKernel<4>(vertex, E_IT, E_W, vertexOffset, tableOffset,
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r.begin(), r.end());
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}
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else if(vertexDesc.length == 8 && varying == NULL) {
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ComputeEdgeKernel<8>(vertex, E_IT, E_W, vertexOffset, tableOffset,
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r.begin(), r.end());
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}
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else {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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float vertWeight = E_W[i*2+0];
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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addWithWeight(vertex, dstIndex, eidx0, vertWeight, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx1, vertWeight, vertexDesc);
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if (eidx2 != -1) {
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float faceWeight = E_W[i*2+1];
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addWithWeight(vertex, dstIndex, eidx2, faceWeight, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx3, faceWeight, vertexDesc);
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}
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addWithWeight(varying, dstIndex, eidx0, 0.5f, varyingDesc);
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addWithWeight(varying, dstIndex, eidx1, 0.5f, varyingDesc);
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}
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}
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}
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TBBEdgeKernel(TBBEdgeKernel const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->E_IT = other.E_IT;
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this->E_W = other.E_W;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBEdgeKernel(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *E_IT_in,
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float const *E_W_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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E_IT (E_IT_in),
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E_W (E_W_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeEdge(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *E_IT, float const *E_W, int vertexOffset, int tableOffset,
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int start, int end) {
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tbb::blocked_range<int> range(start, end, grain_size);
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TBBEdgeKernel kernel(vertex, varying, vertexDesc, varyingDesc, E_IT, E_W,
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vertexOffset, tableOffset);
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tbb::parallel_for(range, kernel);
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}
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class TBBVertexKernelA {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *V_ITa;
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float const *V_W;
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int vertexOffset;
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int tableOffset;
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int pass;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeVertexAKernel<4>(vertex, V_ITa, V_W, vertexOffset, tableOffset,
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r.begin(), r.end(), pass);
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}
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else if (vertexDesc.length == 8 && varying == NULL) {
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ComputeVertexAKernel<8>(vertex, V_ITa, V_W, vertexOffset, tableOffset,
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r.begin(), r.end(), pass);
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}
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else {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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int eidx0 = V_ITa[5*i+3];
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int eidx1 = V_ITa[5*i+4];
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float weight = (pass == 1) ? V_W[i] : 1.0f - V_W[i];
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// In the case of fractional weight, the weight must be inverted since
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// the value is shared with the k_Smooth kernel (statistically the
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// k_Smooth kernel runs much more often than this one)
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if (weight > 0.0f && weight < 1.0f && n > 0)
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weight = 1.0f - weight;
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int dstIndex = i + vertexOffset - tableOffset;
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if (not pass) {
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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}
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if (eidx0 == -1 || (pass == 0 && (n == -1))) {
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addWithWeight(vertex, dstIndex, p, weight, vertexDesc);
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} else {
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addWithWeight(vertex, dstIndex, p, weight * 0.75f, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx0, weight * 0.125f, vertexDesc);
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addWithWeight(vertex, dstIndex, eidx1, weight * 0.125f, vertexDesc);
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}
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if (not pass)
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addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
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}
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}
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}
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TBBVertexKernelA(TBBVertexKernelA const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->V_ITa = other.V_ITa;
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this->V_W = other.V_W;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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this->pass = other.pass;
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}
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TBBVertexKernelA(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *V_ITa_in,
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float const *V_W_in,
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int vertexOffset_in,
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int tableOffset_in,
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int pass_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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V_ITa (V_ITa_in),
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V_W (V_W_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in),
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pass(pass_in)
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{};
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};
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void OsdTbbComputeVertexA(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *V_ITa, float const *V_W, int vertexOffset, int tableOffset,
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int start, int end, int pass) {
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tbb::blocked_range<int> range(start, end, grain_size);
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TBBVertexKernelA kernel(vertex, varying, vertexDesc, varyingDesc,
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V_ITa, V_W,
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vertexOffset, tableOffset, pass);
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tbb::parallel_for(range, kernel);
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}
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class TBBVertexKernelB {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *V_ITa;
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int const *V_IT;
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float const *V_W;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeVertexBKernel<4>(vertex, V_ITa, V_IT, V_W,
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vertexOffset, tableOffset, r.begin(), r.end());
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}
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else if(vertexDesc.length == 8 && varying == NULL) {
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ComputeVertexBKernel<8>(vertex, V_ITa, V_IT, V_W,
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vertexOffset, tableOffset, r.begin(), r.end());
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}
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else {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/static_cast<float>(n*n);
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float wv = (n-2.0f) * n * wp;
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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addWithWeight(vertex, dstIndex, p, weight * wv, vertexDesc);
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for (int j = 0; j < n; ++j) {
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addWithWeight(vertex, dstIndex, V_IT[h+j*2], weight * wp, vertexDesc);
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addWithWeight(vertex, dstIndex, V_IT[h+j*2+1], weight * wp, vertexDesc);
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}
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addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
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}
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}
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}
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TBBVertexKernelB(TBBVertexKernelB const &other)
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{
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this->vertex = other.vertex;
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this->varying= other.varying;
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this->vertexDesc = other.vertexDesc;
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this->varyingDesc = other.varyingDesc;
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this->V_ITa = other.V_ITa;
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this->V_IT = other.V_IT;
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this->V_W = other.V_W;
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this->vertexOffset = other.vertexOffset;
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this->tableOffset = other.tableOffset;
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}
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TBBVertexKernelB(float *vertex_in,
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float *varying_in,
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OsdVertexBufferDescriptor const &vertexDesc_in,
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OsdVertexBufferDescriptor const &varyingDesc_in,
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int const *V_ITa_in,
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int const *V_IT_in,
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float const *V_W_in,
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int vertexOffset_in,
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int tableOffset_in) :
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vertex (vertex_in),
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varying(varying_in),
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vertexDesc(vertexDesc_in),
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varyingDesc(varyingDesc_in),
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V_ITa (V_ITa_in),
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V_IT (V_IT_in),
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V_W (V_W_in),
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vertexOffset(vertexOffset_in),
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tableOffset(tableOffset_in)
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{};
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};
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void OsdTbbComputeVertexB(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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int const *V_ITa, int const *V_IT, float const *V_W,
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int vertexOffset, int tableOffset, int start, int end) {
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tbb::blocked_range<int> range(start, end, grain_size);
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TBBVertexKernelB kernel(vertex, varying, vertexDesc, varyingDesc,
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V_ITa, V_IT, V_W,
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vertexOffset, tableOffset);
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tbb::parallel_for(range, kernel);
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}
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class TBBLoopVertexKernelB {
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float *vertex;
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float *varying;
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OsdVertexBufferDescriptor vertexDesc;
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OsdVertexBufferDescriptor varyingDesc;
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int const *V_ITa;
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int const *V_IT;
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float const *V_W;
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int vertexOffset;
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int tableOffset;
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public:
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void operator() (tbb::blocked_range<int> const &r) const {
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if(vertexDesc.length == 4 && varying == NULL) {
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ComputeLoopVertexBKernel<4>(vertex, V_ITa, V_IT, V_W, vertexOffset,
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tableOffset, r.begin(), r.end());
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}
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else if(vertexDesc.length == 8 && varying == NULL) {
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ComputeLoopVertexBKernel<8>(vertex, V_ITa, V_IT, V_W, vertexOffset,
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tableOffset, r.begin(), r.end());
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}
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else {
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for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/static_cast<float>(n);
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float beta = 0.25f * cosf(static_cast<float>(M_PI) * 2.0f * wp) + 0.375f;
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beta = beta * beta;
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beta = (0.625f - beta) * wp;
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertex, dstIndex, vertexDesc);
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clear(varying, dstIndex, varyingDesc);
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addWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n)), vertexDesc);
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for (int j = 0; j < n; ++j)
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addWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta, vertexDesc);
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addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBLoopVertexKernelB(TBBLoopVertexKernelB const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->V_IT = other.V_IT;
|
|
this->V_W = other.V_W;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBLoopVertexKernelB(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int const *V_IT_in,
|
|
float const *V_W_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
V_IT (V_IT_in),
|
|
V_W (V_W_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeLoopVertexB(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, int const *V_IT, float const *V_W,
|
|
int vertexOffset, int tableOffset, int start, int end) {
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBLoopVertexKernelB kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa, V_IT, V_W,
|
|
vertexOffset, tableOffset);
|
|
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBBilinearEdgeKernel {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *E_IT;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
if(vertexDesc.length == 4 && varying == NULL) {
|
|
ComputeBilinearEdgeKernel<4>(vertex, E_IT, vertexOffset, tableOffset,
|
|
r.begin(), r.end());
|
|
}
|
|
else if(vertexDesc.length == 8 && varying == NULL) {
|
|
ComputeBilinearEdgeKernel<8>(vertex, E_IT, vertexOffset, tableOffset,
|
|
r.begin(), r.end());
|
|
}
|
|
else {
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int eidx0 = E_IT[2*i+0];
|
|
int eidx1 = E_IT[2*i+1];
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
clear(vertex, dstIndex, vertexDesc);
|
|
clear(varying, dstIndex, varyingDesc);
|
|
|
|
addWithWeight(vertex, dstIndex, eidx0, 0.5f, vertexDesc);
|
|
addWithWeight(vertex, dstIndex, eidx1, 0.5f, vertexDesc);
|
|
|
|
addWithWeight(varying, dstIndex, eidx0, 0.5f, varyingDesc);
|
|
addWithWeight(varying, dstIndex, eidx1, 0.5f, varyingDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBBilinearEdgeKernel(TBBBilinearEdgeKernel const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->E_IT = other.E_IT;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBBilinearEdgeKernel(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *E_IT_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
E_IT (E_IT_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeBilinearEdge(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *E_IT, int vertexOffset, int tableOffset, int start, int end) {
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBBilinearEdgeKernel kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
E_IT, vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
class TBBBilinearVertexKernel {
|
|
float *vertex;
|
|
float *varying;
|
|
OsdVertexBufferDescriptor vertexDesc;
|
|
OsdVertexBufferDescriptor varyingDesc;
|
|
int const *V_ITa;
|
|
int vertexOffset;
|
|
int tableOffset;
|
|
|
|
public:
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
int numVertexElements = vertexDesc.length;
|
|
int numVaryingElements = varyingDesc.length;
|
|
float *src, *des;
|
|
for (int i = r.begin() + tableOffset; i < r.end() + tableOffset; i++) {
|
|
int p = V_ITa[i];
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
src = vertex + p * numVertexElements;
|
|
des = vertex + dstIndex * numVertexElements;
|
|
memcpy(des, src, sizeof(float)*numVertexElements);
|
|
if(varying) {
|
|
src = varying + p * numVaryingElements;
|
|
des = varying + dstIndex * numVaryingElements;
|
|
memcpy(des, src, sizeof(float)*numVaryingElements);
|
|
}
|
|
}
|
|
}
|
|
|
|
TBBBilinearVertexKernel(TBBBilinearVertexKernel const &other)
|
|
{
|
|
this->vertex = other.vertex;
|
|
this->varying= other.varying;
|
|
this->vertexDesc = other.vertexDesc;
|
|
this->varyingDesc = other.varyingDesc;
|
|
this->V_ITa = other.V_ITa;
|
|
this->vertexOffset = other.vertexOffset;
|
|
this->tableOffset = other.tableOffset;
|
|
}
|
|
|
|
TBBBilinearVertexKernel(float *vertex_in,
|
|
float *varying_in,
|
|
OsdVertexBufferDescriptor const &vertexDesc_in,
|
|
OsdVertexBufferDescriptor const &varyingDesc_in,
|
|
int const *V_ITa_in,
|
|
int vertexOffset_in,
|
|
int tableOffset_in) :
|
|
vertex (vertex_in),
|
|
varying(varying_in),
|
|
vertexDesc(vertexDesc_in),
|
|
varyingDesc(varyingDesc_in),
|
|
V_ITa (V_ITa_in),
|
|
vertexOffset(vertexOffset_in),
|
|
tableOffset(tableOffset_in)
|
|
{};
|
|
};
|
|
|
|
void OsdTbbComputeBilinearVertex(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
int const *V_ITa, int vertexOffset, int tableOffset, int start, int end) {
|
|
tbb::blocked_range<int> range(start, end, grain_size);
|
|
TBBBilinearVertexKernel kernel(vertex, varying, vertexDesc, varyingDesc,
|
|
V_ITa, vertexOffset, tableOffset);
|
|
tbb::parallel_for(range, kernel);
|
|
}
|
|
|
|
void OsdTbbEditVertexAdd(
|
|
float *vertex,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
|
|
int start, int end,
|
|
unsigned int const *editIndices, float const *editValues) {
|
|
|
|
for (int i = start+tableOffset; i < end+tableOffset; i++) {
|
|
|
|
if (vertex) {
|
|
int editIndex = editIndices[i] + vertexOffset;
|
|
float *dst = vertex + editIndex * vertexDesc.stride + primVarOffset;
|
|
|
|
for (int i = 0; i < primVarWidth; ++i) {
|
|
dst[i] += editValues[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OsdTbbEditVertexSet(
|
|
float *vertex,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
|
|
int start, int end,
|
|
unsigned int const *editIndices, float const *editValues) {
|
|
|
|
for (int i = start+tableOffset; i < end+tableOffset; i++) {
|
|
|
|
if (vertex) {
|
|
int editIndex = editIndices[i] + vertexOffset;
|
|
float *dst = vertex + editIndex * vertexDesc.stride + primVarOffset;
|
|
|
|
for (int i = 0; i < primVarWidth; ++i) {
|
|
dst[i] = editValues[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|